[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #51 Posted September 28, 2015 (edited) After being past it, I can say the problem with the Colorado is the speed. I genuinelly think is a better ship than the New Mexico (guns hit much harder, armor is quite stronger, all in all the package is better imo). The New Mexico however feels very nice while the Colorado does not. And that's because 21 knots is not as big of a problem in tier 6 than what it is in tier 7. It's just that - but its a pretty big painful problem that cripples the ship a lot. New Mexico was ok-ish for tier VI because that one tier lower makes speed a bit less painful to bear as most battles you'll see will be tier 6-7 ones and there that speed is (barely) bearable as the BB opposition won't be that much faster than you. Now and then you'll land in a tier 8 game, but those aren't common, most of the experience is against enemy battleships which are either as slow as you (other american BBs), not much faster than you (Fuso and Nagato) or are made of paper (kongo and myogi). But Colorados get tiered all the time vs tier 8s, and almost constantly have to deal with North Carolinas, Amagis or Tirpitzes as a result. That of course if you don't have to deal with an Iowa. And dealing with those is just a pain in the butt just because you can't deal with their around 10 knot speed advantage. It's really frustrating as a result.In tier 7 games the Colorado is actually pretty good. But once tier 8 BBs are present, is just a world of hurt. Much less of a problem with the Nagato as that one at least is quite faster and has much longer range, but the colorado feels like a cripple in those games, and you get a lot of them during the grind, hence the feeling of it being a terrible ship. It's really not that bad of a ship...but that speed kills it. Edited September 28, 2015 by RAMJB Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #52 Posted September 28, 2015 So far, I kind of like the Colorado... shocking, I know. I free-xp'ed the first hull and the fire control system, and it doesn't feel that different to the New Mexico. The accuracy is wonky at times - in my second game, I had more straddling near misses than I'd ever seen before, but I still did 90k damage - but when it does hit, it does nice damage. In tier 9 games, you're pretty much fodder, but I had the same problem in my Pensacola and at least the Colorado is semi-hard to citadel... Share this post Link to post Share on other sites
Fysman Players 21 posts 7,250 battles Report post #53 Posted September 29, 2015 (edited) From patch notes: Colorado: increased the rate of fire to twice per minute, (i.e. cooldown time 30 sec instead of 35) and increased the turrets’ rotation speed to 4 radians per second (used to be 3). I finished my Trolorado grind 2 weeks ago, but is this buff helpful at all(sold mine immediately after i got the NC)? The thing that ticked me of with it is the HP pool, Speed AND Shell dispersion which hasn't been adressed yet...... Edited September 29, 2015 by Fysman Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #54 Posted September 29, 2015 (edited) It is an improvement but is it that noticeable? Not so much. I mean the RoF is always nice as missing shots because they duck behind an island when reloading is frustrating... I still find this ship really hit and miss and frustrating but often that is the speed. Last night I played 6 games in it chasing a win on 2x. But it is hard to be as influential as you often need to be with that god awful speed. But when the win finally did come boy was it worth it! See spoiler Edited September 29, 2015 by ilhilh 2 Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #55 Posted September 29, 2015 It is an improvement but is it that noticeable? Not so much. I mean the RoF is always nice as missing shots because they duck behind an island when reloading is frustrating... I still find this ship really hit and miss and frustrating but often that is the speed. Last night I played 6 games in it chasing a win on 2x. But it is hard to be as influential as you often need to be with that god awful speed. But when the win finally did come boy was it worth it! See spoiler Hot damn! I think that is the highest base xp I've ever seen! :O Share this post Link to post Share on other sites
[ROGUE] t0ffik1 Players 280 posts 25,024 battles Report post #56 Posted September 29, 2015 (edited) It is an improvement but is it that noticeable? Not so much. I mean the RoF is always nice as missing shots because they duck behind an island when reloading is frustrating... I still find this ship really hit and miss and frustrating but often that is the speed. Last night I played 6 games in it chasing a win on 2x. But it is hard to be as influential as you often need to be with that god awful speed. But when the win finally did come boy was it worth it! See spoiler Congrats ;) seems kinda many hits on enemy, what was your team doing then as it seems you did around 200k dmg i would say (as low citadel pool for this hit numbers). So base XP was around 3k i would say if you add in 1st win+premium+flags Edit... didnt noticed the lower screen, like i said around 200k and was right and was 400xp wrong ;) -- well the higher the tier the more XP/dmg you make my best without premium or flags was around 2600-2700 on kongo till now (as my fuso gets only crap teams that 5-8ppl die in first 5 minutes giving double first bloods even) Edited September 29, 2015 by t0ffik1 Share this post Link to post Share on other sites
