TakeOff13 Players 86 posts 1,595 battles Report post #1 Posted August 20, 2015 1. pls resolve with CVs stealth... just disapearing while aproaching him... it's an exploit bug... u just keep go forward full speed and still invisible... and appear after some time at 4-5 km, eventualy sticked in border line... 2. pls resolve with topedos planes, never release torpedos in dive, it's ridiculos... torps planes release torpedos only at low level, parallel with water at 200-300 m from target... 3. pls resolve animations of planes, it moving like mosquitos, if turn/rotate so short at that speed it should be reaching over 30 G forces... also ridiculos... 4. torpedos should not be active/exploding at least first 200 m... torps need some time after realeasing to fuse... 5. maybe should have some limited ammo... at least limited torpedos (but a reasonable number)... in this way maybe no more tuorps spamers... 6. Pls balanced MM... it's ridiculos to fight with 3-4 (even more) tire higher then u... my opinion: max 1 tire higher is ok... example: 3 with 4, 4 with 5, 5 with 6, 7 with 8 and so on... Yours wishes? 3 Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #2 Posted August 20, 2015 None of this is coming next patch. 1 Share this post Link to post Share on other sites
[BAD-F] Sams_Baneblade Beta Tester, Players 299 posts 10,751 battles Report post #3 Posted August 20, 2015 I'd like to see a Conquest Mode where 2 teams deploy landing ships from their own war ships and fight for the control of islands. And players should choose wisely between killing other ships and bombing locations tto help their troops... (And balancing forces so BB's troops are more numerous and have tanks, while DD's ones, outnumbered, are better camouflaged, more efficients on hilly terrains, for ambushing with bazookas and have more radios to send infos to the fleet,...) Capped structures on islands could somewhat help the team (coastal guns, aerodrome, repair docks, AA installations, radar,...) But no chance it could come.. (and I doubt everybody would like it) Share this post Link to post Share on other sites
Longlake Beta Tester 1 post 606 battles Report post #4 Posted August 21, 2015 I just wish they would improve the XP gain. Needing 9500 xp for something new and only get 400 when loosing, with premium, and xp flags. A win giving 1200, with massive damage, fire, first kill, base capture, and all kind of other small medals. I do understand that higher teirs take more xp, and more time, but i would like a beta to be a beta, and not a premature releas of the game. 1 Share this post Link to post Share on other sites
ParEx Weekend Tester, In AlfaTesters 1,449 posts 7,711 battles Report post #5 Posted August 21, 2015 1. pls resolve with CVs stealth... just disapearing while aproaching him... it's an exploit bug... u just keep go forward full speed and still invisible... and appear after some time at 4-5 km, eventualy sticked in border line... 2. pls resolve with topedos planes, never release torpedos in dive, it's ridiculos... torps planes release torpedos only at low level, parallel with water at 200-300 m from target... 3. pls resolve animations of planes, it moving like mosquitos, if turn/rotate so short at that speed it should be reaching over 30 G forces... also ridiculos... 4. torpedos should not be active/exploding at least first 200 m... torps need some time after realeasing to fuse... 5. maybe should have some limited ammo... at least limited torpedos (but a reasonable number)... in this way maybe no more tuorps spamers... 6. Pls balanced MM... it's ridiculos to fight with 3-4 (even more) tire higher then u... my opinion: max 1 tire higher is ok... example: 3 with 4, 4 with 5, 5 with 6, 7 with 8 and so on... Yours wishes? 1) Replay or it doesnt happen. Never seen a CV invisible at 5km, these are spotting ranges for the most camoflaged ships ingame, the DDs. I usually spot CVs at way larger ranges. 4) Already ingame. Torpedos do not explode if they are dropped less than 300m from target. 5) aha, and then we limit your CAs ammo, too? So you cant spam shells all game? 6) BS, this is not WoT, in this game you actually can damage every ship you see. No need to limit tierspreads, its challenging. The only thing that is limited at the moment is the ability of most players to think, plan, and act wisely against other ships. 3 Share this post Link to post Share on other sites
[DMAS] rigawe Beta Tester 313 posts 2,716 battles Report post #6 Posted August 21, 2015 Some people clearly forgot that the game is in BETA. 1 Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #7 Posted August 21, 2015 As the next patch is testing atm and will probably be released next week or the week after, none of this is even possible. Share this post Link to post Share on other sites
