Garrison2012 ∞ Players 128 posts 11,822 battles Report post #1 Posted August 18, 2015 (edited) Okay so this is the new mode being tested ATM and every description I've heard of it so far makes me want to stay away from it. As I understand it you get a star for winning a batlle and lose one for losing and everyone starts at the bottom rank. Now if your a player with a 60% winrate great you'll move up but an average player with a 50% wirate is going to be stuck at the bottom with all the YOLOing 40% winrate noobs. Now I can't really accept this is how it will actually work but as I say all the descriptions I've heard suggest this is exactly what will happen. Can anyone enlighten me? Edited August 18, 2015 by Garrison2012 Share this post Link to post Share on other sites
Adrian1914 Beta Tester 300 posts 5,993 battles Report post #2 Posted August 18, 2015 Well the whole point is that you will be matchmaked with people with similar performance as yourself. Meaning that if you are for example a rank 10, you will be matched with other people who are also rank 10 and with somewhat similar skill level as yourself, and in the end of the battle some will rank up, others will rank down. But if you are an average player you can't expect to get on top that easy and you will have to put in a lot of work as there are quite skilled captains out there. Also due to the fact that there is lots of RNG in the game you will sometimes lose or win just by pure luck which will also have an impact on your rank range. But overall I think that most of the "yoloing 40%" won't even bother with ranked battles and most of the players you will see there will be average players with average stats. If you are a decent player and play a lot of those battles I assume sooner or later you will be in a rank bracket closer to the top ranks but for the top 5 you will need to play very well. In the end though it's just my personal thoughts as on the test server we didn't have enough time to test out everything, but from what I saw people were actually playing smart, were coordinating and were generally playing as a team - for the win and not for the personal score ( which i hope will carry on to live server ) Share this post Link to post Share on other sites
[WAFU] MrAceRimmer Players 94 posts 2,169 battles Report post #3 Posted August 19, 2015 Well the whole point is that you will be matchmaked with people with similar performance as yourself. Meaning that if you are for example a rank 10, you will be matched with other people who are also rank 10 and with somewhat similar skill level as yourself, and in the end of the battle some will rank up, others will rank down. But if you are an average player you can't expect to get on top that easy and you will have to put in a lot of work as there are quite skilled captains out there. Also due to the fact that there is lots of RNG in the game you will sometimes lose or win just by pure luck which will also have an impact on your rank range. But overall I think that most of the "yoloing 40%" won't even bother with ranked battles and most of the players you will see there will be average players with average stats. If you are a decent player and play a lot of those battles I assume sooner or later you will be in a rank bracket closer to the top ranks but for the top 5 you will need to play very well. In the end though it's just my personal thoughts as on the test server we didn't have enough time to test out everything, but from what I saw people were actually playing smart, were coordinating and were generally playing as a team - for the win and not for the personal score ( which i hope will carry on to live server ) I expect it will @ the higher ranks. I can't forsee those who do not work as a team winning many ranked battles. From my experience in the PT, you ether work as a Battle Group or you lose. Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #4 Posted August 19, 2015 It's going to be interesting I'm looking forward to it alot. Really good players will have to work with lesser players in order to achieve those higher ranks, lets remember that carrying is very hard to do in this game and a good player that doesn't play well with others might have difficulty. I guess this is why no divisions are allowed, a division in a 7 vs 7 can absolutely carry. 1 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #5 Posted August 19, 2015 Now if your a player with a 60% winrate great you'll move up but an average player with a 50% wirate is going to be stuck at the bottom with all the YOLOing 40% winrate noobs. But that's the point. If your skill is not up to getting out of the trench you will stay in the trench, as it should be. Share this post Link to post Share on other sites
[-5D-] Hannibalurg Beta Tester 950 posts Report post #6 Posted August 19, 2015 (edited) @OP has a valid point, it will be easy for those who play at the start of the season to reach higher divison. I have no faith in a ranked system that does not build itself upon the Elo system. The once who start in during the seasons will be stuck i medium tier for the rest of the season, unless they are able to carry entire games over longer periods of time. CV will be the easist way to solo climb through the tiers. Edited August 19, 2015 by Hannibalurg Share this post Link to post Share on other sites
