Jump to content
Forum Shutdown 28/7/2023 Read more... ×
GunnyL

Would changing the Destroyers torpedo damage and rate of fire help?

26 comments in this topic

Recommended Posts

[TB-PF]
Beta Tester
77 posts
2,943 battles

So having hit my wall with playing DD's (T8 IJN) to the point of firing a set of torps and then have to wait forever (well a very LONG time) before a reload, I wondered if an adjustment could be in order to the benefit of game play for all involved. I am well aware of all the other threads that deals with how poor the DD performs vs other ship types, this suggestion is just to improve game play.

 

First of BB & CR hates getting hit by a torp as it does a lot of damage, I understand that, but the rate of fire in a DD don't even come close to a BB (and lets not even get started on the CR's).

 

So my proposal would be to half the damage a torp gives and double the rate of fire, so the DPS stays the same, but should be more fun for all involved.

 

Please note: While you can certainly argue that IRL it will take longer to re-load a set of heavy torps I would say that the same counts for the re arming times we see on the CV's planes and as I said above this in in the interest of fun.

 

Share this post


Link to post
Share on other sites
[SCRUB]
Players
2,478 posts
11,195 battles

I have not played past Minekaze, but I would assume that it would be a lot more fun to play, if you could fire torps twice as often, but with less damage. How can it be fun to play.... by waiting?

Share this post


Link to post
Share on other sites
[BAZI]
Beta Tester
2,912 posts
15,294 battles

Reducing torp-reload surely would help the DDs. They absolutely have zero spamabilitiy on a weapon that is almost trivial to avoid for a good player and/or with help of the abundant number of planes in higher tiers.

 

Thats one (of many) aspect of why DDs arent such losers in T2-5 in the first place. Missed all your torps? Well, in 25-45s the next volley is ready. Theres a chance to survive that long. In hightiers? Get a bit too close, miss, and chances are you will never fire again that match because of reload that exceeds the 1-minute mark drastically.

 

Iincreasing damage per torpedo on the other hand wouldnt be a good idea imho. High alpha/burst is never good for any game, regardless of genre or ways of deployment. People will always want to avoid high-damage, thus playing passively, which in turn is generating an environment of tense and frustration.

 

Also: Planes. Fcking planes all over the fcking place. Did I mention planes? Making torpedoes unspottable from air or only only visible when flying directly over them would be a start. I mean, detection range for the DD itself from air varies between something of around 2,8 to 4,5km. Thats already unrealistically low. Why do the torpedos get spotted so easily (spotting range even increases while going up the tiers) although they are like 100x smaller than the launching ship?

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

Buddy you are changing the whole reason people play destroyers. If i wanted to play a midget battleship i would play a normal battleship. Not a destroyer. Can you guys please stop with this bs? Battleship players do this aswell "lets cut the damage and give more RoF" Well there is a good reason why cruisers exist. 

 

 

Dont be insane with these kinds of proposals

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Players
2,478 posts
11,195 battles

Buddy you are changing the whole reason people play destroyers. If i wanted to play a midget battleship i would play a normal battleship. Not a destroyer. Can you guys please stop with this bs? Battleship players do this aswell "lets cut the damage and give more RoF" Well there is a good reason why cruisers exist. 

 

 

Dont be insane with these kinds of proposals

 

I stopped at Minekaze. The only reason for it is too long reloads(=boring).

What is your reason for stopping at Minekaze?

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

 

I stopped at Minekaze. The only reason for it is too long reloads(=boring).

What is your reason for stopping at Minekaze?

 

high tiers sucks. Long reload isnt much of a problem. You can put modules on DDs with captain skill reload time goes down a lot.

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles
 

 

This skill requires at least 3 captain skills(2nd row skill 1+2) For example fubuki has 85 sec reload on her torpedoes with this skill it goes down to 76.5 secs. At high tiers maps are big enough for you to be reloaded already when you want to attack again.

Torpedo_Armament_Expertise.png Torpedo Armament Expertise 2 -10% to reloading time of torpedo tubes. 
-10% to servicing time of torpedo bombers.

 

 

This module gets unlocked at tier 9 Kagero gets two sets of torpedoes. one has 85 seconds same with fubuki the other has 150secs(2min30secs) 

Skill+module gives you -%25 reload time. So 85 second stock torpedoes gets 64 seconds reload and upgraded torpedoes gets 112.5 secs reload.

Shimakaze also has 150 secs reload on her torpedoes if skill+module included it gets down to 112.5

Wows_icon_modernization_PCM014_Torpedo_Mod_III.png Torpedo Tubes Modification 3 3000000Silver_icon.png Decreases reload time of torpedo tubes:

-15% to torpedo tube reload time
+50% to the risk of torpedo tubes becoming incapacitated

 

 

The important change between minekaze and a kagero for example(talking about torpedo reload times) is that maps get a lot more bigger. 

