Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Schoggimaffin

T8 matches are no fun anymore...

27 comments in this topic

Recommended Posts

Players
2 posts
1,062 battles

As said in the title: T8 matches are no fun anymore... I had a lot of fun with the Pensacola. Mostly balanced matches, sometimes against T9/T10, but it was quite equal to the same downwards.

 

What I experience now makes me close to stop playing the New Orleans. Maybe I'm just having a streak of bad luck. Like this evening three times a group with a T8 and a T3 - very funny - it just ruins the game. This shouldn't be allowed/not possible to launch into battle. And if there are once fair teams, there's a T10 BB that just killes everything on his own.

Somehow it feels there are just not enough players in range of T7 to T9.

 

I don't know... I'm just losing the fun and wanted to share my experience (or complain, cry or whatever :D). Is anyone else experiencing similar things in T8?

Edited by D34DM4K3R
  • Cool 3

Share this post


Link to post
Share on other sites
[PORT]
Beta Tester
333 posts
6,438 battles

Mmm, might just be the fact you're having a difficult time adjusting to high tier cruiser gameplay. Up until tier 7, you can get away with doing some things you can't from tier 8 up. Of course, I don't know how you play or somesuch but I underwent the same adjustment as I went from the Myoko to Mogami. Just keep trying, eh?

Share this post


Link to post
Share on other sites
[SKIDZ]
Players
1,030 posts

For me I'm not particularly rushing I have a couple of tier 8s but only play them now and again.The fun for me is 5-7 all the spare xp I have I will trade up once the Germans and British are in I'm not going to rush 2 nations I don't really intend on playing

Share this post


Link to post
Share on other sites
Players
86 posts
1,595 battles

 Maybe I'm just having a streak of bad luck

 

No... there is not bad luck in WOT or WOWs... when u lost 7-8-9 or even more missions in row is not badluck, is not random... is just idiot politics of game, if u win few battles, next u must lost a lot... why?

WG games have two traits: one is Random Number Generator (RNG) up to + - 25%. The second is basic premise that "all the players should have max 50% success rate. That way we will prevent the best players from dominating in the game, and will help not-so-good players to still play and not feel they suck".

Every time you do good in this game for a certain time (it's not from one to the next game, it collects your results from more games), the game will [edited]-slap you hard: you will receive -25% RNG (meaning more of your shots will miss, not cause much damage etc) while enemy will have 0% RNG or +25%, depending on their previous misfortunes or sucking in game. Yes, u can be a sniper shotter, RNG will dissipate your salvo and you have less accuracy... the game allready can reduce your accuracy, even u are very good sniper, if enemy use camouflage options... that means, u have 1-2 hits per salvo and your oponent have 4-5 ore more hits with one salvo...

Yes... not all shells depends of your skill :)

Also, when that "Let's all be 50% winrate successful" punishes you, it will place you in teams with people who also need punishing and noobs in that Tier, so you'll all suck.

And they haven't perfected MM (or don't have large enough player base) to polish this arrangement - which results in that moronic MM with one team with two CV's Tier X and Yamato, and the other has one CV Tier 6 and BB Tier 7. It is not hard at all to MM equal teams regarding class & tier of the ship, but the problems are when the "let's all be 50% successful, and we the WG fill fix it with giving + or - 25" kicks into that equation. :)

thei'r game, thei'r policy

  • Cool 6

Share this post


Link to post
Share on other sites
Players
19 posts
7,202 battles

MM is big fuckin mess... its not even existing... face it, we have like 0 waiting time thx to no form of balance taking place...


 

Id rather wait 6 min then getting these horrible matches.

  • Cool 2

Share this post


Link to post
Share on other sites
[SKIDZ]
Players
1,030 posts

 

No... there is not bad luck in WOT or WOWs... when u lost 7-8-9 or even more missions in row is not badluck, is not random... is just idiot politics of game, if u win few battles, next u must lost a lot... why?

WG games have two traits: one is Random Number Generator (RNG) up to + - 25%. The second is basic premise that "all the players should have max 50% success rate. That way we will prevent the best players from dominating in the game, and will help not-so-good players to still play and not feel they suck".

Every time you do good in this game for a certain time (it's not from one to the next game, it collects your results from more games), the game will [edited]-slap you hard: you will receive -25% RNG (meaning more of your shots will miss, not cause much damage etc) while enemy will have 0% RNG or +25%, depending on their previous misfortunes or sucking in game. Yes, u can be a sniper shotter, RNG will dissipate your salvo and you have less accuracy... the game allready can reduce your accuracy, even u are very good sniper, if enemy use camouflage options... that means, u have 1-2 hits per salvo and your oponent have 4-5 ore more hits with one salvo...

