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SENAdmiral

shells raining from nowhere...

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Its not the first time I receive an non-stop rain of HE shells, on open sea (ie, no hiding places like an island, for example) AND the ship who shoot at me (I can see the launching point some 7-8 km away BUT NO FRAKING SHIP ! ) remain stealth.

 

I do hope this its  just a bug and the devs are looking at, its JUST STUPID to be UNABLE TO SPOT ships at 7-8 km distance when that ship discharge a dozen of guns on you non-stop !

 

Common guys, do not fall on WT crap game mechanics with ghost tanks one-shot killing you !

edit  - i5 at 3,9, AMD 7850, 12 GB ddr3, high quality graphics
Edited by SENAdmiral

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Beta Tester
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It's a game (arcade) and there are game mechanics implemented which cause a certain behaviour of ships.

 

You know what the best part is? You can actually read about them here on the forums and try to understand them:

 

 

http://forum.worldofwarships.eu/index.php?/topic/14258-basics-spotting-mechanics/

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Alpha Tester
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Usually only high tier destroyers and cruisers can pull this trick. If they can shoot over their spotting distance + 4kms they'll remain unspotted. Even so HE shells from a destroyer at those distances are simply annoying. CAs can be a problem though so in those cases you need a DD in front of you to spot the ship that is shooting.

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Beta Tester
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Shooting doesn't get you autodetected, it increases the range at which you are detected. Some ships can shoot at the extreme range of their guns without being spotted. 

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Beta Tester
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Usually only high tier destroyers and cruisers can pull this trick. If they can shoot over their spotting distance + 4kms they'll remain unspotted. Even so HE shells from a destroyer at those distances are simply annoying. CAs can be a problem though so in those cases you need a DD in front of you to spot the ship that is shooting.

 

If I'm not mistaken, the increase for a cruiser is 6km. 

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Alpha Tester
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If I'm not mistaken, the increase for a cruiser is 6km. 

 

Oh, right, mixed DDs and CAs there.

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Sometimes you will get spotted by a DD.

 

BBs and cruisers will then be able to shoot you (from behind islands and what-not) without being able to see you themselves.

 

Not sure if that's what happens here. As others have said, stealth-shooting by cruisers is afaik only possible in high tiers.

 

 

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Its not the first time I receive an non-stop rain of HE shells, on open sea (ie, no hiding places like an island, for example) AND the ship who shoot at me (I can see the launching point some 7-8 km away BUT NO FRAKING SHIP ! ) remain stealth.

 

I do hope this its  just a bug and the devs are looking at, its JUST STUPID to be UNABLE TO SPOT ships at 7-8 km distance when that ship discharge a dozen of guns on you non-stop !

 

Common guys, do not fall on WT crap game mechanics with ghost tanks one-shot killing you !

edit  - i5 at 3,9, AMD 7850, 12 GB ddr3, high quality graphics

 

It can be a destroyer sat in smoke seem em do this a few times. Never seems to work for me though .

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It's a game (arcade) and there are game mechanics implemented which cause a certain behaviour of ships.

 

You know what the best part is? You can actually read about them here on the forums and try to understand them:

 

 

http://forum.worldofwarships.eu/index.php?/topic/14258-basics-spotting-mechanics/

 

"You know what the best part is?" :bajan:

 

I see the shell RISING FROM A POINT ON SEA ...But I cant see the ship ?.....  and that thing you point out I read some months ago...

 

Did I told you was a tier II battle, with ships battling at under 10-11 km ?

 

Did I told you its ridiculous and absurd to see shells rising from water and to be unable to see the ship ?!  Cant you realize how stupid is to see a tinny thing like a shell BUT not the ship &  the flashing canon muzzle AND the huge smoke plume ?  IF one are able to see the point from where the shell are expelled, then ALSO the ship / flashing canon muzzle/smoke MUST be visible also, even only for some seconds... THAT is reality, THATS is common sense  !

