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GunnyL

DD vs CV is it a fair match?

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[TB-PF]
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After tier 5-6 the CV's become almost as fast as DD's and increase the number of squadrons they have.

 

DD do get longer  torp range (JP, not US), but reload time goes up too.

 

While not impossible I do find it very hard using my Tier 7 DD to first get close to a CV, secondly to take it down as it sails away sending million of dive and torp bombers after me. 

 

IRL I can see why this is the case, but this is a game and each ship in there own way should be as powerful as the other.

 

 

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[OCTO]
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First of all, thinking that CV's are a prime target for a DD is a mistake, you probably end up half the game sneaking around to get into range (hoping you won't be spotted) and if you are lucky enough to get into range unspotted a CV is easily just as fast as you so you spend another couple of minutes chasing him while getting bombed and being under torpedo attack, i.o.w. a waste of valuable time.

You are far better of in attacking BB's, CA's or  other DD's and/or in capping.

 

Secondly, I don't think all ships should be as powerful as the others, I think CV's and BB's should remain the hard hitters but I do think that all ships should be as rewarding or as fun to play as all the others and sadly that isn't the case at the moment for the DD lines from tier 6 and up.

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but this is a game and each ship in there own way should be as powerful as the other.

 

 

lol, that is simply not the case and is completely impossible to do

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Yeah, as satisfying as it is to mug a CV in a DD it's a opportunity thing. If you happen to find yourself in that happy position, great, but really sinking BB's is more your thang.

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[RONIN]
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IRL I can see why this is the case, but this is a game and each ship in there own way should be as powerful as the other.

 

 

 

IRL a carrier was 20-30k tones, a DD 1k tones so in real life it would be 20-30 DD against a CV.

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After tier 5-6 the CV's become almost as fast as DD's and increase the number of squadrons they have.

 

 

Killing a carrier is always an act in a dd, no matter how fast the carrier is. Unless of course the carrier player has no situational awareness or the situation is bad for him (read there are cruisers in firing range to kill the carrier). 

Edited by N00b32

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lol, that is simply not the case and is completely impossible to do

 

Not really... its very much possible, and very much how it should be in a good fun game that wants to last a long time (as in provide different playstyles for different tastes, but none is better than the other, just different)
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CVs can sail over DDs and go on living for quite some time! :D

 

 

Oooh those silly DDs not knowing the acceleration capacity of a Lexington. ^.^

 

I miss it. :(

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CVs can sail over DDs and go on living for quite some time! :D

 

 

Oooh those silly DDs not knowing the acceleration capacity of a Lexington. ^.^

What?

Some DD managing to get that close but then not know to shoot torps only "until you see the white of their eye"?

 

Once got engine shot after already using repair previously to fix rudder while trying to maneuver for torp attack on Kongo...

Who decided I was helpless sitting duck waiting to be run over... so I let him come close enough to make sure torps didn't miss.:popcorn:

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Not really... its very much possible, and very much how it should be in a good fun game that wants to last a long time (as in provide different playstyles for different tastes, but none is better than the other, just different)

 

Bull****, in that case I want my light tanks from WoT to be able to deal 10k dmg like TDs, meds and heavies can do, I want to have same winrate in light tanks like in mediums. I want my Bishop class from Lineage 2 to be able to deal damage like Hawkeye or Spellsinger. What you said is bullcrap and you know that, each class has its role and each role should be fun and rewarding (exp, credit and fun-wise). Trying to make each class "as powerful as the other" is utter nonsense and would result in world of cloned ships.
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What?

Some DD managing to get that close but then not know to shoot torps only "until you see the white of their eye"?

 

Once got engine shot after already using repair previously to fix rudder while trying to maneuver for torp attack on Kongo...

Who decided I was helpless sitting duck waiting to be run over... so I let him come close enough to make sure torps didn't miss.:popcorn:

 

I ambushed them from behind an island, using the island to prevent torps, then am so close and they're at such a bad angle heading straight for me they can't launch proper since I'm almost directly in front of them and they just slam into my side. Bad DD players are pretty funny ramming objects.

 

Or suddenly would veer into them by doing a hard turn if they got within 2km from behind. While they're aiming torps they tend not to steer much.

Edited by Figment

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Bull****, in that case I want my light tanks from WoT to be able to deal 10k dmg like TDs, meds and heavies can do, I want to have same winrate in light tanks like in mediums. I want my Bishop class from Lineage 2 to be able to deal damage like Hawkeye or Spellsinger. What you said is bullcrap and you know that, each class has its role and each role should be fun and rewarding (exp, credit and fun-wise). Trying to make each class "as powerful as the other" is utter nonsense and would result in world of cloned ships.

