[0031] Frank_F_B [0031] Beta Tester 359 posts Report post #1 Posted August 16, 2015 Every new patch DD's are nerfed, direct or indirect. Less smokescreens, less time for smokescreens and smokescreens looks like net curtains. Rudder shift time increases. Minekaze being nerfed like there is no tomorrow. More planes in the air means more spots. The radar thingy on the cruisers, Etc etc. The torpedo whiner kids win. Well done WG, well done...... 31 Share this post Link to post Share on other sites
[TCLS] Lukewehr Players 243 posts 33,378 battles Report post #2 Posted August 16, 2015 The whole point in this game is to balance the different classes of ships, each one with their strenghts and weak points, when WG nerf something they have considered a huge amount of data from the battles, sooo DD whiners lose this round sorry mac no easy kills need to adapt and skill up. 6 Share this post Link to post Share on other sites
GinNoKatana Players 67 posts 737 battles Report post #3 Posted August 16, 2015 Yah, when I started playing this game about three or so weeks ago, I felt like: Wow, so many interesting counter mechanics, yet everything feels as if it stands a chance against everything. Seeing how this game is about to change (rudder shift time "decrease" btw, not "increase"), it feels more and more like: Huh, nothing is happening, nothing is killing anything, nothing counters nothing - exept for (USN) CAs, which counter everything. 9 Share this post Link to post Share on other sites
beani5003 Beta Tester 218 posts 4,196 battles Report post #4 Posted August 16, 2015 its not destroyers that need nerfed, its torpedo bombers, the ability to launch then in a (basically) undodgable position is stupidly OP. 24 Share this post Link to post Share on other sites
donut00 Beta Tester 48 posts 2,140 battles Report post #5 Posted August 16, 2015 I'd just go a step further to say its not the bombers or the DDs that need nerfing it's the amount of damage the torps do that is OP. You can not sink a BB with anything else with 3 hits. 1 torp sinks a DD 2 torps sink a CA 3 Torps sink a BB needs to be doubled imo if it is not when we get to "clan wars" Kamakazi dds will sink all the BBs. IMO. Share this post Link to post Share on other sites
GinNoKatana Players 67 posts 737 battles Report post #6 Posted August 16, 2015 Have you taken into consideration that "everything else" fires a lot faster than anything that throws torpedoes? Share this post Link to post Share on other sites
MacHopper Beta Tester 385 posts 2,478 battles Report post #7 Posted August 16, 2015 I have been one-shot in a Fuso by a Tenryu who hit me in "just" the right place. I've even seen a screen grab of a poor Yamato that got one-torped. Equally, I have often taken a torp in a DD and still remained alive - though obviously, in a DD I've been one-torped plenty of times. So yeah whatever lol Share this post Link to post Share on other sites
[HOOD] MassiveDYT Beta Tester 863 posts 4,930 battles Report post #8 Posted August 16, 2015 (edited) Every new patch DD's are nerfed, direct or indirect. Less smokescreens, less time for smokescreens and smokescreens looks like net curtains. Rudder shift time increases. Minekaze being nerfed like there is no tomorrow. More planes in the air means more spots. The radar thingy on the cruisers, Etc etc. The torpedo whiner kids win. Well done WG, well done...... USN DD's might as well be removed from the game, waste of precious tech-tree space Their only purpose will be to confuse the new players into thinking its an assassin class and once they commit to it and see what kind of crap in the box they are getting for wasting their time, theyll cry for refunds, i know i will Edited August 16, 2015 by MassiveD Share this post Link to post Share on other sites
bikes02 Beta Tester 152 posts 2,302 battles Report post #9 Posted August 16, 2015 its not destroyers that need nerfed, its torpedo bombers, the ability to launch then in a (basically) undodgable position is stupidly OP. This^ Absolutely ridiculous when a TB can drop torps that close to your ship that you get no more than a couple of seconds (literally) to try to evade them. C'mon WG get your head out of the sand and get this sorted! 7 Share this post Link to post Share on other sites
Askorti Beta Tester 41 posts 299 battles Report post #10 Posted August 16, 2015 Only bad/preoccupied players who sail in straight lines get torped by DDs. It is not DDs that need a nerf, it's TBs that need it. 1 Share this post Link to post Share on other sites
[ST-EU] Lightbaron Supertest Coordinator, Alpha Tester 1,807 posts 13,100 battles Report post #11 Posted August 16, 2015 That 1/2/3 torps is just plain wrong. The high-tier BBs starting at t7/t8 can eat lots of torps without dying if not for a magazine detonation or hit's outside the protected area where torpedoes can deal close to maximum damage. Even in mid-tiers BBs can eat more than 3 torpedoes without sinking and that's not only because of their repair ability. The Minekaze nerf was needed to put her in line with the Mutsuki again that was considered weaker than her for a long time now. Mutsukis detectability nerf is only a problem with the stock torpedoes and I hope WG will buff their range in the next patch accordingly to that new detectability. Regarding torpedobombers I only can say it doesn't matter that much if WG increases the activation range. That's because good players will always place their torpedoes in a way that they activate right in front of your ships and especially BBs can't shift their rudder fast enough to react on a perfectly placed salvo. It wouldn't even affect the worst CV players as they still use auto-drop where the torpedoes are already far longer in the water than their activation time would require. Another con would be that planes don't need to get that close anymore and with that the survival rate of them goes up because the powerfull low-range AA don't affect them any longer or only for a shorter time. 1 Share this post Link to post Share on other sites
