FoxtrotOscar_ Players 31 posts 6,116 battles Report post #1 Posted September 1, 2015 So, Quote One crucial limitation of a torpedo bomber was that it had to fly a long, straight course at a constant altitude of 30 m (98 ft) toward the target ship before launching its torpedo. Torpedoes were very complicated weapons and were prone to damage when landing on water, especially on a wave; they were ideally aimed at the bottom of a wave, but this was difficult to achieve in practice. During a torpedo run, the attacking aircraft were easy targets for defending combat air patrol fighters. Furthermore, torpedo planes were also highly vulnerable to anti-aircraft fire, particularly the heavy anti-aircraft guns (such as the 5 inch DP) which fired into the water, creating water spouts to slap the torpedo planes. Aside from what was said above, in order to successfully drop a torpedo, the plane needs to be perfectly leveled and as mentioned during this period the plane is not able to maneuver and is an easy target for incoming AA fire. TBs in game are a different story: 1) Torpedo planes doing absurdly sharp maneuvers above their target (you know, planes don't move around like flies, it takes time to turn them around and maneuver, especially torpedo bombers which are armed with torpedoes weighing +700kg). 2) They are able to successfully drop their torpedoes after those absurd and unrealistic maneuvers which they should not be. 3) AA fire from ships should be able to do serious damage to TBs during their bombing run, but they are not. But my point here is not totally about reality and i know this game is arcade and not a simulator, but these issues are affecting the game balance. Torpedoes especially torpedo planes are very deadly, as they should be, but they should have a drawback. Currently there is no such a thing as "preparing to drop torpedoes" for TBs, its like launching missile, and AA does not do crap to them during their bombing process, because there is no bombing process, they launch torps like they are launching missiles. Something needs to be done about it, but I'm not sure what. Make plane maneuvers more realistic ? Make a "bombing process" for torp bombers? make TBs move in a straight line for a while before they drop their torps ? idk what but something needs to be done. EDIT: obviously most people lack reading comprehension... 1) I am not talking about BBs specifically. 2) I already said i know this is an arcade game. My point is not from a realistic point of view, but a game balance one. Plane launched torpedoes should be deadly, but there should be a drawback for them too. 44 Share this post Link to post Share on other sites
Tiguurrr Players 119 posts 155 battles Report post #2 Posted September 1, 2015 I think a bombing line could be something. That being said, I don't particularly mind the way things are now even if it has killed me on more occasions than not. Every now and then I've managed to do some maneuver that only made 2 of 8 torpedo's hit me and that always makes me smirk. I am currently only up to Myogi-class, and I am sure that AA-guns will get better with later ships.. But maybe have some skill that allows for manual aiming of them perhaps.. Eh, No, no.. I don't know. The only thing I can think of really is to keep try to outsmart the carriers, or play the role of distraction while someone strikes at them. Share this post Link to post Share on other sites
[PLG] Leonadios Beta Tester 277 posts 611 battles Report post #3 Posted September 1, 2015 (edited) Really? Another torpedo whine thread? You already have the defensive fire perk You already have the ability to spot the planes from miles out You already have the ability to turn out of the way You already have the ability to turn into them to mitigate the arm time Your team's CV already has the ability to chew them up with fighters Besides, play anything with an AA rating of 40 or higher and planes are shredded like no tomorrow. And as a side note, as is common with these threads, OP has never played an aircraft carrier. Edited September 1, 2015 by Leonadios 7 Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #4 Posted September 1, 2015 Unhistorical? Are you having a laugh? TBS, DBs and fighters was what made battleships and most other cannon firing ships obsolete. If you want to learn how to avoid air launched torpedoes play a CV and get good at it. Say grind the langley. Then you will see what other players do to avoid torpedoes. I will not tell you how but I will tell you that if I don't want a CV to torp me then I guarantee you that he will only get one torp hit per run ...maximum. And I'm playing tier 4-5 CAs and BBs at the moment. 1 Share this post Link to post Share on other sites
