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Frank_F_B

Congratz torpedo-whiners, you win

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[TCLS]
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The whole point in this game is to balance the different classes of ships, each one with their strenghts and weak points, when WG nerf something they have  considered a huge amount of data from the battles, sooo DD whiners lose this round sorry mac no easy kills need to adapt and skill up.

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Yah, when I started playing this game about three or so weeks ago, I felt like: Wow, so many interesting counter mechanics, yet everything feels as if it stands a chance against everything.

 

Seeing how this game is about to change (rudder shift time "decrease" btw, not "increase"), it feels more and more like: Huh, nothing is happening, nothing is killing anything, nothing counters nothing - exept for (USN) CAs, which counter everything.

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Beta Tester
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its not destroyers that need nerfed, its torpedo bombers, the ability to launch then in a (basically) undodgable position is stupidly OP.

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Beta Tester
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I'd just go a step further to say its not the bombers or the DDs that need nerfing it's the amount of damage the torps do that is OP.

 

 

You can not sink a BB with anything else with 3 hits.


 

1 torp sinks a DD


 

2 torps sink a CA


 

3 Torps sink a BB


 

needs to be doubled imo if it is not when we get to "clan wars" Kamakazi dds will sink all the BBs. IMO.

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Beta Tester
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I have been one-shot in a Fuso by a Tenryu who hit me in "just" the right place. I've even seen a screen grab of a poor Yamato that got one-torped. Equally, I have often taken a torp in a DD and still remained alive - though obviously, in a DD I've been one-torped plenty of times. So yeah whatever lol

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[HOOD]
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Every new patch DD's are nerfed, direct or indirect. Less smokescreens, less time for smokescreens and smokescreens looks like net curtains. Rudder shift time increases. Minekaze being nerfed like there is no tomorrow. More planes in the air means more spots. The radar thingy on the cruisers, Etc etc.

 

The torpedo whiner kids win. Well done WG, well done......

 

 

 

USN DD's might as well be removed from the game, waste of precious tech-tree space :D

 

Their only purpose will be to confuse the new players into thinking its an assassin class and once they commit to it and see what kind of crap in the box they are getting for wasting their time, theyll cry for refunds, i know i will :D

Edited by MassiveD

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Beta Tester
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its not destroyers that need nerfed, its torpedo bombers, the ability to launch then in a (basically) undodgable position is stupidly OP.

 

This^

 

Absolutely ridiculous when a TB can drop torps that close to your ship that you get no more than a couple of seconds (literally) to try to evade them. C'mon WG get your head out of the sand and get this sorted!

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Beta Tester
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Only bad/preoccupied players who sail in straight lines get torped by DDs. It is not DDs that need a nerf, it's TBs that need it.

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[ST-EU]
Supertest Coordinator, Alpha Tester
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That 1/2/3 torps is just plain wrong. The high-tier BBs starting at t7/t8 can eat lots of torps without dying if not for a magazine detonation or hit's outside the protected area where torpedoes can deal close to maximum damage.

Even in mid-tiers BBs can eat more than 3 torpedoes without sinking and that's not only because of their repair ability.

The Minekaze nerf was needed to put her in line with the Mutsuki again that was considered weaker than her for a long time now. Mutsukis detectability nerf is only a problem with the stock torpedoes and I hope WG will buff their range in the next patch accordingly to that new detectability.

 

Regarding torpedobombers I only can say it doesn't matter that much if WG increases the activation range. That's because good players will always place their torpedoes in a way that they activate right in front of your ships and especially BBs can't shift their rudder fast enough to react on a perfectly placed salvo.

It wouldn't even affect the worst CV players as they still use auto-drop where the torpedoes are already far longer in the water than their activation time would require.

Another con would be that planes don't need to get that close anymore and with that the survival rate of them goes up because the powerfull low-range AA don't affect them any longer or only for a shorter time.

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[SPURD]
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I'd just go a step further to say its not the bombers or the DDs that need nerfing it's the amount of damage the torps do that is OP.

 

 

You can not sink a BB with anything else with 3 hits.

 

 

1 torp sinks a DD

 

 

2 torps sink a CA

 

 

3 Torps sink a BB

 

 

needs to be doubled imo if it is not when we get to "clan wars" Kamakazi dds will sink all the BBs. IMO.

 

 

fuso sank with a single torpedo hit!

One or two torpedoes, possibly fired by the destroyer Melvin, hit Fusō amidships on the starboard side at 03:09 on the 25th; she listed to starboard, slowed down, and fell out of formation.[47] Some Japanese and American eyewitnesses later claimed that Fusō broke in half, and that both halves remained afloat and burning for an hour, but they specifically mentioned only the size of the fire on the water, and not any details of the ship.[48] Historian John Toland agreed in 1970 that Fusō had broken in two,[49] but according to historian Anthony Tully in 2009:[50]

 

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[HOOD]
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This^

 

Absolutely ridiculous when a TB can drop torps that close to your ship that you get no more than a couple of seconds (literally) to try to evade them. C'mon WG get your head out of the sand and get this sorted!

 

No, you are absolutely ridiculous :P if you are getting in these positions, you are not using the map, your positioning is terrible, and you are getting punished for that, simple as that my son
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[OCTO]
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That 1/2/3 torps is just plain wrong. The high-tier BBs starting at t7/t8 can eat lots of torps without dying if not for a magazine detonation or hit's outside the protected area where torpedoes can deal close to maximum damage.

Even in mid-tiers BBs can eat more than 3 torpedoes without sinking and that's not only because of their repair ability.

The Minekaze nerf was needed to put her in line with the Mutsuki again that was considered weaker than her for a long time now. Mutsukis detectability nerf is only a problem with the stock torpedoes and I hope WG will buff their range in the next patch accordingly to that new detectability.