[RN] indycar Alpha Tester 921 posts Report post #57 Posted September 29, 2015 From patch notes: Colorado: increased the rate of fire to twice per minute, (i.e. cooldown time 30 sec instead of 35) and increased the turrets’ rotation speed to 4 radians per second (used to be 3). I finished my Trolorado grind 2 weeks ago, but is this buff helpful at all(sold mine immediately after i got the NC)? The thing that ticked me of with it is the HP pool, Speed AND Shell dispersion which hasn't been adressed yet...... yes rof is nice now. and the turret rotation is normal (25% better than it was) It is an improvement but is it that noticeable? Not so much. I mean the RoF is always nice as missing shots because they duck behind an island when reloading is frustrating... I still find this ship really hit and miss and frustrating but often that is the speed. Last night I played 6 games in it chasing a win on 2x. But it is hard to be as influential as you often need to be with that god awful speed. But when the win finally did come boy was it worth it! See spoiler gz nice battle you had there Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #58 Posted September 30, 2015 Congrats ;) seems kinda many hits on enemy, what was your team doing then as it seems you did around 200k dmg i would say (as low citadel pool for this hit numbers). So base XP was around 3k i would say if you add in 1st win+premium+flags Edit... didnt noticed the lower screen, like i said around 200k and was right and was 400xp wrong ;) -- well the higher the tier the more XP/dmg you make my best without premium or flags was around 2600-2700 on kongo till now (as my fuso gets only crap teams that 5-8ppl die in first 5 minutes giving double first bloods even) Yea, I did have premium + first win + and the flag on for extra XP (ESCL) as I don't particularly want to hang around on this ship but I will check my stocks tonight - the Izumo is likely to be far more traumatic than this ship so I need to save for that! Share this post Link to post Share on other sites
[-CBS-] NiceSub Players 6 posts Report post #59 Posted September 30, 2015 Got my Colorado and did few battles in it. Not bad ship at all. The speed is standard for US BB line. Guns are not that bad I mean when they hit they create big mess especially those IJN ships they are like made out of paper. I score citadels and high damage on them without problems with Mexico and Colorado. Mostly I hate for now that AA (going directly for C hull), rudder shift and speed(which is not the problem for some maps). The only thing I am not sure about is should I get range upgrade mode in a slot? Does it ruin too much the spread? Right now the spread is similar to Mexico spread being that Mexico had more guns to make up for that. Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #60 Posted September 30, 2015 (edited) Got my Colorado and did few battles in it. Not bad ship at all. The speed is standard for US BB line. Guns are not that bad I mean when they hit they create big mess especially those IJN ships they are like made out of paper. I score citadels and high damage on them without problems with Mexico and Colorado. Mostly I hate for now that AA (going directly for C hull), rudder shift and speed(which is not the problem for some maps). The only thing I am not sure about is should I get range upgrade mode in a slot? Does it ruin too much the spread? Right now the spread is similar to Mexico spread being that Mexico had more guns to make up for that. Many go for range, i did put AA upgrade so i can rape these lil flying buggers even faster I had the same confusion when started to sail Colorado. Its a good ship, nothing OP, but enough to kill everything that makes mistakes. I really do love AA on Colorado, jap squads die in seconds...only if they come in 5+ squads. Speed isnt bad..yes, bad compared to others, but choosing right direction is the key in this ship. Guns are pretty ok with random RNG fkup where Colorado decited to be a damn shotgun. But overall as all ships have his great and worst moments. But my stats aint bad in it and im far away from skilled, so i think Colorado is as good as all other ships, just different play style, where JAPS kinda force you to snipe as you are able to do that properly, where USS even if they dont want to, but have to get closer and so force to be more carefull. Edited September 30, 2015 by trrprrprr Share this post Link to post Share on other sites