Yes... not all shells depends of your skill :)

Also, when that "Let's all be 50% winrate successful" punishes you, it will place you in teams with people who also need punishing and noobs in that Tier, so you'll all suck.

And they haven't perfected MM (or don't have large enough player base) to polish this arrangement - which results in that moronic MM with one team with two CV's Tier X and Yamato, and the other has one CV Tier 6 and BB Tier 7. It is not hard at all to MM equal teams regarding class & tier of the ship, but the problems are when the "let's all be 50% successful, and we the WG fill fix it with giving + or - 25" kicks into that equation. :)

thei'r game, thei'r policy

 

spot on

Share this post


Link to post
Share on other sites
Beta Tester
273 posts
4,109 battles

The problem with tier 8 is the sudden increase in repair costs that bring income to a standstill. I expected to hit that wall at tier 9 and ten, rather than 8.

Share this post


Link to post
Share on other sites
Players
284 posts
18,476 battles

As said in the title: T8 matches are no fun anymore... I had a lot of fun with the Pensacola. Mostly balanced matches, sometimes against T9/T10, but it was quite equal to the same downwards.

 

What I experience now makes me close to stop playing the New Orleans. Maybe I'm just having a streak of bad luck. Like this evening three times a group with a T8 and a T3 - very funny - it just ruins the game. This shouldn't be allowed/not possible to launch into battle. And if there are once fair teams, there's a T10 BB that just killes everything on his own.

Somehow it feels there are just not enough players in range of T7 to T9.

 

I don't know... I'm just losing the fun and wanted to share my experience (or complain, cry or whatever :D). Is anyone else experiencing similar things in T8?

 

Agree with you man I got T8 and its just not fun the MM for it is horrible :(

Share this post


Link to post
Share on other sites
[POP]
Beta Tester
1,500 posts
5,749 battles

Yes. It is always MM or team or silly rules that causes the defeats.

 

Soon you all can go and play ranked battles. Then you will have fun.

 

What comes to tier 8 battles, I'm in no hurry to grind or advance anymore. I have my Fuso.

Share this post


Link to post
Share on other sites
[ST-EU]
Supertester
3,404 posts
35,711 battles

As said in the title: T8 matches are no fun anymore... I had a lot of fun with the Pensacola. Mostly balanced matches, sometimes against T9/T10, but it was quite equal to the same downwards.

 

What I experience now makes me close to stop playing the New Orleans. Maybe I'm just having a streak of bad luck. Like this evening three times a group with a T8 and a T3 - very funny - it just ruins the game. This shouldn't be allowed/not possible to launch into battle. And if there are once fair teams, there's a T10 BB that just killes everything on his own.

Somehow it feels there are just not enough players in range of T7 to T9.

I don't know... I'm just losing the fun and wanted to share my experience (or complain, cry or whatever :D). Is anyone else experiencing similar things in T8?

 

Never give up because of poor players in divisions (those that spread the tiers out as you describe) I would look at how you are playing at tier 8 and try to see how you can lessen your loss rate. Joining with a friend in a division is always a good way to go as you can then at least offload your concerns in battle instead of bottling them up which never helps. Drop down a few tiers also when you are not in the right frame of mind, it helps trust me!

 

I back you with your concern about mismatched divisions as it does upset both the team balance and the other players who have to make up for the teams shortfall

 

 

No... there is not bad luck in WOT or WOWs... when u lost 7-8-9 or even more missions in row is not badluck, is not random... is just idiot politics of game, if u win few battles, next u must lost a lot... why?

WG games have two traits: one is Random Number Generator (RNG) up to + - 25%. The second is basic premise that "all the players should have max 50% success rate. That way we will prevent the best players from dominating in the game, and will help not-so-good players to still play and not feel they suck".

Every time you do good in this game for a certain time (it's not from one to the next game, it collects your results from more games), the game will [edited]-slap you hard: you will receive -25% RNG (meaning more of your shots will miss, not cause much damage etc) while enemy will have 0% RNG or +25%, depending on their previous misfortunes or sucking in game. Yes, u can be a sniper shotter, RNG will dissipate your salvo and you have less accuracy... the game allready can reduce your accuracy, even u are very good sniper, if enemy use camouflage options... that means, u have 1-2 hits per salvo and your oponent have 4-5 ore more hits with one salvo...

