[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #1 Posted August 26, 2015 Similar to how torpedoes have aim assist that calculates speed and heading, battleships could use visual aid for shots that take long time to reach target. There is already enough RNG with the shell spread. There is a skill for 2 points that alerts you to incoming fire with flight time >6 seconds. There could be a 3 point artillery skill that gives lead indicator for shots >6 seconds (just example idea). Please don't turn this into "OMG CVs are OP, DDs need nerf, BBs one shot me" topic. Feel free to share your experience with how effective your long-range shots are. 1 Share this post Link to post Share on other sites
[WG] Makoniel WG Staff 2,824 posts 14,007 battles Report post #2 Posted August 26, 2015 (edited) No problem with long range shots. Just know your guns, practice, and you'll be a good BB gunner. An aim indicator would just make the game a point and click with absolutely ZERO skill involved, just a boring RNG game. Torpedoes have an aim indicator, but with torpedoes speed, it is needed. We're talking about almost minutes to reach the target, who can dodge everything if he isn't half brained. Edited August 26, 2015 by Okitank Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,543 battles Report post #3 Posted August 26, 2015 If the target keeps constant speed and course, I'd say I will hit them 9/10 times on long range shots. It just takes some time to learn how to aim. In my opinion no aim assist is needed. Share this post Link to post Share on other sites
AnuSuaraj Alpha Tester 665 posts 10,194 battles Report post #4 Posted August 26, 2015 How about no. The last thing this game needs is aim assisted long range sniper BBs. 3 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #5 Posted August 26, 2015 No, they don't. They do need buff, but not like this. Share this post Link to post Share on other sites
[OMPG] Hauptbahnhof Beta Tester 1,198 posts 5,570 battles Report post #6 Posted August 26, 2015 Shells travel 20 times faster then torpedoes do. Next question. 3 Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #7 Posted August 26, 2015 Not needed. Practice / trail-and-error is more than enough. Share this post Link to post Share on other sites
[UNICS] Crow_Eschatologist Players 124 posts 5,209 battles Report post #8 Posted August 26, 2015 Nah - they just need dispersion reduced so on target shots don't constantly splice the target. Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #9 Posted August 26, 2015 I dont know about Aim Assist, but RNG needs to be lowered, i mean, this is an arcade game, no treal, so lets have some god damn accuracy in the guns. Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #10 Posted August 26, 2015 I dont know about Aim Assist, but RNG needs to be lowered, i mean, this is an arcade game, no treal, so lets have some god damn accuracy in the guns. Technically, even in the less accurate BB we might have in game, one is more accurate than any battlewagon was in any naval engagement... Share this post Link to post Share on other sites
[ODIUM] Synth_FG Players 551 posts 15,194 battles Report post #11 Posted August 26, 2015 Doesn't take that much practice to work out where you need to aim for a BB, CA or DD doing full pelt at max range simply then adjust for closer ranges and approach angle Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #12 Posted August 26, 2015 Technically, even in the less accurate BB we might have in game, one is more accurate than any battlewagon was in any naval engagement... well, that goes without saying, but given the grouping that cruisers and destroyers can manager, why do battleship suffer so much? Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #13 Posted August 26, 2015 well, that goes without saying, but given the grouping that cruisers and destroyers can manager, why do battleship suffer so much? That might be pretty much the historical reason, I'm afraid... Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #14 Posted August 26, 2015 That might be pretty much the historical reason, I'm afraid... yeah, gotta love WG, and their justifcation of stuff. Share this post Link to post Share on other sites
Saltpastillen ∞ Beta Tester 91 posts 6,985 battles Report post #15 Posted August 26, 2015 When you shoot at 20+ km ranges. you are not supposed to be very accurate really. I still enjoy a citadel or two at those ranges, but I dont expect them every single shot. Share this post Link to post Share on other sites
Colossamite Beta Tester 48 posts 2,424 battles Report post #16 Posted August 26, 2015 As a BB player i dont want aim assist regardless of range nor do i want 6th sense for incoming Shells Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #17 Posted August 26, 2015 When you shoot at 20+ km ranges. you are not supposed to be very accurate really. I still enjoy a citadel or two at those ranges, but I dont expect them every single shot. BB secondaries could fire out near that kind of ranges. We aren't asking for lasers, we just want the shells to land in the same post code, like, i dont know, cruisers and destroyers shells do. 1 Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #18 Posted August 26, 2015 Aim assist ain't popular on these forums Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #19 Posted August 26, 2015 No. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #20 Posted August 26, 2015 BB secondaries could fire out near that kind of ranges. We aren't asking for lasers, we just want the shells to land in the same post code, like, i dont know, cruisers and destroyers shells do. Aim well or get close Share this post Link to post Share on other sites
Saltpastillen ∞ Beta Tester 91 posts 6,985 battles Report post #21 Posted August 26, 2015 BB secondaries could fire out near that kind of ranges. We aren't asking for lasers, we just want the shells to land in the same post code, like, i dont know, cruisers and destroyers shells do. No point in bringing real numbers like that into this discussion. They are not really relevant to our computerships. Share this post Link to post Share on other sites
[H8RNG] Faolchu [H8RNG] Beta Tester, In AlfaTesters 94 posts 13,431 battles Report post #22 Posted August 26, 2015 I primarily play BBs and theres no way I want an aim-assist! I would like my 16inch shells to do more than 1.3k damage when I fire a broadside into a cruiser. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #23 Posted August 26, 2015 Technically, even in the less accurate BB we might have in game, one is more accurate than any battlewagon was in any naval engagement... Torps and planes would be even more hit if this would resemble real engagement. DD would be absolutely unplayable, CA would burn. BB would rule the seas for 3 hours that would take CV to attack Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #24 Posted August 26, 2015 Torps and planes would be even more hit if this would resemble real engagement. DD would be absolutely unplayable, CA would burn. BB would rule the seas for 3 hours that would take CV to attack subs would sink BBs left and right Share this post Link to post Share on other sites
anonym_d4pe6etHHxdx Players 2 posts Report post #25 Posted August 26, 2015 (edited) BB's would do well without the usual Wargaming crap. BB's have armor but it doesn't count cos of HE who now can set them on fire also as if cruisers DPM wasn't enough. They can be set on fire even by DD's tiny guns. Also BB's have big guns but of course they are inaccurate and with the new Wargaming "brilliant" idea they over penetrate and you wait half a minute do do 1k damage, if you're lucky, or nothing. So you should save yourself some pain and start playing cruisers or DD's like the "smart" people. If you still can't hit anything you can try CV's where you don't need to aim and also you have a nice strategic view. Edited August 26, 2015 by anonym_d4pe6etHHxdx Share this post Link to post Share on other sites