Bart_S Players 14 posts 6,141 battles Report post #61 Posted September 30, 2015 This patch completely broke the Colorado for me somehow. Before 0.5.0.1 I averaged 65000 damage and had decent spread and hit performance. Now it's just one desaster after the other. Shells land everwhere but where I aimed and even if they hit, it's just for minimal damage (like 4 hits, 2000 damage and so on) mostly. Some occasional citadel hits on cruisers still happen but I can't remember a single decent battleship hit. I'm doing fine in my other ships, so no idea what's going on here... Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #62 Posted September 30, 2015 This patch completely broke the Colorado for me somehow. Before 0.5.0.1 I averaged 65000 damage and had decent spread and hit performance. Now it's just one desaster after the other. Shells land everwhere but where I aimed and even if they hit, it's just for minimal damage (like 4 hits, 2000 damage and so on) mostly. Some occasional citadel hits on cruisers still happen but I can't remember a single decent battleship hit. I'm doing fine in my other ships, so no idea what's going on here... For me its the same, ok i still end up with my average damage. But there is alot less citadels doing same as pre patch and more shotgun style spread too. Now every fight i end up losing to even Cleveland, landing 2 full salvos to its side....it was very shamefull for me Share this post Link to post Share on other sites
eLampo Players 12 posts 887 battles Report post #63 Posted October 1, 2015 I only just bought the Colorado, so I don't have a comparison to the pre-patch Colorado, but I've landed some nice hits on enemy BBs and cruisers as well. Some 10-12k dmg hits on BBs without Citadels. Still, the ship sucks [edited], had a game where I went up against a half health Nagato and it would have totally wrecked me, if it hadn't been torped before. But maybe it's just me and I suck, also a possibility.. Share this post Link to post Share on other sites
[SAP] T0rad Players 216 posts 2,054 battles Report post #64 Posted October 1, 2015 well ive left colorado before patch and i must tell you, that i overall (for all the grind) hit two BB citadels on ships T7 or higher. one was 13km tizpitz and the other was close range nagato. Yes, its a bad ship, it has its plus sides. + maybe you dont remember, but it was actually boosted on latest pre 0.5.0.0 patch. now bear in mind i have some 53k avarage dmg on it, part was pre boost, par post boost. They boosted arti. it was still shotgun like hell, but at least some pens did occur. so im not a briliant colorado player. But, it really has its plus sides. 1) its small, turns hard. small target for torps, small target for guns. 2) armour: while HE spam will finish you off due to small HP pool, your broad can take a bit of beating, as well as your belt 3) low priority. in T8 games its a low priority target. unless you charge like Theoden, youve got a good chance that nobody will bother you. this makes you rather survivable if angeled and played right. you will deal dmg over time. i now have NC and fire on colorados only if they are broadside and i have no better targets Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #65 Posted October 1, 2015 (edited) Ill join the side of those who like it. Ok its nothing special, but its not a bad ship and as all OP ships is very situational. Still hit % is same as in all my other BBs +- few %, ~2-5 citadel hits per game. Only disadvantage to this tier 7 is its health pool and pretty low range , but even low speed and range isnt that big of a deal. Sure japs are better performing as they can start to nuke everything from 20-25km range, but when Colorado gets in a range it performs as good as every other ship. Sor HE maby true, maby only unlucky team rolls, as most time i get burned to death by few raining he cruisers. Its AA is a beast when upgraded and in last hull, never b4 killed planes so fast PS: Most here who dont like it or performs wery bad, just arnt made for USS BBs, or just cant learn to use it properly. @ your ps: I have 10k lower average damage in this ship than in New Mexico (which is ~50k average). Loved the Wyoming, NY and NM all, but I just find this ship to play differently, and I can't figure out how. I seems to have tissue armor (vs same-tier BBs) and is much MUCH easier to citadel than New Mexicos. Maybe the reason is the high frequency of tier VIII+ opponents, but I find even brawling is often a losing proposition (due to the low HP pool, I will trade my life for a kill instead of surviving as in the NM). Even when i angled, BB shots that would bounce on my NM tends to penetrate this ship. It has decent accuracy, similiar to the NM (if you accept RNG WILL [edited]up your shots > 10 km, you are fine). I'm curious what you AA guys run for captain perks? I just got my C hull and I already run Advanced Firing training. Do you have that in