Yes... not all shells depends of your skill :)

Also, when that "Let's all be 50% winrate successful" punishes you, it will place you in teams with people who also need punishing and noobs in that Tier, so you'll all suck.

And they haven't perfected MM (or don't have large enough player base) to polish this arrangement - which results in that moronic MM with one team with two CV's Tier X and Yamato, and the other has one CV Tier 6 and BB Tier 7. It is not hard at all to MM equal teams regarding class & tier of the ship, but the problems are when the "let's all be 50% successful, and we the WG fill fix it with giving + or - 25" kicks into that equation. :)

thei'r game, thei'r policy

 

Without firstly trying to blame RNG and the mystical patented wizardry that WG holds over the game but maybe look at the way you play, yes you. You have to put into the game what you want out of it and from there you will have your magical 50% but if you are not that good (not everyone can be!) you will on average be below 50% as you are. Maybe look at the way you play your cruisers (which in my eyes are the easiest class to achieve good results) as, although over 95% of your battles are in cruisers you are wallowing at 42%. Maybe you have the worst luck in the world day in and day out so maybe division up with a friend to see if you can beat your bad luck streak? Remember, only a poor workman will blame their tools.........

  • Cool 1

Share this post


Link to post
Share on other sites
Players
77 posts
5,349 battles

 

No... there is not bad luck in WOT or WOWs... when u lost 7-8-9 or even more missions in row is not badluck, is not random... is just idiot politics of game, if u win few battles, next u must lost a lot... why?

WG games have two traits: one is Random Number Generator (RNG) up to + - 25%. The second is basic premise that "all the players should have max 50% success rate. That way we will prevent the best players from dominating in the game, and will help not-so-good players to still play and not feel they suck".

Every time you do good in this game for a certain time (it's not from one to the next game, it collects your results from more games), the game will [edited]-slap you hard: you will receive -25% RNG (meaning more of your shots will miss, not cause much damage etc) while enemy will have 0% RNG or +25%, depending on their previous misfortunes or sucking in game. Yes, u can be a sniper shotter, RNG will dissipate your salvo and you have less accuracy... the game allready can reduce your accuracy, even u are very good sniper, if enemy use camouflage options... that means, u have 1-2 hits per salvo and your oponent have 4-5 ore more hits with one salvo...

Yes... not all shells depends of your skill :)

Also, when that "Let's all be 50% winrate successful" punishes you, it will place you in teams with people who also need punishing and noobs in that Tier, so you'll all suck.

And they haven't perfected MM (or don't have large enough player base) to polish this arrangement - which results in that moronic MM with one team with two CV's Tier X and Yamato, and the other has one CV Tier 6 and BB Tier 7. It is not hard at all to MM equal teams regarding class & tier of the ship, but the problems are when the "let's all be 50% successful, and we the WG fill fix it with giving + or - 25" kicks into that equation. :)

thei'r game, thei'r policy

 

hit the nail on the head!! 

Share this post


Link to post
Share on other sites
[NIKE]
Beta Tester
3,412 posts
7,888 battles

 

No... there is not bad luck in WOT or WOWs... when u lost 7-8-9 or even more missions in row is not badluck, is not random... is just idiot politics of game, if u win few battles, next u must lost a lot... why?

WG games have two traits: one is Random Number Generator (RNG) up to + - 25%. The second is basic premise that "all the players should have max 50% success rate. That way we will prevent the best players from dominating in the game, and will help not-so-good players to still play and not feel they suck".

Every time you do good in this game for a certain time (it's not from one to the next game, it collects your results from more games), the game will [edited]-slap you hard: you will receive -25% RNG (meaning more of your shots will miss, not cause much damage etc) while enemy will have 0% RNG or +25%, depending on their previous misfortunes or sucking in game. Yes, u can be a sniper shotter, RNG will dissipate your salvo and you have less accuracy... the game allready can reduce your accuracy, even u are very good sniper, if enemy use camouflage options... that means, u have 1-2 hits per salvo and your oponent have 4-5 ore more hits with one salvo...

Yes... not all shells depends of your skill :)

Also, when that "Let's all be 50% winrate successful" punishes you, it will place you in teams with people who also need punishing and noobs in that Tier, so you'll all suck.

