tootz Alpha Tester 68 posts 3,307 battles Report post #76 Posted October 3, 2015 Just finished my grind last night and one of my biggest disappointments with this ship were the secondary guns. On paper they looked useful so I chose to go with the secondary upgrade module, giving me around 7km range, but although they would be firing like mad they just never seemed to hit anything lol. I was expecting something like the Nagato's which just annihilate anything at close range (at least they did in alpha/beta) but these ones were useless; have a screenshot from one game where I fired 52 secondary shells and none of them hit or did damage Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #77 Posted October 3, 2015 (edited) The more I play my Colorado, the more I think that it is a perfectly decent ship. I really liked my New Mexico and thought I'd never do as well in the Colorado, but I've actually surpassed my NM stats You know after messing around with the C hull, I find myself agreeing. It's the best all-round BB I have played so far. 16' guns can penetrate anything, and I have never seen anything kill planes as fast as this ship (with the aa get upgraded). Even clevelands with defensive fire don't come close! The downsides are the slow speed and relatively low hp and most of all, the relatively few guns. The low amount of guns means RNGesus gets more chances (less shells pr volley) to screw me over! I expect my Colorado stats to exceed my NM stats soon-ish! Edited October 3, 2015 by GulvkluderGuld Share this post Link to post Share on other sites
[-RNH-] kyngarin Players 9 posts 5,249 battles Report post #78 Posted October 3, 2015 What a terrible ship. I was enjoying the New Mexico alot - playing the colorado is just a major letdown. I've only had success with it, in one battle. I must have run into a terrible team on the opposite side, but that's the only time ive scored a win in the colorado. I think I will go back to playing the New Mexico, and hope that the ship will change... because it's a compleate waste of time playing that PoS 1 Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #79 Posted October 3, 2015 (edited) So, I've just finished my grind to the North Carolina, and I must say it has been the most pleasant grind I have ever had in any WG game. Remember, I did free xp the first hull and the engine, so I can't speak for the horrors of driving this particular ship completely stock (but what battleship doesn't suck stock? ). It took me exactly 50 games to unlock the gun fire control module, the second hull, and the North Carolina. 50 games of unexpected fun and, at times, utter pwnage. 64 kills (and lots and lots of crippled ships that were finished off by teammates), 78k average damage, 2150 average xp, several Dreadnoughts, Fireproofs, and High Calibers, two Confederates - this ship is amazing! I'm actually going to keep her for ranked battles, something I had not anticipated when I bought her. With the current patch, the Colorado's bad reputation is thoroughly undeserved! My tips for a more enjoyable Colorado experience (and they have been posted before, but I think you can't mention them enough): 1. Get the +16% range upgrade! I can't count how many Nagatos and Pensacolas I citadelled at 18+km. (Other upgrades: Main Battery Mod 1, Damage Control 1, Steering Gears 2) 2. Use the spotter plane at the beginning of the match to get some early shots off at unexpecting BBs at 20+km - they hit surprisingly often! 3. Try to close in to ~13-15km for the majority of your fights, closer if the enemy doesn't have torpedoes. 4. If you have a choice between shooting at Atlantas or anything other than Atlantas, shoot at the Atlanta. They can be incredibly annoying if you let them get in range. 4a. Clevelands are nearly as annoying, if they show you their broadside, blast 'em. The sooner they die, the more relaxed you can be. 5. Get the Superintendent skill, ASAP! That 4th repair has saved my hide so many times, it's ridiculous! 6. Other useful skills are Basic and Advanced Firing Training, Expert Marksman, Basics of Survivability, Situation Awareness (yes, it's great to know when you might be in someone's sights), Fire Prevention, and High Alert. Go Basics of Surv -> Expert Marksman -> Superintendent -> Fire Prevention -> Sit Awareness -> Advanced Firing Training -> Basic Firing Training -> High Alert 7. Angle, angle, angle. Never ever show your flat broadside to any BB! Angle while you reload, swing around until you can get all guns on target, fire, then immediately angle again. Keep wiggling, never drive in a straight line for more than a few hundred meters - it's amazing how much fire you can dodge in this ship! 8. Don't feel obliged to shoot as soon as you have reloaded - wait until your target shows you their side, then go for the citadels. 9. Keep an eye on the minimap at all times, especially when there's a CV in play. If TBs come at you, turn into them. While you do that, Ctrl-click them, and watch them melt. Once they launch their torps, reduce your speed and adjust your course to dodge. 