 

Are the cannons shouting from an underwater submarine ?

 

Use your brain for a sec mate, and do not let a broken game mechanic to dictate !

 

"You can actually read about them here on the forums and try to understand them:" :D... nice one... please pay attention, I said was an TIER II battle, ANY ship on that tier or even tier III will reveal her position shooting at me (dd spotting range increase + 4km, CS + 6 km ) - the same page you nicely linked here say clear this, but I wonder if you bother to read...

Edited by SENAdmiral
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It can be a destroyer sat in smoke seem em do this a few times. Never seems to work for me though .

 

ANY ship shooting the canons from smoke , at less then 6-7 km, MUST become visible, even only few seconds: the cannons flash are very  visible trough smoke and MUST reveal the ship position, even if just for a couple of seconds !

 

The fact in-game this are not working, its just a broken mechanic, imo, IF the ship its not behind an island...

Edited by SENAdmiral
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Sometimes you will get spotted by a DD.

 

BBs and cruisers will then be able to shoot you (from behind islands and what-not) without being able to see you themselves.

 

Not sure if that's what happens here. As others have said, stealth-shooting by cruisers is afaik only possible in high tiers.

 

 

 

well, I was on my poor Albany, and get pounded by HE shells who "rise" from water at 7-8 km distance but I was unable to spot any ship there, the only thing I manage to see was an fire death ray of fire curving from that point over my deck...
Edited by SENAdmiral

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Alpha Tester
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Do you have a replay? It's allways useful to have replays enabled for this kind of stuff.

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"You know what the best part is?" :bajan:

 

I see the shell RISING FROM A POINT ON SEA ...But I cant see the ship ?.....  and that thing you point out I read some months ago...

 

Did I told you was a tier II battle, with ships battling at under 10-11 km ?

 

Did I told you its ridiculous and absurd to see shells rising from water and to be unable to see the ship ?!  Cant you realize how stupid is to see a tinny thing like a shell BUT not the ship &  the flashing canon muzzle AND the huge smoke plume ?  IF one are able to see the point from where the shell are expelled, then ALSO the ship / flashing canon muzzle/smoke MUST be visible also, even only for some seconds... THAT is reality, THATS is common sense  !

 

Are the cannons shouting from an underwater submarine ?

 

Use your brain for a sec mate, and do not let a broken game mechanic to dictate !

 

Well it actually seperates the bad players from the good players to deal with  the implemented game mechanics and use them to their advantage.

 

Please don't use  the word reality on a game where 24 battleships fight on a 100km² square, where there are islands with dwarf villages , ships go 300 km/h,  Destroyers easily survive multiple 410mm hits and Torpedobombers can maneuver like angry hornets.

 

please don't

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Well it actually seperates the bad players from the good players to deal with  the implemented game mechanics and use them to their advantage.

 

Please don't use  the word reality on a game where 24 battleships fight on a 100km² square, where there are islands with dwarf villages , ships go 300 km/h,  Destroyers easily survive multiple 410mm hits and Torpedobombers can maneuver like angry hornets.

 

please don't

 

cant argue with you on that...

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Do you have a replay? It's allways useful to have replays enabled for this kind of stuff.

 

sorry, I have not, just a tier II battle with a mix of South Carolinas, Kawachi, Erie and Chesters... and some St L, none of them able to shoot beyond the visibility range... 

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Ah, the Albany. The unit in question was well out your viewing range, which is normal given the low viewing range it has. However, the range you provided isn't correct. It must have been from over 8.2km, which is as far as you can see. Any unit outside of that range will be invisible to you.

 

But since you only have 6.3km range (without captain skill upgrades), all you need is the information on the minimap. Hitpoints would be nice to know, sure. But you need to hug the islands anyway and should never take an Albany to open waters.

 

Anyway, it is nice that you can see where the threat is located by incoming fire, that allows you to avoid its fire, which is really all you would and could do anyway. Closing in in that situation would be suicide. Do remember that you normally can't see beyond the curvature of the earth (an actual horizon view is ignored in this game), so allowing you to see the flashes is more than you should have already.