And they haven't perfected MM (or don't have large enough player base) to polish this arrangement - which results in that moronic MM with one team with two CV's Tier X and Yamato, and the other has one CV Tier 6 and BB Tier 7. It is not hard at all to MM equal teams regarding class & tier of the ship, but the problems are when the "let's all be 50% successful, and we the WG fill fix it with giving + or - 25" kicks into that equation. :)

thei'r game, thei'r policy

 

Except your theory has massive glaring errors:

 

You (takeoff13) have a 41% WR. If the game wants you to be at 50% and was going to control that via RNG then you should be getting god like RNG. You should be able to fire a shell in a random direction and have it curve in for a citadel.

Why would you ever be a candidate for bad RNG, unless WG secretly hates you personally, or you think that 41% is too close to 50% and needs to be kept down?

 

If I am deemed to lose, and get put on a team of utter noobs. I'll lose (pushing me closer towards 50%). However the 11 noobs will also lose (pushing them even further away from 50%). Please explain how lowering one person's wr that needs to go down while also lowering 11 people's wr that needs to go up is ever going to get everyone to the same point?

 

You claim if I'm winning too much I need to be punished. And this punishment will be to put me on a team that also needs to be punished. So you're going to try punishing me by giving me a team made up of high wr people, pit us against a team of low wr people and think this will mean we'll lose? So sharana for being all naughty and having a 74% wr is going to be punished by having the even more naughty papedipupi  (83%) put on his team?

 

Why, with very few exceptions do people with high wr also have higher av damage and k/d than people with low wr? It's almost like your WR is linked to doing useful things.

 

If your theory holds, the I should be getting completely shafted by RNG to get me down to 50%. I should never hit anything and if I do it should do no damage. Last night I got a new best ever damage record.

 

In small numbers of games the WR can be heavily influenced by luck (having a good team, enemy all total noobs), RNG or MM. Over the course of a larger number of games (E. G. 500+) the MM evens out (you have as much chance of getting the good team as the bad), the RNG evens out (you'll get some games where you detonate, others where a stray shell kills a BB). At that point your WR is because of yourself - if you're consistently doing high damage, getting kills, and being in the right place you'll win.more than you lose.

If you consistently float around being ineffective, in the wrong place, and die early then you'll consistently lose.

  • Cool 7

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,395 battles

I went 11 games winning then 14 losing. Recently it's been user to 50/50. Win rate is not going to be a useful stat until people have played *a lot* and yet people here are talking about wallowing at 42% while presumably thinking 62% is a good player. I doubt that skill is the major player under 500 games

 

Cruisers are easy to play averagely but hard to play well,-and hard to carry in alone. Many times I've gone and played Kongo or Arkansas because I am sick of losing in cruisers. In my BB I know I ca have a real effect if I play well. Cruisers is more of a support class so you can do that brilliantly - but if supporting potatoes it won't do much good.

 

Anyway... The idea that the game is rigged to force you to 50% is... Odd.

 

For a start such a mechanism is needlessly complicated. Why would WG bother? People who are good would simply leave just as much as people who suck without it.

 

You are just suffering from the human condition which looks for patterns and correlations in everything.

 

I've noticed I've not had any achievements for a while. I'd that predetermined as well? A conspiracy because WG want me to buy flags not earn them?

Share this post


Link to post
Share on other sites
Beta Tester
1,753 posts

The MM is manipulated slightly in WG products, we know this. If you have a series of good games the MM will try and find you a more challenging game. But to claim that the MM also manipulates the RNG you get in game or that it sorts teams by player skill is pure fantasy. RNG = RANDOM number generator, not very random if what you claim is true? 

 

WG has the goal to try and keep as much of the player base as close to a 50% win rate as possible but it cannot allow for player skill or other conditions because it does not have skill based MM capabilities. This is why people with a very high win rate (in WOT, not so much this game atm, there are still many with inflated WR due to carrier spam) are good and people with a very low win rate are bad. The very high win rate players are good enough to beat the MM whatever it throws at them, they can carry games, the very low win rate players are so bad that it doesn't matter how favorable the MM is to them, they cannot take advantage of the situation because, frankly, they couldn't find their [edited]with both hands.

 

My own opinion on the MM atm is that with the comparatively low numbers of players through CBT and into OBT a 3 tier spread was necessary but as numbers rise I would hope that serious consideration is given to lowering the spread. I would also like action to taken with regards to fail platoons, this is a anachronism from the dark days of WOT so that low tier scout tanks could be used in higher tier battles, IT IS NOT NEEDED ANYMORE. If you were to have a comprehensive pole on what players of all WG games would like to see changed then I'd put firm money on fail platoons being in the top 5.  