katie111 Players 71 posts 630 battles Report post #5 Posted September 1, 2015 (edited) Er, you DO KNOW THIS IS A GAME RIGHT????? Wow, did you write to Atari in the 1980s and complain that 'Missile Command' wasn't realistic too?? LMAO Edited September 1, 2015 by katie111 5 Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #6 Posted September 1, 2015 HAHA, couldnt have put it better myself!!! Share this post Link to post Share on other sites
[BLUMR] ArtyIsWorseThanCorona Players, Players 321 posts 4,707 battles Report post #7 Posted September 1, 2015 Really? Another torpedo whine thread? You already have the defensive fire perk You already have the ability to spot the planes from miles out You already have the ability to turn out of the way You already have the ability to turn into them to mitigate the arm time Your team's CV already has the ability to chew them up with fighters Besides, play anything with an AA rating of 40 or higher and planes are shredded like no tomorrow. And as a side note, as is common with these threads, OP has never played an aircraft carrier. You forgot the totally annoying Attack Plane :3 Share this post Link to post Share on other sites
Rebeldad1 Players 58 posts 65 battles Report post #8 Posted September 1, 2015 Or that the one fighter plane from a cruiser can kill a whole squadron of fighters or tb's from a cv and they say that is "working as intended" Share this post Link to post Share on other sites
[P_MW] Santos47 Players 67 posts 15,994 battles Report post #9 Posted September 1, 2015 True is that plains are bad implemented in this game. All idiots that say different are just blind. This game deserve for a little bit more believable plain implementation. They need just a bit more real physics. You wold be happy if BS would move in this game like sharks? NO? Thats why some are not happy seeing plains moving like bats. 5 Share this post Link to post Share on other sites
Hibasnev Players 14 posts 549 battles Report post #10 Posted September 1, 2015 unhistorical is not really an argument in a game but unfair and unbalanced are. I don't play battleships but I got torped a few times in cruisers when the planes dropped them literally next to me just far enough for them to activate when they hit. I started turning when I saw the planes and I'm quite good at dodging them but some situations are just impossible to avoid and that's unfair 3 Share this post Link to post Share on other sites
Un1eash Players 78 posts Report post #11 Posted September 1, 2015 (edited) unhistorical is not really an argument in a game but unfair and unbalanced are. I don't play battleships but I got torped a few times in cruisers when the planes dropped them literally next to me just far enough for them to activate when they hit. I started turning when I saw the planes and I'm quite good at dodging them but some situations are just impossible to avoid and that's unfair I don't meant to says about CV's balance but , Will you happy that your shell fly about 3 mins and min 3 min for reload (fly back to reload) and your target take zero dmg? Fair? Edited September 1, 2015 by Un1eash Share this post Link to post Share on other sites
[PLG] Leonadios Beta Tester 277 posts 611 battles Report post #12 Posted September 1, 2015 You forgot the totally annoying Attack Plane :3 Don't even get me started on those. Kill a whole squad of bombers and panic everything that survives. Share this post Link to post Share on other sites
Hibasnev Players 14 posts 549 battles Report post #13 Posted September 1, 2015 I don't meant to says about CV's balance but , Will you happy that your shell fly about 3 mins and min 3 min for reload (fly back to reload) and your target take zero dmg? Fair? usually if something is overpowered and underpowered at the same time it means it has to be redesigned, not simply rescaled, to fit into the game. I admit I don't have suggestions but the issue is very real Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #14 Posted September 1, 2015 unhistorical is not really an argument in a game but unfair and unbalanced are. I don't play battleships but I got torped a few times in cruisers when the planes dropped them literally next to me just far enough for them to activate when they hit. I started turning when I saw the planes and I'm quite good at dodging them but some situations are just impossible to avoid and that's unfair AWWWWW, DIDDUMS. I know how you feel, when i'm playing as a CV these nasty bad boats come up to me and start shooting this nasty orange fiery stuff at me and I gets all damaged and I can't avoid them because their shells are coming at me so fast, THATS UNFAIR TOO!!!! I love threads like this, suck it up and grow a pair, some CV players are just really good at reading what an average BB player will do, it's not their fault that BBs often ignore planes on the map, sail in straight lines and dont use their damage control wisely. What someone said above is 100% correct, yes planes can hurt ALOT but then they have to cross the flipping map, spend a minute rearming and then fly back, all the time you can shoot a salvo of red hot crap at anyone you like every 30 secs!!! Share this post Link to post Share on other sites
