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Neo_ST

Propellers should not spin while ship is stationary.

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Hello WG,

 

If you're reading this then I must tell you that spinning propellers, in real world, give ships propulsion, which makes them move.

However, in your game, propellers always spin, even when ships are stationary.

It looks stupid and is insulting to common sense, please make propellers stop if engine is stopped too.

 

Thanks

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Alpha Tester
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[edited]
Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.
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Beta Tester
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What's FTFY ?

 

Fixed That For You?

 

Anyway OT, the spinning propellers while ship is stationary is something that weirdly bothers me as well, it would be like seeing tank tracks spin while the tank is stationary, so that should be fixed imo...

 

EDIT: aaah he the guy above me said it before :P

Edited by Troublemaker_CRO

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Beta Tester
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Alright, always spinning propellers are not very realistic... but neither is having the ships going from full stop to flank speed in a matter of seconds... IRL a ship usually took hours to get going.

 

So, yes, it could be fixed, but that does not seem like a vital priority to me... it can wait a little.

 

 

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Players
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Pozdrav Troublemaker :)

 

@AgarwaenME

I like ships and I like looking at them. It's got nothing to do with being disabled,  or with my skill. It just looks stupid and I don't think it would be a difficult fix to apply to correct this. No need to get all cynical and rude because of that.

Edited by Neo_ST
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[LAI]
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Hey, what about flags waving in opposite directions even if two ships are nearby? Or is it too OCD? :hiding:

 

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EDIT: aaah he the guy above me said it before :P

 

In Bold Capital letters too :D

Edited by Yorkie_GBR

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Alpha Tester
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It's one of the more realistic things about the game - any ships props will spin while it is apparently stationary.

 

Giving the helmsman the order to set your ship's speed to 0 knots is completely different to ordering your engine room to stop your engines and lock all shafts.

 

The helmsman will need to constantly adjust engine speed to maintain a stationary position in the water due to the currents and wind. Shafts are only usually locked in place for engineering work to be carried out or if divers are in the water. Even at anchor the props are allowed to spin freely to reduce the amount of drag on the anchor.

 

Flags will still fly in the direction the ship is travelling until the wind speed is higher than that of the ships speed through the water and I've yet to see wind speed being a factor in any part of this game(aiming shells, drifting, turning CV's into the wind to launch or retrieve aircraft, etc.) so I can only presume there is no wind on any maps yet :)

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It's one of the more realistic things about the game - any ships props will spin while it is apparently stationary.

 

Giving the helmsman the order to set your ship's speed to 0 knots is completely different to ordering your engine room to stop your engines and lock all shafts.

 

The helmsman will need to constantly adjust engine speed to maintain a stationary position in the water due to the currents and wind. Shafts are only usually locked in place for engineering work to be carried out or if divers are in the water. Even at anchor the props are allowed to spin freely to reduce the amount of drag on the anchor.

 

Flags will still fly in the direction the ship is travelling until the wind speed is higher than that of the ships speed through the water and I've yet to see wind speed being a factor in any part of this game(aiming shells, drifting, turning CV's into the wind to launch or retrieve aircraft, etc.) so I can only presume there is no wind on any maps yet :)

 

You are correct, but still, shafts are turning quickly for a stationary ship. Since this is a game, there's no need to go in deep detail such as the nature of dynamic positioning system, but for gaming purposes I still think it would be nicer to see shafts not turning if the boat is stationary.

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Beta Tester
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...Or you could just imagine that the propellers are Controllable Pitch Propellers (CPP or VPP), as most military ships of today would have, if they don't have other kinds of thrusters.

I guess these propellers(constantly spinning) weren't used until later, but the technology itself was invented during the 1920's, so it wouldn't tax the imagination too much.

 

:honoring:

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Alpha Tester
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You are correct, but still, shafts are turning quickly for a stationary ship. Since this is a game, there's no need to go in deep detail such as the nature of dynamic positioning system, but for gaming purposes I still think it would be nicer to see shafts not turning if the boat is stationary.