Share this post


Link to post
Share on other sites
Players
1,428 posts
7,991 battles

So having hit my wall with playing DD's (T8 IJN) to the point of firing a set of torps and then have to wait forever (well a very LONG time) before a reload, I wondered if an adjustment could be in order to the benefit of game play for all involved. I am well aware of all the other threads that deals with how poor the DD performs vs other ship types, this suggestion is just to improve game play.

 

First of BB & CR hates getting hit by a torp as it does a lot of damage, I understand that, but the rate of fire in a DD don't even come close to a BB (and lets not even get started on the CR's).

 

So my proposal would be to half the damage a torp gives and double the rate of fire, so the DPS stays the same, but should be more fun for all involved.

 

Please note: While you can certainly argue that IRL it will take longer to re-load a set of heavy torps I would say that the same counts for the re arming times we see on the CV's planes and as I said above this in in the interest of fun.

 

 

This might be an idea for the IJN DD, but not for the US DD. The best way (in my opinion) to play a US DD is as an ambusher. The US DD (except on tier 9 and 10) is almost always visable when atacking. It needs it smoke and speedburst to get out of harms way after launching. The reloadtime isn't rely a factor in it as the cooldown time for smoke is the most important factor of beeing able to ambush and survive. For the US DD i have rather the cooldowntime for smoke reduced.

 

Share this post


Link to post
Share on other sites
[BAZI]
Beta Tester
2,912 posts
15,294 battles

Buddy you are changing the whole reason people play destroyers. If i wanted to play a midget battleship i would play a normal battleship. Not a destroyer. Can you guys please stop with this bs? Battleship players do this aswell "lets cut the damage and give more RoF" Well there is a good reason why cruisers exist.

 

 

Dont be insane with these kinds of proposals

 

I dont know about you, but I dont play destroyers because I can fap to reload times of 2 minutes. As if an increase of torpedo (!)-reloads would make DDs feel more like battleships in any imagineable form.

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

 

I dont know about you, but I dont play destroyers because I can fap to reload times of 2 minutes. As if an increase of torpedo (!)-reloads would make DDs feel more like battleships in any imagineable form.

 

This is like asking developers to give less alpha to tank destroyers and less reloading time. There is a class called heavy tanks. Faster reload than a tank destroyer and less alpha go play that why are you screwing the system they have with my tank destroyer? 

Share this post


Link to post
Share on other sites
[BAZI]
Beta Tester
2,912 posts
15,294 battles

 

This is like asking developers to give less alpha to tank destroyers and less reloading time.

 

They did that once. It was good. It was necessary.

 

Still youre out of your mind if you think with a reload-buff DDs would feel more like BBs. Thats is just one of the most idiotic things I have read in a while. The classes are so fundamentally different in every possible aspect, even IF they would have the very same reloads. One class would still be shooting shells and the other one torpedoes after all.

 

Because a lowtier DD with its ~40s reloads right now totally feels like a New York with about the same reload. Yeah, totally.

Share this post


Link to post
Share on other sites
Players
44 posts
492 battles

bad idea

most ppl dont like to evade torpedos because its work

what do u think they say if they have to evade torpedos more often then

no problem its just a little bit damage or damn not again these torpedos

i dont want to get spammed with torpedos all the time and if i play a dd i want the one big blow if the torpedos hit

 

  • Cool 1

Share this post


Link to post
Share on other sites
[BAZI]
Beta Tester
2,912 posts
15,294 battles

Decreasing spotting-range from both ships and especially planes is probably a smarter idea than torpedo reload anyway.

Share this post


Link to post
Share on other sites
[OCTO]
Alpha Tester
726 posts
50,425 battles

Decreasing spotting-range from both ships and especially planes is probably a smarter idea than torpedo reload anyway.

 

Yep that is the most viable solution, I don't mind that I have to wait a minute or more for my nxt launch as long as I have a reasonable chance to get close to my target and a reasonable chance to hit it, neither one of those is happening at the moment in the higher tiers.

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

 

They did that once. It was good. It was necessary.

 

Still youre out of your mind if you think with a reload-buff DDs would feel more like BBs. Thats is just one of the most idiotic things I have read in a while. The classes are so fundamentally different in every possible aspect, even IF they would have the very same reloads. One class would still be shooting shells and the other one torpedoes after all.

 

Because a lowtier DD with its ~40s reloads right now totally feels like a New York with about the same reload. Yeah, totally.