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Ah, the Albany. The unit in question was well out your viewing range, which is normal given the low viewing range it has. However, the range you provided isn't correct. It must have been from over 8.2km, which is as far as you can see. Any unit outside of that range will be invisible to you.

 

But since you only have 6.3km range (without captain skill upgrades), all you need is the information on the minimap. Hitpoints would be nice to know, sure. But you need to hug the islands anyway and should never take an Albany to open waters.

 

Anyway, it is nice that you can see where the threat is located by incoming fire, that allows you to avoid its fire, which is really all you would and could do anyway. Closing in in that situation would be suicide. Do remember that you normally can't see beyond the curvature of the earth (an actual horizon view is ignored in this game), so allowing you to see the flashes is more than you should have already.

 

 

 

some observations, tough:

 

1 - I have 7,6 gun range for Albany (capt skills indeed)

2 - " over 8.2km, which is as far as you can see..." can you tell me please HOW you get this distance ? WHERE did you get the info that says "max range for an Albany ship to spot an enemy ship  its 8,2 km" ??

3 - I was convinced EACH ship has and range from where can be spotted (5-6km  for dd,s and some 12-16 for a bb) - NEVER i read something about HOW LONG an ship can spot an unknown ship...  so, how you made the 8,2 km  ???

 

Or was just an estimative from your side ?

 

Because Albany detection range are 8,8 not 8,2 so I suppose any ship far then 8,8 km are "stealth" for me... BUT if that ship will fire at me & hit me  = MUST reveal herself !

 

Simple math: a dd.s are shooting at me & hit me = 6 + 4 = 10 km (no tier II dd has guns to reach this range);

An Cs : 8 + 6 = 14 km - same thing.

 

(+ 4km and + 6 km are the spotting range increase penalty for using your guns, for a dd and for a Cs)

 

 

 

(not to comment the devs just IGNORE the spotting range its far bigger then spotting AND identification range ...  in game they are the same - will be nice if one day we can see a bb at 18 km and RECOGNIZE that bb at 16 or less, anyway, far less then at the spotting range).

 

Edited by SENAdmiral

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I regularly do this in my Sims. You need the advanced firing skill (4 point one) to make it work effectively otherwise your stealth distance is small (~1km) but with the skill I get 15+km range on my guns so get around 4-5km of stealth firing range. 

 

Don't begrudge us though, us poor American DD's need all the help they can get :/. 

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I regularly do this in my Sims. You need the advanced firing skill (4 point one) to make it work effectively otherwise your stealth distance is small (~1km) but with the skill I get 15+km range on my guns so get around 4-5km of stealth firing range. 

 

Don't begrudge us though, us poor American DD's need all the help they can get :/. 

 

 

I do have that, but remember , we are talking about a tier II battle, are no ships there with + 10-12k gun range .

Edited by SENAdmiral

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Ah, the Albany. The unit in question was well out your viewing range, which is normal given the low viewing range it has. However, the range you provided isn't correct. It must have been from over 8.2km, which is as far as you can see. Any unit outside of that range will be invisible to you.

 

But since you only have 6.3km range (without captain skill upgrades), all you need is the information on the minimap. Hitpoints would be nice to know, sure. But you need to hug the islands anyway and should never take an Albany to open waters.

 

Anyway, it is nice that you can see where the threat is located by incoming fire, that allows you to avoid its fire, which is really all you would and could do anyway. Closing in in that situation would be suicide. Do remember that you normally can't see beyond the curvature of the earth (an actual horizon view is ignored in this game), so allowing you to see the flashes is more than you should have already.

 

I'm sorry to correct you. There is nothing like a viewing rang in Wows. Ships have a detection range. If your ship has a detection range of 12 KM everybody within that range will see you.