9a. If you see a DD approaching, immediately turn away from him, Ctrl-click him for your secondaries, give him a salvo (if possible) and keep driving straight away from him. Ask your team for fire support (point at him and hit F3). Keep your stern pointed at him and blast him with your rear guns. You can switch to HE, but I don't think it's strictly necessary. If you do, don't forget to switch back to AP once he's dead. 10. Don't use your Damage Control consumable for every little fire, unless you can be sure that you won't be needing it for anything major any time soon. You can actually burn quite a bit before things get critical. Do use the consumable for when you take torpedo hits - flooding hurts far more and longer than fire - or when you've been set on fire in multiple places. 11. Use your Repair Party consumable as soon as you take more than ~7-8000 damage, and keep using it as you take damage. Don't forget it! Aaaand, that's about it. I hope you all have as much fun driving this little gem of a ship as I had. Edited October 3, 2015 by Zogash85 1 Share this post Link to post Share on other sites
[OSD] Minuz1 Beta Tester 8 posts 8,158 battles Report post #80 Posted October 4, 2015 Now you know what you do if you have a spare engine from a clemson destroyer and don't have a hull to fit it into. You put it in a Colorado battleship 27k hp lol. The colorado isn't bad, it's just boring, it's slow. Share this post Link to post Share on other sites
[DAD] Whatever08152 Players 228 posts 7,081 battles Report post #81 Posted October 4, 2015 (edited) @zogash85 I was also pleasantly surprised about Colorados performance. Wouldnt take the +range modul and get full AA though, thats where you really improve on her strength rather than compensate for her weaknesses imo (it. is a %tual gain or loss after all) ...but this is personal preference ofc. Also I am trying to play very offensive towards DDs so I would object to 9a. DDs get very uncomfortable if the BB they are aiming for isnt afrait of them. If he fires from the fog while you are driving towards him his aim is usually screwed up when you slow down shortly while appoaching (only tipping 1/2 and back to full is enough ...you will see that you brake from 20 to 15kts and then accelerate to 20 again in ~30sec. which results in varying speed and makes it hard to aim with torpedos at you). and after you dodged his torps you should be able to kill him while he is desperately waiting to reload. This works most of the time and has the benefit that you arent exposing your broadside while turning away from the DD. Some DDs do anticipate such a move (or aim manually ..."Luke, you turned of your target computer - is everything ok?! ...and well... you can´t mess with the force xD) and will have descent hits on you but you cant win every battle. Over all I am very confident now with this playstyle and say it works in 75% of the situations a DD is trying to sink his "easy target". In the other 25% you will look like a noob though because your team will not understand that you moved towards the DD on purpose :p Edited October 4, 2015 by Whatever08152 Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #82 Posted October 4, 2015 (edited) @zogash85 I was also pleasantly surprised about Colorados performance. Wouldnt take the +range modul and get full AA though, thats where you really improve on her strength rather than compensate for her weaknesses imo (it. is a %tual gain or loss after all) ...but this is personal preference ofc. Also I am trying to play very offensive towards DDs so I would object to 9a. DDs get very uncomfortable if the BB they are aiming for isnt afrait of them. If he fires from the fog while you are driving towards him his aim is usually screwed up when you slow down shortly while appoaching (only tipping 1/2 and back to full is enough ...you will see that you brake from 20 to 15kts and then accelerate to 20 again in ~30sec. which results in varying speed and makes it hard to aim with torpedos at you). and after you dodged his torps you should be able to kill him while he is desperately waiting to reload. This works most of the time and has the benefit that you arent exposing your broadside while turning away from the DD. Some DDs do anticipate such a move (or aim manually ..."Luke, you turned of your target computer - is everything ok?! ...and well... you can´t mess with the force xD) and will have descent hits on you but you cant win every battle. Over all I am very confident now with this playstyle and say it works in 75% of the situations a DD is trying to sink his "easy target". In the other 25% you will look like a noob though because your team will not understand that you moved towards the DD on purpose :p I dunno, I don't feel that the AA needs the buff. It's good enough with the two captain skills, imho. And then