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When are you going you nerf torps?

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[BEUK]
Beta Tester
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Ladies or Gentleman,

 

When do you nerf torpedo's?

 

Why do you wan to know I have seen the post to boost dd's  Do not do that for 1 simple reason I can do with 1 torp do more damage as with 100 hits from  a Omaha. Seen it done it. To me that seems a bit OP!

So either nerf torp damage or nerf the visibility range so torps will be seen earlier and can be avoided.


 

At te moment I feel torps are OP done 200 hits with a cleveland and one battle later did more damage with "TWO" torpedo hits with a minekaze that feels not right.

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Beta Tester
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Ladies or Gentleman,

 

When do you nerf torpedo's?

 

Why do you wan to know I have seen the post to boost dd's  Do not do that for 1 simple reason I can do with 1 torp do more damage as with 100 hits from  a Omaha. Seen it done it. To me that seems a bit OP!

So either nerf torp damage or nerf the visibility range so torps will be seen earlier and can be avoided.

 

 

At te moment I feel torps are OP done 200 hits with a cleveland and one battle later did more damage with "TWO" torpedo hits with a minekaze that feels not right.

 

Get to higher tier, above tier 6 it`s an art to score a hit with a torpedo. I have Fubuki and I`m not playing it for one reason - I don`t like sailing around and watching views beeing totally useless for my team. 

Yea, grind DD to tier 8 and start another topic that destroyers are OP. I dare you. I double dare you!

Edited by KptStrzyga
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[-UKA-]
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ok you want the torps nerfed. how are you going to make destroyers a viable class to play?  at the moment destroyers tier 2 - 5 may seem to you to be OP torp wise, but i believe there not. its more a case of the opponents we destroyer captains face at that level still do not have all the necasary skills to get the best out of thier ships.  i play destroyers above tier 5 and ill freely admit i do struggle to get a hit the opponents are more skilled (usualy). they dont tend to make as many mistakes.

 

like i said at the start if you nerf destroyer torps what are you going to do to make the class playable?

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[K2NGS]
Beta Tester
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I hope never, torps are a pain until you learn the game and know how the DD players play, then everyone knows where to go wide and how to dodge.

Plus tier 6 and above torp reload is really slow and since most ships have planes and the amount of aircraft coming from CVs, torps and DDs are almost impossible to hide.

I do agree low tier DDs have it easier but i think all they need to do IMO is make the reload a little longer.

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[1CR]
Beta Tester
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Is this a troll post? Everyone knows DDs have problems. CVs got hit for being OP, if its right or not will be seen with time. I knew there would be a different class that would be called OP because of human nature. But seriously, DDs? :unsure:

 

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Beta Tester
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I hope this is a troll.  There is simply NOTHING WRONG WITH TORPEDOES.  They punish the dumb players who sail in straight lines, and that is what they should do. If you're launching torpedoes at anyone who knows what they're doing getting a hit is actually pretty hard unless you can sneak upto them behind an island (and good luck doing that if they know what they're doing).

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Weekend Tester
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Nerf cvs they op. Nerf dds they op. Nerf cas they always set my bb on fire. Nerf bbs, now they do too much dmg and I can't set them on fire and torp. cant kill them.

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[PRAVD]
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Mod, please close this thread. Use the search tool next time.

Edited by Takeda92

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Beta Tester
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Ladies or Gentleman,

 

When do you nerf torpedo's?

 

Why do you wan to know I have seen the post to boost dd's  Do not do that for 1 simple reason I can do with 1 torp do more damage as with 100 hits from  a Omaha. Seen it done it. To me that seems a bit OP!

So either nerf torp damage or nerf the visibility range so torps will be seen earlier and can be avoided.

 

 

At te moment I feel torps are OP done 200 hits with a cleveland and one battle later did more damage with "TWO" torpedo hits with a minekaze that feels not right.

 

1 torp of a Minekaze does 14,400 dmg when it hits a critical area. Sorry, but if you only score 14k dmg with 100 hits, then your aiming or choice of ammo/target sucks...

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some basic info for OP - dear friend, IRL a torp carry some 200-300+ more HE then a tinny 155mm shell. So, a torp hit must be some 300-600 x powerfully then a 155mm shell hit, thinking the shells cant land all on the same point and many make only superficial damage.

