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Syrchalis

QOL changes Carriers really need

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Interface

  • Shift should be not be a modality for carriers, remove the dumb cinematic view from it and put it on some other button, shift is for grouping planes and queueing commands (NOT BOTH)
  • Give a checkbox to switch from WGs weird "LMB = give command RMB = minimap interaction/deselect" to what every other RTS uses (the two switched)
  • While holding ALT, disable all interface interaction for carriers - meaning click-through all buttons, the chat and ignoring already existing markers on the field (from other dropzones)
  • Seriously do something about this annoying invisible chatbox, make it click-through or put some image behind it, but right now it's simply a trap and frustrating
  • There is no feedback whatsoever about cruiser defensive fire, we don't need giant circles or warning triangles, but simply an icon over the cruiser that shows us it is on and from where it is coming

Gameplay

  • Fix USN Divebombers - they always try to bomb from where they have been 2-3 seconds ago, causing them to fly back (look at my beautiful illustration)

 JWQKAab.png

  • Fix Torpedo Bombers - the retard-circle should accurately display from which distance you can do a drop. Right now, you have to add about a quarter more to it, because planes will still hardcore fail if they are closer than that to it
  • Fix Fighters's Barrage - Other fighters should not lock them up completely if engaged during Barrage. Also fix the bug with infinite range rear gunners that is caused by it. I really don't get how those two aren't fixed yet? They make the ability 90% worthless and the 10% of cases in which you can use it, you risk all fighters you will ever launch having a permanent DOT effect on them.
  • Fix Fighters in general - An engaged fighter squad can still attack a bomber squad and make it panic over miles away, fix that crap please
  • Allow bomb drops outside the border, so that border-huggers dont have a giant advantage anymore versus carriers - you can already get your planes outside the map, so there is no way to abuse this, that isn't already in the game
Edited by Syrchalis
  • Cool 18

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Beta Tester
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I can t aggre more on that.

 

Once this is fixed we can probably talk in a constructive manner about the balance between IJN and USN CVs and about the REAL impact of 0.4.1.

 

Seriously , all this fuzzzzz around 0.4.1 from CV captains are probably mostly due to those bugs... A good implementation of the patch and WG would not have to face those threads and CVs captains would not be that frustrated.

 

Right now the bugs you mentioned make it useless to try to balance anything: if they balance something now, it will be broken once the bugs are fixed (if ever)...

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Yeah I also don't get why they release the barrage as new feature while it's clearly having two gigantic bugs attached to it.

 

The lockup thing COULD be intended, but honestly, I just doubt it. How dumb is it that you can't even fight back anymore until enemy runs out of ammo? I mean, if it instantly interrupted the barrage - okay. But that they become completely unresponsive?

 

Common guys, this is really important. Most of this stuff is like the border sliding abuse.

 

Which reminds me... that isnt fixed for carriers yet either.


 

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Interface

  • Shift should be not be a modality for carriers, remove the dumb cinematic view from it and put it on some other button, shift is for grouping planes and queueing commands (NOT BOTH)
  • Give a checkbox to switch from WGs weird "LMB = give command RMB = minimap interaction/deselect" to what every other RTS uses (the two switched)
  • While holding ALT, disable all interface interaction for carriers - meaning click-through all buttons, the chat and ignoring already existing markers on the field (from other dropzones)
  • Seriously do something about this annoying invisible chatbox, make it click-through or put some image behind it, but right now it's simply a trap and frustrating
  • There is no feedback whatsoever about cruiser defensive fire, we don't need giant circles or warning triangles, but simply an icon over the cruiser that shows us it is on and from where it is coming

Gameplay

  • Fix USN Divebombers - they always try to bomb from where they have been 2-3 seconds ago, causing them to fly back (look at my beautiful illustration)

 JWQKAab.png

  • Fix Torpedo Bombers - the retard-circle should accurately display from which distance you can do a drop. Right now, you have to add about a quarter more to it, because planes will still hardcore fail if they are closer than that to it
  • Fix Fighters's Barrage - Other fighters should not lock them up completely if engaged during Barrage. Also fix the bug with infinite range rear gunners that is caused by it. I really don't get how those two aren't fixed yet? They make the ability 90% worthless and the 10% of cases in which you can use it, you risk all fighters you will ever launch having a permanent DOT effect on them.
  • Fix Fighters in general - An engaged fighter squad can still attack a bomber squad and make it panic over miles away, fix that crap please
  • Allow bomb drops outside the border, so that border-huggers dont have a giant advantage anymore versus carriers - you can already get your planes outside the map, so there is no way to abuse this, that isn't already in the game

 

I fully agree with all of this. Please implement it WG!

