daki Weekend Tester 1,677 posts 20,271 battles Report post #1 Posted September 1, 2015 The full patch notes are up for the release on 03.09.: http://blog.worldofwarships.eu/patch-notes-0-4-1/ For those who like to read it on forums: Captains, The development team is constantly at work, updating and fixing the game based on your stellar feedback. This is the full list of changes in the upcoming client update. Ranked Battles Implemented a new game mode: Ranked Battles In version 0.4.1, Ranked Battle scenarios are implemented on the following maps: - New Dawn- North- Fault Line Ships General changes: For the Japanese ships, bonus to a chance of setting enemy ships on fire is at maximum for 200 mm and 203 mm caliber guns with the other calibers having a lower bonuses For all destroyers, resistance to damage was decreased to match the respective hull values For all destroyers, added a fourth point where the fire may potentially be started For all ships, increased gunfire accuracy at close quarters (i.e. at distances of 0.2 km to 4 km), which resulted in a minor increase in the accuracy of fire at medium- and long-range distances The ‘value’ of a hit into the middle part of a destroyer was reduced to match the ‘value’ of hits into the bow or stern of these ships. Now, ‘alpha strike’ damage to the bow, stern, superstructures and the central part of the ship will not differ For all ships, changed the display of the rudder shift time. The time itself remains the same (!!!), the change affects its display only Consumables: Extended the action time of the Hydroacoustic Search consumable from 40 to 90 seconds For U.S. Navy destroyers, extended the action time of Smoke Charges. The previous time for setting a smokescreen (20 seconds) was increased to 22 – 30 seconds depending on the tier of a destroyer The duration of a smokescreen was increased as well: it used to be within the range of 65 to 97 seconds depending on the tier of a ship. Now it will be within the range of 106 to 130 seconds US Navy specific changes: Beginning from Tier VI, we introduced the Defensive Fire consumable For the destroyers Farragut and Benson, the ‘AA defense-oriented’ hulls will become optional for research The top (AA-defense-oriented) hulls of US Navy destroyers will receive the Defensive Fire consumable. For the cruiser Cleveland, fixed the incorrect armoring of 6″/47 (152 mm/47) turrets: the armor of the bottom side of a turret was increased from 37 mm to 38 mm, and the armor of its rear side was decreased from 37 mm to 25 mm. For the cruiser Baltimore, fixed the incorrect armoring of 8″/55 (203 mm/55) turrets: the armor of the bottom side of a turret was increased from 19 mm to 38 mm, and the armor of its rear side was increased from 37 mm to 38 mm. For the battleship Wyoming, fixed the incorrect armoring of the 12″/50 (305 mm/50) turrets when mounted on the stock hull: the armor of the bottom part of a turret was decreased from 60 mm to 38 mm, and the armor of its upper part was decreased from 160 mm to 76 mm. The 152 mm AP/SC Mk27 mod. 2 shell was replaced with the 152 mm AP/SC Mk27 mod. 5 shell. The changes affected the cruisers Omaha, Marblehead and Phoenix Fixed the bug that prevented damage to the 12″/45 Mk5 (305 mm/45 Mk5) gun turrets. The change affected the battleship South Carolina Decreased the traverse speed of the 12″/50 Mk7 guns to 3.5 degrees per second. The change affects the battleship Wyoming Fixed the bug related to the high detectability of the Bliss-Leavitt Mk7 mod2A torpedoes: the detectability was reduced from 1.6 km to 1 km For the battleship Wyoming, changed the stock hull modification; the firing range with the stock hull was reduced from 12.790 m to 10.965 m; the viewing distance with the stock hull was reduced from 20.33 km to 17.71 km For the cruiser Omaha, fixed the bug related to the firing range with the top hull. The firing range was increased from 11.500 m to 13.465 m. The viewing distance with the top hull was increased from 18.39 km to 21.08 km For the cruiser New Orleans, fixed the bug related to the power of the AA defenses: the power of the stock hull AA defenses (40 mm Bofors guns) at a medium AA engagement distance underwent a twofold reduction. For the destroyer Sampson, increased the traverse speed of the main battery guns from 10 to 11.5 degrees per second. For the destroyer Wickes, increased the traverse speed of the main battery guns from 10 to 11.5 degrees per second. For the destroyer Wickes, converted the Bliss-Leavitt Mark 9 