Ragnarox Beta Tester 115 posts 1,738 battles Report post #1 Posted August 15, 2015 Did they messed up something with it? I dont remember he's projectile speed was so low. I leveled all the way to Des Moines in closed beta and after Omaha Cleveland seems little off. Omaha have the same 152mm gun so whats wrong with it? Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #2 Posted August 15, 2015 I read someone else asking the same thing, the guns are supposed to be higher velocity for certain yet they have been compared to Howitzers! At least the rapid reload makes up for it a bit. Share this post Link to post Share on other sites
Deamon93 Sailing Hamster 3,124 posts 1,275 battles Report post #3 Posted August 15, 2015 Omaha doesn't have the same gun. The guns on Omaha had a much higher muzzle velocity so they have a flatter trajectory. Share this post Link to post Share on other sites
[ENEMY] allex27 Beta Tester 305 posts 5,280 battles Report post #4 Posted August 15, 2015 (edited) its fine untill u shoot at targets over 13 kms then they have time to drink a beer and change direction and ur shells havent hited them yet ) Edited August 15, 2015 by allex27 Share this post Link to post Share on other sites
TakeOff13 Players 86 posts 1,595 battles Report post #5 Posted August 15, 2015 (edited) the trajectory It looks more like mortar then cannon... as u see the shells hit almost vericaly on the deck... in this case any ships hited by so many shells on deck, like from airplane dive atack, must be quicly out of fight, the deck is single part of ships unprotected... Not the last, after fireing the enemy have enough time to change direction... Edited August 15, 2015 by TakeOff13 Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #6 Posted August 15, 2015 Theres alot of confusion about this ship, especially under alpha and beta testers it seems. From what I gather, the shell velocity was alot higher then it is now in open beta. Right now, the shells take about 1 second to travel 1 km. So if you want to shoot targets at max range (17.5k ish) the target has close to 20 seconds to avoid the incomming fire; not very usefull save for straightliners and stationary targets. I still like her, because I'll play her aggresivly and close distance asap. And it is so good to take revenge on those pesky planes that been terrorizing my poor destroyers. It's an ok ship if you can make her work, but alot of people hate to play her. An omaha would win a dual every single time if it can keep its range at 10k+. Just dont try to brawl vs a cleveland, thats what they do best. Share this post Link to post Share on other sites
Ragnarox Beta Tester 115 posts 1,738 battles Report post #7 Posted August 15, 2015 (edited) Well I don't like it...In closed beta Cleveland was a little better for its tier but it had no armor and it was very fun, now you shoot mortars like battleships with only 152mm and pray god that your target do not move I don't know how to hit citadel with him because almost all shels come down vertically and do no dmg at all. Transition to Pepsicola(Pensacola) was bad in closed beta, that was ok ship but with bad armor. New orleans was really an upgrade and I really enjoyed leveling my Baltimore. Played with Des Moines few times before I took pause. Plus earning is bad for this open beta, they are almost half of closed beta plus they increased Des Moines price almost twice - to 20 million. Too much grinding, ppl will burn out or get bored before they have best ships. P.s. I had k/d ratio of 4.20 before coming to cleveland. Now it sunk to 2.60. From 85% winrate to 68% and dropping. Edited August 15, 2015 by Ragnarox Share this post Link to post Share on other sites
LT_Nimitz Beta Tester 43 posts 953 battles Report post #8 Posted August 15, 2015 (edited) MZ this nerf of the Cleveland in my opinion is completely wrong. The high ark of the projectiles makes it useless now. really impossible to hit anything. You need to shoot 3 length of the enemy ship ahead if you want the slim chance of hit something and it is really hard to aim as you cannot see the ship in question on the map any longer as too ahead. Why not just raise her one tier or diminishing the damage points?? Edited August 15, 2015 by LT_Nimitz Share this post Link to post Share on other sites
[ICI] _Saracen_ Beta Tester 45 posts 8,113 battles Report post #9 Posted August 15, 2015 (edited) I think you're doing something completely wrong if you are either playing badly with the cleveland or hate playing it in general, its the one ship i really hate going up against. Not only does it have great hp compared to the same tier IJN Aoba but it's a HE machine with that rate of fire. The trajectory is an advantage in that situation when it comes to lighting fires from distance. Edited August 15, 2015 by _Saracen_ Share this post Link to post Share on other sites
Ragnarox Beta Tester 115 posts 1,738 battles Report post #10 Posted August 15, 2015 (edited) I think you're doing something completely wrong if you are either playing badly with the cleveland or hate playing it in general, its the one ship i really hate going up against. Not only does it have great hp compared to the same tier IJN Aoba but it's a HE machine with that rate of fire. The trajectory is an advantage in that situation when it comes to lighting fires from distance. I closed beta I feared going 1 on 1 with cleveland even in my pensacola or new orleans, but when I killed 5+ Clevelands with Omaha going 1on1 I knew something was wrong. If they nerfed it, they made it obsolete now. Aoba have torpedos right - thats tradeoff, you can't have all plus aoba have smaller profile. Edited August 15, 2015 by Ragnarox Share this post Link to post Share on other sites