[-CHL-] Fizzy_Odin Beta Tester 545 posts 4,334 battles Report post #8 Posted August 21, 2015 normal Cleveland with nerfed ROF or range not retarded trajectory and velocity of shell Share this post Link to post Share on other sites
TakeOff13 Players 86 posts 1,595 battles Report post #9 Posted August 21, 2015 1) Replay or it doesnt happen. Never seen a CV invisible at 5km, these are spotting ranges for the most camoflaged ships ingame, the DDs. I usually spot CVs at way larger ranges. 4) Already ingame. Torpedos do not explode if they are dropped less than 300m from target. 5) aha, and then we limit your CAs ammo, too? So you cant spam shells all game? 6) BS, this is not WoT, in this game you actually can damage every ship you see. No need to limit tierspreads, its challenging. The only thing that is limited at the moment is the ability of most players to think, plan, and act wisely against other ships. 1) So, that means it could be a grafic card problem or what? 5) I dont mind about limited ammo for CA/BB... but you know how many shells can carry CA/BB? Thousands 6) You joke, right? Do u know what happend when u are in T6 vs 8, 9 even 10? u are just a victim with a big target painted on u... becouse u become a priority target for them, all want to sunk fast a weak enemy, eliminate fast yours guns... or u can stand away from fight hopeing your team will win without you... but this is cowardiness... Share this post Link to post Share on other sites
Vulpes79 Beta Tester 142 posts 995 battles Report post #10 Posted August 21, 2015 Sorry mate, but never saw a ship having more than 3 tiers difference beetwen her and the big fishes in the game - there isn't a thing as the "scout" ship that would put you up against a large tier pool. And yes, it can be challenging, but a lower tier can still damage a high tier ship - a T5 torps from DD can sink quite easily a T8 ship, for instance. Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #11 Posted August 21, 2015 No no no no and no, all requests are ridiculous... Its impossible that a ship vanished 5 km away, you are just exaggerating No, ammo shouldnt be limited (both torps and shells) because ships carried high ammounts of both and you would probably never run out of ammo (i think i read wg stated this somewhere) Torps are already dropped from quite a big distance, you have a minimap in your bottom right corner, use it sometimes As for plane animations, this is first of all still BETA and an arcade game, not simulation of planes (in a warships game in case you didnt know) And for every time you send me a ss of you playing vs 4 tier higher ships (without troll division, and at normal daytime) i will send you the ammount of hp all ships have combined in euros... Share this post Link to post Share on other sites
Namuras ∞ Beta Tester 417 posts 8,503 battles Report post #12 Posted August 21, 2015 HAHAHA what a ridicilous wishlist.... Share this post Link to post Share on other sites
TakeOff13 Players 86 posts 1,595 battles Report post #13 Posted August 21, 2015 And yes, it can be challenging, but a lower tier can still damage a high tier ship Ofcourse... and after 3 hits (on you) game over Share this post Link to post Share on other sites
ParEx Weekend Tester, In AlfaTesters 1,449 posts 7,711 battles Report post #14 Posted August 21, 2015 1) So, that means it could be a grafic card problem or what? 5) I dont mind about limited ammo for CA/BB... but you know how many shells can carry CA/BB? Thousands 6) You joke, right? Do u know what happend when u are in T6 vs 8, 9 even 10? u are just a victim with a big target painted on u... becouse u become a priority target for them, all want to sunk fast a weak enemy, eliminate fast yours guns... or u can stand away from fight hopeing your team will win without you... but this is cowardiness... 1) dont know, maybe lags. 5) Yeah, and then I wand torpedos with real spotting ranges, like the jap oxigen powered ones which were almost invisible due to no bubbles. If you want reality, you get reality. 6) Tier6 doesnt get into tier10 battles unless you trollplatoon. Tier6 vs Tier8 is no problem. Tier6 CAs get the same guns as Tier8, and they can pen them, Everything else is up to you. What exactly is your problem? That Tier6s cant beat tier8s in a 1on1? Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #15 Posted August 21, 2015 I just wish they would improve the XP gain. Needing 9500 xp for something new and only get 400 when loosing, with premium, and xp flags. A win giving 1200, with massive damage, fire, first kill, base capture, and all kind of other small medals. I do understand that higher teirs take more xp, and more time, but i would like a beta to be a beta, and not a premature releas of the game. How is it possible to get 400 xp with premium + confederate flag? Share this post Link to post Share on other sites