addition to the AA module? Edited October 1, 2015 by GulvkluderGuld Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #66 Posted October 1, 2015 (edited) @ your ps: I have 10k lower average damage in this ship than in New Mexico (which is ~50k average). Loved the Wyoming, NY and NM all, but I just find this ship to play differently, and I can't figure out how. I seems to have tissue armor (vs same-tier BBs) and is much MUCH easier to citadel than New Mexicos. Maybe the reason is the high frequency of tier VIII+ opponents, but I find even brawling is often a losing proposition (due to the low HP pool, I will trade my life for a kill instead of surviving as in the NM). Even when i angled, BB shots that would bounce on my NM tends to penetrate this ship. It has decent accuracy, similiar to the NM (if you accept RNG WILL [edited]up your shots > 10 km, you are fine). I'm curious what you AA guys run for captain perks? I just got my C hull and I already run Advanced Firing training. Do you have that in addition to the AA module? Yea, i went all AAA, found tha trange module less usefull that this ships AA capability. And youll have many good/bad in games in it for sure. Ive fought noob New Mexico and Nagato at same time(ok they didnt angle) But Nagato didnt do even a scrach to me as he was prolly drunk or just that bad, but when it came to NM we where in a range of 3-4km. At longer range i always kept the angle right and did bounce most of his shells easy....its kinda learning in progress as Colorado gets punished by bad angling alot more, where angle too much and you get side pens, face enemy straight forward and all shells that hit will go trough. So in the end he decide to go broadside with me, shot too fast and bounced half, when i did turn - first two guns = 2citadels following by rear two = hes dead, took more than 40k hp in that salvo. I have way to few games in it to give some skilled advices, but spec as plane worst nightmare, keep an angle of ~30-35 degree to your most heavy hitting enemy. Had alot of battles where 1on1 is jus ta dream, always some dd or cruiser want to get free hits, so keeping angled to BB you just focus fire on those suckers.... most of the time in close combat one of duelers make a mistake going full bvroadside on angled one, so you have an easy hit to his side and if he doesnt turn fast back you are able to turn rear guns too. PS:I know my english is bad, but ill never reread my posts...its horrible For captai skills i went for: Basic Firing Training, Situation Awareness, Expert Marksman, Vigilance and Advanced Firing Training Edited October 1, 2015 by trrprrprr Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #67 Posted October 1, 2015 (edited) Hmm, I tried maxing AA (perk+module) and now really feel sorry for myself because CVs are so rare. Got attacked by a IJN torp squad and only 2 planes managed a drop. Then DB squads came and turned around after the first one had been blasted out fo the sky. What a beast! Not sure if it is worth giving up the extra 3 kms of range tho. I do alot of sniping Gonna try to pay attention to side pens, maybe that is my issue with brawling! Thx! Edited October 1, 2015 by GulvkluderGuld Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #68 Posted October 1, 2015 Having played 18 games in my Colorado so far, and having unlocked and installed all module upgrades, I'm ok with her performance. She still suffers from RNG at times - I've citadeled a Nagato at 18.5km in one game and missed every shot firing at a broadside Fuso at 7km in another. So far, I do slightly less avg. damage than I did in the New Mexico (69.1k to 70.8k), but I have a higher kill/game ratio (1.39 to 1.32) so it's nowhere near as bad as I had dreaded. Angle at all times, properly aim your shots, and pray to RNGsus they go where you aimed them, and more often than not, you'll do fine. Upgrades: Main Battery Mod 1 Gun Fire Control System 1 (the additional range is essential imho) Damage Control System 1 Steering Gears Mod 2 (I feel the improved maneuverability is worth more than the reduced fire/flooding time of Damage Control System 2) Captain Skills: Basic Firing Training Basics of Survivability Situation Awareness (not strictly necessary, but I just like knowing when I'm spotted) Expert Marksman Fire Prevention Superintendent (this skill is vital - being able to repair once more is invaluable!) Advanced Firing Training I don't feel the Tier 5 skills are all that great for BBs, tbh. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #69 Posted October 1, 2015 Sry triple posting ;)I just went and messed around with the C hull Colorado, and it feels like a completely different ship My average Xp has increased by 200 and average damage by 10k (from 40k to 50k), most of it from citadelling BBs right and left (think I regularly do 60-80k dmg unless the game is over fast) As for AA, I am convinced to go the full extra mile for the AA upgrade on the C hull. Those 40 mm Bofors it gets are doing so much work when they open up at 5 kms. Even Taihos and Essex TBs plunges out of the sky in droves. When they target me, most of the time I wipe 2 entire squads out for - at most - a single TB hit. Setup: Tier I: Basics of Survivability Tier II: Fire prevention, Expert marksman Tier III. High Alert Tier IV: Advanced firing training Modules: AA guns mod II Damage control mod I Steering gear mod I Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #70 Posted October 2, 2015 I think a lot of people are far too delicate with the Colorado. I had a game this morning on ocean - our team has 3x Colorado and theirs has 2x Nagato and 1x New Mexico. We won, and it was pretty comfortable but although we went different directions me and another Colorado got stuck in. The 3rd Colorado was permanently behind me and turning full circles away from the enemy if he was in danger of being within 15km of an enemy. I was top, another Colorado was 3rd and the clown at max range was 2nd bottom... but he had full health so that's good right? I feel that people know the reputation of the Colorado and as such play really conservatively (more so than other ships) but she is really quite a capable ship and with angling she can get stuck in. My ave damage is flying up at the moment - the game above was 122k dmg and it holds the record for highest damage I have achieved in any ship! My problem is win rate. I got it to 1 win away from 50% and then ran into a 5 loss streak followed by my highest ever damage game but now it is still running 46%. I feel like I can really contribute to my team in it... but at the same time when it all goes to crap I can't hard carry enough in it - some ships like the Fuso are far better at it... I kept the Fuso so put a new Captain (starting with 3 skills) in the Colorado so it isn't really high on the skills yet but I'll check my setup tonight. Share this post Link to post Share on other sites
[BRVHT] broja_jacra Players 261 posts 5,951 battles Report post #71 Posted October 2, 2015 Can other players see the skin? They can't right? I wish! Colorado (latreral) dispersion is actually exactly the same as NM. I suspect the bad reputation of the colorado is due to it's the loss of the 3rd gun. No, unfortunately they cant see the skin unless they have it. and I haven't zipped my skins up or put them on a fileshare site. Although I might. Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #72 Posted October 2, 2015 I kept the Fuso so put a new Captain (starting with 3 skills) in the Colorado so it isn't really high on the skills yet but I'll check my setup tonight. Huh? What does keeping the Fuso have to do with the Colorado's captain? Oo One's US, the other Japanese! Did you mean to say you kept the New Mexico? That would make more sense. Regardless, I would advise taking the more experienced captain on to the Colorado, and after that to the North Carolina, and get a fresh captain on the ship you mean to keep. The higher the tier, the more valuable those extra high tier skills become. e.g. Colorado with Superintendent is just faaar better than Colorado without Superintendent. Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #73 Posted October 2, 2015 I had a 151k dmg game yesterday but that doesnt make it a good ship, it just makes me lucky and the enemy team....uh not very smart...I even sunk a Tirpitz because its driver was dumb enough to show me his broadside without any angle.... But a single good game doesnt make the ship good but i have to say the buff did make it bearable if not comfortable to play 1 Share this post Link to post Share on other sites
combattank Players 55 posts 2,522 battles Report post #74 Posted October 2, 2015 With 406s, those tier 2-3 nooblets that think they are so much C00L when they buy Tyrpitz are perfect fodder to grind on Unless they end up stacked in my team, then it is just tragedy. But rly, I never seen a team with stacked Tyrpitz win, unles it is same on both sides... Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #75 Posted October 3, 2015 I had a 151k dmg game yesterday but that doesnt make it a good ship, it just makes me lucky and the enemy team....uh not very smart...I even sunk a Tirpitz because its driver was dumb enough to show me his broadside without any angle.... But a single good game doesnt make the ship good but i have to say the buff did make it bearable if not comfortable to play The more I play my Colorado, the more I think that it is a perfectly decent ship. I really liked my New Mexico and thought I'd never do as well in the Colorado, but I've actually surpassed my NM stats: 75.5k average damage, 2045 average xp, I'm totally fine with that. If only she were 3-5kn faster... her slow speed is the only consistent downside I can see after what is now 28 games. The grind to the North Carolina is going swimmingly, only 55k xp to go. Nowhere near as painful as I had anticipated! Share this post Link to post Share on other sites