 

>JGPZE100, death star

>diffrent nations diffrent starndarts

 

We only have 2 nations right now. Maybe they will give german destroyers the ability you want for(they have 533mm at most i think) but for IJN ones? There is no need for it. Stuff like this is the base material of balance system. Right now all we have is death stars in the future there will be ships like OBJ263s (lower alpha than others faster firing gun)

Share this post


Link to post
Share on other sites
Beta Tester
32 posts
644 battles

The best buff to DDs is adjusting the detection/scouting of CVs, so many planes in the sky that spot DDs and their torps that it is hard to play them like in CBT - the game has not caught up to the reality in current game. Not sure how it can be done atm, unless making CVs spotting more proactive so they cannot act as scouts across the entire map with little effort hampering DDs contribution.

 

 

Edit: Maybe make it so fighter squadrons can only spot and report enemy planes (they are to busy looking for air threats in the sky to notice wakes in the sea). That would stop CVs lurking fighters over caps etc to spot DDs

Edited by Gekko2

Share this post


Link to post
Share on other sites
Beta Tester
304 posts
2,142 battles

 

This might be an idea for the IJN DD, but not for the US DD. The best way (in my opinion) to play a US DD is as an ambusher. The US DD (except on tier 9 and 10) is almost always visable when atacking. It needs it smoke and speedburst to get out of harms way after launching. The reloadtime isn't rely a factor in it as the cooldown time for smoke is the most important factor of beeing able to ambush and survive. For the US DD i have rather the cooldowntime for smoke reduced.

 

 

Smoke is a joke and so is the 'speedburst' at higher tiers. With so many aircraft about you are almost constantly spotted even in smoke and the speed burst gives you a couple of knots advantage which will not get you out of range if you are being spotted.

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,395 battles

I hate invisible ships though. It just feels silly. I wouldn't object to longer and better smoke though. We know a DD is there *somewhere*

 

So I wouldn't decrease spotting or change Torps. Give DDs more smoke sure.

Share this post


Link to post
Share on other sites
Players
16 posts
3,600 battles

I'm only tier 6 on both destroyer lines and have nearly finished them and as it stands I don't think I will bother going any higher. The reasons behind that are,

1. There are too many planes spotting you.

2. My ship doesn't seem to be that much faster than  the higher tier cruisers. 

3. Anyone with even limited skill knows the ambush sites for a DD and so avoids them 

4. There are too many planes spotting you.

5. Reload time on torps is a joke you fire a full spread at a battleship just to watch him slow down and turn away from them then woo I minute plus of sailing away.

6. There are too many F*****G planes.

 

My thoughts on how to fix these issues are as follows

1. Make it so planes can't spot DDS

2. Not sure how to fix this one other than a ahistorical speed buff

3. Not sure

4. Make it so planes can't spot DDS

5. Either decrease the reload time or increase the speed on torps

6. Make it so planes can't spot DDS

Sorry about wall of text feel free to disagree and dissect

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

I'm only tier 6 on both destroyer lines and have nearly finished them and as it stands I don't think I will bother going any higher. The reasons behind that are,

 

Gearing is at least worth getting for while shimakaze.... Seriously gearing is a good destroyer(tier 10's minekaze) you get modules and captain skill to lower consealment if they fix plane issue and that annoying module damage issue everything will be alright. Well at least they wont feel too UP 

Share this post


Link to post
Share on other sites
Beta Tester
1,266 posts
4,216 battles

 

This is like asking developers to give less alpha to tank destroyers and less reloading time. There is a class called heavy tanks. Faster reload than a tank destroyer and less alpha go play that why are you screwing the system they have with my tank destroyer? 

 

Comparing tanks to ships again?

Look dude my level 60 wizard in World of Fantasy-Craft-Legend of Darkness in Space can trigger like five billion fireworks at once while dancing on one leg - now give me one good reason we should not balance our ships like that?

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

 

Comparing tanks to ships again?

Look dude my level 60 wizard in World of Fantasy-Craft-Legend of Darkness in Space can trigger like five billion fireworks at once while dancing on one leg - now give me one good reason we should not balance our ships like that?

 

Why? Because wot has multiple nations while we only have 2 nations. There are planned 5 nations that will come in. You have to leave space for them.

Share this post


Link to post
Share on other sites
Beta Tester
1,266 posts
4,216 battles

 

Why? Because wot has multiple nations while we only have 2 nations. There are planned 5 nations that will come in. You have to leave space for them.

 

That is actually a valid point.

 

However comparing it to WoTs classes and roles is not valid ;)

Share this post


Link to post
Share on other sites
Beta Tester
221 posts
676 battles

I do like the idea, but I don't think WG will change it. Why? Because I think WG will use the "less damaging torps, but faster reload" feature as a national pecularity for DDs of one of the planned nation (no idea which one, maybe Royal Navy?) it's speculation but I think we might see a new nations DD line be more about DPM with torps than raw alpha.

Share this post


Link to post
Share on other sites

×