torpedoes into a researchable module. For the destroyer Nicholas, added the Defensive Fire consumable to Hull B instead of the Engine Boost consumable. For the destroyer Farragut, Hull C became optional for research. On this hull, the Engine Boost consumable was replaced with the Defensive Fire consumable. For the destroyer Mahan, added the Defensive Fire consumable to Hull B instead of the Engine Boost consumable. For the destroyer Benson, Hull C became optional for research. On this hull, the Engine Boost consumable was replaced with the Defensive Fire consumable. For the destroyer Gearing, the Defensive Fire consumable became available in addition to the Engine Boost consumable. For the destroyer Sims, separated the engagement areas of the Browning M2 and Oerlikon AA machine guns. The total engagement power has not changed: the firing range of the Oerlikon machine guns remains standard (2.1 km instead of 1.2 km earlier) while the firing range of the Browning M2 machine guns is reduced from 1.2 km to 0.9 km as compared with the previous range For the destroyer Sims, added an option to mount torpedoes For the destroyer Sims, the Defensive Fire consumable became available in addition to the Engine Boost consumable. Reduced the traverse speed of the main turrets on the battleship Wyoming For the destroyer Sims, added alternative torpedoes Added a new type of shell (152MM AP/SC MK27 MOD5) for the 152mm/53 guns: the change of the shell affected the cruisers Omaha and Phoenix Increased the firing range for the top hull © of the cruiser Omaha (the same increase is applied to Murmansk) Increased the rate of fire and the main battery traverse speed of the US Navy destroyers Sampson and Wickes Japan specific changes: For ships without obvious superstructures, increased by 10% the distance of surface detection (the change affected the aircraft carriers Hosho, Zuiho and Ryujo) Modified the flight control modules; now each research path offers at least one group of fighters Increased aircraft servicing time and takeoff/landing time for aircraft carries Increased the traverse speed of the 120mm/45 guns from 4 degrees per second to 6 degrees per second. The change affected the destroyers Wakatake, Minekaze and Mutsuki Increased the traverse speed of the 127mm/50 Type C guns from 5 degrees per second to 6 degrees per second. The change affected the destroyers Fubuki and Kagero Increased the traverse speed of the 200mm/50 guns from 4 degrees per second to 5 degrees per second. The change affected the cruiser Furutaka Increased the traverse speed of the 203mm/50 guns from 4 degrees per second to 5 degrees per second. The reload time of the gun was decreased from 17 to 15 seconds. The change affected the cruiser Furutaka Decreased the traverse speed of the 155mm/50 guns from 4.5 degrees per second to 3.5 degrees per second. The number of the gun’s ‘hit points’ was reduced by 20%. The changes affected the cruiser Mogami Increased the range of the 450 Type42 mod. 1 torpedoes from 4.5 km to 5 km. The changes affected the destroyers Tachibana and Umikaze Increased the arming time for the Type91 mod. 1A torpedoes from 2.5 seconds to 3 seconds. The change affected all Japanese aircraft carriers. The aircraft carrier Hosho: due to the re-adjustment of the visibility system (for easier identification of ships in absence of an explicitly visible island or a superstructure), increased the detection and identification distance as seen from the water surface (surface detectability range) from 7.92 km to 8.82 km. The aircraft carrier Zuiho: due to the re-adjustment of the visibility system (for easier identification of ships in absence of an explicitly visible island or a superstructure), increased the detection and identification distance as seen from the water surface (surface detectability range) from 8.46 km to 9.18 km. The aircraft carrier Zuiho: changed the composition of the Type 5 mod. 1 flight control to contain 1 torpedo bomber, 2 bomber and 1 fighter squadrons instead of 2 torpedo bomber, 1 bomber and 1 fighter squadrons The aircraft carrier Zuiho: changed the composition of the Type 5 mod. 2 flight control to contain 2 torpedo bomber, 1 bomber and 1 fighter squadrons instead of 3 torpedo bomber, 1 bomber and 0 fighter squadrons The aircraft carrier Ryujo: due to the re-adjustment of the visibility system (for easier identification of ships in absence of an explicitly visible island or a superstructure), increased the detection and identification distance as seen from