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What ammo should a DD be using against another DD?

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Players
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I always understood DD's to use HE against everything bigger than them, but what about against other DD's? I've tried in my invisilbekaze and the HE shells still seem to do more than AP, which seems a bit odd to me.

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Supertester
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HE all the way, DD to anything else you want to be brave enough to fire at! :hiding:

 

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Alpha Tester
750 posts
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IJN have so bad turret rotation, ROF is not better side so you rly wont wonna mess with AP shells around. 

With some USA you can try since rof is pretty high. :trollface:

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Alpha Tester
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Fire AP at cruisers! No, really! And please don't use torpedoes. :trollface:

 

To use AP against other destroyers efficiently, I assume you need to hit their citadels or other armoured areas, which, given the speed of destroyers, is quite difficult. As such, I would think HE to be the logical shell of choice.

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Beta Tester
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IJN have so bad turret rotation, ROF is not better side so you rly wont wonna mess with AP shells around. 

With some USA you can try since rof is pretty high. :trollface:

 

Is it even possible to citadel destroyers?

 

I'd still highly advise sticking to AP to crit steering etc.

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Beta Tester
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Is it even possible to citadel destroyers?

 

I'm told by someone it is but I am doubtful, never seen it happen myself tbh. It is, however, possible to land an AP shell on a DD with a BB and not have it overpen! It just requires really "bad" angles where it's got a lot of ship to cover, I've landed ~5k dmg hits like that very rarely.

 

As for OP. HE indeed, DDs have no armor whatsoever, so HE will be doing huge damage all the time while AP will likely still overpen or at least not realize it's damage potential like HE. Plus HE shells will constantly break stuff like the engine and steering etc, especially on a DD.

 

From what I am told the only DD where AP is viable is the Grem, the tier 5 pre-order russian DD with 130mm guns, and then only against certain cruisers.

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Players
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Is it even possible to citadel destroyers?

 

Destroyers do not have citadels. Therefore no, you cannot citadel them.

 

That also means that their key areas like boiler room are completely exposed and have no armour. Hence HE being exceptionally good ammunition to use against them.

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Alpha Tester
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Fire AP at cruisers! No, really! And please don't use torpedoes. :trollface:

 

To use AP against other destroyers efficiently, I assume you need to hit their citadels or other armoured areas, which, given the speed of destroyers, is quite difficult. As such, I would think HE to be the logical shell of choice.

 

There is a call for you, a guy named Greg is very happy reading your comment. Greg says shooting AP at tier 4 - 5 CA's with Greg's gun's work wonders, if you think otherwise Greg would like to make an appointment and show you the way of Greg's AP shells. 

 

Greg will wait you in battle!

 

Greg, out :honoring:

  • Cool 1

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Beta Tester
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I always understood DD's to use HE against everything bigger than them, but what about against other DD's? I've tried in my invisilbekaze and the HE shells still seem to do more than AP, which seems a bit odd to me.

 

I think a good way to approach this is to ask yourself "i am a DD, what do i hate the most? what will surely screw up my game?"

Now i have not a lot of experience with destroyes but to me it doesnt really matter if my DD has 90% health left or just 10% - but if my rudder/engine/torpedoe launchers get knocked out or i get set on fire (and thus visible to everybody) - this will just seal my fate.

 

HE ammo will do all that to your opponent - plus steady damage with no danger of overpenetrating.

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Beta Tester
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Ive hit citadels with DD against New Orleans, Mogami, Myoko and such ships... against phoenix, omaha, kuma, furutaka and such... if you dont use AP and you are relatively close and he shows you broadside, you are doing it wrong...

Have killed Omaha 1v1 with DD shooting just guns... had 10+ citadels with AP on DD

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Alpha Tester
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There is a call for you, a guy named Greg is very happy reading your comment. Greg says shooting AP at tier 4 - 5 CA's with Greg's gun's work wonders, if you think otherwise Greg would like to make an appointment and show you the way of Greg's AP shells. 

 

Greg will wait you in battle!

 

Greg, out :honoring:

 

Does Greg manage to penetrate the citadel of cruisers when they are only showing their bow to his guns? :P

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Beta Tester
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Does Greg manage to penetrate the citadel of cruisers when they are only showing their bow to his guns? :P

 

I would guess yes, if its Phoenix/Omaha/Kuma and such... :P

Since i know i do...

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Alpha Tester
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I would guess yes, if its Phoenix/Omaha/Kuma and such... :P

Since i know i do...

 

Tier 5 not an issue outside of Furutaka which can bounce. Kuma and Phoenix are wet tissue, Omaha wet cardboard. 

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Alpha Tester
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I would guess yes, if its Phoenix/Omaha/Kuma and such... :P

Since i know i do...

 

How do you get away with firing AP on those ships? One or two HE-salvoes and your destroyer should be reduced to deadwood. No matter, as long as I don't have any issues with the guns of destroyers, I should not complain (torpedoes are another matter though) :teethhappy:.

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Alpha Tester
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How do you get away with firing AP on those ships? One or two HE-salvoes and your destroyer should be reduced to deadwood. No matter, as long as I don't have any issues with the guns of destroyers, I should not complain (torpedoes are another matter though) :teethhappy:.

 

Greg can shoot from behind smoke, from behind an island, from outside of spotting range ( yes, the Gremlin can do that! ) and it can shoot CA's which are occupied. Then it can solo CA's which can't aim and still win from time to time. I rather meet those with Greg ( Kuma, Phoenix ect ) then with Minekaze, simply because torps don't work against those nimble CL's but guns will. 