[POLAR] mmmbeer Alpha Tester 422 posts 5,625 battles Report post #7 Posted August 19, 2015 7vs7 battles might actually be small enough team size that one player's skill can quite consistently determine the battles outcome. I tried this mode on the testserver and i think it is very interesting. Provided they can make the mm balanced; keeping the same tier CV's on both teams and so on. Also I would hope for a smaller amount on RNG in this kind of a game mode. There is no need to let luck be the deciding factor in a game mode like this. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #8 Posted August 19, 2015 it will be easy for those who play at the start of the season to reach higher divison. True The once who start in during the seasons will be stuck i medium tier for the rest of the season, unless they are able to carry entire games over longer periods of time. That's why there will be seasons and ranks will be reset: You'll have your oportunity once the next season starts. The question is how frequently it will be reset? I guess once every month may be ok. CV will be the easist way to solo climb through the tiers. 35 ranked games on the PT and never once did I see a CV on top score. The low amount of players, the inherent teamplay the game mode demands and the tier of the CVs made then secondary actors on the scene. Provided they can make the mm balanced; keeping the same tier CV's on both teams and so on. CV mirror matchmaking will happen in the new patch, furthermore, there can be only one carrier per team. Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,280 battles Report post #9 Posted August 19, 2015 Okay so this is the new mode being tested ATM and every description I've heard of it so far makes me want to stay away from it. As I understand it you get a star for winning a batlle and lose one for losing and everyone starts at the bottom rank. Now if your a player with a 60% winrate great you'll move up but an average player with a 50% wirate is going to be stuck at the bottom with all the YOLOing 40% winrate noobs. Now I can't really accept this is how it will actually work but as I say all the descriptions I've heard suggest this is exactly what will happen. Can anyone enlighten me? Could you please enlighten us what is actually wrong with as you call them YOLOing noobs getting stuck in lower ranks while good players will progress and encounter more good players on average in higher ranks? Isn't that what a lot of people have been asking for? Do you actually suggest that bad players should be allowed to progress to higher ranks? In other words I am not sure I am getting your point. Ranked battles will be a great opportunity to shine for all those 40-50% WR players who claim they are in fact very good & team oriented players but have issues with WR because of MM, bad teammates... (insert any argument/excuse you wish). With 7vs7 there will be much more room for individual contribution to victory and teamwork as your ship will represent 14% of the team instead of only 8% in case of randoms. With a +-1 tier MM and limited CV (up to 1 per team) there will no longer room to complain of being overpowered by much higher tier or imbalanced teams. The nature of objectives and the placement of caps on the map also promotes/rewards a more aggressive playstyle. All in all it boils down to the fact that this mode will rectify most complaints that people have about existing random battles, so how can it be a bad thing? Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #10 Posted August 19, 2015 Yea. In the few games I got in PT I really enjoyed ranked battles and was on the winning team in all but one of them (the last one funnily enough!) It felt like a team effort and we were playing together. As an aside after a short while all the "yoloing" noobs I predict will give up on ranked battles because they won't progress, while people serious about improving and working as a team will stick at it. I also predict I will get to mid ranks then fail to progress for a while, and in 7v7 I'll learn how to improve... At the moment I have a 44% win rate and no real clue if I'm doing things wrong ot it's just random noise and the fact it's hard to carry in a cruiser... Or I am just bad and need to improve. Ranked battles will give me the answer - and uncover where I am not performing as well as I could. Share this post Link to post Share on other sites
[POLAR] mmmbeer Alpha Tester 422 posts 5,625 battles Report post #11 Posted August 19, 2015 (edited) CV mirror matchmaking will happen in the new patch, furthermore, there can be only one carrier per team. I played a ranked battle on the testserver where there was a tier 6 cv vs a tier 7 cv. So it is not so easy to get it right it seems. Therefor I hope they can get it right before release as the ranked battles will depend on the fair mm. Edited August 19, 2015 by mmmbeer Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #12 Posted August 19, 2015 I played a ranked battle on the testserver where there was a tier 6 cv vs a tier 7 cv. So it is not so easy to get it right it seems. Therefor I hope they can get it right before release as the ranked battles will depend on the fair mm. Were there 30 000 players on the test server? I do remember 2 000 players online when I was able to hop on the server. Share this post Link to post Share on other sites
[POLAR] mmmbeer Alpha Tester 422 posts 5,625 battles Report post #13 Posted August 19, 2015 No, there were few players. And i remember I waited 2 minutes to get into battle. That might be why the uneven mm. But a ranked battle I think should under no circumstance have a mismatched CV setup. Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #14 Posted August 19, 2015 But that's the point. If your skill is not up to getting out of the trench you will stay in the trench, as it should be. 1 person on a 15 man team will not be able to carry everyone to victory, it does require the others to co operate, plus throw in RNG that always favors 1 side to produce the win. My only concern is what happens if you draw? Do you still lose a star? Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #15 Posted August 19, 2015 7v7 so where has 15 come from? Also always domination so draws aren't likely in the least Share this post Link to post Share on other sites
[RNVSR] Querulous Alpha Tester 821 posts 22,571 battles Report post #16 Posted August 19, 2015 Very much hoping for a tight MM for this event Share this post Link to post Share on other sites