 

Yes but light tanks are scouts in first place.... in wows planes fullfil scouting role. DDs in wot term would be abomination of amx12t with straped on 183 gun. DDs are supposed to do damage, not sail around without purpose.

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IRL a carrier was 20-30k tones, a DD 1k tones so in real life it would be 20-30 DD against a CV.

 

lol, IRL carriers weren't the ship killers they are in wows, few ships(of the total amount lost) sunk due to carriers and most of them where just sitting in port(im not counting cv's and submarines killed by cv's in this)

http://www.naval-history.net/WW2CampaignsCarriers.htm

this is just one of the many documents about carriers in ww2

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Yes but light tanks are scouts in first place.... in wows planes fullfil scouting role. DDs in wot term would be abomination of amx12t with straped on 183 gun. DDs are supposed to do damage, not sail around without purpose.

 

issue of DDs is the fact that they need stupid enemies. You will not hit good player with long range torpedoes (high tier DDs might get one lucky hit from the wall of torpedoes they launch), it is issue of the entire class, I don't want to play a class that requires enemies to play like donkeys in order to perform, I don't think it is a good class design and the only role I see for DDs in competitive enviroment is area denial and fleet protection with smoke screen. If that is the case, then they should get rewarded for doing that...

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After tier 5-6 the CV's become almost as fast as DD's and increase the number of squadrons they have.

 

DD do get longer  torp range (JP, not US), but reload time goes up too.

 

While not impossible I do find it very hard using my Tier 7 DD to first get close to a CV, secondly to take it down as it sails away sending million of dive and torp bombers after me. 

 

IRL I can see why this is the case, but this is a game and each ship in there own way should be as powerful as the other.

 

 

 

This game focuses on a Rock Paper Scissors setup, you just compared one of the rocks to the scissors...

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This game focuses on a Rock Paper Scissors setup, you just compared one of the rocks to the scissors...

 

sorry but who is paper then??

BB - will never catch up and will get torped.... several times if needed

CA/CL - will catch up in 5 mins, might put a dent into squadrons, still in 1 vs 1 CA will be sunk

CV - rock beats rock?

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DDs can kill CVs if they are sailing towards the DD unknowing. Then by the time you are spotted you can usually kill them.

 

If they are sailing away from you, give up and find something else. They are too fast and you will die chasing them fruitlessly.

 

Mind you it can be fun CV baiting, as they can waste all their squadrons missing you, while the rest of your team are safe... its risky business though with no reward other than helping your team. All you get is pain and suffering and damage, and usually getting sunk eventually....

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DDs can kill CVs if they are sailing towards the DD unknowing. Then by the time you are spotted you can usually kill them.

 

If they are sailing away from you, give up and find something else. They are too fast and you will die chasing them fruitlessly.

 

Mind you it can be fun CV baiting, as they can waste all their squadrons missing you, while the rest of your team are safe... its risky business though with no reward other than helping your team. All you get is pain and suffering and damage, and usually getting sunk eventually....

 

As Von Volks points out, it's more about initiative and opportunity, if you go all tunnel vision you're going to have a bad game, perfect example is BB's getting torped. Most of the time they start their evasive maneuvers waay to late, or they wondered off to far front he fleet.

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I found that on US destroyers, especially at T6 and up, the guns and not torpedoes are the primary weapon. If you're alone with a CV, and especially if you're already detected, you should hammer away with your pea-shooters. If you manage to start fires he can't even send planes after you or anyone else for that matter.

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A joke? No, DD's aren't going to hunt down any CV's except the very first ones. However, CV's killing DD's, not just as self defence but actively going for them is very real since it's rewarded as well,as taking down a BB and is much easier since DD's have no AA and generally die from one torp. Just another fine example of how risk vs reward works for the two classes: DD's take all the risks and CV's get all the rewards.

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Just another fine example of how risk vs reward works for the two classes: DD's take all the risks and CV's get all the rewards.

 

Haha, yeah pretty much sums it up.....

 

CVs are so stupidly maneuverable and fast (for a MASSIVE heavy ship) that even when i have caught some up, occasionally they have dodge all my torps, or most of them.... They are so fast closing to point blank is basically impossible.

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Haha, yeah pretty much sums it up.....

 

CVs are so stupidly maneuverable and fast (for a MASSIVE heavy ship) that even when i have caught some up, occasionally they have dodge all my torps, or most of them.... They are so fast closing to point blank is basically impossible.

 

They already have by far the worst maneuverability from all classes.

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