[NOHE] Hurme_Ulina [NOHE] Beta Tester 225 posts 9,355 battles Report post #16 Posted August 21, 2015 I just wish they would improve the XP gain. Needing 9500 xp for something new and only get 400 when loosing, with premium, and xp flags. A win giving 1200, with massive damage, fire, first kill, base capture, and all kind of other small medals. I do understand that higher teirs take more xp, and more time, but i would like a beta to be a beta, and not a premature releas of the game. How is it possible to get 400 xp with premium + confederate flag? How is it possible to get only 1200 xp from win with premium, xp flag and doing massive dmg? If I do massive dmg (for example 120k dmg with tier 6 ship) I end up with 4k or more Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #17 Posted August 21, 2015 (edited) 1. Mouse Y axis inversion option. 2. Fix map borders. Edited August 21, 2015 by Lin3 Share this post Link to post Share on other sites
armholeeio Beta Tester 124 posts 2,713 battles Report post #18 Posted August 22, 2015 A floating strip bar in capture the strip joint game mode . Longer you hold it the happier you crews get and your dd gets bigger and becomes a cruiser and so on ( makes sense, longer your in watching some ladies shake their thang the bigger your tool gets) Share this post Link to post Share on other sites
TakeOff13 Players 86 posts 1,595 battles Report post #19 Posted August 22, 2015 5) Yeah, and then I wand torpedos with real spotting ranges, like the jap oxigen powered ones which were almost invisible due to no bubbles. If you want reality, you get reality. The visibility of torpedos depends of depth setting... low depth is very visible from far distance... more depth setting means less visibility BUT... there are some risk: torps passing under the hull, torps bounce/ricoche down becouse of the hull angle, or hiting low part of the hull posible no damage when exploding becouse the hull is strongest in the low part... And not last, dud torpedos... about 20% of torpedos failure at impact... Share this post Link to post Share on other sites
Jaeger_Bomb_Meister Players 377 posts 8,256 battles Report post #20 Posted August 22, 2015 Some people clearly forgot that the game is in BETA. Alpha Share this post Link to post Share on other sites
Darky_007 Beta Tester 146 posts 2,199 battles Report post #21 Posted August 22, 2015 I have idea Give to DD and CL rockets 1 rocket = 10 torpedoes dmg Sorry, I can't resist Share this post Link to post Share on other sites
McNetron Players 8 posts 1,259 battles Report post #22 Posted August 23, 2015 (edited) Whislist: 1. More battles of all the same tier. No mm-raging, everybody a fair chance and just as fun as a mix. Edited August 23, 2015 by McNetron Share this post Link to post Share on other sites
Hannibal_ante Players 13 posts 402 battles Report post #23 Posted August 23, 2015 4) Already ingame. Torpedos do not explode if they are dropped less than 300m from target. Yeah not true at all, planes drop torpedoes right from mountain/hilltops only to have em detonate as soon as they hit water. Has happened to me more than once, plane comes from behind hill drops torpedoes right above it and they all land on my ship. MY ship being in most of the cases either next to the beach or very near it. that's a problem they really need to fix 1 Share this post Link to post Share on other sites
ParEx Weekend Tester, In AlfaTesters 1,449 posts 7,711 battles Report post #24 Posted August 24, 2015 Yeah not true at all, planes drop torpedoes right from mountain/hilltops only to have em detonate as soon as they hit water. Has happened to me more than once, plane comes from behind hill drops torpedoes right above it and they all land on my ship. MY ship being in most of the cases either next to the beach or very near it. that's a problem they really need to fix Do you have a replay for this? Never seen this, had been bombed by a Langley in my Minekaze the other day, he tried to drop torpedos between me a d a mountain, they hit me but didnt explode. Share this post Link to post Share on other sites
Namuras ∞ Beta Tester 417 posts 8,503 battles Report post #25 Posted August 24, 2015 Yeah not true at all, planes drop torpedoes right from mountain/hilltops only to have em detonate as soon as they hit water. Has happened to me more than once, plane comes from behind hill drops torpedoes right above it and they all land on my ship. MY ship being in most of the cases either next to the beach or very near it. that's a problem they really need to fix There are some places where it seems like that, but they actually drop them slightly in the island / mountains. It's a known bug... Share this post Link to post Share on other sites