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Torpedo, dive bomber warning?

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Why is there no warning that torpedo or dive bombers are attacking your ship?

Surely there would have been dozens of crew watching, calling warning for torpedo bombers etc?

I know you should try and keep an eye out, but when the enemy might have two carriers and all the planes that might mean.

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Warning? You can see them.

 

Yes you can see them if you are looking at them! If you are not looking they can be heading away from you seemingly attacking another ship and then turn while you are looking in three other directions. But you might be on a ship with hundreds on the crew and so someone is looking in every direction. So give a warning shout out as you get for torpedoes, but for planes they would be seen on their attack run well before they dropped their torpedoes.

I know the advice is to keep turning, but in a slow ship, in the middle of a heavy fire fight you can't dodge plane launched torpedoes once you get the warning.

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Beta Tester
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The real advice is to not tunnel vision in sniper vision (sniper visioning?), spend the time between salvoes to pan around and orient yourself about the battle situation.

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Alpha Tester
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There is something called MINIMAP, you know - 1 ugly square in the lower right corner everyone is trying to make smaller (or hide) as it's completely useless and only takes space.

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Alpha Tester
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Lol...

A) you shouldn't tunnelvisioning

B) there are warnings

B1)visual warning of torps in your hud with smalls icons of torps that tells you even from where they come

B2)hearing warning with the allarm that starts beep beeping and tell you how many and how close they are

B3)hearing warning with an idiot officier saying you "torps to astern" or "torpedoes, direct treat" or something like that

B4) for torpedo bombers everything showed above ( the smalls icons are planes icons instead of torps)

B5) plus the warning on minimap

B6) you can see them at least 8 kms away

...o my god guys, wg is making this game as retard-proof as possible, but tgere are still noob not paying attention to anything...next thing that wh will do is sending one of the developer to you, that will kick your back and will start screaming: torpedoes incoming! Start those fuckong manouvers! We are not too far from that

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Alpha Tester
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next thing that wh will do is sending one of the developer to you, that will kick your back and will start screaming: torpedoes incoming! Start those fuckong manouvers! We are not too far from that

Premium consumable that will take control (like the collision avoidance) when planes are 5km or near sound better :trollface:

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Players
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Map and Mk1 eyeball. What warning do you get when ships are attacking you????? None, so I fail to understand why easily spotted aircraft should be any different.

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Beta Tester
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What warning do you get when ships attack you? Well, if you have the captain's skill that alerts you to incoming artillery fire, you get a warning on your screen. If you are spotted, you get a warning for that as well. There is no reason why there could not be a similar function when it comes to air attacks. Whether you think there should be a skill like that, or "fail to understand" why, that's another story.

 

Stop trolling the guy with nonsense. He asked a question in a civil manner without resorting to slander or unpleasantries. This is something that is pretty rare and is highly desirable. Perhaps you should consider encouraging it instead, even if you don't agree? There are plenty of threads rife with self importance and uncontrolled nerd rage. If you have to attack someone, why not take it there?

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Alpha Tester
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What warning do you get when ships attack you? Well, if you have the captain's skill that alerts you to incoming artillery fire, you get a warning on your screen. If you are spotted, you get a warning for that as well. There is no reason why there could not be a similar function when it comes to air attacks. Whether you think there should be a skill like that, or "fail to understand" why, that's another story.

 

Stop trolling the guy with nonsense. He asked a question in a civil manner without resorting to slander or unpleasantries. This is something that is pretty rare and is highly desirable. Perhaps you should consider encouraging it instead, even if you don't agree? There are plenty of threads rife with self importance and uncontrolled nerd rage. If you have to attack someone, why not take it there?

I already answered him with enlisting all the warnings that are ALREADY in the game to warn you, and that you actually  can't  avoid to notice...They use all the tipe of source: visual, noice , voice.  Sorry to be harsh, but you have to be blind and hard hearing to not notice them.

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I already answered him with enlisting all the warnings that are ALREADY in the game to warn you, and that you actually  can't  avoid to notice...They use all the tipe of source: visual, noice , voice.  Sorry to be harsh, but you have to be blind and hard hearing to not notice them.

Exactly, as a Beta tester Leif_GG i'm surprised at your defense of what most people in this thread think is an unnecessary feature. The game already has far too many 'arcade' features as it is, you want to dumb it down some more?? Surely the fact that you a get a VERBAL WARNING saying "torpedoes to port!" etc. along with increasing beeps AND red markers in the water is already more than enough warning?

Edited by simonmd
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There is something called MINIMAP, you know - 1 ugly square in the lower right corner everyone is trying to make smaller (or hide) as it's completely useless and only takes space.

 

Oh, that's what it is, kept licking it to see if it tasted good :trollface:

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Well unlike all the professionals around here, i can't have my eyes on planes 100% of the time they are spotted. I see them flying away from me so then i focus on what's shooting me or what i'm shooting.

 

Problem is they can change targets so quickly that even a warning wouldn't help much. I'd probably be spammed with "planes coming towards us...oh wait, they're going away....no no, now they're coming back again...now they're flying away!".

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Well unlike all the professionals around here, i can't have my eyes on planes 100% of the time they are spotted. I see them flying away from me so then i focus on what's shooting me or what i'm shooting.

 

Problem is they can change targets so quickly that even a warning wouldn't help much. I'd probably be spammed with "planes coming towards us...oh wait, they're going away....no no, now they're coming back again...now they're flying away!".

 

And.. your point is? Can you have 100% control of who's firing their guns at you? All possible spots a DD could fire torps at you from? The level at which you can manage to keep attention and focus and overview is what we call the difference in "skill".

 

And no, unless a squadron is actively attacking you or a ship very close to you, then they can't just switch targets and be on you in a few seconds.