the water surface from 9.0 km to 9.9 km. The aircraft carrier Ryujo: changed the composition of the Type 6 mod. 1 flight control to contain 1 torpedo bomber, 2 bomber and 1 fighter squadrons instead of 2 torpedo bomber, 1 bomber and 1 fighter squadrons The aircraft carrier Ryujo: changed the composition of the Type 6 mod. 2 flight control to contain 2 torpedo bomber, 2 bomber and 1 fighter squadrons instead of 3 torpedo bomber, 2 bomber and 0 fighter squadrons The aircraft carrier Ryujo: changed the composition of the Type 6 mod. 3 flight control to contain 1 torpedo bomber, 1 bomber and 3 fighter squadrons instead of 2 torpedo bomber, 2 bomber and 1 fighter squadrons The aircraft carrier Hiryu: changed the composition of the Type 7 mod. 2 flight control to contain 2 torpedo bomber, 2 bomber and 2 fighter squadrons instead of 3 torpedo bomber, 3 bomber and 0 fighter squadrons The aircraft carrier Hiryu: changed the composition of the Type 7 mod. 3 flight control to contain 1 torpedo bomber, 2 bomber and 3 fighter squadrons instead of 2 torpedo bomber, 2 bomber and 2 fighter squadrons The aircraft carrier Shokaku: changed the composition of the Type 8 mod. 2 flight control to contain 2 torpedo bomber, 2 bomber and 2 fighter squadrons instead of 3 torpedo bomber, 3 bomber and 0 fighter squadrons The aircraft carrier Shokaku: changed the composition of the Type 8 mod. 3 flight control to contain 1 torpedo bomber, 2 bomber and 3 fighter squadrons instead of 2 torpedo bomber, 2 bomber and 1 fighter squadrons The aircraft carrier Taiho: changed the composition of the Type 9 mod. 2 flight control to contain 3 torpedo bomber, 2 bomber and 1 fighter squadrons instead of 3 torpedo bomber, 3 bomber and 1 fighter squadrons The aircraft carrier Hakuryu: changed the composition of the Type 10 mod. 2 flight control to contain 3 torpedo bomber, 3 bomber and 2 fighter squadrons instead of 3 torpedo bomber, 4 bomber and 1 fighter squadrons For the battleships Kongo, Fuso, Nagato and Amagi, added an intermediate hull (B) as a researchable module. For the battleship Yamato, reduced the chance of fire on the ship by 3.3% For the cruiser Atago, corrected a misprint in the text of the torpedo description (Type90 mod. 1 instead of Type93 mod. 1). The characteristics of the torpedoes remain unchanged. For the cruiser Yubari, the Defensive Fire consumable is now effective for the medium-range engagement distance (heavy AA machine guns) as well For the cruiser Hashidate, decreased the number of hit points for the stock hull from 10,700 to 8,800 and for the top hull from 12,400 to 10,300 For the cruiser Furutaka, reduced the rudder shift time for the top hull by 1.1 seconds. For the cruiser Furutaka, changed the research system. Implemented a straightforward gun research procedure whereby guns will be researched successively. Added Type8 mod. 2 torpedoes as a researchable module For the cruiser Myoko, increased the probability of a fire on the ship by 6.6% For the cruiser Mogami, decreased the probability of a fire on the ship by 6.6% For the destroyers Minekaze and Mutsuki, increased detectability distance from 5.94 km to 6.2 km For the destroyer Minekaze, excluded the Type89 torpedoes from researchable modules. Reduced the national bonus related to the probability of setting fire for all shells (except 200 mm and 203 mm caliber shells) For the cruiser Kitakami, added the Engine Boost consumable For the cruiser Kitakami: increased the effective aiming angles for torpedo tubes For the cruiser Mogami, reduced the aiming speed of the main turrets, and reduced the hit points of these turrets by 20% For the battleships Kongo, Fuso, Nagato and Amagi, added intermediate hulls as researchable modules For the cruiser Myoko, decreased the reload time of the main battery guns by 2 seconds. Reduced the probability of a fire on Mogami and Yamato by 3%, and increased the probability of a fire on Myoko by 3% For the Japanese destroyers Minekaze and Mutsuki, the detection distance was increased by 0,3km Excluded the 533 mm Type 89 torpedo from researchable modules. Decreased the aiming angles of Minekaze’s torpedo tubes. Increased the turret traverse speed of certain Japanese destroyers Increased the rate of fire and the main battery traverse speed of the Japanese cruiser Furutaka Reduced rudder shift time for the cruiser Furutaka Added the Engine Boost consumable to the cruiser Kitakami Increased the aiming angles of Kitakami’s torpedo tubes USSR\Russia specific changes: The designation of