[SPURD] woppy101 Beta Tester 613 posts 10,606 battles Report post #12 Posted August 16, 2015 I'd just go a step further to say its not the bombers or the DDs that need nerfing it's the amount of damage the torps do that is OP. You can not sink a BB with anything else with 3 hits. 1 torp sinks a DD 2 torps sink a CA 3 Torps sink a BB needs to be doubled imo if it is not when we get to "clan wars" Kamakazi dds will sink all the BBs. IMO. fuso sank with a single torpedo hit! One or two torpedoes, possibly fired by the destroyer Melvin, hit Fusō amidships on the starboard side at 03:09 on the 25th; she listed to starboard, slowed down, and fell out of formation.[47] Some Japanese and American eyewitnesses later claimed that Fusō broke in half, and that both halves remained afloat and burning for an hour, but they specifically mentioned only the size of the fire on the water, and not any details of the ship.[48] Historian John Toland agreed in 1970 that Fusō had broken in two,[49] but according to historian Anthony Tully in 2009:[50] Share this post Link to post Share on other sites
[HOOD] MassiveDYT Beta Tester 863 posts 4,930 battles Report post #13 Posted August 16, 2015 This^ Absolutely ridiculous when a TB can drop torps that close to your ship that you get no more than a couple of seconds (literally) to try to evade them. C'mon WG get your head out of the sand and get this sorted! No, you are absolutely ridiculous if you are getting in these positions, you are not using the map, your positioning is terrible, and you are getting punished for that, simple as that my son 4 Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,425 battles Report post #14 Posted August 16, 2015 That 1/2/3 torps is just plain wrong. The high-tier BBs starting at t7/t8 can eat lots of torps without dying if not for a magazine detonation or hit's outside the protected area where torpedoes can deal close to maximum damage. Even in mid-tiers BBs can eat more than 3 torpedoes without sinking and that's not only because of their repair ability. The Minekaze nerf was needed to put her in line with the Mutsuki again that was considered weaker than her for a long time now. Mutsukis detectability nerf is only a problem with the stock torpedoes and I hope WG will buff their range in the next patch accordingly to that new detectability. Regarding torpedobombers I only can say it doesn't matter that much if WG increases the activation range. That's because good players will always place their torpedoes in a way that they activate right in front of your ships and especially BBs can't shift their rudder fast enough to react on a perfectly placed salvo. It wouldn't even affect the worst CV players as they still use auto-drop where the torpedoes are already far longer in the water than their activation time would require. Another con would be that planes don't need to get that close anymore and with that the survival rate of them goes up because the powerfull low-range AA don't affect them any longer or only for a shorter time. I agree 100% with this, the nerf on the Minekaze was needed and for what it's worth, I played it on the PT and it's still a very, very good DD in capable hands, same goes for the other low tier DD's. The problems are still with tiers 6 and up and they only got worse with the increased rudder shift times across the board that are coming. After the new patch this game will become world of cuisers, mark my words. 1 Share this post Link to post Share on other sites
GinNoKatana Players 67 posts 737 battles Report post #15 Posted August 16, 2015 No, you are absolutely ridiculous if you are getting in these positions, you are not using the map, your positioning is terrible, and you are getting punished for that, simple as that my son Yup, I wholeheartedly agree. Evading TB does not start when the torps are in the water. It begins the second, you see those planes flying at your direction, and your radar range is far longer than just those 3km. 3 Share this post Link to post Share on other sites
bikes02 Beta Tester 152 posts 2,302 battles Report post #16 Posted August 16, 2015 No, you are absolutely ridiculous if you are getting in these positions, you are not using the map, your positioning is terrible, and you are getting punished for that, simple as that my son Me ridiculous? Go give your head a shake troll!!! Secondly I'm not your son, and thirdly I know how to play the game so don't try to guess how I play.....Grow up!! 4 Share this post Link to post Share on other sites
