Ewokgod Players 73 posts 2,881 battles Report post #1 Posted September 8, 2015 Just like I said on the title, I want fighters to be able to strafe ships. No hp damage, but the possible results would ideally be limited to knocking out AA, unarmoured secondaries and torpedo launchers, with a tiny (less than 1%) chance of fire. 1) It gives you something to do if you've gone fighter-heavy, won air superiority and the enemy is all spotted. 2) Everyone knows how to target your strike aircraft and ignore your fighters, so allowing fighters to shoot out AA would redress the balance a little. 3) When a DD is chasing you and you have a fighter parked over him while asking for cruiser support, a hail of MG/20mm rounds would make Sailor Tojo think twice about standing next to the torpedo launchers, right? 4 Share this post Link to post Share on other sites
[_HUSO] typhaon Beta Tester 447 posts 954 battles Report post #2 Posted September 8, 2015 Machine guns could only harm the crew of a ship, not the ship itself in most cases... and since there are usually several hundred crew members on board, a strafing run would not really influence the combat capability of a ship. Crew losses were replaced within seconds. So at best, it would be able to take down small AA guns. I don't think that they could start a fire... Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #3 Posted September 8, 2015 You really think the game needs more damage options for cv? Seriously? 4 Share this post Link to post Share on other sites
Richard_V Beta Tester 122 posts 1,179 battles Report post #4 Posted September 8, 2015 +1 for OP fighters and some bombers and torpedo bombers had forward fring guns or cannons, hence it wouldn't be unrealistic to let them do gun runs Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #5 Posted September 8, 2015 Only if I can send out my floatplanes too with bombs under their wings to "visit" the enemy cv and their bomb/fuel/plane storages. 1 Share this post Link to post Share on other sites
[IRON7] MeseSergey Beta Tester 3 posts 7,498 battles Report post #6 Posted September 8, 2015 This is a great idea. i was thinking the same few months ago... Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #7 Posted September 8, 2015 You really think the game needs more damage options for cv? Seriously? Think about it: More damage options would allow for Manual drop to be rebalanced to give more reaction time to players. And I imagine that a strafing run would be less powerfull than a dive bomber attack, but a damage source nonetheless. Share this post Link to post Share on other sites
[SLED] _Conan_Librarian_ Players 151 posts 10,170 battles Report post #8 Posted September 8, 2015 only when your torpedo bombers start working a proper way, they not a dive bombers, they need to be close to historical, not a BS like they are now, droping torps 100m from target after they dive. deal? Share this post Link to post Share on other sites
[UNICS] Crytis Beta Tester 30 posts 2,703 battles Report post #9 Posted September 8, 2015 CV players are getting more and more returded. Must be somekind of Brain disease from rts-click-fapping too hard. 2 Share this post Link to post Share on other sites
Ewokgod Players 73 posts 2,881 battles Report post #10 Posted September 8, 2015 (edited) Machine guns could only harm the crew of a ship, not the ship itself in most cases... and since there are usually several hundred crew members on board, a strafing run would not really influence the combat capability of a ship. Crew losses were replaced within seconds. So at best, it would be able to take down small AA guns. I don't think that they could start a fire... Like I said, all the gun positions that are unarmoured, like the 20/40mm, MGs and torp tubes. All these positions are unprotected and could be disrupted by MG fire. As to starting fires, WoWs ships are apparently festooned with red explosive barrels like a Doom level and the decks are swabbed down with Napalm. This would explain all the fires started by 1-2 stray HE rounds. I mean, its not as if the captain of a ship would order all the flammable stuff usually kept on deck to be put into safe storage before a battle, is it? You really think the game needs more damage options for cv? Seriously? Look at it this way. I have a Bogue. I usually go for the 2 fighters 1 divebomber loadout, because I want to help the team win and one way is to use my fighters as scouts and interceptors. The divebombers are almost worthless since AA and RNG makes the damage output frankly negligible (I went 1 fighter, 1 torp recently and got twice as much as xp as with the fighter loadout). Where is the incentive for me, as a starting carrier player, to go for a balanced loadout? Torps get xp, everything else doesn't. And since players know how to control-click on my torp bombers, the only thing that works is more torp bombers to swamp the target, right? I want a balanced loadout. I want to be able to help my team out in every way a CV can. If I cannot make it profitable (on a time-spent/xp earned ratio), I have to go all out attack to get more xp. What you have to think is "Do you want to have to shoot down all the torpedo bombers coming at you from an all-out attack loadout, or will you accept losing some AA but facing fewer torps?" Also, read the OP. No HP damage is being asked for (at least I'm not asking for it), just a chance to soften up the AA before a strike or keeping a DD's torp gunners jumpy. only when your torpedo bombers start working a proper way, they not a dive bombers, they need to be close to historical, not a BS like they are now, droping torps 100m from target after they dive. deal? Fair enough. There should be some skill element in torp dropping, but then a buff would be needed to divebombers, those things are almost useless. Edited September 8, 2015 by Ewokgod Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #11 Posted September 8, 2015 Strafing would be utterly pointless in a game that does not model ship crews. Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #12 Posted September 8, 2015 Not terribly effective but I wouldn't want to be on any of these boats Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #13 Posted September 8, 2015 What i would like is the possibility tomattack planes with dive bombers... They guns are not that bad. Share this post Link to post Share on other sites
