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Humbug_1

Small Cruiser pulverises New York

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174 posts
863 battles

Seriously WTF? one on one with New York and a Small Cruiser, from full health to done in about 45 Seconds dead, despite scoring multiple hits on the Cruiser it was still at 80% by the time it completely ripped up my amour.

 

This thing was hitting harder and 4 times faster, no chance in hell, he was taking 30% health off between my reloads and because it was so small i was getting 1 or 2 hit even at 6km because the salvo spread is so massive.

 

I know its difficult to balance a game but bloody hell a 4'000 tone tin can with 4" guns should not be able to eat a Battleship as snack, its bad enough that half the Ships on the map are almost constantly invisible, even at 100 yards, what?

Edited by Humbug_1
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Players
174 posts
863 battles

Battleships are getting accuracy buff In next patch which should be in the next 7 days :)

 

Good. they really need it. :)

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[FIFO]
[FIFO]
Beta Tester
2,451 posts
7,514 battles

What ammo were you using?  What cruiser was shooting you?

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Beta Tester
296 posts
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CL at 6km = Food for Davy Jones

 

One question: You _are_ using AP vs. the little bugger and you _are_ aiming at the waterline?

Because that is what I do and a CL at 6km rarely survives the 2nd salvo (and I am _not_ a good player, rather mediocre, in fact)

 

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Beta Tester
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Humbug is german for BS... which I am smelling.

 

Bet it was either torps or he was shot by more than one guy.

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Players
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Did the 'small' cruiser also hit you with torps? That might explain the rapid HP loss.

Apart from that, how did the 'small' cruiser manage to isolate you from your team?

 

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[CATCH]
Beta Tester
181 posts
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1) Aim properly

2) Use the right type of ammo for your target

3) Keep situational awareness and don't get hit by torpedoes

 

Do the above and it will be very very hard for a cruiser to beat a battleship on even tiers*.

 

*Might not apply to St. Louis vs Kawachi - St. Louis isn't a tiny cruiser though.

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Beta Tester
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1) Aim properly

2) Use the right type of ammo for your target

3) Keep situational awareness and don't get hit by torpedoes

 

Do the above and it will be very very hard for a cruiser to beat a battleship on even tiers*.

 

*Might not apply to St. Louis vs Kawachi - St. Louis isn't a tiny cruiser though.

 

Unless it's a Cleve facing off with the mighty Mexico..(and Mr. Cleve knows what he's doing) then the mighty BB is toast :ohmy:

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Beta Tester
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Replay or it didn't happen.

 

No replay (because reasons) and you stick with your story: Learn to play

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Beta Tester
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Battleships are getting accuracy buff In next patch which should be in the next 7 days :)

 

An accuracy buff at a WHOPPING MAX OF 3 KM. Woah there take it easy WG! Wouldn't want to actually make BBs playable now would we!

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Players
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going down fast, but not immediately - check.

complaining about invisibility - check.

4" guns - check.

 

Im not even sure it was a cruiser ...... maybe it was a meeting with a USN DD who had the time and muse to hose him with both torps and guns.:popcorn:

 

but alas, maybe I am overinterprating ... Mr. Humbug tells probably tells the exact same thing and got sunk by ..... well might even be a Furutaka - with guns. :trollface:

 

 

edit: well I dont care to much about stats ... but for cases like this I am glad they are not private or anything.

I got all the info I need, you may make up your own mind.

Edited by havaduck

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[ST-EU]
Supertester
3,404 posts
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Looking at your profile it appears you are a 'passive' BB player, 6 battles in the New York with no kills to your name. Ok, kills are not everything but doing damage is and your average damage over those 6 battles is 8000. But, and a big but in 1 battle you actually caused 33000 damage leaving 15000 damage caused over the other 5 battles giving an average for those 5 battles as 3000. But, there is another twist in your stats, you have only survived in 1 out of those 6 battles. So, final conclusion would say you are over aggressive (read possibly suicidal) and rushing in firing and getting killed quickly, am I right?

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Beta Tester
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Unless it's a Cleve facing off with the mighty Mexico..(and Mr. Cleve knows what he's doing) then the mighty BB is toast :ohmy:

 

uhm, at 6km? That cleve is dead. An Aoba or even an Omaha I would see winning that with torps, but a Cleveland? Never. He should die in two, three salvo's max due to three citadel hits and some extra small damage hits (potentialy including secondaries...)

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Beta Tester
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sorry dude but any cruser that comes closer to you than 10km and presents his broadside tro you should be almost instantly vaporised, and i mean boom 1 salvo (AP) and the cruser will melt. so satisfying

 

however if the cruser is at like 16km he spamming you and dodgeing then yeah tough to kill -_-

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Players
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Same problem here Tier IV Cruiser witch I sail lost from an Tier 1 Light Cruiser.... then he took down a battle ship so what happen we don't know if it happens again I'm sure to try to record this because most devs do not believe there are programs are being used, I believe otherwise, there are aim bots used there is NO other explanation for it one other is a bug is there otherwise it's impossible....

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Beta Tester
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uhm, at 6km? That cleve is dead. An Aoba or even an Omaha I would see winning that with torps, but a Cleveland? Never. He should die in two, three salvo's max due to three citadel hits and some extra small damage hits (potentialy including secondaries...)

 

Agreed. Did not include the 6km range in my scenario :hiding:

But then again a capable Cleve captain will never get that close :playing:

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Same problem here Tier IV Cruiser witch I sail lost from an Tier 1 Light Cruiser.... then he took down a battle ship so what happen we don't know if it happens again I'm sure to try to record this because most devs do not believe there are programs are being used, I believe otherwise, there are aim bots used there is NO other explanation for it one other is a bug is there otherwise it's impossible....

 

 

In the politest way possible: You should really go and spend some time in co-op battles, learn to aim, learn to play, before saying ANYTHING about whats possible and whats not.

 

It starts with the Phoenix meeting an T1 Cruiser ...... It needs fail-divisioning for that, and still I have no problem imagining someone sinking your (prob. stock) Phoenix with one of the T 1 ships ...

Edited by havaduck

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Same problem here Tier IV Cruiser witch I sail lost from an Tier 1 Light Cruiser.... then he took down a battle ship so what happen we don't know if it happens again I'm sure to try to record this because most devs do not believe there are programs are being used, I believe otherwise, there are aim bots used there is NO other explanation for it one other is a bug is there otherwise it's impossible....

 

Holy crap!

2600 avg DMG in the St. Louis and 3700 in the Phoenix.

No wonder you get owned by a Tier-1 cruiser who knows what he is doing, ´cause, let´s face it, you sure don´t.

 

The only advice I can give is: Practice, practice and more practice.

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Same problem here Tier IV Cruiser witch I sail lost from an Tier 1 Light Cruiser.... then he took down a battle ship so what happen we don't know if it happens again I'm sure to try to record this because most devs do not believe there are programs are being used, I believe otherwise, there are aim bots used there is NO other explanation for it one other is a bug is there otherwise it's impossible....

 

:ohmy: a 3% hit rate with the St.Louis? How and where the hell are you aiming at? Are you trying it blindfolded while a dog is licking your balls? Do you even sit in front of the computer screen while playing?  3%..... :hiding::trollface:

Edited by lordofhavoc
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Beta Tester
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GrazyC, you see the timer below your reticule and the marker in gunner mode? That's the travel time of the shell. The numbers on the gunsight relate to the travel time of the shell for a target moving at 20 knots. Try maths from there.

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