there's the ~30-50% of games where it is totally useless because there's no CV. The increased main gun range is useful in every battle, especially on maps like Ocean, where it can be hard to get into the Colorado's comfort zone. The range mod can make the difference between returning fire on that Nagato that is kiting you at 18km, and being a sitting duck with no chance of ever catching up. As for how to handle DDs, it obviously depends on the situation. If it pops up in front of me and I don't have the time/space to turn away, I also bear him down, banzai style. Of course, the risk gets infinitely higher the more you close the distance. He may have to reload, but the closer he gets, the easier he can out-turn you and your guns' traverse speed. If you don't finish him quickly, you're dead most of the time, unless your secondaries get lucky. Turning away from him pretty much makes his torpedos useless until he catches up, and since you're moving away from him, it usually gives you time to fire several volleys or for your teammates to get him off your tail. It all depends on the circumstances, really. Anywho, after my first three games in the North Carolina (stock, I don't have enough free xp), I wish I were back in the Colorado! I do not get the praise for that ship, unless the 2nd hull changes something about the turret angles. The Colorado may have only 8 guns, but at least she can point them all at the same target, front or aft, without having to expose her entire broadside! Fight someone in front of you in the North Carolina, your rear turret can't point at him unless you dangerously expose your side. Fight a fighting retreat, your front turrets (one more than the other) can't point at your pursuers unless you overangle. Add the slow turret traverse and horrible rudder shift time (yeah I know it gets better with the B hull, but still much worse than Colorado...) and this is not a very fun ship to play so far. Edited October 4, 2015 by Zogash85 Share this post Link to post Share on other sites
[DAD] Whatever08152 Players 228 posts 7,081 battles Report post #83 Posted October 4, 2015 (edited) Anywho, after my first three games in the North Carolina (stock, I don't have enough free xp), I wish I were back in the Colorado! I do not get the praise for that ship, unless the 2nd hull changes something about the turret angles. The Colorado may have only 8 guns, but at least she can point them all at the same target, front or aft, without having to expose her entire broadside! Fight someone in front of you in the North Carolina, your rear turret can't point at him unless you dangerously expose your side. Fight a fighting retreat, your front turrets (one more than the other) can't point at your pursuers unless you overangle. Add the slow turret traverse and horrible rudder shift time (yeah I know it gets better with the B hull, but still much worse than Colorado...) and this is not a very fun ship to play so far. Hated that wierd positioning too, almost forgot about that... but the hull upgrades do indeed fix this and both front turrets have the same firing arc. Regarding the rear turret ..just dont use it most of the time. The tradeoff for 1/3 more firepower isnt worth the extra incoming damage. And the rudder shift ...yea - I was perfectly fine with it in an upgraded NC (it gets a lot better with the hulls) and now the turn of a not fully upgraded Iowa just makes me wanna cry :/ Edited October 4, 2015 by Whatever08152 Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #84 Posted October 4, 2015 (edited) I dunno, I don't feel that the AA n Anywho, after my first three games in the North Carolina (stock, I don't have enough free xp), I wish I were back in the Colorado! I do not get the praise for that ship, unless the 2nd hull changes something about the turret angles. The Colorado may have only 8 guns, but at least she can point them all at the same target, front or aft, without having to expose her entire broadside! Fight someone in front of you in the North Carolina, your rear turret can't point at him unless you dangerously expose your side. Fight a fighting retreat, your front turrets (one more than the other) can't point at your pursuers unless you overangle. Add the slow turret traverse and horrible rudder shift time (yeah I know it gets better with the B hull, but still much worse than Colorado...) and this is not a very fun ship to play so far. 2nd hull changes angles a bit, improves them but still they're pretty bad. The key in the NC is to forget you have a rear turret. Seriously, it is that way. Angled that ship is a brutal rock, but broadside on almost every BB can citadel it. Given that your rear turret arc won't give you the chance to fire when well angled, just don't use it and steepen your angle instead. You've got 6 16 inch guns in the front, that's a wonderful concentration of fire which no japanese BB can match until tier IX. It's more than enough. Stock NC is one of the best stock BBs out there (if you think it's bad, don't EVER try the Amagi stock), but requires a total change of mind from what you were used in the NM and Colorado. This gameplay is from a 2nd hull NC but I think shows pretty well how the ship should be used. Hope it helps. Edited October 4, 2015 by RAMJB Share this post Link to post Share on other sites