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Interface

  • Shift should be not be a modality for carriers, remove the dumb cinematic view from it and put it on some other button, shift is for grouping planes and queueing commands (NOT BOTH) 100% agree, make it different button
  • Give a checkbox to switch from WGs weird "LMB = give command RMB = minimap interaction/deselect" to what every other RTS uses (the two switched) There was plenty of RTS that used this inverted control scheme, but surely checkbox to invert it would be most welcome...
  • While holding ALT, disable all interface interaction for carriers - meaning click-through all buttons, the chat and ignoring already existing markers on the field (from other dropzones) I agree, but keep in mind that ALT is also used for that alternative info about ships (like distance...).
  • Seriously do something about this annoying invisible chatbox, make it click-through or put some image behind it, but right now it's simply a trap and frustrating Agree
  • There is no feedback whatsoever about cruiser defensive fire, we don't need giant circles or warning triangles, but simply an icon over the cruiser that shows us it is on and from where it is coming Animation of furious AA barrage visible from carrier view would be enough...

Gameplay Agree with all here...

  • Fix USN Divebombers - they always try to bomb from where they have been 2-3 seconds ago, causing them to fly back (look at my beautiful illustration)

 JWQKAab.png

  • Fix Torpedo Bombers - the retard-circle should accurately display from which distance you can do a drop. Right now, you have to add about a quarter more to it, because planes will still hardcore fail if they are closer than that to it
  • Fix Fighters's Barrage - Other fighters should not lock them up completely if engaged during Barrage. Also fix the bug with infinite range rear gunners that is caused by it. I really don't get how those two aren't fixed yet? They make the ability 90% worthless and the 10% of cases in which you can use it, you risk all fighters you will ever launch having a permanent DOT effect on them. This was known during 4.1 PT and they did nothing, this skill is a complete joke and there is more bugs just in this one skill than in the rest of WoWs... So stupid. Rushed piece of crap.
  • Fix Fighters in general - An engaged fighter squad can still attack a bomber squad and make it panic over miles away, fix that crap please
  • Allow bomb drops outside the border, so that border-huggers dont have a giant advantage anymore versus carriers - you can already get your planes outside the map, so there is no way to abuse this, that isn't already in the game

+Bring back attack order queue for foghters(shift + clicking on multiple targets). What kind of dumb **** figured out that screwing up control options is a way to improve gameplay? What is next? Removing waypoints?

Edited by DtXpwnz

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+Bring back attack order queue for foghters(shift + clicking on multiple targets). What kind of dumb **** figured out that screwing up control options is a way to improve gameplay? What is next? Removing waypoints?

 

It would be REALLY nice if Ectar would ask the designers what was the reason for that change - it simply was like the opposite of a QOL change and that's all there was to it.

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It would be REALLY nice if Ectar would ask the designers what was the reason for that change - it simply was like the opposite of a QOL change and that's all there was to it.

 

It was to make carriers more skillful, you have to click on the extra fighters everyone has one by one to qualify for an e-sport.

 

But seriously, I've mentioned the retarded [edited]circles so many times, the main issue here really. The problems it causes with dive bombers is more like,

 

0f664e8a1dbf5c669e31624275713e51.png

 

With each colour representing a new attempt to drop when using auto drop, manual isn't as bad but you cba to manual everything

 

 

  • Cool 2

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[GGGC]
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I agree with all of those changes. Currently at the t7 hiryu but I'm not taking it out due to all those bugs and the utterly annoying cinematic view on shift.

Occasionally I want to look at my CV / planes (for random reasons, mostly randomness), but I DON'T want to look at it whilst selecting planes, losing half the selection in the process.

 

 

Eh, I manual everything.

 

personally I don't bother with manual DB drops anymore. stupid RNG has little to no difference between manual and auto drop in my experience. If it wants to miss, it. WILL. miss.

Even when the ship is occupying 90% of the aiming circle at the time of the drop, it WILL miss if it decides you aren't allowed to hit.

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I agree with all of those changes. Currently at the t7 hiryu but I'm not taking it out due to all those bugs and the utterly annoying cinematic view on shift.

Occasionally I want to look at my CV / planes (for random reasons, mostly randomness), but I DON'T want to look at it whilst selecting planes, losing half the selection in the process.

 

 

 

personally I don't bother with manual DB drops anymore. stupid RNG has little to no difference between manual and auto drop in my experience. If it wants to miss, it. WILL. miss.

Even when the ship is occupying 90% of the aiming circle at the time of the drop, it WILL miss if it decides you aren't allowed to hit.

 

This is another thing that can be added to the list. DB drop pattern shouldn't be random, it should be something a line like the TB drop pattern. Otherwise manual DB drop is just too RNG dependent.

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I manual so I can decide what part of the ship I want to divebomb, because that decides where the fires are. Since the four parts of a ship can be set afire but none of them more than once, this allows me to make sure a ship gets a good amount of fires.

 

And I think the randomness is okay. Part of why randomness is in games is because it prevents them from getting boring and predictable. That's also part of the reason why I dislike this super streamlined MM.