 

Thing is that the shafts only turn about the right amount for a 3-4 knot sea current passing under a stationary ship, if they didn't spin my nautical OCD would go mad :teethhappy:

 

We still have huge battleships sinking and completely disappearing in shallow water and torpedos that are only really tiny fast ships ramming you after skimming over the surface so I suppose they had to go with something actually moving below the waterline as we're playing a sea game on a graphics flat plane so any visual effects WG could add that are even a little bit more realistic would only add to the general atmosphere of the game.

 

 

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It's one of the more realistic things about the game - any ships props will spin while it is apparently stationary.

 

Giving the helmsman the order to set your ship's speed to 0 knots is completely different to ordering your engine room to stop your engines and lock all shafts.

 

The helmsman will need to constantly adjust engine speed to maintain a stationary position in the water due to the currents and wind. Shafts are only usually locked in place for engineering work to be carried out or if divers are in the water. Even at anchor the props are allowed to spin freely to reduce the amount of drag on the anchor.

 

Flags will still fly in the direction the ship is travelling until the wind speed is higher than that of the ships speed through the water and I've yet to see wind speed being a factor in any part of this game(aiming shells, drifting, turning CV's into the wind to launch or retrieve aircraft, etc.) so I can only presume there is no wind on any maps yet :)

 

Nice answer. Thumbs up from me :great:

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Beta Tester
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You can get "some" rotation due to tide but not a lot. There is a  lot of inertia there in prop and shaft mass. The rotation you would most certainly have seen in a WW1 and WW2 steam turbine ship is rotation due to keeping everything warm and ready for orders. The reason is that you can't put main steam straight on a cold engine without causing major damage. I know from personal experience a bit about warming steam engines through on a steam turbine ship having done it quite a few times myself. Quite a mundane activity I am afraid. The major issue with prop rotation is that if they were actually rotating due to either keeping the engine warm or warming up from cold the prop will first rotate one way, stop and then rotate the other.

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[HOO]
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CPP is your answer to shafts turning at speed whilst the vessel is stationary but under orders for immediate notice.

(Shaft) Turning gear rotates the shaft at extremely slow speeds and is used mainly for maintenance purposes.

 

Not historically correct in game due to innaccuracies in time span, plus not all vessels / navies used (CPP) that technology, but hey, its a way to explain WG's poetic licence with some of the graphic modelling faux-pas'.

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Players
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Thing is that the shafts only turn about the right amount for a 3-4 knot sea current passing under a stationary ship, if they didn't spin my nautical OCD would go mad :teethhappy:

 

We still have huge battleships sinking and completely disappearing in shallow water and torpedos that are only really tiny fast ships ramming you after skimming over the surface so I suppose they had to go with something actually moving below the waterline as we're playing a sea game on a graphics flat plane so any visual effects WG could add that are even a little bit more realistic would only add to the general atmosphere of the game.

 

 

 

Thing is, props are still turning way too fast for it to be from sea current.

Large ships, such as those in this game, have large propellers. Large propellers, even under full throttle, turn very slowly because they're made to give huge amounts of thrust from low revving engines that are used in ships.

 

Take a look at these clips and see for yourself, how much water is being pushed by slow turning props:

1. https://www.youtube.com/watch?v=0uKjh5OEpt0

2. https://www.youtube.com/watch?v=OEulEoYEHzw

 

These move slower, or similar to the speed of props in the game, and yet, that is enough to move these behemoths.

 

So, for all of us having OCDs ( :P ), I suggest that they just slow the props down drastically while ships are stationary and we all win :)

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Beta Tester
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I remember that in another topic about this topic a dev said that currently different prop Speeds made serious Problems, so they postponed the issue for later ( aka we do all the important stuff first, then some other thinks, then that stuff and when all that is done we look for that prop problem

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