[DAD] Whatever08152 Players 228 posts 7,081 battles Report post #85 Posted October 4, 2015 (edited) The key in the NC is to forget you have a rear turret. Seriously, it is that way. Angled that ship is a brutal rock, but broadside on almost every BB can citadel it. Given that your rear turret arc won't give you the chance to fire when well angled, just don't use it and steepen your angle instead. You've got 6 16 inch guns in the front, that's a wonderful concentration of fire which no japanese BB can match until tier IX. It's more than enough. Stock NC is one of the best stock BBs out there (if you think it's bad, don't EVER try the Amagi stock), but requires a total change of mind from what you were used in the NM and Colorado. This! Absolutely concur with the explanations in your video - liked and subbed "..when destroyers are involved torpedos are involved. And if torpedos are involved ships go down pretty fast" :p Made me smile ;) Can I ask where you are from because I cant figure out your accent - Italian would be my best guess? Edited October 4, 2015 by Whatever08152 Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #86 Posted October 4, 2015 ur accent - Italian would be my best guess? close enough . I'm spanish. Share this post Link to post Share on other sites
[DAD] Whatever08152 Players 228 posts 7,081 battles Report post #87 Posted October 4, 2015 (edited) close enough . I'm spanish. yea close enough ...I knew it sounds somewhere south'ish :p Edited October 4, 2015 by Whatever08152 Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #88 Posted October 4, 2015 2nd hull changes angles a bit, improves them but still they're pretty bad. The key in the NC is to forget you have a rear turret. Seriously, it is that way. Angled that ship is a brutal rock, but broadside on almost every BB can citadel it. Given that your rear turret arc won't give you the chance to fire when well angled, just don't use it and steepen your angle instead. You've got 6 16 inch guns in the front, that's a wonderful concentration of fire which no japanese BB can match until tier IX. It's more than enough. Stock NC is one of the best stock BBs out there (if you think it's bad, don't EVER try the Amagi stock), but requires a total change of mind from what you were used in the NM and Colorado. This gameplay is from a 2nd hull NC but I think shows pretty well how the ship should be used. Hope it helps. Muchas gracias, señor! Great video! True, after the New Mexico and Colorado, both of which play pretty much exactly the same, the NC is proving to require quite a different playstyle. I'm slowly getting the hang of it, though. Share this post Link to post Share on other sites
endDKW Players 3 posts 670 battles Report post #89 Posted October 4, 2015 (edited) just selled Colorado for some Iowa upgrades^^ îts a good ship but lacks somehow everywhere .. it was also the first ship i got the "Detonation" trophy. Edited October 4, 2015 by endDKW Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #90 Posted October 4, 2015 just selled Colorado for some Iowa upgrades^^ îts a good ship but lacks somehow everywhere .. it was also the first ship i got the "Detonation" trophy. Wow, you got all the way to tier 7 without detonating once? You must be the luckiest player in this game! 1 Share this post Link to post Share on other sites
endDKW Players 3 posts 670 battles Report post #91 Posted October 4, 2015 actually got some other but wasnt with a bb .. in the beginning times with cruiser^^ so yea i cant remember beside the Colorado it happened .. u can see it in the stats .. too prove it ^^ (over 400 games - 4Detonation) but maybe it was just luck u right .. who knows ^^ but back to Topic.. Colorado is nice but more fun with New mexico and North carolina. Share this post Link to post Share on other sites
LMN118 Players 243 posts Report post #92 Posted October 8, 2015 Think I originally posted the Colorado sucked, but with the recent buff and upgrades she is performing quite well. The fact she was able to knock out two squadrons of IJN torpedo bombers out of the sky before they could drop torps makes me love her even more, in fact that match I killed 30 planes which was almost the entire complement of the enemy carrier. Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #93 Posted October 10, 2015 Imho the only thing Colorado needs after the recent buff is more HP.... It's elite HP should just start with 6 instead of 5 because while 60k HP would still be less than Nagato it would be more than what both T6 BB have... Share this post Link to post Share on other sites
