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viceadmiral123

Do battleships need aim assist for long-range shots? Poll.

Artillery indicator poll  

207 members have voted

  1. 1. Do battleships need an aim indicator for long-range fire?

    • Yes, they need some form of aim aid.
    • No, long-ranged shots don't need help for aiming.

44 comments in this topic

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Players
1,221 posts
29,485 battles

Similar to how torpedoes have aim assist that calculates speed and heading, battleships could use visual aid for shots that take long time to reach target. There is already enough RNG with the shell spread.

 

There is a skill for 2 points that alerts you to incoming fire with flight time >6 seconds.

There could be a 3 point artillery skill that gives lead indicator for shots >6 seconds (just example idea).

 

Please don't turn this into "OMG CVs are OP, DDs need nerf, BBs one shot me" topic. Feel free to share your experience with how effective your long-range shots are.

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[WG]
WG Staff
2,824 posts
14,007 battles

No problem with long range shots. Just know your guns, practice, and you'll be a good BB gunner. An aim indicator would just make the game a point and click with absolutely ZERO skill involved, just a boring RNG game. 

 

Torpedoes have an aim indicator, but with torpedoes speed, it is needed. We're talking about almost minutes to reach the target, who can dodge everything if he isn't half brained. 

Edited by Okitank

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[BW-UK]
Beta Tester
814 posts
27,543 battles

If the target keeps constant speed and course, I'd say I will hit them 9/10 times on long range shots. It just takes some time to learn how to aim. In my opinion no aim assist is needed.

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Alpha Tester
665 posts
10,194 battles

How about no.

 

The last thing this game needs is aim assisted long range sniper BBs.

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[FIFO]
[FIFO]
Beta Tester
2,451 posts
7,514 battles

Not needed.  Practice / trail-and-error is more than enough.

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Beta Tester
218 posts
4,196 battles

I dont know about Aim Assist, but RNG needs to be lowered, i mean, this is an arcade game, no treal, so lets have some god damn accuracy in the guns.

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Beta Tester
4,249 posts
848 battles

I dont know about Aim Assist, but RNG needs to be lowered, i mean, this is an arcade game, no treal, so lets have some god damn accuracy in the guns.

 

Technically, even in the less accurate BB we might have in game, one is more accurate than any battlewagon was in any naval engagement...

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[ODIUM]
Players
551 posts
15,194 battles

Doesn't take that much practice to work out where you need to aim for a BB, CA or DD doing full pelt at max range

simply then adjust for closer ranges and approach angle

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Beta Tester
218 posts
4,196 battles

 

Technically, even in the less accurate BB we might have in game, one is more accurate than any battlewagon was in any naval engagement...

 

well, that goes without saying, but given the grouping that cruisers and destroyers can manager, why do battleship suffer so much?

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Beta Tester
4,249 posts
848 battles

 

well, that goes without saying, but given the grouping that cruisers and destroyers can manager, why do battleship suffer so much?

 

That might be pretty much the historical reason, I'm afraid...

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Beta Tester
218 posts
4,196 battles

 

That might be pretty much the historical reason, I'm afraid...

 

yeah, gotta love WG, and their justifcation of stuff.

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Beta Tester
91 posts
6,985 battles

When you shoot at 20+ km ranges. you are not supposed to be very accurate really.

 

I still enjoy a citadel or two at those ranges, but I dont expect them every single shot.

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Beta Tester
218 posts
4,196 battles

When you shoot at 20+ km ranges. you are not supposed to be very accurate really.

 

I still enjoy a citadel or two at those ranges, but I dont expect them every single shot.

 

BB secondaries could fire out near that kind of ranges.

We aren't asking for lasers, we just want the shells to land in the same post code, like, i dont know, cruisers and destroyers shells do.

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Beta Tester
5,342 posts
2,957 battles

 

BB secondaries could fire out near that kind of ranges.

We aren't asking for lasers, we just want the shells to land in the same post code, like, i dont know, cruisers and destroyers shells do.

 

Aim well or get close

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Beta Tester
91 posts
6,985 battles

 

BB secondaries could fire out near that kind of ranges.

We aren't asking for lasers, we just want the shells to land in the same post code, like, i dont know, cruisers and destroyers shells do.

 

No point in bringing real numbers like that into this discussion. They are not really relevant to our computerships.

 

 

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[H8RNG]
[H8RNG]
Beta Tester, In AlfaTesters
94 posts
13,431 battles

I primarily play BBs and theres no way I want an aim-assist!

 

I would like my 16inch shells to do more than 1.3k damage when I fire a broadside into a cruiser.

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Alpha Tester
5,609 posts
5,569 battles

 

Technically, even in the less accurate BB we might have in game, one is more accurate than any battlewagon was in any naval engagement...

 

Torps and planes would be even more hit if this would resemble real engagement. DD would be absolutely unplayable, CA would burn. BB would rule the seas for 3 hours that would take CV to attack :teethhappy:

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Beta Tester
5,342 posts
2,957 battles

 

Torps and planes would be even more hit if this would resemble real engagement. DD would be absolutely unplayable, CA would burn. BB would rule the seas for 3 hours that would take CV to attack :teethhappy:

 

subs would sink BBs left and right

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Players
2 posts

BB's would do well without the usual Wargaming crap. BB's have armor but it doesn't count cos of HE who now can set them on fire also as if cruisers DPM wasn't enough. They can be set on fire even by DD's tiny guns. Also BB's have big guns but of course they are inaccurate and with the new Wargaming "brilliant" idea they over penetrate and you wait half a minute do do 1k damage, if you're lucky, or nothing. So you should save yourself some pain and start playing cruisers or DD's like the "smart" people. If you still can't hit anything you can try CV's where you don't need to aim and also you have a nice strategic view. 

Edited by anonym_d4pe6etHHxdx

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