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mikenl

Izumo- the joke at tier 9

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When its fully upgraded its actually really good and i would dare to say that it doesnt get more fun with the Yamato , the Izumo unlike the Yamato feelt nimble and was an awesome Cruiser killer for me, with the fast turning turrets and the super accuracy at close ranges you are able to rip anyting apart so quick. 

 

Go for full AA upgrades and you will kick [edited]. Always angle between shots , your Citadels are far bigger and easier to then those on the Iowa , but the decent turning hull paired with the fast turning turrets allow for this , making you an force to be reacon with. 

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[WG]
WG Staff
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The problem with Izumo is her armor. Heck, 152mm is less than an upgraded Kongo! And she doesn't even have the speed to compensate (I expect a battlecruiser like ship to at least make 30 knots).

We can't see anymore armor values on the stats but I swear it was what was written in her stats during CBT. She is super easy to citadel by everything, even higher tier cruisers, without having the benefits of a subpar mobility. And her gun layout means that once you get in a fight, you have to win it or you're dead. 

 

A 300mm armor would be needed for this ship to be at least a little competitive at tier 9. (Iowa have 307mm at the belt). And please, it's a preliminary study papership so don't nerf the mobility that is already Yamato like. And again, with having less than half her armor thickness. 

Edited by Okitank

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I'm actually looking forward to unlocking the Izumo. You might think I'm crazy, but I am keen to find out myself whether it is really as 'terrrible' as some claim. It is no doubt a beautiful looking ship and as we all know, good looks > good stats :child:

 

Seriously though, I have had people tell me the Kongo is junk, the Fuso is rubbish and the Nagato is a turd, yet I have increasingly enjoyed every single one of them. Will the Izumo really break the mold!? 

 

When you get it hope you have the 44k free exp for at least the first hull or get ready to cry tears of blood and even after that it's still bad.

 

 

These people are often the people that play them at long range. The Nagato infuriated me when I tried long range, 314 damage, 314 damage AH! 942 damage... Then I installed melee modules, took my ship to 6-7km and avast ye mateys, I killed three cruisers within the span of 3 minutes on a regular basis with AP citadel hits and secondaries setting them ablaze. :izmena:

 

The izumo has secondaries with 7.0km range. With range extension, that's already 8.4km. Add captain skills, that's 9.8km! Play it melee and install these mods instead of accuracy mods for the main guns. At the lower rangs, that increased accuracy is somewhat worthless anyway.

 

If you compare it to its US counterpart the Iowa, it has fewer secondaries with far less range and actually worse dispersion. The only benefit it has is a bit more range and a little bit more speed, turn rate seems to be the same. Not sure about armour, but then that can be worked around with proper shell choice anyway. The turret rotation is even 5 seconds worse for the Iowa. So I don't really see how the Izumo would be bad or worse, unless it's played in the wrong way, as a sniper rather than a brawler. Most BB users seem to use their ships as snipers anyway.

 

 

 

 

And yeah, agree with Cogency, Kongo, Fuso and Nagato are extremely good fun in the hands of someone who knows what they're doing.

 

Even if i have only few games with the Izumo i also believe it's meant for brawling, if you get so close that the awful accuracy on the guns doesn't matter anymore you can do some decent damage and if you do some extreme angling the armor bounces shots well enough to keep you floating.

The problem is that, as you pointed out, in T9 games evryone is playing the sniper game so if you get out of formation to get closer the enemy will single you out and bury you under a rain of shells.

Sadly the Izumo really doesn't work at range: Iowas and even NCs will tear you apart because they can take it much better than you do, cruisers will dodge evrything you throw at them and destroyers....well you simply won't see them past 7km like usual but their 15km torpedoes will find you sooner or later. If you get to a range where your shots start landing exactly where you put them it sort of works, but in the current state of the game bringing a battleship at brawling range is a suicide mission most of the times; i will keep trying tho.

 

Everyone is talking about secondary guns range and brawling i wonder have they ever tried that? Try to go into 10km range with a BB that has no armor at all. Everyone is staying at range and sniping if yu even try getting closer you are dead in seconds.