[BRVHT] broja_jacra Players 261 posts 5,951 battles Report post #94 Posted October 12, 2015 I hated the Colorado at stock but now I have her upgrades she is playing a whole lot better and im quite enjoying it apart from being so slow Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #95 Posted October 13, 2015 Imho the only thing Colorado needs after the recent buff is more HP.... It's elite HP should just start with 6 instead of 5 because while 60k HP would still be less than Nagato it would be more than what both T6 BB have... Colorado has monster armor for it's tier (and MUCH better than Nagato's). You might have lower HP but you're very very resilient to AP damage. HE and fire, however...ahem. I also think that the Colorado may need a bit of HP buffing, but on a lesser scale than what you suggest. Maybe 55-56k ish. With that it'd be perfectly fine. Ship as it is is not bad at all. It's main problem is the speed hurting it a lot, but other than that I never felt I was sailing a bad ship when grinding it (once I had unlocked everything, of course, stock this thing is just PAINFUL) Share this post Link to post Share on other sites
MotherSeal_pl Alpha Tester 225 posts 1,501 battles Report post #96 Posted October 19, 2015 So, after 16 battles with it and with 1st hull upgrade i do struggle with Colorado. It feels useless and while i do 55k at average i don't think the ship is letting you to do better. What more i'd say it is artificially underpowered.First of all - the guns: 16" are good - not bad, not outstanding just mediocre. They usually overpen - cruisers especially (it's easier to pen one frontally than from side) on the other hand i can't make them to citadel BB's. What more they tend to have awful habit of missing target (i know that it is easier to hit with 12 guns like on NM than with 8 here) and i don't like it - one salvo goes straight into target while other in the very edge of dispersion circle and I only noticed it before in NM but here it is especially frustrating. One more thing - turrets get knocked out quite often, even with modification installed.Secondly - armour: Is it really that good ? I feel like i'm getting citadeled more often than in NM(well, statistically sh*t can happen) but what is worst 203's are raping you and i'm not talking about HE shells but AP! Myoko taking 5k per salvo every 14 second means you're gone in 2 minutes. Not good! Superstructure is very fragile so it doesn't matter if you get citadeled or not. Lastly - sluggishness: lower engine power than NM and higher rudder shift time means that Colorado doesn't accelerate and doesn't turn. I don't have last mod slot bought but honestly i don't know what to take better acceleration to maintain speed in turns or rudder mod for bit better agility - You should be able to get both in Colorado.So it is disappointing ship overall throughout the battle but then 70k dmg appears on screen. This ship is one big question mark for me so far.[Keep in mind that this opinion is subject to change!] Share this post Link to post Share on other sites
[ISFC] Ebusus Beta Tester 258 posts 5,688 battles Report post #97 Posted October 23, 2015 I was quite aprehensive about leveling this ship again after the CBT phase. I horded all my free exp and when I finally got her with my New Mexico I went stright for the last hull and better engine before sailling her the first time. So far I have not had many games with her but those I had, even those I lost, I enjoyed the ship. I notice somewhat more dispersion of my salvos but also more citadels. I absolutely loved to change my spotter plane for a fighter and almost creamed my pants with the awesome AA firepower this baby can dish out. Just yesterday I had a game where without being particularly hunted for by the enemy planes I managed to shoot down 31 of them. Yes, I have maxed out the skills and modules for that and I do not regret it a bit. I look forward to some more rounds with her. Share this post Link to post Share on other sites
JohnHenry Players 16 posts 2,061 battles Report post #98 Posted October 23, 2015 The reality of this ship: 1k cruiser AP hits occasional cruiser citadel 1k destroyer ap hits 0,9-1k destroyer he hits 0k destroyer he hits slow as crap = you end up alone because everyone is faster you have to comit where the game spawns you 8 inch cruisers hit for 3-5k every salvo Conclusion: infinite fun ship. 100% working as intended. 1 Share this post Link to post Share on other sites
valhalex Players 17 posts 2,202 battles Report post #99 Posted October 23, 2015 The People Who says Colorado is bad... Dou you play at 18km range or something,dont u? I can't make a single citadel wity my nagato even qt distances between 6km... But I suffered 45-50k damage even staying angled and at 16km distance Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #100 Posted October 24, 2015 Colorado is good ship. It is not for snipers Share this post Link to post Share on other sites