Jump to content
Forum Shutdown 28/7/2023 Read more... ×
FoxtrotOscar_

Absurd Torpedo Bombers.

124 comments in this topic

Recommended Posts

Players
119 posts
155 battles

I think a bombing line could be something.

That being said, I don't particularly mind the way things are now even if it has killed me on more occasions than not.

Every now and then I've managed to do some maneuver that only made 2 of 8 torpedo's hit me and that always makes me smirk.

 

I am currently only up to Myogi-class, and I am sure that AA-guns will get better with later ships..

But maybe have some skill that allows for manual aiming of them perhaps.. Eh, No, no.. I don't know.

 

The only thing I can think of really is to keep try to outsmart the carriers, or play the role of distraction while someone strikes at them.

Share this post


Link to post
Share on other sites
[PLG]
Beta Tester
277 posts
611 battles

Really? Another torpedo whine thread?

 

You already have the defensive fire perk

You already have the ability to spot the planes from miles out

You already have the ability to turn out of the way

You already have the ability to turn into them to mitigate the arm time

Your team's CV already has the ability to chew them up with fighters

 

Besides, play anything with an AA rating of 40 or higher and planes are shredded like no tomorrow. And as a side note, as is common with these threads, OP has never played an aircraft carrier.

Edited by Leonadios
  • Cool 7

Share this post


Link to post
Share on other sites
Players
387 posts
3,102 battles

Unhistorical? Are you having a laugh? TBS, DBs and fighters was what made battleships and most other cannon firing ships obsolete. If you want to learn how to avoid air launched torpedoes play a CV and get good at it. Say grind the langley. Then you will see what other players do to avoid torpedoes. I will not tell you how but I will tell you that if I don't want a CV to torp me then I guarantee you that he will only get one torp hit per run ...maximum. And I'm playing tier 4-5 CAs and BBs at the moment.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
71 posts
630 battles

Er, you DO KNOW THIS IS A GAME RIGHT????? Wow, did you write to Atari in the 1980s and complain that 'Missile Command' wasn't realistic too?? LMAO

 

facepalm.jpg

Edited by katie111
  • Cool 5

Share this post


Link to post
Share on other sites
Players, Players
321 posts
4,707 battles

Really? Another torpedo whine thread?

 

You already have the defensive fire perk

You already have the ability to spot the planes from miles out

You already have the ability to turn out of the way

You already have the ability to turn into them to mitigate the arm time

Your team's CV already has the ability to chew them up with fighters

 

Besides, play anything with an AA rating of 40 or higher and planes are shredded like no tomorrow. And as a side note, as is common with these threads, OP has never played an aircraft carrier.

 

You forgot the totally annoying Attack Plane :3

Share this post


Link to post
Share on other sites
Players
58 posts
65 battles

Or that the one fighter plane from a cruiser can kill a whole squadron of fighters or tb's from a cv and they say that is "working as intended"
 

 

Share this post


Link to post
Share on other sites
[P_MW]
Players
67 posts
15,994 battles

True is that plains are bad implemented in this game.

All idiots that say different are just blind.

This game deserve for a little bit more believable plain implementation. 

They need just a bit more real physics. 

You wold be happy if BS would move in this game like sharks? NO?

Thats why some are not happy seeing plains moving like bats.

  • Cool 5

Share this post


Link to post
Share on other sites
Players
14 posts
549 battles

unhistorical is not really an argument in a game but unfair and unbalanced are. I don't play battleships but I got torped a few times in cruisers when the planes dropped them literally next to me just far enough for them to activate when they hit. I started turning when I saw the planes and I'm quite good at dodging them but some situations are just impossible to avoid and that's unfair

 

  • Cool 3

Share this post


Link to post
Share on other sites
Players
78 posts

unhistorical is not really an argument in a game but unfair and unbalanced are. I don't play battleships but I got torped a few times in cruisers when the planes dropped them literally next to me just far enough for them to activate when they hit. I started turning when I saw the planes and I'm quite good at dodging them but some situations are just impossible to avoid and that's unfair

 

I don't meant to says about CV's balance but  , Will you happy that your shell fly about 3 mins and  min 3 min for reload (fly back to reload) and your target take zero dmg? Fair?

 

Edited by Un1eash

Share this post


Link to post
Share on other sites
[PLG]
Beta Tester
277 posts
611 battles

 

You forgot the totally annoying Attack Plane :3

 

Don't even get me started on those. Kill a whole squad of bombers and panic everything that survives. 

Share this post


Link to post
Share on other sites
Players
14 posts
549 battles

 

I don't meant to says about CV's balance but  , Will you happy that your shell fly about 3 mins and  min 3 min for reload (fly back to reload) and your target take zero dmg? Fair?

