[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #1 Posted September 9, 2015 What exactly did they do to help stop people abusing this? Because from what i can see, they havent done anything.. 10 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #2 Posted September 9, 2015 Also didn't notice any major changes, ships still slide the border making aiming more difficult. 1 Share this post Link to post Share on other sites
Intrepid95 Players 43 posts 2,923 battles Report post #3 Posted September 9, 2015 When i played on the test server when it first came up i accidentally went to the map border and decided to see has it changed. When i hit the border my ship stopped or it was moving very slowly. And today i got my first chance to shoot at someone at the border and he was moving along it like before patch, but it was much easier to hit him. Share this post Link to post Share on other sites
[RN] indycar Alpha Tester 921 posts Report post #4 Posted September 9, 2015 never had any problems hiting border exploiters. just aim for the border and get correct aob value and youre done 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #5 Posted September 9, 2015 It's not too hard to hit someone at the blue line imo, just aim along the blue line, you should be getting hits, especially if the opponent has his broadside towards you... Share this post Link to post Share on other sites
[BRRRP] MorgothBauglyr Beta Tester 119 posts 12,363 battles Report post #6 Posted September 9, 2015 when you lock on, the guns now use the actual movement vector of the target to aim instead of disregarding the change caused by the border Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #7 Posted September 9, 2015 when you lock on, the guns now use the actual movement vector of the target to aim instead of disregarding the change caused by the border So you mean i should just shoot like normal at his course instead of trying to guess how far he will slide along the blue line? Share this post Link to post Share on other sites
Leif_GG_Persson Beta Tester 130 posts 4,963 battles Report post #8 Posted September 9, 2015 Whatever they did, it didn't solve the problem entirely. This will continue to be exploited until they make ships come to a complete halt when they hit the border, which is the only sensible solution. Share this post Link to post Share on other sites
Glaukenstucken Beta Tester 34 posts 3,443 battles Report post #9 Posted September 9, 2015 I wouldn't mind if they made the rate of fire significantly slower for ships hugging the blue line, and perhaps something like it for CV's (unable to launch or land planes perhaps). Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #10 Posted September 9, 2015 These threads... Sure if people want to embarrass themselves, go right ahead. 2 Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #11 Posted September 9, 2015 These threads... Sure if people want to embarrass themselves, go right ahead. Clearly its you who is going to embarrass your self...let me explain why if a BB say runs into the wall he can shift his rudder to slide back away from someone firing they then fire, he see the fire in coming and then shifts to slide towards the ship firing at him and avoiding all hits.. While remaining broadside to fire back..seen cruisers abuse these when fighting BBs and their rudder is quicker so it makes them dodge all hits. Afaik the might of slowed down rudder shift on the border. Share this post Link to post Share on other sites
[_GG_] Kuningas_Arthur Weekend Tester 261 posts 5,810 battles Report post #12 Posted September 9, 2015 The one thing they didn't fix and the biggest advantage or border hugging there was and still is is that torpedoes don't go beyond the map borders, so when an enemy ship is sticking it's big fat [edited]outside the map borders that part of the ship is invulnerable to any and all kinds of torpedo attacks, airborne or destroyer-launched. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #13 Posted September 9, 2015 Clearly its you who is going to embarrass your self...let me explain why if a BB say runs into the wall he can shift his rudder to slide back away from someone firing they then fire, he see the fire in coming and then shifts to slide towards the ship firing at him and avoiding all hits.. While remaining broadside to fire back..seen cruisers abuse these when fighting BBs and their rudder is quicker so it makes them dodge all hits. Afaik the might of slowed down rudder shift on the border. If you've told yourself that it's an advantage it becomes and advantage against you. Meanwhile those who understand the simple logic behind how ships interact with the border will continue to have no problem fighting ships who are up against it. 1 Share this post Link to post Share on other sites
[33AD] 33rdAngel [33AD] Beta Tester 135 posts Report post #14 Posted September 11, 2015 Never had a problem hitting & killing border huggers myself, good positioning and well aimed shots does the trick every time It's not too hard to hit someone at the blue line imo, just aim along the blue line, you should be getting hits, especially if the opponent has his broadside towards you... Troublemaker's advice spot on, also remember while hugging the border the enemy may be unable to bring all his guns to bear on you or effectively maneuver so you have the advantage. Share this post Link to post Share on other sites
[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #15 Posted September 11, 2015 These threads... Sure if people want to embarrass themselves, go right ahead. Its not a whinge thread just a general question. I dont have problems hitting border huggers either but i was curious as to if they made any changes to it from what i heard i thought they had planned to changed it abit. Dont jump to conclusions. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #16 Posted September 11, 2015 Its not a whinge thread just a general question. I dont have problems hitting border huggers either but i was curious as to if they made any changes to it from what i heard i thought they had planned to changed it abit. Dont jump to conclusions. When you call it abusing then that's kind of the message you're sending out there. As for the topic, they just fixed it so that you get the same "help" when firing at targeted ships up against the border as you would against ships in open waters. Share this post Link to post Share on other sites