Yes it has 10km secondary range yes it can do some damage to a DD if you are lucky, but that is all based on RNG, you can also shoot at it for 5 mins and barely cause any damage, so relying on secondaries only when you have no armor is not very smart imho

Source: I'm grinding thrugh that floating cancer atm

Yeah i tried that and as long as the enemy doesn't run away or completely overpowers you you will get there alive. I know it's not easy because evryone is so desperate to keep at range but if you pick the right time and place to do it it works, and it's the only time when the Izumo doesn't feel completely hopeless. I didn't play it enough to have any solid data on secondaries perfomance but it seems to have quite a bit of them and they worked quite well on the previous ships of the line so i suppose they will do too.

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So, what should i buff on the Izumo, secondaries or AA or main battery? By buff i mean captain skill and equipment.

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So, what should i buff on the Izumo, secondaries or AA or main battery? By buff i mean captain skill and equipment.

 

Depends.

For Yamato I enjoy the secondary "buff", they do regulary over 20k dmg and you don't need to reskill afterwards.

Due to the fact that I would play the Izumo as a brawler, I would go with secondaries, due to main-battery buffs aren't needed in closer distance, except maybe the faster firing slower traverse.

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So, what should i buff on the Izumo, secondaries or AA or main battery? By buff i mean captain skill and equipment.

 

I ran max AA upgrades + the crewskills and it gave an good result , i sometimes even managed to kill entire squadrons of planes before they had the time to drop torps / bombs , e.g really good. 

 

Secondaries is already good enough , they wont perform miricales even tho they have good range, so i wouldnt bother with them, they are just there to help you set that one ship that comes to close on fire and thats it.

Edited by Exozen

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Well, i have it. Had about 30 games in it so far but boy, it is bad. Like it's made out of paper. This ship goes down so easily i don't even have the time to drop my jaws.

The guns are great though and i like the looks of it, but it's just bad.

I went for aa buff and gun accuracy with the equipment. Secondary boosting didn't work out for me.

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[1DSF]
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1. Rule never Show your Broadside and your back only if you have no other joice.Even if it Cost you the 3 turret not able to Fire.

2. I would go for AA or Boost your Main Guns . Secondary requires angeling a little Bit . So it's against rule 1.

3. Your biggest enemy are  HE spamming Criusers. So they have to die Fast.

4. Never get into Crossfire.

 

But still the Ship isnt as good as Iowa. It's Hard to play and need some Love.:)

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1. Rule never Show your Broadside and your back only if you have no other joice.Even if it Cost you the 3 turret not able to Fire.

2. I would go for AA or Boost your Main Guns . Secondary requires angeling a little Bit . So it's against rule 1.

3. Your biggest enemy are  HE spamming Criusers. So they have to die Fast.

4. Never get into Crossfire.

 

But still the Ship isnt as good as Iowa. It's Hard to play and need some Love.:)

Point 2 it's so true, it shuold have great secondaries but the placement it's just awkward and most of them won't fire your main target even if you are in range unless you show him your soft sides (even angling so much that the 3rd turret can fire isn't enough), which usually isn't really the best idea. And i really wanted to play it as a secondary platform :( I'll probably stick to secondaries upgrades to avoid wasting doubloons but buffing the AA wuold probably have been better. Does anyone know if this issue is solved with the Yamato? As i was planning to go with secondaries there too i wuold like to avoid making the same mistake twice.

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[1DSF]
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Point 2 it's so true, it shuold have great secondaries but the placement it's just awkward and most of them won't fire your main target even if you are in range unless you show him your soft sides (even angling so much that the 3rd turret can fire isn't enough), which usually isn't really the best idea. And i really wanted to play it as a secondary platform :( I'll probably stick to secondaries upgrades to avoid wasting doubloons but buffing the AA wuold probably have been better. Does anyone know if this issue is solved with the Yamato? As i was planning to go with secondaries there too i wuold like to avoid making the same mistake twice.

It's nearly the same . You have to angle to start the big Firework .  But Yamato can take better. And you have 1 .155mm in Front and one Backwards so placement is better .But it seems to me that they are be taken  out really easy.