RAIDBOSS Players 52 posts 4,527 battles Report post #17 Posted August 16, 2015 Yup, I wholeheartedly agree. Evading TB does not start when the torps are in the water. It begins the second, you see those planes flying at your direction, and your radar range is far longer than just those 3km. It does. But they can just circle you until you have commited to a turn towards them and then pointblank turn onto your broadside and you're fucked. They need to add REAL turning radius to torp bombers and give them an attack animation, it's retarded that they just spawn torpedos in the water from cruise altitude. They should make a dive animation. Possibly make it impossible to cancel your attack run after you've initiated the dive. 7 Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,425 battles Report post #18 Posted August 16, 2015 (edited) Me ridiculous? Go give your head a shake troll!!! Secondly I'm not your son, and thirdly I know how to play the game so don't try to guess how I play.....Grow up!! You only play cruisers so what are you whining about? if you get hit by aerial torps repeatedly you are doing something very, very wrong.If you were sailing BB's all the time you would have had a point but in cruisers? and especially in US cruisers? Edited August 16, 2015 by Broevaharo 1 Share this post Link to post Share on other sites
[0031] Frank_F_B [0031] Beta Tester 359 posts Report post #19 Posted August 16, 2015 I agree 100% with this, the nerf on the Minekaze was needed and for what it's worth, I played it on the PT and it's still a very, very good DD in capable hands, same goes for the other low tier DD's. The problems are still with tiers 6 and up and they only got worse with the increased rudder shift times across the board that are coming. After the new patch this game will become world of cuisers, mark my words. True that. I will stop developing DD's above tier 6. About the minekaze: agree to disagree. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #20 Posted August 16, 2015 Destroyers should be buffed. I dont play them. I havent been killed by destroyer at least in last 100 games. Share this post Link to post Share on other sites
[ST-EU] Lightbaron Supertest Coordinator, Alpha Tester 1,807 posts 13,100 battles Report post #21 Posted August 16, 2015 (edited) It does. But they can just circle you until you have commited to a turn towards them and then pointblank turn onto your broadside and you're fucked. They need to add REAL turning radius to torp bombers and give them an attack animation, it's retarded that they just spawn torpedos in the water from cruise altitude. They should make a dive animation. Possibly make it impossible to cancel your attack run after you've initiated the dive. 1. Just adding an animation doesn't change anything for the attackrun itself. 2. They already have an attack preparation time before they drop the torpedoes and that is already big enough. Make that area even larger and you won't be able to see your squadrons anymore while setting the attack command for them. Edit: You can see the preparation area really good on the screenshot in Sharanas CV guide: http://forum.worldofwarships.eu/index.php?/topic/7608-guide-basic-cv-gameplay/ The green area is where the torps are launched, the white circle is the point of no return. Edited August 16, 2015 by Lightbaron 1 Share this post Link to post Share on other sites
[HOOD] MassiveDYT Beta Tester 863 posts 4,930 battles Report post #22 Posted August 16, 2015 Me ridiculous? Go give your head a shake troll!!! Secondly I'm not your son, and thirdly I know how to play the game so don't try to guess how I play.....Grow up!! *WAAAAH* WAAAAH * WAAAAH * NERF CV'S *WAAAH *WAAAH *WAAAH 1 Share this post Link to post Share on other sites
[1CR] airmac1 Beta Tester 149 posts 13,352 battles Report post #23 Posted August 16, 2015 1. Just adding an animation doesn't change anything for the attackrun itself. 2. They already have an attack preparation time before they drop the torpedoes and that is already big enough. Make that area even larger and you won't be able to see your squadrons anymore while setting the attack command for them. It doesn't matter what you say, it will never be enough for some people until every class except they'res is removed. Share this post Link to post Share on other sites
bikes02 Beta Tester 152 posts 2,302 battles Report post #24 Posted August 16, 2015 if you get hit by aerial torps repeatedly you are doing something very, very wrong. Now where did I say I get hit repeatedly by torps.....Thats right, I didn't.....Either learn to read or don't presume things 1 Share this post Link to post Share on other sites
RAIDBOSS Players 52 posts 4,527 battles Report post #25 Posted August 16, 2015 1. Just adding an animation doesn't change anything for the attackrun itself. 2. They already have an attack preparation time before they drop the torpedoes and that is already big enough. Make that area even larger and you won't be able to see your squadrons anymore while setting the attack command for them. Edit: You can see the preparation area really good on the screenshot in Sharanas CV guide: http://forum.worldofwarships.eu/index.php?/topic/7608-guide-basic-cv-gameplay/ The green area is where the torps are launched, the white circle is the point of no return. 1. Of course it does. Makes it easier to see when they ACTUALLY dropped the torps. It's just braindead that you can spawn torps in the water from cruise altitude. 2. I'm not completely sure how it works as I've never played CV and I'm not planning either. But it makes no sense that your planes can turn on a dime. Share this post Link to post Share on other sites