[R-D] Last_Rites Players 209 posts 8,622 battles Report post #14 Posted September 8, 2015 Only if I can send out my floatplanes too with bombs under their wings to "visit" the enemy cv and their bomb/fuel/plane storages. You think one lone plane is going to be able to attack an aircraft carrier? Think about it: More damage options would allow for Manual drop to be rebalanced to give more reaction time to players. And I imagine that a strafing run would be less powerfull than a dive bomber attack, but a damage source nonetheless. Manual drop has always been balanced lmao. You expect to dodge destroyer torps if you react when they are 400metres from you? No. You have to play smart and prepare for a drop if you see planes. Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #15 Posted September 8, 2015 Manual drop has always been balanced lmao. You expect to dodge destroyer torps if you react when they are 400metres from you? No. You have to play smart and prepare for a drop if you see planes. All the crying and the recent increase of arming time for IJN are disagreeing with you. I personaly have no problem with them, but I think that spreading out the damage over the whole loadout would allow CVs to deal damage regardless of loadout and it would allow some increase in the skill ceiling for Manual torping. Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #16 Posted September 8, 2015 fine by me ... my captain has a rolled up newspaper in case you come close enough! 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #17 Posted September 8, 2015 I like the idea actually. Strafing should be annoying and put ships off. It *ought* to reduce the AA effectiveness against bombers and maybe knock out AA guns. Nothing major but like OP says something "to do" if you have fighters with nothing to fight. Allowing fighters to reduce AA (and get shot down at the same time) would also allow a slight nerf bat to the torpedo bombers... Allow fighters to "clear the way" for a longer torpedo run. Plus it would look cool. Share this post Link to post Share on other sites
[SLED] _Conan_Librarian_ Players 151 posts 10,170 battles Report post #18 Posted September 8, 2015 well strafing can destroy AA placements, but rly first fix this manual torp drop from 100 m from target, this crap must go. CV gameplay is like RTS game , DD, CL and BB captains must have eyes around head, u must dodge enemy fire, u must aim which take time and focus, u must maintain speed to cheat enemy captain gunnery skill, u must watch for those klingon DDs ready to torp your [edited]to the bottom. CV gameplay need to be more complicated,its to easy mode and to powerfull at same time. Its same story like arty in WoT. WG makes same mistake again, cant say nothing about warplanes cos i never played them Share this post Link to post Share on other sites
[GR0G] El_Pollo_Locooo Beta Tester 254 posts 12,353 battles Report post #19 Posted September 9, 2015 Only if I can send out my floatplanes too with bombs under their wings to "visit" the enemy cv and their bomb/fuel/plane storages. This. God damn greedy CV players! Share this post Link to post Share on other sites
D7v Players 585 posts 13,143 battles Report post #20 Posted September 9, 2015 not a bad idea can give fighters a chance to strafe poorly armored targets mainly dd s with a chance to cause fire if critical hits. since it is almost impossible to hit a dd with other means Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #21 Posted September 9, 2015 DDs need another source of damage to knock out their engine/steering and torpedos. They break too rarely. Also CVs need to be more powerful by having additional ways of killing enemies main armament, mobility, self defense and for laying damage over time-effects. Witherer must be achievable in eyery second game! Im all for it! Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #22 Posted September 9, 2015 (edited) Better give dive bomber ability to fight against fighters, but with a penalty. Strafing against ships is not a bad idea, but should be extremely limited in effectiveness regarding how much damage they cause and AA should be more effective against them when they start strafing. I would like to see strafing for US planes and kamikaze instead of strafing for IJN planes (with same AA penalty). p.s. I am not a CV player, but would like this changes ;) Edited September 9, 2015 by Nakitu_Michuchi Share this post Link to post Share on other sites
[SVX] gbgroger Beta Tester 438 posts 23,955 battles Report post #23 Posted September 9, 2015 Haha kamikaze attacks, now thats something! A one use effect for CVs. Of course other classes needs equally OP effects, perhaps a one time use of counter-flooding for BBs? Food for thought! Share this post Link to post Share on other sites
[R-D] Last_Rites Players 209 posts 8,622 battles Report post #24 Posted September 9, 2015 All the crying and the recent increase of arming time for IJN are disagreeing with you. I personaly have no problem with them, but I think that spreading out the damage over the whole loadout would allow CVs to deal damage regardless of loadout and it would allow some increase in the skill ceiling for Manual torping. It's called, let's remove any skill from attempting to dodge torps and punish the carrier for even wanting to play a carrier. TORPS were NERFED, they travel slower than any other torp and some US torps slower than a destroyer. Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #25 Posted September 9, 2015 Not terribly effective but I wouldn't want to be on any of these boats looks like they shot more fish than they did ships Share this post Link to post Share on other sites