 

edit:

 

Genai where is your Gremmy? Can't find it -> http://worldofwarships.eu/en/community/accounts/500535610-/#tab=pvp/account-tab-ships-pvp

 

Wanted to compare since you're a good player and I am not doing great with Greg since OBT started :unsure:

Edited by mtm78

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Alpha Tester
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Greg can shoot from behind smoke, from behind an island, from outside of spotting range ( yes, the Gremlin can do that! ) and it can shoot CA's which are occupied. Then it can solo CA's which can't aim and still win from time to time. I rather meet those with Greg ( Kuma, Phoenix ect ) then with Minekaze, simply because torps don't work against those nimble CL's but guns will. 

 

Fair enough, but I've found that it's not the AP that makes the Gremlin annoying, it is the fact that she is capable of setting you on fire (multiple times if lucky) while dodging nearly all return fire. Sort of regret that I didn't buy one :3.

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Alpha Tester
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Fair enough, but I've found that it's not the AP that makes the Gremlin annoying, it is the fact that she is capable of setting you on fire (multiple times if lucky) while dodging nearly all return fire. Sort of regret that I didn't buy one :3.

 

I bought the light fleet package, Sims Greg and Yubari, and I am not regretting it ( will play Sims more after next patch I am sure ). Still, Murmansk is at least as much fun ( though, I do think it could perhaps also use AAA barrage just like they are giving to Yubari ). 

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Beta Tester
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From the shots I have seen land on my DD, they can hit almost anywhere (even the front of the ship) and destroy my engine and rudder. Also have been destroyed with one AP shell from a BB and I have done that to a DD in my BB... close range too, say about 4km. Overall though H.E works best on them.

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Players
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DD popguns should just fire HE at everything. Larger ships will just bounce you off (IJN shouldn't use guns against those in the first place), destroyers are not going to get that much damage from AP. Sure, DD caliber may be one of the few to not just overpenetrate, but the destroyer has no citadel, so you are better off just firing HE, which will almost surely damage modules if it hits, because DDs have no protection and everything is cramped together on minimal space (same reason DDs in the past were known to be among the worst ships for sailors, as the crew comfort was non-existent).

 

Some DDs even have a higher damage on their HE shells than on AP.

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Alpha Tester
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DD popguns should just fire HE at everything. Larger ships will just bounce you off (IJN shouldn't use guns against those in the first place), destroyers are not going to get that much damage from AP. Sure, DD caliber may be one of the few to not just overpenetrate, but the destroyer has no citadel, so you are better off just firing HE, which will almost surely damage modules if it hits, because DDs have no protection and everything is cramped together on minimal space (same reason DDs in the past were known to be among the worst ships for sailors, as the crew comfort was non-existent).

 

Some DDs even have a higher damage on their HE shells than on AP.

 

First of all, you don't seem that well versed at playing this game so I would also refrain from giving other people advice at this stage. 

 

And you have 3 dd's, IJN dd's as well, so ofc you will say what you just did. Play Greg and then comment on her.

 

http://worldofwarships.eu/en/community/accounts/529713213-/#tab=pvp/account-tab-ships-pvp

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Players
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fire everything, all that is not bolted down, that crewman you a always fighting with, chuck 'em in the tube and fire

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First of all, you don't seem that well versed at playing this game so I would also refrain from giving other people advice at this stage. 

 

And you have 3 dd's, IJN dd's as well, so ofc you will say what you just did. Play Greg and then comment on her.

 

http://worldofwarships.eu/en/community/accounts/529713213-/#tab=pvp/account-tab-ships-pvp

 

Yes, I got up three destroyers so far, all three IJN, two with abhorrent guns, one with just bad guns. These guns are mostly a joke due to the slow turret traverse, mediocre reload and not too many of them on a ship. I looked at the tech tree and it isn't getting that much better later on, the best DDs have maybe tier for tier a gun performance similar to Isokaze. I may never have done much with them, but I can count one and one together and thus feel somewhat capable of giving basic advise on ammunition choices on a Japanese destroyer at least, which OP seemed to have, given they referred to the ship as "Invisiblekaze".

 

But I am sure that premium Soviet DD is far more representative of what the average DD will do.

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Alpha Tester
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Yes, I got up three destroyers so far, all three IJN, two with abhorrent guns, one with just bad guns. These guns are mostly a joke due to the slow turret traverse, mediocre reload and not too many of them on a ship. I looked at the tech tree and it isn't getting that much better later on, the best DDs have maybe tier for tier a gun performance similar to Isokaze. I may never have done much with them, but I can count one and one together and thus feel somewhat capable of giving basic advise on ammunition choices on a Japanese destroyer at least, which OP seemed to have, given they referred to the ship as "Invisiblekaze".

 

But I am sure that premium Soviet DD is far more representative of what the average DD will do.

 

Guns on IJN DD are buffed on PT ( rof/traverse ). USN DD's are commonly considered gunboats until higher tiers where they get torpedo's which don't require suicide runs. You are correct however on IJN DD's and in hindsight I shouldn't have been so dismissive, wish you had added to your original post you where only considering IJN dd's. 

 

Greg is representative of what is coming with other nations DD's, higher caliber guns ( GER I think had 140mm on some DD's for instance ) which pack a punch. 

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