cartmen180 Beta Tester 19 posts 580 battles Report post #1 Posted September 5, 2015 Since the last patch i just can't play CA anymore. BBs continously one hit me on their max range. It is frustrating so say the least. Half of the games i can't even get in range to shoot back lol. Has anyone else a similar experience with cruisers after this patch? 2 Share this post Link to post Share on other sites
Dominico Players 533 posts 2,226 battles Report post #2 Posted September 5, 2015 Nope. Just bad luck buddy. 1 Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #3 Posted September 5, 2015 Leave ca for a day or two. Sometimes wows rng gets buggy Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #4 Posted September 5, 2015 Always pay attention when there are BBs anywhere near. They got 30 sec reload so it's easy too keep track of them. Always try and keep your nose pointed towards them and after they fire you can go full broadside. 1 Share this post Link to post Share on other sites
[SVX] gbgroger Beta Tester 438 posts 23,955 battles Report post #5 Posted September 5, 2015 As cruiser TURN, dont show your side if u dont have to. BBs r accurate at 10km and tier 7+ can oneshoot u but not really at lower tiers. Share this post Link to post Share on other sites
_x_Acheron_x_ Players 484 posts 6,096 battles Report post #6 Posted September 5, 2015 The aim mods are rife now. You'll get people along in a minute telling you hacks dont exist lol. 1 Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #7 Posted September 5, 2015 Weren't you too close? If you are too close to a BB, you are asking to be one salvo shot... Share this post Link to post Share on other sites
SISHIN Players 45 posts 543 battles Report post #8 Posted September 5, 2015 Well at T6+ Cruisers are candy for Battleships to citadel at any range Share this post Link to post Share on other sites
cartmen180 Beta Tester 19 posts 580 battles Report post #9 Posted September 5, 2015 Always pay attention when there are BBs anywhere near. They got 30 sec reload so it's easy too keep track of them. Always try and keep your nose pointed towards them and after they fire you can go full broadside. I got a ~60% winrate on my cruisers pre-patch and a postive K/D, I like to think i am handling my ships better than the average joe :p Well at T6+ Cruisers are candy for Battleships to citadel at any range these rounds were in my t5 IJN CA. Now I am too afraid to play my Pensacola lol :pWeren't you too close? If you are too close to a BB, you are asking to be one salvo shot... nope, their max range. Which usually means i am not even able to shoot back. Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #10 Posted September 5, 2015 (edited) The aim mods are rife now. You'll get people along in a minute telling you hacks dont exist lol. Proves you dont have a clue what you are talking about, mods and hacks are two different things. You cannot "mod" aim assist into the game, the closest you'll get is changing the scope. Hacks I doubt will happen, as most likely any information sent from client to server will undergo a "sanity check", you could do it outside the game, possibly, but that is neither a mod or a hack. OP, as a BB fan, i can only say, keep angled. BB's got a muchly need buff in the last patch, and are now to be feared if the player using them knows what they are doing. Edited September 5, 2015 by beani5003 Share this post Link to post Share on other sites
Mucalist Beta Tester 84 posts 1,060 battles Report post #11 Posted September 5, 2015 I also have this issue. Especially because the shells of bbs are rendered wrong. I get hit 2 seconds too early / too late or I avoid all shells and it hits me anyway. I have no lags / fps drops or whatever. My ping is stable at 30ms and my fps at 60. Share this post Link to post Share on other sites
Mucalist Beta Tester 84 posts 1,060 battles Report post #12 Posted September 5, 2015 Proves you dont have a clue what you are talking about, mods and hacks are two different things. OP, as a BB fan, i can only say, keep angled. BB's got a muchly need buff in the last patch, and are now to be feared if the player using them knows what they are doing. I always angle in my Pensacola. Cruisers cant penetrate it but bb shells will go through the citadel at any angle. Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #13 Posted September 5, 2015 I also have this issue. Especially because the shells of bbs are rendered wrong. I get hit 2 seconds too early / too late or I avoid all shells and it hits me anyway. I have no lags / fps drops or whatever. My ping is stable at 30ms and my fps at 60. thats not just BB shells, that happens with all shells. I always angle in my Pensacola. Cruisers cant penetrate it but bb shells will go through the citadel at any angle. well . . . yeah, its a cruiser, you dont expect to be able to bounce 14/15/16 inch AP shells all the time, do you? Share this post Link to post Share on other sites