[ICI] _Saracen_ Beta Tester 45 posts 8,113 battles Report post #11 Posted August 15, 2015 (edited) I closed beta I feared going 1 on 1 with cleveland even in my pensacola or new orleans, but when I killed 5+ Clevelands with Omaha going 1on1 I knew something was wrong. If they nerfed it, they made it obsolete now. Aoba have torpedos right - thats tradeoff, you can't have all plus aoba have smaller profile. I haven't had the same experience personally, still find it hard to get a citadel on clevelands. Plus they have a massive AA advantage, both the AA range and general effectiveness is pretty insane, sending any planes near one and you're guaranteed losing at least half of your planes. So if you combine that HP + number of guns + rate of fire + trajectory arc + AA range/effectiveness, I find it really strange to see people complain about it. Edited August 15, 2015 by _Saracen_ Share this post Link to post Share on other sites
[CMP] Hummus Weekend Tester 605 posts 5,346 battles Report post #12 Posted August 15, 2015 Cleveland is weak. Lol ... Nope, I still can't say it with a straight face It's a public secret that the Cleveland is one of the most powerful ships tier wise in game (read: It is OP) I would rather play my Cleveland then a Pensacola ....The gun arc it pretty high yhea ... but you get used to it. 2 Share this post Link to post Share on other sites
[12-R] Bluebaldybob Players 2 posts 1,890 battles Report post #13 Posted August 15, 2015 I'm fairly new to World of Warships, but I have to say the Cleveland is my favorite ship just now. Once you get used to the shell arc it tears up ships like crazy. Omaha comes second. Both great to play. Share this post Link to post Share on other sites
Marauder9 Players 77 posts 5,349 battles Report post #14 Posted August 15, 2015 you think the Cleveland arc is high? try the atlanta lol Share this post Link to post Share on other sites
Ragnarox Beta Tester 115 posts 1,738 battles Report post #15 Posted August 16, 2015 Its just stupid, I cannot hit citadel unless I am <7k to a target. I guess balancing is tough thing to do LOL. Share this post Link to post Share on other sites
Darky_007 Beta Tester 146 posts 2,199 battles Report post #16 Posted August 16, 2015 Cleavland is fine. 17km salvo is for intimidation, not for seriously dmg. (but useful for chasing CV or BB) When you see enemy on 17Km and fire 4 salvos, 1/3 of them turn around and start run from you even they have better ship. Cleveland is infamous because rate of fire, and most captains don't want have business with him Share this post Link to post Share on other sites
LT_Nimitz Beta Tester 43 posts 953 battles Report post #17 Posted August 16, 2015 I think you're doing something completely wrong if you are either playing badly with the cleveland or hate playing it in general, its the one ship i really hate going up against. Not only does it have great hp compared to the same tier IJN Aoba but it's a HE machine with that rate of fire. The trajectory is an advantage in that situation when it comes to lighting fires from distance. Bro the Cleveland before the nerf was a destroyer killer (and it is a damn right of every Cruiser to do so). Now after the nerf hitting with only one shell a destroyer is like a man trying to fly without wings. I experience with the Cleveland now the same frustration in hitting destroyers I got so used to with battleships just with more shells just for show. That stupid ark is an exaggeration and it is laughable. Share this post Link to post Share on other sites
Mister_Greek Supertester 1,046 posts 4,551 battles Report post #18 Posted August 16, 2015 Its just stupid, I cannot hit citadel unless I am <7k to a target. I guess balancing is tough thing to do LOL. You are not supposed to hit Citadels with the Cleveland,its made for HE spam.... If you try to Cit someone in a Cleve,you are doing it wrong.... Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #19 Posted August 16, 2015 I disagree: My friend in the other cleveland citadeled him 3 times. I had to swap tagets or he would have died in 2 salvos. We were obviously accused of hacking... But please by all means keep spamming HE against me. Share this post Link to post Share on other sites
Deamon93 Sailing Hamster 3,124 posts 1,275 battles Report post #20 Posted August 16, 2015 Cleveland should fire AP against cruisers while firing HE against BBs and DDs. HE spam against cruisers is less efficient. 1 Share this post Link to post Share on other sites
TakeOff13 Players 86 posts 1,595 battles Report post #21 Posted August 16, 2015 Cleveland's shells just looks like flares rain moving as replay slowly Even BBs have enough time to change direction after fire Clev Share this post Link to post Share on other sites
[OUH] General_Kunde Players 406 posts 6,632 battles Report post #22 Posted August 16, 2015 Completely broken with that trajectory nerf. It's more like playing artillery in WoT then maneuvering a ship. Share this post Link to post Share on other sites
Ragnarox Beta Tester 115 posts 1,738 battles Report post #23 Posted August 16, 2015 I disagree: My friend in the other cleveland citadeled him 3 times. I had to swap tagets or he would have died in 2 salvos. We were obviously accused of hacking... But please by all means keep spamming HE against me. hahaha try hitting citadels at more than 7km...below 7k trajectory is somewhat fine but after 9k you cant hit crap...someone mentioned that BB's can dodge it, and yea I've seen BB's dodging cleveland shells easily Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #24 Posted August 16, 2015 hahaha try hitting citadels at more than 7km...below 7k trajectory is somewhat fine but after 9k you cant hit crap...someone mentioned that BB's can dodge it, and yea I've seen BB's dodging cleveland shells easily Ehm I know? I'm not one of the folks saying it's OP. Because it's not. Just said that you should use AP on cruisers in close range and that you can citadel clevelands. Share this post Link to post Share on other sites
Deamon93 Sailing Hamster 3,124 posts 1,275 battles Report post #25 Posted August 16, 2015 Well Cleveland got nerfed multiple times so kind of difficult still being OP. She is still strong though Share this post Link to post Share on other sites