 

medium torpedo weight = 1500kg...

 

https://en.wikipedia.org/wiki/Mark_14_torpedo

Edited by SENAdmiral

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Beta Tester
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These "NERF TORPS!!!" topics have got to stop. :angry: I suspect those who make these topics have still to try to be in a tier 6+ game. If they had - they would know how difficult it is to get a torp hit at higher levels.

Which btw ... makes the Daily Mission of hitting 10-15-20 ships with torpedoes a serious pain in the butt.

 

Anyway ... Minekaze and below have absolutely no trouble spamming torpedoes in a battle ... but everything from tier 6 and up ... ohhh man.

 

Now @OP ... I strongly urge you to hold your horses ... get a few battles under your belt, and then attempt to get torpedo hits again once you have a DD above tier 6.

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Beta Tester
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I kinda have a hard time understanding how you can perceive torpedoes to be overpowered, when you have a hit-rate with torps below 10% (best is 9% in the Wakatake, with everything else being lower).

 

Just so you know (and as a CB tester you _really_ should know this) average hit-rate with torps is around the 10% mark. Torps (from DDs) only hit BB drivers that make a mistake (and believe me, I know _all_ about making mistakes in my BBs  :)   ).

I can´t even count the number of times anymore I was looking at my screen, shaking my head in disbelieve as the BB that has spotted me and even _fired_ at me still insists to drive in a nice, straight line so my torpedoes wouldn´t go to waste (some BB captains seem to be _very_ opposed to waste  :)  )

 

 

But even if I _do_ make a mistake in my BB, a single salvo of torpedoes is usually not enough to outright kill me, so I can repair some damage and keep on fighting.

If I make a mistake in my DD, I am usually dead. Game over.

 

P.s.: If you deal less damage with 100 hits in your Omaha and/or Cleveland than with a single torpedo, then there is something _seriously_ wrong with your aiming/choice of ammo.

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Some RL torpedo hits. Maybe you'll notice how big the damage actually is:

 

Destroyer HMS Kelly torpedoed by a german small submarine in Norway in 1940. Had to be towed to a dock and repaired.

Light Cruiser HMAS Hobart hit by a IJN torpedo in 1943. Made it back to a dock on his own, but heavily damaged.

Battleship USS Maryland hit by a japanese aircraft torpedo in 1944. Although heavily damaged made it back to a dock on it's own.

 

And if you want a pic-series of how a torpedo hit, the decomissioned ship HMAS Torrens might serve as an example. That's a modern Mk.48 torpedo hit amidships. Yepp, that one isn't going back to the dockyard.

 

Yes there are a few ships who survived torpedo hits and still had been able to fight, but usually a torpedo hit meant back to the dock for repairs as those ships weren't in fighting condition anymore. So you can be lucky that you don't have to get back to a "repair point" in game after a single torpedo hit. :P

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[SCRUB]
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These "NERF TORPS!!!" topics have got to stop. :angry: I suspect those who make these topics have still to try to be in a tier 6+ game. If they had - they would know how difficult it is to get a torp hit at higher levels.

 

Yep.... But I have a feeling this trend is going to continue for years, because there will always be new players, who don't use search tool.... and the first thing they are surprised and frustrated by, are torpedoes....

Yep, I can see it happen :)

 

But of course we all know that torpedoes are important part of this game and they must be playable.

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Would like to see two things happen to Torpedoes,,, One,,, Longer spotting range, In game spotting seems to be around 1,5km in game and on ocation 2km,,, which when playing BB's and seeing 15 torps that can 3-4 shot you coming out of nowhere with no chance to dodge is realy fun yes??  And before people start the whole BS about not going in a straight line and chaning your speed and all that crap,,, WE KNOW. The thing about torps is that when that alarm thing starts its to late, and if you have say, 2 BB's, 1 cruiser and a TB squad coming down on you,,, you are NOT! going to be focusing on also dodging those red triangles that pop out of nowhere. DDs are already OP enough on the count of hitting them with 4x 15 inch HE shells will more often than not do less damage than hitting a BB with 2-3 5 inch shells.... 