 

 

usually if something is overpowered and underpowered at the same time it means it has to be redesigned, not simply rescaled, to fit into the game. I admit I don't have suggestions but the issue is very real

Share this post


Link to post
Share on other sites
Players
801 posts
1,673 battles

unhistorical is not really an argument in a game but unfair and unbalanced are. I don't play battleships but I got torped a few times in cruisers when the planes dropped them literally next to me just far enough for them to activate when they hit. I started turning when I saw the planes and I'm quite good at dodging them but some situations are just impossible to avoid and that's unfair

 

AWWWWW, DIDDUMS. I know how you feel, when i'm playing as a CV these nasty bad boats come up to me and start shooting this nasty orange fiery stuff at me and I gets all damaged and I can't avoid them because their shells are coming at me so fast, THATS UNFAIR TOO!!!! 

 

I love threads like this, suck it up and grow a pair, some CV players are just really good at reading what an average BB player will do, it's not their fault that BBs often ignore planes on the map, sail in straight lines and dont use their damage control wisely. What someone said above is 100% correct, yes planes can hurt ALOT but then they have to cross the flipping map, spend a minute rearming and then fly back, all the time you can shoot a salvo of red hot crap at anyone you like every 30 secs!!! 

Share this post


Link to post
Share on other sites
[PLG]
Beta Tester
277 posts
611 battles

some CV players are just really good at reading what an average BB player will do, it's not their fault that BBs often ignore planes on the map, sail in straight lines and dont use their damage control wisely.

 

This sums up every anti-CV thread ever.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
78 posts

 

usually if something is overpowered and underpowered at the same time it means it has to be redesigned, not simply rescaled, to fit into the game. I admit I don't have suggestions but the issue is very real

 

     The Issue live within player cultural that created by WG 's mechanism (more dmg means more reward) which create tons of yoloer (80% of player, i know it sad but true) in this case CV is OP becuase you can't team up with your team that filled with yoloer who don't wanna do support role which no reward. this is why player whining for being OP that judge from dmg and avg exp per game, player says "DDs Underpower" instead of trying understanding DDs role is coming from this fact also.

 

 

    In moba many player doesn't like support role but it acceptable because they got the same goal(winning) and equality rewarded as a team such as mmr , chance to rare drop skin,etc

 

 

 

And yes someone says "stay with CA,fleet,else" or "your team has a fighter" but in fact that hard to happen  in low tier. cause by what i mentioned above.

 

 

In my opinion CVs is underpowered if your team knows how to work as a team but for yoloer..... it a real OP:trollface: which is CVs role and historical fact that you can't survive by sailing alone while attacked by CVs (Yamato in this case)

 

 

 

Edited by Un1eash

Share this post


Link to post
Share on other sites
Players
509 posts

If torpedo bombers have UFO flight and drop models .... than why warships have pretty historical firing distances and random dispersion?

If this is an arcade game then let BB have 0% dispersion and DD have 25Km torps. This way CV could launch and spam the map with UFO torpedo bombers (as they actually do), BB could fire from one end to the other of the map with 100% accuracy and DD could spam the whole map with torps from the same distance. Lets do this a real, 100%, arcade game, not mainly for CVs.

 

You know, CV (as arty in WoT) will disgust a lot of players in the end.

 

 

  • Cool 6

Share this post


Link to post
Share on other sites
Alpha Tester
2,303 posts
1,149 battles

If torpedo bombers have UFO flight and drop models .... than why warships have pretty historical firing distances and random dispersion?

If this is an arcade game then let BB have 0% dispersion and DD have 25Km torps. This way CV could launch and spam the map with UFO torpedo bombers (as they actually do), BB could fire from one end to the other of the map with 100% accuracy and DD could spam the whole map with torps from the same distance. Lets do this a real, 100%, arcade game, not mainly for CVs.

 

You think that warships have historical firing stances and dispersion? What? Are you kidding me?

There is no realism for any of the ship types, that's why "historical accuracy" argument is just silly. 

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
1,160 posts
377 battles

 

They need just a bit more real physics. 

You wold be happy if BS would move in this game like sharks? NO?

Thats why some are not happy seeing plains moving like bats.

In reality it took Battleship like 15-30 minutes to accelerate to full speed. Get more real physics ^^ Ships turn like ballerinas in this game, same as planes... it is called scaling.

If torpedo bombers have UFO flight and drop models .... than why warships have pretty historical firing distances and random dispersion?

If this is an arcade game then let BB have 0% dispersion and DD have 25Km torps. This way CV could launch and spam the map with UFO torpedo bombers (as they actually do), BB could fire from one end to the other of the map with 100% accuracy and DD could spam the whole map with torps from the same distance. Lets do this a real, 100%, arcade game, not mainly for CVs.