[SVX] gbgroger Beta Tester 438 posts 23,951 battles Report post #17 Posted September 11, 2015 And what help is that exactly? Its still harder to hitting grinding ships, as they can change angle in an instant and most rounds will miss then. Its very different than aiming regularly. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #18 Posted September 11, 2015 And what help is that exactly? Its still harder to hitting grinding ships, as they can change angle in an instant and most rounds will miss then. Its very different than aiming regularly. Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #19 Posted September 11, 2015 Oh Nechrom. sensei. Will you please tell me how the [edited]I can hit a boarder hugging player who knows what hes doing? You know.. I can hit him if he is sliding with constant speeds. No problem at all. The whole thing of the "pro boarder huggers" is that they can vary their speeds withing seconds whereas we foolish normal players cant. Its time for you to show us some gameplay footage. Else I call [edited]. You cant reliably hit boarder hugging ships who play along with their rudder. ___ There would be an easy fix for this: The game should treat the map boarder just like solid land. Stop the ship and force him to get off that bloody thing. A lot of players even suggest a kind of ramming HP bleed. Everything is better than what we have now Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #20 Posted September 11, 2015 Oh Nechrom. sensei. Will you please tell me how the [edited]I can hit a boarder hugging player who knows what hes doing? You know.. I can hit him if he is sliding with constant speeds. No problem at all. The whole thing of the "pro boarder huggers" is that they can vary their speeds withing seconds whereas we foolish normal players cant. Its time for you to show us some gameplay footage. Else I call [edited]. You cant reliably hit boarder hugging ships who play along with their rudder. ___ There would be an easy fix for this: The game should treat the map boarder just like solid land. Stop the ship and force him to get off that bloody thing. A lot of players even suggest a kind of ramming HP bleed. Everything is better than what we have now Okay, let me give you the short version because I've already had this discussion several times before in the other identical threads that people seem to be unable to post in. I can't reliably hit someone at long range who uses his rudder actively. But that's not a border issue, that's a basic gameplay design feature. That's how you avoid or at least minimize the incoming damage when you have no cover, ability to out-range or possibility of slipping out of detection range. The problem you have is that you don't think that someone who is stuck up against the border should be able to do the same evasive maneuvers as someone who isn't, for some reason. Share this post Link to post Share on other sites
[SPUDS] True_Winterfeld [SPUDS] Players 625 posts 14,644 battles Report post #21 Posted September 11, 2015 (edited) You can hit them pretty easy now. When the shells/tropedos leave the map, they do damage now. On the minimap you can see their orientation. Fire away. Much, much better then bevor where you could dodge a lot of damage doing the border hug thingy. WG should not deactivate the mechanic, because some maps are so small and you can easily get into the border during a fire fight or evasive action. Edited September 13, 2015 by True_Winterfeld Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #22 Posted September 11, 2015 (edited) You confuse this if you ask me. When theres no boarder involved and you have two competent CAs for example you will see both maneuvering and trying their best to deny cit-crits to the enemy. Still I can pretend his movements by looking at his move-pattern or I can guess when he turns the rudder over to the other side etc. These are all movements I can predict to a certain degree. Every movement alternation is smooth. Ships take their time to react to the rudder and speed alternations. You can force the ship to slow down drasticly by turning hard without any speed. My Mogami comes from 30 down to 18-ish knots. Now what happens on the boarder? Sure we can perfectly estimate the line on which he is sailing. And we always have the corect direction vector for our shots. But his speed alternations are drastic. He can speed up and slow down within moments of a rudder shift. His speed may vary between 10-30 knots as well as the fact that hes turning this or that way within a very short space of time. Every movement he does is unnatural to a ship's normal movement pattern. You can to a certain degree see what direction hes going to go. You can not however predict his speed the moment you pull the trigger. Only stradegies which work against this exploit is get distance and force him to come to you (which is very situational) Or second you go close at him under 10-5 km and risk getting shot to bits in your advance. ___ Boarder hugging is a problem which has to be adressed again and again until we have a valid solution. [edited some typing errors, grammar] Edited September 11, 2015 by BansheeLemming 2 Share this post Link to post Share on other sites
ammattimies Beta Tester 450 posts 5,507 battles Report post #23 Posted September 11, 2015 So you mean i should just shoot like normal at his course instead of trying to guess how far he will slide along the blue line? You'd do what now? I think it's best if you don't try shooting at targets whose movements you cannot anticipate :p That was too funny lol, but seriously I came here to troll everyone who whined at me before patch: "Soon your border glitchings are gonna end and you're gonna get #rekt by my amazing gunfire, because WG is fixing border slidey cheaters lol!!1". Result after patch: every moron is still missing me by a mile when I do that slidey thang lol. Be careful of the border, because I'm gonna be there, sliding away like a boss! Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #24 Posted September 11, 2015 .. and youre even proud of it.. If you ask me.. Boarder hugger have to compensate for bad skill. Now call me names but hugging the line is poor play. Its exploiting a gamemechanic. I know. I am naive with this attitute. But I believe that fair play is more important that winning at all cost such as exploiting mechanics. Exploiters get reported by me with a nice chat-notification. Some of those replies I get are funny. There are players who think the report button really does a major thing to their account. I wish it would. 2 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #25 Posted September 11, 2015 The one thing they didn't fix and the biggest advantage or border hugging there was and still is is that torpedoes don't go beyond the map borders, so when an enemy ship is sticking it's big fat [edited]outside the map borders that part of the ship is invulnerable to any and all kinds of torpedo attacks, airborne or destroyer-launched. Not to mention manual drop doesn't work normally. You have to drop them from double distance... which is HUGE advantage, when dodging them... Share this post Link to post Share on other sites