 

Second id love to se TB torps loose some damage,,, or atleast if a torp hits at almost 80 degree angle it would atleast loose a bunch of damage potential.... Also slightly longer arming time. Nothing like playing for 1 minute and then be back in harbor because that one carrier could launch his TB squads and find your ship in less than 60 seconds,,,, and no, you should not count on your team mates because you should asume they are braindead from the start til they prove you wrong,,, like the Fuso that stoped dead in the water with two carriers on each team and then complained about me not shooting down 2 full TB squads and 2 bomber squads.... Or the 5 cruisers that went to protect the Iowa because the Tirpitz and Amagi were going to be enough against enemy DD's and TB's,,, come to think of it,,, the biggest problem with this game is the same problem as in WoT,,,90% of the players have no idea what to do (usaly just lemmings but often more than just that),,, and the other 9% are usualy on the other team. The last 1% doesnt exist! For if they do i have not seen them since CBT

Edited by Fenrir2205

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In Cruisers and Destroyer you can more than often easily turn to avoid torpedos. In a battleship if you can't turn you can at least mitigate damage. Obviously if you get within a silly range of somebody with torpedos you're gonna die, but that's your fault,

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The tier 1-5 DD's are fine as already stated. The only thing that could be better are the credits and the xp because they far below the average of the other classes.

 

The Tier 6-10 US DD deserves a Buff. I can't tell you about the IJN DD's because I don't play them. But a Buff to them seems also fair, the stories I hear about them seems valid.

 

OP look at your stats of your Sims. The other DD's are not better as that one, and you are performing quite well with it for a Sims.

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Ladies or Gentleman,

 

When do you nerf torpedo's?

 

Why do you wan to know I have seen the post to boost dd's  Do not do that for 1 simple reason I can do with 1 torp do more damage as with 100 hits from  a Omaha. Seen it done it. To me that seems a bit OP!

So either nerf torp damage or nerf the visibility range so torps will be seen earlier and can be avoided.

 

 

At te moment I feel torps are OP done 200 hits with a cleveland and one battle later did more damage with "TWO" torpedo hits with a minekaze that feels not right.

 

Yeah thats just BS :P

100 hits in omaha will result in around 20-30k damage, depending at what you are hitting and often another 10-20k from fires. Possibly even more if you got 100 hits with AP. Torpedos at that tier deal around 10, maybe 12k at most and usually less, again depending on target(BBs may only get hit for 6-8k). 

 

DDs are the most underperforming class in game, especially after tier 5. They are more or less fine up to tier 5(mostly becose of inexperienced players who sail straight for too long or tunel vision in sniper mode for entire battle). You would be suprised how eas is to avoide torpedoes as long as you remember to change your course/speed often. But you will learn.

 

After tier 5 it changes a lot. DDs are far behind other classes in average XP, damage dealt and win rates.

This is not a opinion, this is a fact. Check the warshipstats.com site and you will see how "OP" destroyers are.

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Phew, for a while I thought we lost these to the "omg turputs no fair", "wheee my airplane died" and "wtf bb's suck" threads. Good to see you restored hope for the destroyer fans.

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increase speed

reduce damage.

 

literally fixed.

 

But why? There's nothing wrong with the way torpedoes are now.

Would like to see two things happen to Torpedoes,,, One,,, Longer spotting range, In game spotting seems to be around 1,5km in game and on ocation 2km,,, which when playing BB's and seeing 15 torps that can 3-4 shot you coming out of nowhere with no chance to dodge is realy fun yes??  And before people start the whole BS about not going in a straight line and chaning your speed and all that crap,,, WE KNOW. The thing about torps is that when that alarm thing starts its to late, and if you have say, 2 BB's, 1 cruiser and a TB squad coming down on you,,, you are NOT! going to be focusing on also dodging those red triangles that pop out of nowhere. DDs are already OP enough on the count of hitting them with 4x 15 inch HE shells will more often than not do less damage than hitting a BB with 2-3 5 inch shells.... 

