Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Skuruthai

Did WOWS been better game in Alpha or Closed Beta?

28 comments in this topic

Recommended Posts

Players
15 posts
912 battles

Question mainly for Alpha and Closed Beta testers, do u find WoWS to be better game in past with older patches during Closed Beta for example?

 

Slower turning, harder to detect torpedos, more often(?) citadel hits from BB etc. (mainly meaning more brain cells involved for playing)

Did battleships,cruisers and destroyers were more rock/paper/scisors balanced, equaly powerful and fun to play?

 

Did patches after Open Beta maked game more better and fun or less?

 

After reading this thred i am kinda dissapointed

  http://forum.worldofwarships.eu/index.php?/topic/27222-about-the-balance-in-wows/

 

Seems like same WoT wargaming staff is in charge and have same "briliant idea" about balance

 

When open beta started and  WHINING HERD came did things got worse for QUALITY OF GAME?

 

Here is my short balance story, imagine u live in world where u wont read this for example on game forum:

 

-Minekaze is OP --> NERF HIM!  instead u would read something like - MINEKAZE is fun to play, until cruisers rekt him, but make more destroyers similar/fun to him

-Cleveland/Mogami is OP -->NERF HIM! instead u would read CLEVELAND/MOGAMI is fun to play, until BB citadels him to oblivion, but make more cruisers similar/fun to him to play

-ALL CV are OP! --> instead u blind BB !?"#$# look on mini map for planes and start turning on time so u avoid most torpedo bombers no matter how close they drop they payload

and so on..

 

 

Rock/paper/scissors? sorry about that fairy tail u did hear from WG in the past, its  "World of 40% Cruisers"

 

And i will tell u how they will plan to get 40% cruisers, buy nerfing BB and DD joust enought to make them so 25% players wants to play them

 

Rock/paper/scissors?  Nah, forget about that

 

P.S.

personal note to all DD captains, imagine having on average almost half  of enemy team (40%) cruisers, (well u dont have to imagine its WG "balance" plan)

than after grinding high lvl DD to see all those planes in high tier matches,spoting u everywhere, with easily avoided torps (yes BB captains, they are easily avoided from destroyers, its fact)  and long reload times --> sounds FUNNNNN

  • Cool 5

Share this post


Link to post
Share on other sites
Weekend Tester
2,385 posts
10,008 battles

I prefer cbt because for a long time there was no cv's so I could play bb's easy then. Now there are hard time for me in bb's so I started playing other classes mostly because of torp form the sky that I have problem with and the he spam that set you bb on fire most of the time:sceptic:

 

  • Cool 2

Share this post


Link to post
Share on other sites
[BAD-A]
[BAD-A]
Beta Tester
2,078 posts
22,300 battles

I preferred CBT because we didn't have to put up with whining whinging morons with their toxic attitude to the community....

  • Cool 1

Share this post


Link to post
Share on other sites
Alpha Tester
182 posts
2,263 battles

As a DD player, I prefer the game as it is now instead of the Alpha, at least you don't get oneshot by every, I really mean EVERY Fuso that shot at your. (Overpenetration were disabled.)

 

As a player, I prefered Alpha/OBT for its more polite and understanding community.

 

Sometime I'm thinking Wows would gain something to be a subscription based game, not a free to play. =p

  • Cool 1

Share this post


Link to post
Share on other sites
[BNBS]
Players
466 posts
11,502 battles

I preferred CBT because we didn't have to put up with whining whinging morons with their toxic attitude to the community....

 

Ummm....which is exactly what you are doing now...?
  • Cool 1

Share this post


Link to post
Share on other sites
[BAD-A]
[BAD-A]
Beta Tester
2,078 posts
22,300 battles

 

Ummm....which is exactly what you are doing now...?

 

Nope just telling it how it is matey.... subscription model would work better community was very pleasant before the great unwashed came in lol

Share this post


Link to post
Share on other sites
Beta Tester
119 posts
12,363 battles

the usual team comps actually already are 40% cruisers from around t6-7 upwards (and in fact also were in cbt), destroyers do not suddenly become useless but you don't see 5 in a team either.

 

The balancing, to me, does not seem out of whack. Any game balance takes time and is a constant process. It's just impossible to achieve within just a few months. Balance gets better as more data and (useable) feedback is gathered.

 

As for the "balance with win rate" thing - the win rate that is used to balance is the average winrate per ship, across all players who had a game in that ship and has nothing to do with individual performance.

 

Minekaze is very strong, possibly the strongest dd per tier, so a nerf was to be expected. Is it too much of a nerf? who knows, test data will show. If it is, things can be changed again. Same for the cleveland, although i dont know what the changes there are.

