neilh Beta Tester 34 posts 2,232 battles Report post #1 Posted August 30, 2015 Hello all. I have the Atago tier 8 premium cruiser and since the captain learned the skill of 'Vigilance' (+20 range of acquisition of torps) i have noticed a marked drop in torp spotting range. Before learning the skill i could see torps coming from much further away and most of the time avoid them. Now they appear a very short distance away and i dont even get the time to start to turn or change speed. Has anybody else noticed this problem? Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #2 Posted August 30, 2015 maybe try paying more attention? +20% range acquisation means a torpedo that gets spotted from 2.1km will be spotted from 2.52km. If you are going towards the torpedoes you will heave less reaction time of course Share this post Link to post Share on other sites
Candarian Players 44 posts 492 battles Report post #3 Posted August 30, 2015 there are 2 types of torpedos long range and slow and short range and fast some used long range spam but most ships use fast torpedos now to give the enemy less time for evading them Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #4 Posted August 30, 2015 there are 2 types of torpedos long range and slow and short range and fast some used long range spam but most ships use fast torpedos now to give the enemy less time for evading them not true at all do please check the wiki before you say stuff like that Share this post Link to post Share on other sites
Jaeger_Bomb_Meister Players 377 posts 8,256 battles Report post #5 Posted August 30, 2015 Hello all. I have the Atago tier 8 premium cruiser and since the captain learned the skill of 'Vigilance' (+20 range of acquisition of torps) i have noticed a marked drop in torp spotting range. Before learning the skill i could see torps coming from much further away and most of the time avoid them. Now they appear a very short distance away and i dont even get the time to start to turn or change speed. Has anybody else noticed this problem? A minor problem with Atago compared to 1mm Hull Armour thickness..lol.....ship needs patching,play it for 1.5 bonus then back to Chikuma.....give some proper Jap Chi Treatment out instead of receiving with Atago.....lol things a beast compared to Atago Share this post Link to post Share on other sites
neilh Beta Tester 34 posts 2,232 battles Report post #6 Posted August 31, 2015 (edited) Thanks for the replies. First off, I was paying very close attention to the direction the torps hit me from (a collapsed right wing from which i was retreating so i knew there were reds coming that way, didnt see any though). The torps that hit me were 4 from a Hatsuharu DD (never saw him) they hit me from an angle of 120degs (just aft of midships). Just did some maths based on my rudder shift time. As soon as the torps appeared i hit the 'A' key 'hard to port'. The torps hit me about 2 secs after my ship started to turn. 62kt torps =35ydspersec (assuming Hatsuharu was upgraded) my rudder shift 13.3 secs results in my spotting those torps at around 535 yds. Conclusion i had not enough time to evade those torps based on my own spotting range! I am submitting a bug report. On another occasion i was hit by 1 torp from a tirpitz i think, cant work out the actual distance but the spread appeared very very close, much closer than i used to be able to spot torps from. Edited August 31, 2015 by neilh Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #7 Posted August 31, 2015 Thanks for the replies. First off, I was paying very close attention to the direction the torps hit me from (a collapsed right wing from which i was retreating so i knew there were reds coming that way, didnt see any though). The torps that hit me were 4 from a Hatsuharu DD (never saw him) they hit me from an angle of 120degs (just aft of midships). Just did some maths based on my rudder shift time. As soon as the torps appeared i hit the 'A' key 'hard to port'. The torps hit me about 2 secs after my ship started to turn. 62kt torps =35ydspersec (assuming Hatsuharu was upgraded) my rudder shift 13.3 secs results in my spotting those torps at around 535 yds. Conclusion i had not enough time to evade those torps based on my own spotting range! I am submitting a bug report. On another occasion i was hit by 1 torp from a tirpitz i think, cant work out the actual distance but the spread appeared very very close, much closer than i used to be able to spot torps from. ruddershift time means the time it takes your rudder to turn full right from full left. Dont use outter terms here. 1 knot in this game is around 2.7m/s So lets say a ship has 20 sec rudder shift time. When a shimakaze torpedo gets spotted you have 12 secs to evade them depends on which angle they are coming from this time can be shorter or longer. But lets say it was 90 degree on this ship so no time changes. IN 10 secs you can do a full left or right turn so by the time torpedoes actually reach their target this ship can evade them all. How do i know this? I tested it out a bit. If you put -%20 rudder shift time upgrade you can dodge torpedoes left and right without having much map awarness Share this post Link to post Share on other sites