 

Second id love to se TB torps loose some damage,,, or atleast if a torp hits at almost 80 degree angle it would atleast loose a bunch of damage potential.... Also slightly longer arming time. Nothing like playing for 1 minute and then be back in harbor because that one carrier could launch his TB squads and find your ship in less than 60 seconds,,,, and no, you should not count on your team mates because you should asume they are braindead from the start til they prove you wrong,,, like the Fuso that stoped dead in the water with two carriers on each team and then complained about me not shooting down 2 full TB squads and 2 bomber squads.... Or the 5 cruisers that went to protect the Iowa because the Tirpitz and Amagi were going to be enough against enemy DD's and TB's,,, come to think of it,,, the biggest problem with this game is the same problem as in WoT,,,90% of the players have no idea what to do (usaly just lemmings but often more than just that),,, and the other 9% are usualy on the other team. The last 1% doesnt exist! For if they do i have not seen them since CBT

 

Are you seriously a beta tester? Two points: It's not about changing course when seeing torpedoes, but about changing course, speed and general direction when you know there might be a destroyer around. This way, you will either face torpedoes with your front, which makes it very easy to dodge, or they are going through miles behind or in front of you. Furthermore, sometimes you will just have bad luck, or a very good DD captain, or get into a situation where it is inevitable in some way, and you will get hit. That's how DD's work and the only way they can deal damage. So, nothing's wrong with torpedoes atm.

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Would like to see two things happen to Torpedoes,,, One,,, Longer spotting range, In game spotting seems to be around 1,5km in game and on ocation 2km,,, which when playing BB's and seeing 15 torps that can 3-4 shot you coming out of nowhere with no chance to dodge is realy fun yes??  And before people start the whole BS about not going in a straight line and chaning your speed and all that crap,,, WE KNOW. The thing about torps is that when that alarm thing starts its to late, and if you have say, 2 BB's, 1 cruiser and a TB squad coming down on you,,, you are NOT! going to be focusing on also dodging those red triangles that pop out of nowhere. DDs are already OP enough on the count of hitting them with 4x 15 inch HE shells will more often than not do less damage than hitting a BB with 2-3 5 inch shells.... 

 

Second id love to se TB torps loose some damage,,, or atleast if a torp hits at almost 80 degree angle it would atleast loose a bunch of damage potential.... Also slightly longer arming time. Nothing like playing for 1 minute and then be back in harbor because that one carrier could launch his TB squads and find your ship in less than 60 seconds,,,, and no, you should not count on your team mates because you should asume they are braindead from the start til they prove you wrong,,, like the Fuso that stoped dead in the water with two carriers on each team and then complained about me not shooting down 2 full TB squads and 2 bomber squads.... Or the 5 cruisers that went to protect the Iowa because the Tirpitz and Amagi were going to be enough against enemy DD's and TB's,,, come to think of it,,, the biggest problem with this game is the same problem as in WoT,,,90% of the players have no idea what to do (usaly just lemmings but often more than just that),,, and the other 9% are usualy on the other team. The last 1% doesnt exist! For if they do i have not seen them since CBT

 

Can´t comment on the TB thingy as I don´t play CV aside from, yes, sometimes you _do_ feel helpless in your BB (also agree that counting on your team is forlorn hope most of the time).

 

On the DD thingy though, I have had a battle in my New York this morning, accompanying a Kuma and a Phoenix, I think, and got into a fight with a Fuso and a Cleveland (and a hidden Mutsuki).

 

And yes, I got torpedoed by the Mutsuki in the end, but I completely evaded, I think 5 salvos (ate one torp from the his 2nd salvo) from that DD _while_ fighting with with that Nagato and Cleveland.

I ate a total of _2_ torps from the Mutsuki from a total of 6 or 7 salvos of torpedoes (most damage was done by the Fuso, when I turned into the torps and showed my broadside)

I didn´t even evade most of those torps intentionally, but I was in a _battle_ with another BB and a CA, I was maneuvering like crazy, bringing my broadside to bear, angling again, speeding up, slowing down, turning away, turning towards, I imagine that DD driver was going _crazy_ already, when he finally got that torp in that finished me off  :)

 

The point I am trying to make is, if you are in combat with 2 BBs, a cruiser and a TB squad (as you put it) you don´t _have_ to concentrate on that DD icon popping up, because you should (IMO) already maneuver like a drunken chimpanzee, giving that DD a 1% firing solution at most (and, btw, if you alone face 2BB, a CA, a TB squad and a DD, you are dead, no matter what you do, unless your opponents are complete morons)

 

P.s. My team lost that battle and I didn´t get a lot of silver/XP.