shell of the cruiser Murmansk 152-mm AP/SC Mk27 mod.2 was renamed to 152-mm AP/SC Mk27 mod.8. Characteristics remained the same. Aviation Added an alternative attack mode for fighter squadrons: Air Squadron Assault, activated by pressing Alt + LMB An air squadron carries out an assault upon a particular area on the map, designated by the player. Going at a high speed, fighters fly straight through the designated area, delivering concentrated fire at specified targets. All air squadrons (including allied ones) that happen to be within the impact area will take damage Added aircraft fire visualization in the form of gun tracers. Fixed the incorrect display of a torpedo cone during a torpedo attack in automatic mode. Fighter squadrons cannot now be ordered to perform several consecutive attacks at once (by pressing and holding Shift) Changed the turning radius for all aircraft. The average values remain close to those in the previous version Increased ammunition capacity for all fighters Introduced a twofold increase (on average) in the self-defense power of all attack aircraft Normalized the self-defense power of all fighters in order to avoid significant variations across levels Reporting Implemented an automatic system for handling reports regarding chat misbehavior, capable of issuing chat bans to players. Matchmaker Implemented a “mirror balance” for aircraft carriers in terms of their number and tier in almost all cases (except for extremely rare occasions when the waiting time in queue is longer than the maximum time allowed). Implemented interruption of a series of battles that a player takes part in where the player’s ship tier is lower that the level of the battle The matchmaker now distributes destroyers more evenly between opposite teams, when a battle is created. Game Maps Added two new maps: Straight The map features an Italian coast where, in 1940, for the first time ever heavy ships were attacked solely by carrier-based aviation. This operation “inspired” Japan’s massive assault on Pearl Harbor. In 1943, the Allied fleet supported Operation “Husky”, Operation “Avalanche” and many other operations of great importance for wartime achievements in Europe. - Size: 36×36 km - Modes: Standard Battle, Domination (3 key areas) Solomon Islands One of the major Pacific Ocean campaigns carried out during World War II that took place in the vicinity of the Solomon Islands archipelago. Battles continued from 1942 until 1945. During 1942-1943, the largest sea battle – the Guadalcanal Campaign – took place in the waters of the archipelago. A strategically important airport Henderson Field is located on the island. After the battle, the U.S. President Franklin D. Roosevelt said, “It would seem that the turning point in this war has at last been reached.” - Size: 30×30 km - Modes: Standard Battle, Domination (3 key areas) Added foliage to the following maps: North, Big Race, Islands, Hotspot, New Dawn, Two Brothers and Fault Line Fixed gameplay components of the following maps: New Dawn and Fault Line Disabled the initial diagonal placement of teams and the Domination mode (with 5 key areas) on the Hotspot map Graphics Implemented a new technology of foliage visualization on maps Sound Made an overall improvement of sound effects in the game Reworked the sounds of nearby flying shells Improved the sound effects of jet-powered aircraft Work is under way to improve performance Added new music tracks Interface Ship’s characteristics are now taking into account the equipment mounted on the ship Improved visualization of three-dimensional game interfaces Implemented the display of licensers in the game client Added an IME language panel (can be enabled in the Settings) Added input support for the Chinese, Korean and Japanese languages. Improved the Summary tab in the player’s profile Implemented the option to display battle statistics separately for Co-op, Standard and Ranked Battles AA characteristics scale of display has been changed. AA capacity has not changed, but in the integral characteristics view mode in the port the value has been lowered – this is necessary for correct display of increase in characteristics when ships modules and commander’s skill are applied System Changes Added a change that will substantially simplify aiming at a ship moving over the border of the map (“kiting”) The daily number of reports/complaints available to a player was increased to five The number of reports/complaints that a player would need to accumulate to get banned from chat was increased to 10 Action Stations! 6 Share this post Link to post Share on other sites