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And.. your point is?  (...)And no, unless a squadron is actively attacking you or a ship very close to you, then they can't just switch targets and be on you in a few seconds.

 

My point is that even though i would like some sort of warning for planes, it's not the same like for enemy shells or torps that once fired can't change their trajectory. 

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My point is that even though i would like some sort of warning for planes, it's not the same like for enemy shells or torps that once fired can't change their trajectory. 

 

Indeed not. Which would make it far less of an issue as you only need to pay attention to them during the time they're close to you on the map and after they've attacked you're free to pay minimum attention for a couple minutes. That DD hunting you will reload faster, that BB firing at you will have sent 4-5 salvoes your way atleast before those planes are a worry again, and that CA could have had a BBQ on your ships remains in that time. Quite frankly, comparing all the other things you need to worry about all the time, makes planes a small part of the whole.

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Alpha Tester
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Well unlike all the professionals around here, i can't have my eyes on planes 100% of the time they are spotted. I see them flying away from me so then i focus on what's shooting me or what i'm shooting.

 

Problem is they can change targets so quickly that even a warning wouldn't help much. I'd probably be spammed with "planes coming towards us...oh wait, they're going away....no no, now they're coming back again...now they're flying away!".

 

Uhm set priorities according to the situation?

 

First priority is look at the overall battle situation.

 

If you see torp bombers closer than 7 km, they become the number one priority when you are in a BB or CA. If you don't see them, shift focus back to the battle situation.

 

What are you doing if you see a DD being spotted or torps coming randomly out of nowhere? Do you just ignore them? Then I'm not surprised why some people just sail straight into torpedoes.

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What warning do you get when ships attack you? Well, if you have the captain's skill that alerts you to incoming artillery fire, you get a warning on your screen. If you are spotted, you get a warning for that as well. There is no reason why there could not be a similar function when it comes to air attacks. Whether you think there should be a skill like that, or "fail to understand" why, that's another story.

 

Stop trolling the guy with nonsense. He asked a question in a civil manner without resorting to slander or unpleasantries. This is something that is pretty rare and is highly desirable. Perhaps you should consider encouraging it instead, even if you don't agree? There are plenty of threads rife with self importance and uncontrolled nerd rage. If you have to attack someone, why not take it there?

 

Thanks for the supportive comment. As to most of the rest I'll make my reply as mature and supportive as their comments Your Mum! Now that is out of the way back to a rational debate? To the making the game too arcade comment, why do we have 6th sense (or whatever it is called in this game)? A skill which tells you you have been spotted by a ship you do not even know is there? If anything lets get rid of that and have better alerts from the crew about threats like planes. My understanding of accounts of sea warfare torpedo planes were often blown out of the sky by intense AA fire from ships which were able to open up on them some way before they could drop torpedoes at their target and could then start to manoeuvre. But what seems to keep happening to me is I get the torpedo warning way too late for any manoeuvre to help (do planes drop torps closer to your ship than the normal detection range of torps from a ship?). It is a big issue with tier 3 ship facing tier 5 carrier attacks.

So I will gladly swap the totally arcade 6th sense for a more observant crew. Don't agree, fine but calling me names only makes you look like what you are accusing me of being.

 

 

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Beta Tester
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um is the red aircraft indicator telling you there are planes neer to you not enough?

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um is the red aircraft indicator telling you there are planes neer to you not enough?

 

I play at most tier 6 so far and after about 7 minutes into a battle i have a plane icon almost constantly on until the enemy CV dies. I imagine it's even worse in higher tiers.

 

Maybe a distance setting would be nice to have. Like only show the icon if plane is 5 km away or whatever people want. 

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Beta Tester
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goes on about 15km for me its rarly on that much its a heads up u need to be checking the air message. if u dont then its your own fault. when prepairing for torpedo bombers u need to know they are comeing from a long distance away, the sooner you are allerted to them bieng in the air the better.

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[1UP]
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Yes you can see them if you are looking at them! If you are not looking they can be heading away from you seemingly attacking another ship and then turn while you are looking in three other directions. But you might be on a ship with hundreds on the crew and so someone is looking in every direction. So give a warning shout out as you get for torpedoes, but for planes they would be seen on their attack run well before they dropped their torpedoes.

I know the advice is to keep turning, but in a slow ship, in the middle of a heavy fire fight you can't dodge plane launched torpedoes once you get the warning.

 

The main piece of advice I can give here is to make sure you have your threat priority assessed. If there is torpedo bombers near by, you need to give them your full attention. Imagine if a Destroyer popped up within 5km, you're not going to just hope he's going for someone else are you?  Always be ready to avoid the dropped torps and get used to using crtl+X to lock your guns so they don't move off the side you're shooting from as your move your cursor to look round you.

 

Uhm set priorities according to the situation?

First priority is look at the overall battle situation.

If you see torp bombers closer than 7 km, they become the number one priority when you are in a BB or CA. If you don't see them, shift focus back to the battle situation.

 

Good advice.  Situational awareness in this game is a player skill that can only be learned with experience. Once you can start to read a battle your effectiveness increases greatly.

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Beta Tester
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Why is there no warning that torpedo or dive bombers are attacking your ship?

Surely there would have been dozens of crew watching, calling warning for torpedo bombers etc?

I know you should try and keep an eye out, but when the enemy might have two carriers and all the planes that might mean.

 

- You are the crew, some things are just your job and that is good that way.

 - When the enemy has 2 carriers, just watch out more and follow the minimap more often, easy as that.

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[PTS]
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i would like 2 add 2 subject.. that there is currently an aim bot mode available and it can dive under your flak and launches torps... at say 50 meter with near 2 100% hit chance same goes 4 db,s   wargaming is aware of this but would like 2 ask the community 2 keep a list off players using bots and report them manual with screenies so the nabs can be taken out.

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