 

Regarding torpedobombers I only can say it doesn't matter that much if WG increases the activation range. That's because good players will always place their torpedoes in a way that they activate right in front of your ships and especially BBs can't shift their rudder fast enough to react on a perfectly placed salvo.

It wouldn't even affect the worst CV players as they still use auto-drop where the torpedoes are already far longer in the water than their activation time would require.

Another con would be that planes don't need to get that close anymore and with that the survival rate of them goes up because the powerfull low-range AA don't affect them any longer or only for a shorter time.

 

I agree 100% with this, the nerf on the Minekaze was needed and for what it's worth, I played it on the PT and it's still a very, very good DD in capable hands, same goes for the other low tier DD's.

The problems are still with tiers 6 and up and they only got worse with the increased  rudder shift times across the board that are coming.

After the new patch this game will become world of cuisers, mark my words.

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No, you are absolutely ridiculous :P if you are getting in these positions, you are not using the map, your positioning is terrible, and you are getting punished for that, simple as that my son

 

Yup, I wholeheartedly agree. Evading TB does not start when the torps are in the water. It begins the second, you see those planes flying at your direction, and your radar range is far longer than just those 3km.
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No, you are absolutely ridiculous :P if you are getting in these positions, you are not using the map, your positioning is terrible, and you are getting punished for that, simple as that my son

 

Me ridiculous? Go give your head a shake troll!!! Secondly I'm not your son, and thirdly I know how to play the game so don't try to guess how I play.....Grow up!!
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Yup, I wholeheartedly agree. Evading TB does not start when the torps are in the water. It begins the second, you see those planes flying at your direction, and your radar range is far longer than just those 3km.

 

It does. But they can just circle you until you have commited to a turn towards them and then pointblank turn onto your broadside and you're fucked. They need to add REAL turning radius to torp bombers and give them an attack animation, it's retarded that they just spawn torpedos in the water from cruise altitude. They should make a dive animation. Possibly make it impossible to cancel your attack run after you've initiated the dive.
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[OCTO]
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Me ridiculous? Go give your head a shake troll!!! Secondly I'm not your son, and thirdly I know how to play the game so don't try to guess how I play.....Grow up!!

 

You only play cruisers so what are you whining about? if you get hit by aerial torps repeatedly you are doing something very, very wrong.

If you were sailing BB's all the time you would have had  a point but in cruisers? and especially in US cruisers?

Edited by Broevaharo
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[0031]
[0031]
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I agree 100% with this, the nerf on the Minekaze was needed and for what it's worth, I played it on the PT and it's still a very, very good DD in capable hands, same goes for the other low tier DD's.

The problems are still with tiers 6 and up and they only got worse with the increased  rudder shift times across the board that are coming.

After the new patch this game will become world of cuisers, mark my words.

 

True that. I will stop developing DD's above tier 6. About the minekaze: agree to disagree.

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[SCRUB]
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Destroyers should be buffed. I dont play them. I havent been killed by destroyer at least in last 100 games.

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Supertest Coordinator, Alpha Tester
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It does. But they can just circle you until you have commited to a turn towards them and then pointblank turn onto your broadside and you're fucked. They need to add REAL turning radius to torp bombers and give them an attack animation, it's retarded that they just spawn torpedos in the water from cruise altitude. They should make a dive animation. Possibly make it impossible to cancel your attack run after you've initiated the dive.

 

1. Just adding an animation doesn't change anything for the attackrun itself.

2. They already have an attack preparation time before they drop the torpedoes and that is already big enough.

Make that area even larger and you won't be able to see your squadrons anymore while setting the attack command for them.

 

Edit: You can see the preparation area really good on the screenshot in Sharanas CV guide: http://forum.worldofwarships.eu/index.php?/topic/7608-guide-basic-cv-gameplay/

The green area is where the torps are launched, the white circle is the point of no return.

Edited by Lightbaron
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[HOOD]
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Me ridiculous? Go give your head a shake troll!!! Secondly I'm not your son, and thirdly I know how to play the game so don't try to guess how I play.....Grow up!!

 

 

*WAAAAH* WAAAAH * WAAAAH *  NERF CV'S *WAAAH *WAAAH *WAAAH 

 

greenbergpic_narrowweb__300x360,0.jpg

 

 

:D

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[1CR]
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1. Just adding an animation doesn't change anything for the attackrun itself.

2. They already have an attack preparation time before they drop the torpedoes and that is already big enough.

Make that area even larger and you won't be able to see your squadrons anymore while setting the attack command for them.

 

It doesn't matter what you say, it will never be enough for some people until every class except they'res is removed.  :popcorn:

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 if you get hit by aerial torps repeatedly you are doing something very, very wrong.

 

 

Now where did I say I get hit repeatedly by torps.....Thats right, I didn't.....Either learn to read or don't presume things

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1. Just adding an animation doesn't change anything for the attackrun itself.

2. They already have an attack preparation time before they drop the torpedoes and that is already big enough.

Make that area even larger and you won't be able to see your squadrons anymore while setting the attack command for them.

 

Edit: You can see the preparation area really good on the screenshot in Sharanas CV guide: http://forum.worldofwarships.eu/index.php?/topic/7608-guide-basic-cv-gameplay/

The green area is where the torps are launched, the white circle is the point of no return.

1. Of course it does. Makes it easier to see when they ACTUALLY dropped the torps. It's just braindead that you can spawn torps in the water from cruise altitude.

2. I'm not completely sure how it works as I've never played CV and I'm not planning either. But it makes no sense that your planes can turn on a dime. 

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