[-5D-] Hannibalurg Beta Tester 950 posts Report post #17 Posted August 19, 2015 A Hiryu will outperform most T6-7 ships, if not i question the CV captains capability. But then again i haven't played CV with 0.4.1 so whatever i say is not valid in anycase. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #18 Posted August 19, 2015 A Hiryu will outperform most T6-7 ships, if not i question the CV captains capability. But then again i haven't played CV with 0.4.1 so whatever i say is not valid in anycase. - One less TB - Fighter barrage skill - Groups of 5-6 ships coordinated to prevent carrier damage - Short matches thanks to the low number of ships and how quickly points are accumulated. - Mirror CVs Yeah, you didn't play the test. Were there 30 000 players on the test server? I do remember 2 000 players online when I was able to hop on the server. 2000 was a multitude. Usually it was barely 1000 players. Share this post Link to post Share on other sites
Adrian1914 Beta Tester 300 posts 5,993 battles Report post #19 Posted August 19, 2015 - One less TB - Fighter barrage skill - Groups of 5-6 ships coordinated to prevent carrier damage - Short matches thanks to the low number of ships and how quickly points are accumulated. - Mirror CVs Yeah, you didn't play the test. 2000 was a multitude. Usually it was barely 1000 players. Actually the strike setup for the Hiryu as well as the Shokaku had changed from 0/3/3 to 2/2/2 (the 0.4.0 fighter setup) so it gets one less DB as well as 1 less TB. Share this post Link to post Share on other sites
Et_Lanatus_baro Players 465 posts 6,504 battles Report post #20 Posted August 19, 2015 I'm quite looking forward to Ranked battles anything that promotes team play is a + for me and as people play as a team their individual skills will improve also as ranked battles will be more competitive and they will find out the weaknesses and strengths of ship classes and where their skill level is and as they progress will come up against tougher opposition meaning an increase in skill. its a WIN WIN situation. Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,280 battles Report post #21 Posted August 19, 2015 A Hiryu will outperform most T6-7 ships, if not i question the CV captains capability. But then again i haven't played CV with 0.4.1 so whatever i say is not valid in anycase. Tbh, I wouldn't make such bold statements (even though I am not a CV player) taking into account the ranked mode specifics In 7vs7 format CV play seems to be much more demanding. If you try to stay in the back you are easy food for flanking destroyers (or even cruisers). And if you follow the main battle group, you tend to get in range of the enemy main battle group. Also, as formations tend to be tighter, AA becomes much more of an issue. Last but not least, as you progress in ranks, you will encounter more capable enemies which will further reduce your damage output. While carriers are extremely deadly against novice players or the ones not paying attention, as you have probably already seen in randoms the biggest "nerf" to CV success is encountering a good player who knows how to defend against TB. This is not to say that you cannot do well in a CV in a ranked match, but to do so consistently you really have to be an excellent CV player. Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #22 Posted August 19, 2015 Better get my Pepsicola ready then for those hordes of CVs trying to boost their way to the top. Share this post Link to post Share on other sites
[LNIXH] Liranthor Alpha Tester 31 posts 17,522 battles Report post #23 Posted August 19, 2015 Okay so this is the new mode being tested ATM and every description I've heard of it so far makes me want to stay away from it. As I understand it you get a star for winning a batlle and lose one for losing and everyone starts at the bottom rank. Now if your a player with a 60% winrate great you'll move up but an average player with a 50% wirate is going to be stuck at the bottom with all the YOLOing 40% winrate noobs. Now I can't really accept this is how it will actually work but as I say all the descriptions I've heard suggest this is exactly what will happen. Can anyone enlighten me? Just to address the initial post as I am not sure it was (I did only skim through the other posts). While your initial point is valid early in the process, those with higher win rates will move up the chain and you will not be playing against them. So you at 50% may initially be with players with lower win rates. However as you will no longer be playing higher win rate players, you may well find yourself getting a much higher win rate and therefore move up the ranks yourself. Eventually you will achieve a rank comensurate with your luck/ability and will be playing against players at the same level. 1 Share this post Link to post Share on other sites
[ASEET] Gnomus [ASEET] Alpha Tester 313 posts 19,980 battles Report post #24 Posted August 19, 2015 Few question to those who have tried ranked battles on test server. 1. Is there any special rewards for participating, other than smaller teams and increased skill level on higher ranks? 2. How does credit/exp rewards compare to random battles? If exp/credit is worse (less ships) and there are no special bonuses, then it will be hard choice to either enjoy more competitive battles or grind for higher tier ships on randoms. If exp/credit is competitive and/or there is something else to get it might mean randoms will be rarely used other than for social division plays (hope to see 7 vs 7 superdivision team battles). Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,433 battles Report post #25 Posted August 19, 2015 Few question to those who have tried ranked battles on test server. 1. Is there any special rewards for participating, other than smaller teams and increased skill level on higher ranks? 2. How does credit/exp rewards compare to random battles? If exp/credit is worse (less ships) and there are no special bonuses, then it will be hard choice to either enjoy more competitive battles or grind for higher tier ships on randoms. If exp/credit is competitive and/or there is something else to get it might mean randoms will be rarely used other than for social division plays (hope to see 7 vs 7 superdivision team battles). I played a good couple of ranked battles on the PT server and the last time you got a reward for reaching a certain rank(silver and/or XP), its probably going to be the same now, xp and silver wise it is the same I think for ranked and random but I'm not sure. Share this post Link to post Share on other sites