 

 

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some observations, tough:

 

1 - I have 7,6 gun range for Albany (capt skills indeed)

2 - " over 8.2km, which is as far as you can see..." can you tell me please HOW you get this distance ? WHERE did you get the info that says "max range for an Albany ship to spot an enemy ship  its 8,2 km" ??

3 - I was convinced EACH ship has and range from where can be spotted (5-6km  for dd,s and some 12-16 for a bb) - NEVER i read something about HOW LONG an ship can spot an unknown ship...  so, how you made the 8,2 km  ???

 

Or was just an estimative from your side ?

 

Because Albany detection range are 8,8 not 8,2 so I suppose any ship far then 8,8 km are "stealth" for me... BUT if that ship will fire at me & hit me  = MUST reveal herself !

 

Simple math: a dd.s are shooting at me & hit me = 6 + 4 = 10 km (no tier II dd has guns to reach this range);

An Cs : 8 + 6 = 14 km - same thing.

 

(+ 4km and + 6 km are the spotting range increase penalty for using your guns, for a dd and for a Cs)

 

 

 

(not to comment the devs just IGNORE the spotting range its far bigger then spotting AND identification range ...  in game they are the same - will be nice if one day we can see a bb at 18 km and RECOGNIZE that bb at 16 or less, anyway, far less then at the spotting range).

 

 

To point 2: It is the white cone you see on minimap pointing out of you ships. Exact numeric values can be tested out or checked from gamemodels. http://gamemodels3d.com/it/worldofwarships/vehicles/pasc003

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Op what happened was you were spotted by a destroyer who was out of your range. This makes you visible to the WHOLE enemy team on the map and shoot able to any ship on range.  If it's a stealthy ship at range you won't see it. 

 

That said I have never had this happen to me. Because in my experience if someone is close enough to fire they become visible. Even destroyers in smoke will be visible when shooting.  I think maybe you had a glitch or graphics error.

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I'm sorry to correct you. There is nothing like a viewing rang in Wows. Ships have a detection range. If your ship has a detection range of 12 KM everybody within that range will see you.

 

 

 

As we are correcting one another, you got that wrong. You are talking about your ship being detected when you speak about detection range.

 

On radar (mini map) every ship detected by your side will be visible. Yes. Viewing distance of a ship is the light coloured triangular circle section on your minimap: when someone is spotted, they only show up as visible to you when they are within this physical viewing range. Otherwise they disappear from view. They might however be detected on radar and become visible to ships that have sufficient viewrange.

 

However, normally, ships have so much view range they have MORE viewrange than detection range (!). This is NOT the case for the Albany, which is one of the few exceptions where this is a common occurance due to its range being extremely limited for some reason. I don't know why they did that btw. But nevertheless it doesn't actually need it in my experience anyway. It would be nice (and fair) if it could see at least as far as other units on its tier. But it was deliberately designed this way for some reason. You would have to ask the devs why.

 

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As we are correcting one another, you got that wrong. You are talking about your ship being detected when you speak about detection range.

 

On radar (mini map) every ship detected by your side will be visible. Yes. Viewing distance of a ship is the light coloured triangular circle section on your minimap: when someone is spotted, they only show up as visible to you when they are within this physical viewing range. Otherwise they disappear from view. They might however be detected on radar and become visible to ships that have sufficient viewrange.

 

However, normally, ships have so much view range they have MORE viewrange than detection range (!). This is NOT the case for the Albany, which is one of the few exceptions where this is a common occurance due to its range being extremely limited for some reason. I don't know why they did that btw. But nevertheless it doesn't actually need it in my experience anyway. It would be nice (and fair) if it could see at least as far as other units on its tier. But it was deliberately designed this way for some reason. You would have to ask the devs why.

 

 

 

I'm sorry, but what you describe is the render range. I didn't go that far in my first post because I didn't want to make things complicated. I presumed that the detection range would be always shorter as the the render range. I wasn't aware that there were vessels that have a shorter render range as detection range.

 

 

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