I didnt see a nerf on Mogami on the test server. The 155 turret rotation time increase is only for the base hull. With full upgrades the 155s turn in 30s

 

Getting rid of the 100% bomber loadouts was a good move imo, they were either too strong (without opposition) or too weak (against a fighter setup) and with carriers being 1:1 matched now it makes sense to promote balanced loudouts instead of something that may of may not be effective.

 

I wouldn't cry doom every time i see something that i might not agree with. Game creation is a slow process.

Edited by MorgothBauglyr

Share this post


Link to post
Share on other sites
[BNBS]
Players
466 posts
11,502 battles

 

Nope just telling it how it is matey.... subscription model would work better community was very pleasant before the great unwashed came in lol

 

Sadly for you, the unwashed's money and presence > than your opinion  you still get the chance, for the meantime, to play the game because of them.....oh...and lol

 

P.S.  - Subscription?  Are you saying World of Warcraft does not have toxicity and is free of whinging and whining and the sanctimonious, "I was here first"?

Share this post


Link to post
Share on other sites
[POLAR]
Alpha Tester
422 posts
5,625 battles

The early (now scrapped) aiming system was definitely better and more skill based. Similar to the artillery aiming system in world of tanks, with a aim circle and different  aiming time for the different gun types.

 

Seems to me that the span of RNG has also increased making the total experience too much of a lottery compared to a skill based game.

 

The only thing the player has to do now is set the lead in his aiming correct and the RNG decides the rest. Two players aiming exactly the same will get very different results depending on how the RNG favours them at the time.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
169 posts

CBT,

 - Cruisers weren't that OP in tier 3-6 as they feel now, and players playing then weren't on a rampage to kill any suggestion to rebalance the BB-Cruiser relationship.

 - There where less fires as well.

 - Accuracy was better.  Although it was too good for range 15-25k IMHO ( so a problem mostly with long range BB')

 - No range increase scout planes (IMHO that was better than OBT), and certainly no fighter on CA/CL's and BB's.

 - The lower Tier BB's where far better than they are now, and could actually counter the HE rains of the USN CVs.  Heck I had *NO* issues on the Myogi in CBT, it's awful since OBT.

 - Most ships had better turn rates and better AA, so even tho CV were still hard to defend against it was easier than it is now.

 - DD's actually had interesting smoke.  That smoke was WAY TOO GOOD on cap circles, but for the rest of the game it was doing fine and I did not think it OP most of the times.

 - Ok too much money and XP in CBT, but the new economics of High-tiers makes it so nobody want to play the high tiers.


 

If I had to chose, I'd go back to final days of CBT and try to balance from that point onwards.

It was a far better and less frustrating game.

Did not know alpha tho, but I heard BB's did not have armor...  They needed to have it, even tho it spawned the issues with HE.

Edited by Francois424

Share this post


Link to post
Share on other sites
[OCTO]
Alpha Tester
726 posts
50,433 battles

I liked Alpha and CBT more because of the (in general) friendlier community, you knew most players (certainly in Alpha) and most of the times there was a lot of joking going around, sadly not so much anymore nowadays.

Balance wise I liked CBT more for the DD's, yes the smoke was over the top but still the game felt more balanced overall, if you look at the queue now it shows 70% cruisers, a couple of BB's, some CV's and the lonely DD so there is an issue there.

On the bright side, I'm playing on the PT server right now and it seems like they balanced things better there with the changes to the CV's and I'm having lots of fun in my Mahan (yes a US DD, lol) on the ranked battles.

Share this post


Link to post
Share on other sites
Beta Tester
790 posts
1,808 battles

As a mainly DD player as I was back the, and more specific USDD's, I'd prefer (of course) the situation before pach 0.4.0, which was where OBT started. That was the patch that out of the blue, without anyone really asking for it or thought that they would happen since no one thought DD's where OP. Yes, DD's where more of a threat back then but since the playerbase was more experienced that wasn't an issue.

 

I can understand why they didi it though, just looking at the threads popping up whn OBT started about "nerf torps", "nerf DD's" etc. Without the nerfs all the noobs might have raged to hard and left. But notice also how these threads died down pretty quickly as øpeople learned a few things about the game. This should IMO mean that the playerbase are now mature enough to handle "real" DD's and the nerfs should be reversed.

 

Like others have said, the community was totally different in a very positive sense. None of the toxicity or preteen outbursts of random rage, bad loosers, smug and crap-talking winners etc. And even more important: not the risk of ending up with a totally clueless team 70% of the time. You could count on your teammates not doing riddiculous stuff. 