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I manual so I can decide what part of the ship I want to divebomb, because that decides where the fires are. Since the four parts of a ship can be set afire but none of them more than once, this allows me to make sure a ship gets a good amount of fires.

 

And I think the randomness is okay. Part of why randomness is in games is because it prevents them from getting boring and predictable. That's also part of the reason why I dislike this super streamlined MM.

 

Streamlined but doesn't work properly at high tier and usually puts a t9 carrier vs a t10 carrier or gives way more t10s on one team than the other

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Streamlined but doesn't work properly at high tier and usually puts a t9 carrier vs a t10 carrier or gives way more t10s on one team than the other

 

Yeah the big problem is BB balance right now in high tier. If one side has tons of T8 and Tirpitz among those and the other has a T10 BB - advantage is very obvious on the side with T10.

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  • Allow bomb drops outside the border, so that border-huggers dont have a giant advantage anymore versus carriers - you can already get your planes outside the map, so there is no way to abuse this, that isn't already in the game

all agree , and i love this part 

Can i  whine for another one?:trollface:  please decrease panic effect on DB  it completely useless while in panic state with that circle size

Edited by Un1eash

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Excellent points.

 

The MOST annoying things that should be fixes are the plane drop radius - the visual  que for it. If you make a small mistake and change drop angles or drop too close, your plane is stuck in infinite loop.

FIghter alt fire is useless if not even dangerous to yourself.

Shift camera needs to go.

Dive bombers can drop in a straight line, to their path, similar to how TBs drop in a line perpendicular to their path. Takes out the RNG while keeping in the skill.

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[EIRE]
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Totally agree with the OP on the shift key and other interface matters.

 

For Un1eash's suggestion, historically dive bombers were much more resilient in interception and attacks than torpedo bombers. So panic having less effect on dive bombers would make sense. (and this would be fairly balanced in game, which is more important). This would also permit the outmatched carrier to attempt to push through for a fire, while he could not get a torpedo run on target.

 

I personally would also like nefarious effects like taking bonus damage from dive bombers when bombed during launch/landing operations, making flight planning a little more challenging.

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It would be REALLY nice if Ectar would ask the designers what was the reason for that change

the answer was: "we made it more hardcore".

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But don't worry, looks like they are finally fixing spotter planes (no longer attacking bombers...), it took them only couple of months to fix bug that was present on Test Server! So in couple more months we might see fix to fighter crapbarrage.

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But don't worry, looks like they are finally fixing spotter planes (no longer attacking bombers...), it took them only couple of months to fix bug that was present on Test Server! So in couple more months we might see fix to fighter crapbarrage.

 

WHAT??? I was getting used to that crap: basically everything in red flying around was attacking you. If I have to take care now that Scouts don t do that anymore... way too "hardcore".

Honnestly, who the funk prioritizes the issues to be fixed? huh? what? Excel Sheet and stats, right.

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WHAT??? I was getting used to that crap: basically everything in red flying around was attacking you. If I have to take care now that Scouts don t do that anymore... way too "hardcore".

Honnestly, who the funk prioritizes the issues to be fixed? huh? what? Excel Sheet and stats, right.

 

I don't get what is your problem. I had lot of issues with this bullcrap bug, where experienced BB players knew how it works, so they put up their scouts only when I was incoming with bombers (cause it attacks enemy planes only when its being launched, not when it is already circling the ship) and it cost me a lot of missed hits cause of panic, which shouldn't be there in the first place. So at last they are fixing this, although yes, after 0.4.1. we have even more pressing issues than this one.

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I don't get what is your problem. I had lot of issues with this bullcrap bug, where experienced BB players knew how it works, so they put up their scouts only when I was incoming with bombers (cause it attacks enemy planes only when its being launched, not when it is already circling the ship) and it cost me a lot of missed hits cause of panic, which shouldn't be there in the first place. So at last they are fixing this, although yes, after 0.4.1. we have even more pressing issues than this one.

 

That s what I meant, it was annoying, but oh well... so many more bothering stuff that I could not care more about the scouts issue.

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I was "abusing" it just yesterday in Kongo :trollface:

 

I wonder why they even do Public Tests. I mean, bugs about fighter barrage were reported over, over and over. And they did absolutely nothing about it...

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I was "abusing" it just yesterday in Kongo :trollface:

 

I wonder why they even do Public Tests. I mean, bugs about fighter barrage were reported over, over and over. And they did absolutely nothing about it...

 

Probably ISO9001: you must be able to track down issues, report and reproduce them. It never said you have to fix them.

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I was "abusing" it just yesterday in Kongo :trollface:

 

I wonder why they even do Public Tests. I mean, bugs about fighter barrage were reported over, over and over. And they did absolutely nothing about it...

 

I have been using that Spotter plane since I learned about it. Not even ashamed about it. In fact that has been my primary use of it for a long time, even holding back from popping it when I could potentially get super long range hits in.

 

But honestly, good that it is finally getting fixed.

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