And yet, it was one of the most fun battles I had the last two weeks because it was hard fought, with several nerve-wrecking moments and lots of ups (yeah, 15k on that Cleveland - gotta aim better, little DD) and downs (darn, only 3k on the Fuso - outch, that _hurt_)

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Beta Tester
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Anyway ... Minekaze and below have absolutely no trouble spamming torpedoes in a battle ... but everything from tier 6 and up ... ohhh man.

Other T5 DDs already have over minute long reload.

And Nicholas can't even really stealth launch except head on from which direction even BB can usually avoid taking more than one hit causing less damage than salvo from BB...

And more maneuverable BBs often avoid them totally if noticing visual torpedo indicator instead of waiting audible alarm. (because of tunnel visioning all the time despite of half minute gun reload)

 

The thing about torps is that when that alarm thing starts its to late

That same applies to even DD.

If there's "perfectly hitting" narrow spread salvo coming from side and you'll notice it only from audible alarm it's very hard to avoid taking at least one hit either sinking you or at least taking most hitpoints.

I've been "friendly" torped multiple times in situations I wasn't expecting need to scan constantly for torpedoes.

 

I hope never, torps are a pain until you learn the game

It definitely hurts equally for DD player to make mistake of rushing around island to face multiple enemy ships or be spotted by enemy DD for every enemy in 10km radius to shoot at.

With luck you might even survive with couple thousand hitpoints left when you have finally turned and popped up the smoke.

Without experience and skill necessary for avoiding that situation DD becomes unintentional submarine real easily and fast.

 

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[UNSOC]
[UNSOC]
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From the point of a BB, I can volley a Cruiser and kill it in one or two volleys.

A DD however, seems to take my volley and laugh it off, whether due to overpenetration or small hitbox - no matter how stupid the DD pilot plays, I cant kill the [Edited]

THAT, my friends, is OP, and encourages stupid people to play this game... and be good at it.

 

Yeah yeah, I hear the DD trolls defending their little scumbag ships [Edited], play a real man's ship or go home.

 

 /bow

 

Edited by FireflyDivision
This post has been edited by a member of the moderation team, due to inappropriate content. -FireflyDivision

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From the point of a BB, I can volley a Cruiser and kill it in one or two volleys.

A DD however, seems to take my volley and laugh it off, whether due to overpenetration or small hitbox - no matter how stupid the DD pilot plays, I cant kill the f*****r.

THAT, my friends, is OP, and encourages stupid people to play this game... and be good at it.

 

Yeah yeah, I hear the DD trolls defending their little scumbag ships but f**k you trolls, play a real man's ship or go home.

 

Player Average for ShipClasses without PremiumShips (all players) [ at 2015/09/19 ]

div name class players total battles average of rates
battles win draw lose exp damage
caused
warship
destroyed
aircraft
destoryed
base
capture
base
defense
survived kill /
death
point
1 Higher Tier BB 10764 159199 14.79 48.76 5.12 46.12 1979 46738 0.73 2.00 0.47 0.99 46.68 1.49 23678
1 Higher Tier CA 14939 169754 11.36 49.21 4.98 45.81 1740 32205 0.65 2.04 0.55 1.01 33.92 1.08 21903
1 Higher Tier CV 4158 47448 11.41 47.50 5.83 46.66 2147 50529 0.79 18.46 0.16 1.34 68.60 2.27 29162
1 Higher Tier DD 6594 92790 14.07 49.24 4.79 45.97 1746 27159 0.65 0.39 1.12 0.67 32.23 1.08 27449
2 Lower Tier BB 138240 1253064 9.06 48.19 4.30 47.51 974 25540 0.62 0.53 0.77 1.24 36.11 1.03 18270
2 Lower Tier CA 171139 1791377 10.47 48.15 3.63 48.21 903 20856 0.64 0.60 0.65 1.05 21.99 0.89 19209
2 Lower Tier CV 51130 372233 7.28 47.75 5.20 47.04 1177 27634 0.56 10.88 0.16 0.85 51.63 1.06 23527
2 Lower Tier DD 118772 1048015 8.82 48.52 3.35 48.13 897 18141 0.68 0.12 0.72 0.44 18.86 0.90 22793

 

 

L2P

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