 

But some really good Players use buff on secondaries. But im more a Player relied on Main Guns.:)

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Did anyone try her in the 4.1 test server? Any buffs? :medal:

 

Edited by Tdrone

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It's nearly the same . You have to angle to start the big Firework .  But Yamato can take better. And you have 1 .155mm in Front and one Backwards so placement is better .But it seems to me that they are be taken  out really easy.

 

But some really good Players use buff on secondaries. But im more a Player relied on Main Guns.:)

 

Thank you for the answer, the placement is ideed quite bad, up to the Amagi you could have most of your secondaries firing without exposing too much of your side but the Izumo is another story and the armor is too squishy to take risk against battlehips. I wonder if the Yamato can do that, since it's supposed to have some badass armor and I'd like to play the lines further buffin the respective strenghts ( secondaries for IJN and AA for the US). I guess that in the end i'll just have to try and see for myself

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[1DSF]
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Then just Skip her. There is nothing we can do. Only advices that could be done .We had done. Only thing you can try  is drive Divisions.

 

Good Luck. 

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[CKBK]
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I am actually enjoying the Izumo. 

 

Plays a lot differently than the Amagi which was awesome. 

 

Free XP'ed the second hull and quickly made the XP to get the third. Guns are hard-hitting and accurate and a big asset. It is very unforgiving to mistakes because of the weak armor though. 

 

One of my main problems early on was that on some maps it is insta-spotted meaning you have the full focus of the enemy team. I actually had to buy the module that reduces detectability to counter that. First time I have had to do that in a BB :)

Overall I am one of the very few people who like the Izumo. 

 

 

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I have the Yamato now, but yes the Izumo is floating cancer. Try and find Izumo friends and division with them. I would have lost my mind if i could't complain with someone on how bad that ship is.

 

But then again, the Izumo is the only ship that can kill a DD sneaking up behind you without you even noticing. Your secondary armements on the last hull is brutal.

 

The Izumo is a test to see if you are worthy of the mighty Yamato, the ship that oneshot cruisers and lower tier BB's. Yesteday i did a 64k salvo on a Montana with 4 well placed Citadel hits. I was content!

2nd game in my Yamato , oneshotted a Nagato from 24km away.. 

 

But i was fine with the Izum , i kinda liked it..

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[CKBK]
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Come on guys this ship is not a battleship it's an exp/credits pinata for the enemy.

 

I am only getting 150 XP less per game than with my Amagi which was absolutely beastly. And average damage is up by almost 20k at 97k. So the Izumo really isn't that bad. Just different than the Amagi. 

And I am really looking forward to trying the Yamato :)

 

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[-OOF-]
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Can't wait for Yamato, but I heard it was getting nerfed somehow.. Anybody have details?

I have not heard of any nerf/change. The only thing that sort of "changed" as far as I know was the AA value listed on the stat card to a lower value, but the AA DPS remained the same. So in reality nothing really changed at all.

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Just kill me now. This ship makes me hate the game. Thankfully I'm just 100 k XP from the Yamato.

 

With RNG and an enemy that is happy to spam the bow (it's essential to point the ship at the enemy, never how side or especially rear) with AP only, yes one can have some fun games but all too often the horrid accuracy and weak pen ruins games, and don't get me started on the over-pen mechanics. Sometimes you might as well give up on killing an Atlanta at 10 km. Half shots will miss, rest will over-pen.

 

Just got humiliated by an Amagi in last game at about 12 km sailing side on to me like a noob. His HE spam burned me down and no AP salvo did more then 2 k damage to him. It's the last straw with me.

 

If you fight one spam HE if he is pointing at you, if not use AP on the rear 3rd for easy damage.

Edited by nighttrain123

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[2DQT]
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I grinded about 43 games in Izumo then I rewarded myself with the Yam.

 

The guns are her saving grace, they are pretty powerful and accurate... Or atlaest I remember them being so.

 

The Iowa basically laughs at it, the disparity is pretty wide. Especially now the Iowa got buffed with accuracy, speed and even more AA.

 

Izumo=Big, fat, slow, easily seen, easily catches fire...

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Izumo is WoWs cash-cow.

 

 

Get the credit card out, convert 250K xp to free xp and get your Yamato!

 

Unless you prefer to grind the Izumo and pay three times more for psychiatric treatment....

 

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