[BW-UK] Yorkie_GBR Beta Tester 331 posts 3,883 battles Report post #2 Posted September 1, 2015 Top do... Cuppa Tea in hand.... Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #3 Posted September 1, 2015 For all destroyers, resistance to damage was decreased to match the respective hull values For all destroyers, added a fourth point where the fire may potentially be started More destroyer nerfs? Share this post Link to post Share on other sites
[POP] YukiEiriKun [POP] Beta Tester 1,500 posts 5,749 battles Report post #4 Posted September 1, 2015 Well.. Perhaps I should buy back the Furry since I had fun with her and now she's getting buffed.. And I felt bad selling her. :/ Oh yeah! Thans for posting daki. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #5 Posted September 1, 2015 Hi all, Thanks for info! Leo "Apollo11" Share this post Link to post Share on other sites
Et_Lanatus_baro Players 465 posts 6,504 battles Report post #6 Posted September 1, 2015 The Kitakami is back??? Sweeeeeeeeeeeeeeeeeeeeeeeeeet Share this post Link to post Share on other sites
Jagdpants_666 Players 207 posts 2,515 battles Report post #7 Posted September 1, 2015 (edited) The Kitakami is back??? Sweeeeeeeeeeeeeeeeeeeeeeeeeet Still can't see it anywhere in-game...? *Edit: Brain-fart. For a moment there I thought 0.4.1 was already implemented. Edited September 1, 2015 by Jagdpants_666 Share this post Link to post Share on other sites
weed43 Players 2 posts 548 battles Report post #8 Posted September 1, 2015 For the cruiser Myoko, increased the probability of a fire on the ship by 6.6% Reduced the probability of a fire on Mogami and Yamato by 3%, and increased the probability of a fire on Myoko by 3% Which one is it? For the cruiser Myoko, decreased the reload time of the main battery guns by 2 seconds. Isn't that a buff? Or did they translate it wrong and actually meant increased? Share this post Link to post Share on other sites
Fatal_Emission Players 28 posts 9,696 battles Report post #9 Posted September 1, 2015 New map based on the first ever attack carried out solely by carrier aircraft. Which navy carried that out? Oh yeah, the one not in the game, the one that set the standard for battleship design, was the largest in the world until the mid 1940's, was the foundation of a world wide empire, nothing of any relevance then. Never mind, we'll get the Russian navy, maybe their cooks set the standard for peeling potatoes or something equally note worthy. 1 Share this post Link to post Share on other sites
[FTR] zFireWyvern Modder, Alpha Tester 1,879 posts 1,162 battles Report post #10 Posted September 1, 2015 The Kitakami is back??? Sweeeeeeeeeeeeeeeeeeeeeeeeeet I wouldn't get your hopes up just yet, she's still in the game but I'd wait for an announcement from WG before you get hyped for her return (also she really wasn't very good at all) Share this post Link to post Share on other sites
dblkion Beta Tester 129 posts 4,501 battles Report post #11 Posted September 1, 2015 I wouldn't get your hopes up just yet, she's still in the game but I'd wait for an announcement from WG before you get hyped for her return (also she really wasn't very good at all) Its probably still under test, it was really bad in OBT Share this post Link to post Share on other sites
[GR0M] Ksionc Beta Tester 107 posts Report post #12 Posted September 1, 2015 Block Quote Changed the turning radius for all aircraft. The average values remain close to those in the previous version Explanation? Share this post Link to post Share on other sites
mikenl Weekend Tester 12 posts 1,854 battles Report post #13 Posted September 1, 2015 LOL And still no buff for Izumo and Iowa is not getting a nerf to its superstructure. WOT development/balancing is returning to WWS? Will Russian bias be returned? Who knows? Oh wait there is a ship called Murmansk -totally balanced right? 1 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #14 Posted September 1, 2015 Awful patch notes.. it seems like they merged 2 sets of patchnotes together. Classic WG! 4 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #15 Posted September 1, 2015 Yeah they're pretty random and frequently contradictory. Some of it could do with a plain English explanation. Share this post Link to post Share on other sites