cartmen180 Beta Tester 19 posts 580 battles Report post #14 Posted September 5, 2015 I also have this issue. Especially because the shells of bbs are rendered wrong. I get hit 2 seconds too early / too late or I avoid all shells and it hits me anyway. I have no lags / fps drops or whatever. My ping is stable at 30ms and my fps at 60. This i have noticed as well. 1 Share this post Link to post Share on other sites
[SVX] gbgroger Beta Tester 438 posts 23,955 battles Report post #15 Posted September 5, 2015 Regarding angling: To be precise and fair, bb shells can sometimes be deflected even by cruisers and u pose a much smaller target which always positive. Also, some cruisers can citadel even angled cruisers, mostly 203mm shells that is. Share this post Link to post Share on other sites
cartmen180 Beta Tester 19 posts 580 battles Report post #16 Posted September 5, 2015 well . . . yeah, its a cruiser, you dont expect to be able to bounce 14/15/16 inch AP shells all the time, do you? actually, if the angle is right you should be able to bounce them all the time, that's simple physics :p Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #17 Posted September 5, 2015 Regarding angling: To be precise and fair, bb shells can sometimes be deflected even by cruisers and u pose a much smaller target which always positive. Also, some cruisers can citadel even angled cruisers, mostly 203mm shells that is. agreed, it does vastly help, armor and profile, however, we are talking about some huge shell, with massive penetration, that can go through BB armor. CA drivers have been spoilt the way CV drivers were, BB's pray on CA's. Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #18 Posted September 5, 2015 actually, if the angle is right you should be able to bounce them all the time, that's simple physics :p IRL of course, no argument from me on that one. Sadly, this is an arcade game, so physics dont mean much when we have BB's doing turns that would make a DD jealous IRL. 1 Share this post Link to post Share on other sites
cartmen180 Beta Tester 19 posts 580 battles Report post #19 Posted September 5, 2015 IRL of course, no argument from me on that one. Sadly, this is an arcade game, so physics dont mean much when we have BB's doing turns that would make a DD jealous IRL. Oh yeah. I would love to see an increased turn radius or a little buff in DD torp speed. What i would love is for DDs to set their torp spread instead of simple tight and wide. So maybe use 3 to decrease the arc and 4 to increase it. That should be beneficial to skilled DD captains and make it more fun. Perhaps even allow setting the range and speed for the next torp volley. More range = less speed and more speed = less range. But you have to plan in advance b/c reload time. Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #20 Posted September 5, 2015 Oh yeah. I would love to see an increased turn radius or a little buff in DD torp speed. What i would love is for DDs to set their torp spread instead of simple tight and wide. So maybe use 3 to decrease the arc and 4 to increase it. That should be beneficial to skilled DD captains and make it more fun. Perhaps even allow setting the range and speed for the next torp volley. More range = less speed and more speed = less range. But you have to plan in advance b/c reload time. all good options, but your heading into simulator territory with it, it will never happen as, well, arcade. Share this post Link to post Share on other sites
Flavonov Beta Tester 46 posts 676 battles Report post #21 Posted September 5, 2015 these rounds were in my t5 IJN CA. Now I am too afraid to play my Pensacola lol :p About the Furutaka, the armour on it is kind of crap, and it's more of a CL than a CA; it just has 203mm guns with the armor of a light-cruiser. Share this post Link to post Share on other sites
[BOWTO] AUDRAGON Beta Tester 176 posts 25,112 battles Report post #22 Posted September 5, 2015 Share this post Link to post Share on other sites
Puffadder Beta Tester 117 posts Report post #23 Posted September 5, 2015 This sort of explains why you get oneshot in your t5 IJN cruiser. 1 Share this post Link to post Share on other sites
[0031] Frank_F_B [0031] Beta Tester 359 posts Report post #24 Posted September 5, 2015 Since the last patch i just can't play CA anymore. BBs continously one hit me on their max range. It is frustrating so say the least. Half of the games i can't even get in range to shoot back lol. Has anyone else a similar experience with cruisers after this patch? Nope did not happen to me, yet. Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #25 Posted September 5, 2015 I got a ~60% winrate on my cruisers pre-patch and a postive K/D, I like to think i am handling my ships better than the average joe :p these rounds were in my t5 IJN CA. Now I am too afraid to play my Pensacola lol :p nope, their max range. Which usually means i am not even able to shoot back. There's no way they're magically hitting you at max range unless you let them, I'm sorry to say. Share this post Link to post Share on other sites