neilh Beta Tester 34 posts 2,232 battles Report post #8 Posted August 31, 2015 (edited) Okay. These are the facts from the incident. I spotted the torps as soon as they appeared because i was looking in the right direction (expecting incoming gunfire). There were no friendlies nearby to spot things for me (i was retreating at full speed 35.6 knots). As soon as i spotted the incoming spread i hit hard left rudder (the attack came in at 120degs, so i turned away). I was hit about 2 secs after my ship started to turn. It takes 13.3 secs for Atago to rudder shift from hard left to hard right, how long does it take to start to turn from midships rudder to the ship starting to turn at full speed? 3-4 secs?. So i was hit about 5-6 secs after spotting the torps not 15 secs. That gives a spotting range of? 837m-1004m. Still way too close! According to the table i should be spotting torps at 2280m. Simply put. I spotted the torps as soon as they appeared i tried to evade INSTANTLY, and was hit not even halfway into the turn. Ergo? Edited August 31, 2015 by neilh Share this post Link to post Share on other sites
[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #9 Posted August 31, 2015 Spotting torps from really far away is usually because someone else is spotting them. Test some more and send a ticket. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #10 Posted August 31, 2015 the proof of you are lying? How can you count 5-6 seconds etc. seriously computers dont make mistake. Everyone sees them from 2km but you see them from 1km? Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #11 Posted August 31, 2015 I confess sometimes happen the same form me, I have the same capt perks activated, BUT sometimes I am more then sure I have no more then 5-7 seconds time to avoid a full load of torpedo... Clearly with a vid made by replay this will be greater to analyze here by more of us, we all know in to the fever of the fight the time has a subjective speed... Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #12 Posted August 31, 2015 I confess sometimes happen the same form me, I have the same capt perks activated, BUT sometimes I am more then sure I have no more then 5-7 seconds time to avoid a full load of torpedo... Clearly with a vid made by replay this will be greater to analyze here by more of us, we all know in to the fever of the fight the time has a subjective speed... if it was a USDD torpedo (or low tier IJNDD) you will feel like 5-7 seconds because you arent programmed yourself to push the button the second you hear it. Share this post Link to post Share on other sites
neilh Beta Tester 34 posts 2,232 battles Report post #13 Posted August 31, 2015 (edited) I wasnt counting the seconds between spotting the torps and being hit, i was too busy standing and the 'A' key. So i just played another battle in my Atago and made the same manoeuvre as before and timed it with a stop watch, without the torps of course. Should have done it before as confirmation but heh. The manoeuvre took (full speed 35 kts then hard left rudder and then about 2 secs more after the bow started to come around) total of 5 secs add about 0.5 secs for human reaction time and the result is i was hit about 6 secs after i spotted the torps. BTW. of course computers make mistakes, faulty programming, data corruption. World of Warships is BETA remember. @Userext, are you calling me a liar? Edited August 31, 2015 by neilh Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #14 Posted August 31, 2015 @Userext, are you calling me a liar? you are talking about something happening which is impossible(impossible until proven otherwise) to happen without providing visual evidence at all. Dont expect me to believe in your words while tehre are people out there still whining about how OP DDs are... Share this post Link to post Share on other sites
neilh Beta Tester 34 posts 2,232 battles Report post #15 Posted August 31, 2015 you are talking about something happening which is impossible(impossible until proven otherwise) to happen without providing visual evidence at all. Dont expect me to believe in your words while tehre are people out there still whining about how OP DDs are... So you are calling me a liar!, You worthless sack of (censored). What happened is exactly what happened, i dont care if others think DDs are OP or nerfed. I have submitted a ticket because i think data corruption of my personal data is involved, ever since my Atago captain learn the 'Vigilance' skill his torp spotting range has dropped. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #16 Posted August 31, 2015 So you are calling me a liar!, You worthless sack of (censored). What happened is exactly what happened, i dont care if others think DDs are OP or nerfed. I have submitted a ticket because i think data corruption of my personal data is involved, ever since my Atago captain learn the 'Vigilance' skill his torp spotting range has dropped. i doubt that. Remember if you are heading towards torpedoes reaction time will be lower Share this post Link to post Share on other sites
neilh Beta Tester 34 posts 2,232 battles Report post #17 Posted August 31, 2015 i doubt that. Remember if you are heading towards torpedoes reaction time will be lower For the special needs section that dont understand compass bearings i will explain vectors with regards to the clock face. My Atago was heading in the direction of 12 o'clock. The torps came at me from around 120degs, ie around 4 o'clock. From my starboard (right) rear quarter. As i said, i was retreating, while looking over my shoulder, and i turned away to port (left). 1 Share this post Link to post Share on other sites