Phroco Beta Tester 78 posts 5,771 battles Report post #16 Posted September 1, 2015 Fighter squadrons cannot now be ordered to perform several consecutive attacks at once (by pressing and holding Shift) For me, this is probably going to be the most annoying thing. It's hard enough keeping track of planes as it is without having to keep flicking back and forwards across the map to give them new orders whenever they destroy a wave and then just sit there like lemons while other waves fly happily past them. It's hard enough to manage several squadrons as once as it is and is probably going to result in devaluing fighters even more and so more TBs and DBs get through to wind up BB drivers. Share this post Link to post Share on other sites
inAbag Beta Tester 221 posts 676 battles Report post #17 Posted September 1, 2015 For the battleships Kongo, Fuso, Nagato and Amagi, added an intermediate hull (B) as a researchable module. For the battleships Kongo, Fuso, Nagato and Amagi, added intermediate hulls as researchable modules What? So now they have 3 hulls? Stock (A), intermediate (B) and top ( C)? Why would you do this? It's already bloody annoying and expensive to have to grind through these inferior stock hulls as a BB! Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #18 Posted September 1, 2015 For the battleships Kongo, Fuso, Nagato and Amagi, added an intermediate hull (B) as a researchable module. For the battleships Kongo, Fuso, Nagato and Amagi, added intermediate hulls as researchable modules What? So now they have 3 hulls? Stock (A), intermediate (B) and top ( C)? Why would you do this? It's already bloody annoying and expensive to have to grind through these inferior stock hulls as a BB! The XP is the same.. it was divided on two hulls. Now you can unlock the range increase and the other good stuff a lot sooner with the second hull, while the third hull gives minor bonuses. Share this post Link to post Share on other sites
Malakin0 Players 16 posts 880 battles Report post #19 Posted September 1, 2015 No buff to the colorado or other massivly broken ships :c Share this post Link to post Share on other sites
ThatOneDidntGoIn Beta Tester 304 posts 2,142 battles Report post #20 Posted September 1, 2015 Destroyer Captains, on WG Orders, you are to bend over and take it up the place where the Japanese Flag doesn't fly. 5 Share this post Link to post Share on other sites
[EW_YK] Barkyro Players 439 posts 13,829 battles Report post #21 Posted September 1, 2015 Well I hope that people will still play DD's I dont want to be alone out there. GG WG on nerfing the easiest class of ships in game that can be destroyed. I for one am looking forward to the Ranked Battles though. Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #22 Posted September 1, 2015 LOL And still no buff for Izumo and Iowa is not getting a nerf to its superstructure. WOT development/balancing is returning to WWS? Will Russian bias be returned? Who knows? Oh wait there is a ship called Murmansk -totally balanced right? Why would the Iowa get a nerf? It had pretty decent armour. Share this post Link to post Share on other sites
Et_Lanatus_baro Players 465 posts 6,504 battles Report post #23 Posted September 1, 2015 No buff to the colorado or other massivly broken ships :c the thing is so many people are Free Xp'ing through it that they are probably short on data for this ship and before you say "the fact people are Xping through it should mean something" in the eyes of the developer No its means nothing. Share this post Link to post Share on other sites
dumbo11 Beta Tester 158 posts 633 battles Report post #24 Posted September 1, 2015 daki, on 01 September 2015 - 01:13 PM, said: For all destroyers, resistance to damage was decreased to match the respective hull values For all destroyers, added a fourth point where the fire may potentially be started More destroyer nerfs? I suspect this may be intended to be fairly neutral: - in theory having an additional section may cause that section to be hit (rather than the engine compartment every single time). - the damage resistance of DDs is decreased, but they're also removing a 'damage value' bonus that currently exists for hitting the middle of a ship. So, one interpretation is that they're rebalancing things to try to reduce the frequency of engine damage? Share this post Link to post Share on other sites
[LCFM] Navinor Beta Tester 251 posts Report post #25 Posted September 1, 2015 Bye bye my dds. We will see us again after you are buffed to normal again.... (Until then you can rest on your DD ship graveyard) 1 Share this post Link to post Share on other sites