 

You know, CV (as arty in WoT) will disgust a lot of players in the end.

 

 
156176d1397261285-am-i-too-old-buy-2015-

Share this post


Link to post
Share on other sites
[F_D]
Alpha Tester
1,194 posts
6,215 battles

If anyone ever complains about historical accuracy, maybe WG should size down ships by a factor of 2.5 and have them sail slower by a factor of 2.5. Oh yes, and the rudder shift time would have to go up by a factor of 2.5, shells will also be about half as fast considering they lose a lot of speed on long ranges...

 

You really want realistic battles? Then you might fight ONE battle during the evening... Don't know if you'll be able to complete it though.

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

If torpedo bombers have UFO flight and drop models .... than why warships have pretty historical firing distances and random dispersion?

If this is an arcade game then let BB have 0% dispersion and DD have 25Km torps. This way CV could launch and spam the map with UFO torpedo bombers (as they actually do), BB could fire from one end to the other of the map with 100% accuracy and DD could spam the whole map with torps from the same distance. Lets do this a real, 100%, arcade game, not mainly for CVs.

 

You know, CV (as arty in WoT) will disgust a lot of players in the end.

 

 

 

For Balace reason. As does AA historocally wasnt nearly as efffective but is in the game to arceive Balance. You know Yamatos last fight? it and its taskfore shot down 10 planes. Totaly underpowered right? ,-). I mean my Atlanta shoots down 14 alone with 1 press of a butom in about 45 sec. Acarde games arent balances on realism or any DD would be in a hell of trobble if he gets hit by a single 300mm plus HE shell and not only lose 10% health and a few modules.

 

 

Cya

 

 

Spellfire40

 

 

 

 

 

 

Edited by Spellfire40

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,662 battles

 

Planes are wrongly modelled in WoWS:

 

1. They dont have fuel, they run on thin air, you can keep them above a DD for 20 minutes.

2. Planes have unrealistic turning rate, because of the high speed their turning rate should be as big as a DDs.

3. When they turn (as fast as an UFO) they maintain their attack formation, which is even more wrong.

4. Launching torpedos mechanics are wrong: TBs to launch their torpedos need to fly straight at low altitude, while being easy targets for AA, and in game they launch torpedos by divebombing, which is again totally [edited], because the torps won t hit their targets.

5. Spotting mechanism is also wrong: when a plane flies at high altitude, it spots ships easily, but not torps, when it flies low altitude, it spots torp easily, but not ships, while in-game it does both at the same time.

 

  • Cool 4

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,662 battles

 

 You know Yamatos last fight? it and its taskfore shot down 10 planes.

 

 

  1 light cruiser (AA guns: 4 x 8 cm, 6 x 25 mm), rest were DDs.
Edited by 22cm

Share this post


Link to post
Share on other sites
[F_D]
Alpha Tester
1,194 posts
6,215 battles

 

  1 light cruiser (AA guns: 4 x 8 cm, 6 x 25 mm), rest were DDs.

 

Light cruiser is usually down to calibre size of the main guns. Has nothing to do with the ship actually being "light", although the Agano class only had 7000 tons displacement.

 

Besides, the main problem of a ship firing at planes is that the ship is moving in all 3 dimensions (don't forget that a ship rolls) while you are trying to shoot at somthing flying (also in all 3 dimensions) and at 200+ km/h. The ammunition these guns had loaded was also limited so after a few shots out of those 25mm (or 1 out of those 80mm) you had to reload. During reloads you usually couldn't track the incoming plane and had to re-aim after the gun was reloaded.

 

Don't forget that it was all manual aiming back then. There were no computers that were directly guiding the AA batteries yet... and even today a Phalanx or comparable close range weapon system still fires 4500 rounds per minute to have at least some of these hit incoming ordnance...

 

AA from sea that doesn't use guided missiles is and always was pretty ineffective.

Share this post


Link to post
Share on other sites
[BFT]
Beta Tester
260 posts
3,008 battles

It would be nice to have a bit more realism in the approach flight for TB. Even if you are aware and start turning into them, the CV player will simply keep of the attack and change the approach, since your rudder is commited and your speed is low this makes you a sitting duck in your BB (even when you where fully aware and prepared). It would be nice to have 2 cruisers close to you and help out, but we all know this is most likely not the case in random battles and even when in a division the game will start you both on oppossite sites of the map more often than not.

 

So yes, it's a arcade game and I like it for that, but all shipclasses should be "fair" and quite a lot of people currently think CV is not fair, TB bomber behaviour being one of the items.

Edited by basharran
  • Cool 2

Share this post


Link to post
Share on other sites

×