 

So why are WG not listening to their customers? End fail platoons, it causes toxicity, punishes players who are just trying to play the game normally and wastes peoples valuable premium time and consumables. 

 

 

  • Cool 3

Share this post


Link to post
Share on other sites
[CLADS]
Beta Tester
414 posts
3,382 battles

 

No... there is not bad luck in WOT or WOWs... when u lost 7-8-9 or even more missions in row is not badluck, is not random... is just idiot politics of game, if u win few battles, next u must lost a lot... why?

WG games have two traits: one is Random Number Generator (RNG) up to + - 25%. The second is basic premise that "all the players should have max 50% success rate. That way we will prevent the best players from dominating in the game, and will help not-so-good players to still play and not feel they suck".

Every time you do good in this game for a certain time (it's not from one to the next game, it collects your results from more games), the game will [edited]-slap you hard: you will receive -25% RNG (meaning more of your shots will miss, not cause much damage etc) while enemy will have 0% RNG or +25%, depending on their previous misfortunes or sucking in game. Yes, u can be a sniper shotter, RNG will dissipate your salvo and you have less accuracy... the game allready can reduce your accuracy, even u are very good sniper, if enemy use camouflage options... that means, u have 1-2 hits per salvo and your oponent have 4-5 ore more hits with one salvo...

Yes... not all shells depends of your skill :)

Also, when that "Let's all be 50% winrate successful" punishes you, it will place you in teams with people who also need punishing and noobs in that Tier, so you'll all suck.

And they haven't perfected MM (or don't have large enough player base) to polish this arrangement - which results in that moronic MM with one team with two CV's Tier X and Yamato, and the other has one CV Tier 6 and BB Tier 7. It is not hard at all to MM equal teams regarding class & tier of the ship, but the problems are when the "let's all be 50% successful, and we the WG fill fix it with giving + or - 25" kicks into that equation. :)

thei'r game, thei'r policy

 

This doesn't even make sense in any way. It's pure nonsense.

 

The average % win in a 1 team vs 1 team game is always 50% minus % of draws. This is not "politics" of WG and their games. Its mathematics. Whenever one team wins, another team loses. There is no match where both team win or both team lose. 

 

So if you have a "streak" of losing 8 games in a row - it means that in those 8 games a total of 12 players per game also lost. And also it means that in those 8 games a total of 12 players per game in the other team did win.

 

So it is always 50% (-draws). This has nothing to do with matchmaking or any kind of manipulation from WG.

  • Cool 1

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,395 battles

The MM is manipulated slightly in WG products, we know this. If you have a series of good games the MM will try and find you a more challenging game. But to claim that the MM also manipulates the RNG you get in game or that it sorts teams by player skill is pure fantasy. RNG = RANDOM number generator, not very random if what you claim is true? 

 

WG has the goal to try and keep as much of the player base as close to a 50% win rate as possible but it cannot allow for player skill or other conditions because it does not have skill based MM capabilities. This is why people with a very high win rate (in WOT, not so much this game atm, there are still many with inflated WR due to carrier spam) are good and people with a very low win rate are bad. The very high win rate players are good enough to beat the MM whatever it throws at them, they can carry games, the very low win rate players are so bad that it doesn't matter how favorable the MM is to them, they cannot take advantage of the situation because, frankly, they couldn't find their [edited]with both hands.

 

My own opinion on the MM atm is that with the comparatively low numbers of players through CBT and into OBT a 3 tier spread was necessary but as numbers rise I would hope that serious consideration is given to lowering the spread. I would also like action to taken with regards to fail platoons, this is a anachronism from the dark days of WOT so that low tier scout tanks could be used in higher tier battles, IT IS NOT NEEDED ANYMORE. If you were to have a comprehensive pole on what players of all WG games would like to see changed then I'd put firm money on fail platoons being in the top 5.  

 

So why are WG not listening to their customers? End fail platoons, it causes toxicity, punishes players who are just trying to play the game normally and wastes peoples valuable premium time and consumables. 

 

 

 

Agree. However this is the point of OBT. To see if the current setup works. We know or feel that it needs tweaking anecdotally, but WG will wait for stats to show this. And this will come lower down the priority of things to do than bugs (eg people getting stuck in MM...)

 

So I suspect we will have to wait. 

