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Magoichi

Reward for escort

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[MA1D]
Players
9 posts
3,753 battles

Ok, so my idea is that a ship that is close to another ship (max 4 miles) should recive a escort bage each 30 seconds it's in said area to the ally.

The badge should give a little bit of money and XP to reward good teamwork.

This would motivate players to help eachother and could counter the lack of teamwork due to the lack of reward.

Now, I know that it's probably not gonna happen but just think about how manny times cruisers abandoned their battleships for cuick kills and the battleship got torpedoed because of that.

Same thing with carrier who waste their fighters for scouting instead of protecting ally ships.

 

I hope WG will consider it as a posibility to enhanche gameplay and teamwork

 

 

  • Cool 1

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Beta Tester
2,287 posts
11,047 battles

It is a good idea, but needs a little bit of rethinking and rework, I guess if WG (even though they probably have other plans and bigger problems atm) give it a thought, they will implement it to improve the teamplay, but again, that might lead to big lemming trains and teams could literally avoid each other for the whole battle

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Players
119 posts
155 battles

Even if it all turns into one long lemming train, would that be so bad?

 

Edited by Tiguurrr

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Players
357 posts
13,853 battles

It's a great idea, but the point scoring should only happen if there is a enemy ship within say 15 km, or a carrier bomb / torp bombers like 7,5 km away from the escorted ship(s). 

 

I think my rethink of the idea would avoid the grouping of the teams and spread the ship out more.

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Beta Tester
96 posts
6,950 battles

I think they just hadn't the time yet to flesh out and reward all the support roles like AAA, scouting,... this is why we have those stupid daily missions as a placeholder. One reason why I think they haven't really done something about adding non damage dealing rewards is to prevent afk-botting. A badly designed system might attract more and more of those, which isn't good for anybody. But we need additional ways to generate xp/credits, especially for dds and cruisers, just for the sake of better team play.

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Players
119 posts
155 battles

I think they just hadn't the time yet to flesh out and reward all the support roles like AAA, scouting,... this is why we have those stupid daily missions as a placeholder. One reason why I think they haven't really done something about adding non damage dealing rewards is to prevent afk-botting. A badly designed system might attract more and more of those, which isn't good for anybody. But we need additional ways to generate xp/credits, especially for dds and cruisers, just for the sake of better team play.

 

MechWarrior Online have a system where if you stay close ( don't know how close ) to the squad you've been assigned to, you'll get bonus xp for sticking in "Lance Formation".

Now obviously the ships tend to move a lot slower and therefore more easily turned into bots but, that could be a thing.

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[SVX]
Beta Tester
438 posts
23,400 battles

Thats an excellent suggestion, hopefully it can be implemented in where xp is given if I fullfill an important role in the fleet. Like I get XP if both friendly BB and enemy planes r within 5km, and Im a cruiser for example.

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Beta Tester
96 posts
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I am not a cruiser expert,

just know that in my dd I scout, which means being between the fleets providing intel on further back enemy ships, keeping other dds at bay and detecting torps. None of which is rewarded. Not sure about the whole cap thing, are there any rewards?

 

Cruisers can be rewarded for their AA or support fire on battleships that are focused by your bbs, in an assist kind of way.

 

There are several path WG can take, but they need to find a balance in the system not to invite afk botting.

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[ROGUE]
Beta Tester
268 posts
26,098 battles

Having some reward for escorting would be good (even though it would have to be for actually protecting and not just sailing close enough to an ally... you should get nothing to sit next to your carrier on a corner of the map while all enemy ships are spotted on the opposite side of the map)

 

Despite bonus or not every cruisers benefict from escorting a BB anyway... you'll be protecting your ally from planes and DD's (giving your team an advantage and increasing the chances for victory) and in return you get protected from bigger ships as well... Of course BB's need to be aware that they got bigger range so they need to move closer in order that allied cruisers escorting them can help them firing at enemy while still staying close... (then again if BB players did this the players in cruisers wouldnt be complaining they need more bonus for escorting)

 

 

Also I would pretty much like they add something to say when an allied cruiser have its AA defense ability activated... (maybe even a way of a cruiser saying how long for him to have his ability back from cooldown as well, like in WoT we can click a button and in chat it says how long for our reload)

 

 

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[F_D]
Alpha Tester
1,194 posts
6,039 battles

I am not a cruiser expert,

just know that in my dd I scout, which means being between the fleets providing intel on further back enemy ships, keeping other dds at bay and detecting torps. None of which is rewarded. Not sure about the whole cap thing, are there any rewards?

 

Cruisers can be rewarded for their AA or support fire on battleships that are focused by your bbs, in an assist kind of way.

 

There are several path WG can take, but they need to find a balance in the system not to invite afk botting.

 

For escorting duty a possible solution would be:

  • If a CA shoots down (torp) bomber planes closer than 5 km to a BB/DD he should get double XP / creds for that plane as long.
  • CVs should get double XP/creds for downed planes that still have torp or bomb loaded.

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Beta Tester
2,287 posts
11,047 battles

Even if it all turns into one long lemming train, would that be so bad?

 

 

If two teams form a lemming train, each going on different side of the map (lets take Two Brothers for example) that would result in them circling around the middle islands for a long time and there wouldn't be any real combat...

 

But as I said, I like the idea, but it needs a lots of thinking and working to make it happen

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Beta Tester
1,198 posts
5,570 battles

I think the best way to promote teamwork is to add bonuses like this:

 

1.) A reward so you share % rewards from the damage an ally is doing when being escorted by you within X km ( For Cruisers escorting BBs or CVs )

2.) A reward of 2x multiplier when damaging a destroyer within X km of ally ( For Cruiser escorting BBs or CVs )

3.) A reward for 2x multiplier for any airplane shot down that were within X km of other friendly airplanes or ships ( All ships )

4.) A reward for 2x multiplier for any damage done to a cruiser that damaged a friendly destroyer the last 30 seconds ( For BB and CV )

5.) Shared % rewards of the damage an ally is causing to a target that only you are spotting ( For DDs spotting mostly ).

 

I especially like number 3. It means that if the CV flies his fighters home and baits the enemy with him, and the Cruiser meets them up, they both get extra multiplier rewards from shooting down the enemy airplanes. Or that a Carrier escorting an allied Carriers strike group also gets rewards when they shoot down enemy airplanes.

 

 

 

This in turn means Cruisers own solo ability to torch Battleships and do damage can be toned down a bit, so it's apparent they are more teamwork oriented ships.

 

Further you could also add a "follow ship" command so your ship matches speed and heading with any ship and stays ~1km behind them in close formation automatically.

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[BW-UK]
Beta Tester
814 posts
26,211 battles

I think bonuses like this should be added:

 

1. Each enemy ship torpedo that enters and leaves your torp aquisition range and fails to hit a friendly ship gives you a bonus. Halved for planes as they can cover a larger area (motivation for DD screens)

2. Each plane shot down BEFORE it dropped its load gives bonus xp and creds (escorting and chasing planes)

3. Each torpedo/dive bomber drop enemy made under panic mode gives a bonus (again, motivates escorting)

 

Etc.

 

Fixed bonus just for escorting would be exploited too easily I think

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