[PLG] Leonadios Beta Tester 277 posts 611 battles Report post #15 Posted September 1, 2015 some CV players are just really good at reading what an average BB player will do, it's not their fault that BBs often ignore planes on the map, sail in straight lines and dont use their damage control wisely. This sums up every anti-CV thread ever. 1 Share this post Link to post Share on other sites
Un1eash Players 78 posts Report post #16 Posted September 1, 2015 (edited) usually if something is overpowered and underpowered at the same time it means it has to be redesigned, not simply rescaled, to fit into the game. I admit I don't have suggestions but the issue is very real The Issue live within player cultural that created by WG 's mechanism (more dmg means more reward) which create tons of yoloer (80% of player, i know it sad but true) in this case CV is OP becuase you can't team up with your team that filled with yoloer who don't wanna do support role which no reward. this is why player whining for being OP that judge from dmg and avg exp per game, player says "DDs Underpower" instead of trying understanding DDs role is coming from this fact also. In moba many player doesn't like support role but it acceptable because they got the same goal(winning) and equality rewarded as a team such as mmr , chance to rare drop skin,etc And yes someone says "stay with CA,fleet,else" or "your team has a fighter" but in fact that hard to happen in low tier. cause by what i mentioned above. In my opinion CVs is underpowered if your team knows how to work as a team but for yoloer..... it a real OP which is CVs role and historical fact that you can't survive by sailing alone while attacked by CVs (Yamato in this case) Edited September 1, 2015 by Un1eash Share this post Link to post Share on other sites
Gatt Players 509 posts Report post #17 Posted September 1, 2015 If torpedo bombers have UFO flight and drop models .... than why warships have pretty historical firing distances and random dispersion? If this is an arcade game then let BB have 0% dispersion and DD have 25Km torps. This way CV could launch and spam the map with UFO torpedo bombers (as they actually do), BB could fire from one end to the other of the map with 100% accuracy and DD could spam the whole map with torps from the same distance. Lets do this a real, 100%, arcade game, not mainly for CVs. You know, CV (as arty in WoT) will disgust a lot of players in the end. 6 Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #18 Posted September 1, 2015 If torpedo bombers have UFO flight and drop models .... than why warships have pretty historical firing distances and random dispersion? If this is an arcade game then let BB have 0% dispersion and DD have 25Km torps. This way CV could launch and spam the map with UFO torpedo bombers (as they actually do), BB could fire from one end to the other of the map with 100% accuracy and DD could spam the whole map with torps from the same distance. Lets do this a real, 100%, arcade game, not mainly for CVs. You think that warships have historical firing stances and dispersion? What? Are you kidding me? There is no realism for any of the ship types, that's why "historical accuracy" argument is just silly. 1 Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #19 Posted September 1, 2015 They need just a bit more real physics. You wold be happy if BS would move in this game like sharks? NO? Thats why some are not happy seeing plains moving like bats. In reality it took Battleship like 15-30 minutes to accelerate to full speed. Get more real physics ^^ Ships turn like ballerinas in this game, same as planes... it is called scaling. If torpedo bombers have UFO flight and drop models .... than why warships have pretty historical firing distances and random dispersion? If this is an arcade game then let BB have 0% dispersion and DD have 25Km torps. This way CV could launch and spam the map with UFO torpedo bombers (as they actually do), BB could fire from one end to the other of the map with 100% accuracy and DD could spam the whole map with torps from the same distance. Lets do this a real, 100%, arcade game, not mainly for CVs. You know, CV (as arty in WoT) will disgust a lot of players in the end. Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,215 battles Report post #20 Posted September 1, 2015 If anyone ever complains about historical accuracy, maybe WG should size down ships by a factor of 2.5 and have them sail slower by a factor of 2.5. Oh yes, and the rudder shift time would have to go up by a factor of 2.5, shells will also be about half as fast considering they lose a lot of speed on long ranges... You really want realistic battles? Then you might fight ONE battle during the evening... Don't know if you'll be able to complete it though. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #21 Posted September 1, 2015 (edited) If torpedo bombers have UFO flight and drop models .... than why warships have pretty historical firing distances and random dispersion? If this is an arcade game then let BB have 0% dispersion and DD have 25Km torps. This way CV could launch and spam the map with UFO torpedo bombers (as they actually do), BB could fire from one end to the other of the map with 100% accuracy and DD could spam the whole map with torps from the same distance. Lets do this a real, 100%, arcade game, not mainly for CVs. You know, CV (as arty in WoT) will disgust a lot of players in the end. For Balace reason. As does AA historocally wasnt nearly as efffective but is in the game to arceive Balance. You know Yamatos last fight? it and its taskfore shot down 10 planes. Totaly underpowered right? ,-). I mean my Atlanta shoots down 14 alone with 1 press of a butom in about 45 sec. Acarde games arent balances on realism or any DD would be in a hell of trobble if he gets hit by a single 300mm plus HE shell and not only lose 10% health and a few modules. Cya Spellfire40 Edited September 1, 2015 by Spellfire40 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #22 Posted September 1, 2015 Planes are wrongly modelled in WoWS: 1. They dont have fuel, they run on thin air, you can keep them above a DD for 20 minutes. 2. Planes have unrealistic turning rate, because of the high speed their turning rate should be as big as a DDs. 3. When they turn (as fast as an UFO) they maintain their attack formation, which is even more wrong. 4. Launching torpedos mechanics are wrong: TBs to launch their torpedos need to fly straight at low altitude, while being easy targets for AA, and in game they launch torpedos by divebombing, which is again totally [edited], because the torps won t hit their targets. 5. Spotting mechanism is also wrong: when a plane flies at high altitude, it spots ships easily, but not torps, when it flies low altitude, it spots torp easily, but not ships, while in-game it does both at the same time. 4 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #23 Posted September 1, 2015 (edited) You know Yamatos last fight? it and its taskfore shot down 10 planes. 1 light cruiser (AA guns: 4 x 8 cm, 6 x 25 mm), rest were DDs. Edited September 1, 2015 by 22cm Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,215 battles Report post #24 Posted September 1, 2015 1 light cruiser (AA guns: 4 x 8 cm, 6 x 25 mm), rest were DDs. Light cruiser is usually down to calibre size of the main guns. Has nothing to do with the ship actually being "light", although the Agano class only had 7000 tons displacement. Besides, the main problem of a ship firing at planes is that the ship is moving in all 3 dimensions (don't forget that a ship rolls) while you are trying to shoot at somthing flying (also in all 3 dimensions) and at 200+ km/h. The ammunition these guns had loaded was also limited so after a few shots out of those 25mm (or 1 out of those 80mm) you had to reload. During reloads you usually couldn't track the incoming plane and had to re-aim after the gun was reloaded. Don't forget that it was all manual aiming back then. There were no computers that were directly guiding the AA batteries yet... and even today a Phalanx or comparable close range weapon system still fires 4500 rounds per minute to have at least some of these hit incoming ordnance... AA from sea that doesn't use guided missiles is and always was pretty ineffective. Share this post Link to post Share on other sites
[BFT] basharran Beta Tester 260 posts 3,008 battles Report post #25 Posted September 1, 2015 (edited) It would be nice to have a bit more realism in the approach flight for TB. Even if you are aware and start turning into them, the CV player will simply keep of the attack and change the approach, since your rudder is commited and your speed is low this makes you a sitting duck in your BB (even when you where fully aware and prepared). It would be nice to have 2 cruisers close to you and help out, but we all know this is most likely not the case in random battles and even when in a division the game will start you both on oppossite sites of the map more often than not. So yes, it's a arcade game and I like it for that, but all shipclasses should be "fair" and quite a lot of people currently think CV is not fair, TB bomber behaviour being one of the items. Edited September 1, 2015 by basharran 2 Share this post Link to post Share on other sites