Share this post


Link to post
Share on other sites
[WG]
WG Staff
2,824 posts
14,007 battles

Same here, community was better in Alpha, but gameplay wise,  the game summum was before IJN CV nerf. That's subjective though, but IJN CV were the funnier ships I ever played (but desserved the nerf) and finally we had some armor system on BB. (Before this, à DD AP shell could destroy a Yamato turret... And you could score citadels on DD with your battleship. Cleveland was more OP than it ever was in its entire life. Mogami too, and it was T7 because low caliber guns :teethhappy:

 

The game was funnier, because the community was great, not because balance. DDs were more efficients though. Now, noone in their right mind would play them, but in the time they were more fun than frustrating. 

Edited by Okitank

Share this post


Link to post
Share on other sites
Beta Tester
6,753 posts
7,907 battles

As a DD player, I prefer the game as it is now instead of the Alpha, at least you don't get oneshot by every, I really mean EVERY Fuso that shot at your. (Overpenetration were disabled.)

 

As a player, I prefered Alpha/OBT for its more polite and understanding community.

 

Sometime I'm thinking Wows would gain something to be a subscription based game, not a free to play. =p

 

 6 of your 539 games in OBT played in the Isokaze, and you call yourself a "DD" player?

 

lol

 

Here, that's what a Kongo can do to an Isokaze at 10km:

 

Edited by Trigger_Happy_Dad

Share this post


Link to post
Share on other sites
[HEL1N]
[HEL1N]
Alpha Tester
33 posts

Both Alpha and CBT were way better than now, comparing to the players attitude and community's quality. In between them I will vote for Alpha cause back then there was a lot of help among the players, sportsmanlike behavior and I totally agree with Spidyy when he wrote about a subscription based game and not a free to play. I  just hope that WG's devs learn their lesson well with WoWP and try harder this time.

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,395 battles

Overall I find the game much better now than in CBT. With each patch the game is better. The latest 0.4.1 is the best yet on the test server.

 

The game was more fun in CBT. Wonder why...

Share this post


Link to post
Share on other sites
Alpha Tester
489 posts
2,677 battles

Lot's more angry little Admirals have arrived during the school holidays to show us old sea dogs how it's done - don't dare disobey them or it's "big gay noob CV" which cuts me to the bone every time I hear it :trollface:

 

Share this post


Link to post
Share on other sites
Beta Tester
1,111 posts
5,268 battles

CBT was nicer people actually knew what to do and you had decent games, now the WoT flock has come over its lemming central...

Edited by ironhammer500

Share this post


Link to post
Share on other sites
Beta Tester
615 posts
1,251 battles

Overall, the only things that have improved since CBT is making the armour actually work so destroyers can't blow up the turrets of a Yamato, and the nerf to DD smoke screen duration.  Well, not counting bug fixes to remove crashes etc under the hood.  The rudder shift time buff is bad, (makes it next to impossible to hit any cruiser that knows how to dodge) The constant nerfing of IJN cruisers, destroyers and carriers,  the mm balence is bad. the new maps have been bad (especially hotspot)  All the damn clone ship premiums.  Not to mention the HE fire fubar, don't get me STARTED on that.

Share this post


Link to post
Share on other sites
[NSAF]
Beta Tester
44 posts
4,758 battles

For me version 0.3.0 in CBT was the best so far.

 

After that the downfall began. Now in OBT i hardly startup the game at all.

Share this post


Link to post
Share on other sites
[AAA-]
Weekend Tester
55 posts
19,853 battles

The game is so slow that a turtle moves faster and have more action to show for it...Thats why we got a peak at 24-30k at most players...WG have much to do and aint better when they push the crappy communist crap boats first in line.But then again Belarus is a satellite country to mother Russia so no wonders...

Edited by Oppen

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,395 battles

For me version 0.3.0 in CBT was the best so far.

 

After that the downfall began. Now in OBT i hardly startup the game at all.

 

Any specific reason? 

 

I really like 0.4.1 but I am worried I just like the player base more. 

 

Wish there was an invite only server ;)

  • Cool 1

Share this post


Link to post
Share on other sites
Supertester
1,046 posts
4,551 battles

For a weird reason,i really liked the days of 3.0 even though BB's had no armor values,with a Yamato getting penned by a Katori:P

 

The game felt funnier and more "Full" with an awesome community,despite the torp spam that existed in these "World of Destroyers" days....

 

God i need a drink,the saddness is too much to endure....

Edited by Mister_Greek

Share this post


Link to post
Share on other sites
Beta Tester
3,552 posts
8,863 battles

Did not know alpha tho, but I heard BB's did not have armor...  They needed to have it, even tho it spawned the issues with HE.

Problem isn't that much with HE, but with fire.

In CBT while grinding slow firing USN cruisers it wasn't funny at all to have constantly multiple fires eating hitpoints if Cleveland or especially Mogami with its 15 guns started firing at you.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×