anonym_SIHMKvJsRuQ5 Players 5 posts Report post #18 Posted August 31, 2015 i doubt that. Remember if you are heading towards torpedoes reaction time will be lower jeez, how many times does he have to say he was heading AWAY from the danger area Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #19 Posted August 31, 2015 For the special needs section that dont understand compass bearings i will explain vectors with regards to the clock face. My Atago was heading in the direction of 12 o'clock. The torps came at me from around 120degs, ie around 4 o'clock. From my starboard (right) rear quarter. As i said, i was retreating, while looking over my shoulder, and i turned away to port (left). There is no way of proving your words. You claim they hit you in 5 secs which is practically impossible. Your claims are not true until you can provide actual evidence for them. So coming here claiming such thing is just going to attract people like me who likes telling the rules. Until proven otherwise there is no problem with torpedo spotting distance. Its probably your fault not paying attention to it. No matter what you say there is no evidence you can prove me wrong. So accept that it was your fault for tunnel visioning or stop talking about it. jeez, how many times does he have to say he was heading AWAY from the danger area How many times? 0. No evidence? Not true. This is the way law works btw if you are going to complain about it. Share this post Link to post Share on other sites
atommo999 Players 24 posts 578 battles Report post #20 Posted August 31, 2015 (edited) I don't quite understand the torpedo detection system but I have also experienced detecting torpedoes so close that you barely have time to do anything. I have a video showing an instance of when torpedoes weren't detected until they were so close I simply couldn't avoid them. Edited August 31, 2015 by atommo999 1 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #21 Posted August 31, 2015 (edited) I don't quite understand the torpedo detection system but I have also experienced detecting torpedoes so close that you barely have time to do anything. I have a video showing an instance of when torpedoes weren't detected until they were so close I simply couldn't avoid them. Dont you love it when your video disproves yourself? Torpedoes start appearing at the end of 0:04 and hits your bow at 0:13 but your bow gets closer to torpedoes when you swing the ship around. Edit: Get the speed lower to 0.5 and see yourself i had to fix it because it wasnt at 0:06 it was at the end of 0:04 Edited August 31, 2015 by Userext Share this post Link to post Share on other sites
atommo999 Players 24 posts 578 battles Report post #22 Posted August 31, 2015 (edited) I find it hard to explain but I feel there's some -mathematical thing- that means changing the angle will actually get the majority of the object past something approaching it faster than if it didn't change angle. Therefore it most likely would've hit even if I had carried on in a straight line, thus I say I couldn't avoid them. Edited August 31, 2015 by atommo999 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #23 Posted August 31, 2015 (edited) I find it hard to explain but I feel there's some -mathematical thing- that means changing the angle will actually get the majority of the object past something approaching it faster than if it didn't change angle. Therefore, it most likely would've hit if I had carried on in a straight line, thus I say I couldn't avoid them. You were turning towards torpedoes at the start of video(without knowing) and then you started turning left which resulted in with taking a torpedo simple as that. Edit: Also you should slow down while dodgnig torpedoes. Edit2: There are stuff you will learn with experience like ships dont act like tanks. What you could do to dodge them even in a situation like that? Dont turn too much. You did teh right thing turning left but you turned too much that you threw your [edited]in front of that torpedo Edited August 31, 2015 by Userext Share this post Link to post Share on other sites
atommo999 Players 24 posts 578 battles Report post #24 Posted August 31, 2015 (edited) You were turning towards torpedoes at the start of video(without knowing) and then you started turning left which resulted in with taking a torpedo simple as that. I guess, although that [turning towards the torpedoes] was before the torpedoes were detected. Too bad the replay system doesn't seem to show the rudder inputs. Edited August 31, 2015 by atommo999 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #25 Posted August 31, 2015 I guess, although that [turning towards the torpedoes] was before the torpedoes were detected. Too bad the replay system doesn't seem to show the rudder inputs. Even though a bad luck like that you could save your [edited]and turn right before that [edited]throw Some BB players complain about torpedoes not having a bounce effect because they turn too much and while trying to evade them they actually over turn and hit them. Share this post Link to post Share on other sites