Share this post


Link to post
Share on other sites
[FRSO]
Weekend Tester
350 posts
2,432 battles

Also, reaching higher tier, for the majority of players, doesn't necessarily mean becoming more competent (Atago wallet warriors, hint hint - but not only them)...

So you get quite a few of those matches where just a small number of players absolutely wipe the floor with the rest.

 

That was already a (rather off-putting) phenomenon in WoT. To make myself clear, I have nothing whatsoever against competent higher-tier players.

Edited by the_dude33

Share this post


Link to post
Share on other sites
Players
86 posts
1,595 battles

 

e. Maybe look at the way you play your cruisers (which in my eyes are the easiest class to achieve good results) as, although over 95% of your battles are in cruisers you are wallowing at 42%. Maybe you have the worst luck in the world day in and day out so maybe division up with a friend to see if you can beat your bad luck streak? Remember, only a poor workman will blame their tools.........

 

OK, maybe i'm an idiot or a very poor skill noob player... but the rest of 11 player? What is the chance to put together 12 idiots in so many missions in  row? :)

 

Share this post


Link to post
Share on other sites
[NIKE]
Beta Tester
3,412 posts
7,888 battles

 

OK, maybe i'm an idiot or a very poor skill noob player... but the rest of 11 player? What is the chance to put together 12 idiots in so many missions in  row? :)

 

 

It doesn't need 12 people to be very bad for the team to lose. Imagine the enemy have 12 players that pull their weight. If your team have 11 players that pull their weight and 1 who doesnt then your team is at a disadvantage. 

 

Imagine if you have a carrier that does nothing, while the enemy have an average carrier. Your team now need to do all the damage they would do normally AND all the damage that the carrier should have been doing, just to be even with the enemy. Most normal players can pull their own weight, but most can't go the extra mile to do the work of two ships on their own.

 

The problem is compounded  on domination. Got a BB that yolo'd pointlessly? Now your team have not only one less set of guns, but also a 150pts defecit to make up (enemy +60 for kill, friendly -90).

 

Got a DD that doesn't fancy going into a cap point? Either the enemy get that one for free, or a cruiser has to go try doing it (which is usually a turkey shoot at that cruiser since it can't stealth cap.

 

 

 

Imagine if Brazil went to the next world cup with 10 good players and the worst goalkeeper in the world. They'd probably lose every match, because any shot on goal would go in. The defenders could reduce how many shots the opponents got, and the strikers could work extra hard to score even more goals, but they'd probably still lose. It doesn't mean the other players are suddenly bad.

 

 

If you don't pull your weight your team will probably lose. Sometimes you might be lucky and the enemy have a player that doesn't pull their weight either. At that point it's an even competition  again. Sometimes you'll be extra lucky and the enemy will have 2 players that don't pull their weight, so your team has the advantage.

Sometimes you'll be lucky and have a good player on your team that can pick up your slack, making it an even competition.

 

Share this post


Link to post
Share on other sites
Players
2 posts
1,062 battles

This evening I gave it another try, 8 matches, 7 losses. Made some screenshots - enjoy.

 

I just don't understand it. And why it's always me? According to the stat page I have a winrate of 32% with the New Orleans. Well, only 26 matches, but hey, I can't continue torturing myself. A game should be fun, this isn't. And I don't think I'm a bad player. Average, but not bad. Overall I *had* 48.5 win vs 45.2 losses, which I think is quite okay.

 

It's hard to believe that there's an RNG, if I remember it correctly, I read somewhere, that WG said they don't have it, somehow I believe it.

 

But, I play another game, Mechwarrior Online, same kind of arena game, similar matchmaking with one huge different: It has a hidden ELO system just like chess and it works very very well! It groups the more skilled players together, the disadvantage is that you have to wait a little longer for a match, but to be honest, I prefer to wait 2 min and have a good fight, rather than waiting for 10sec and get this crap. Actually I don't care about winning or losing at all. All I want are good fights - end of the story. :)

 

MM_fail.jpg

Edited by D34DM4K3R

Share this post


Link to post
Share on other sites
[PAD]
Beta Tester
50 posts
10,810 battles

The biggest problem of the balance in tier 8+ battles was: those atagos are not tier 8 ships:izmena: , but in the WG made MM system: atago = amagi = shoukaku = N.O = N.C:trollface:  In fact, a atago even cant win a 1 on 1 fight against Myoko or Cleveland:sceptic:

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

×