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SENAdmiral

041 knocking at door : no HE nerf ?...

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So, for those who manage to login on the PS - did you notice some changes on HE death ray ?

 

I mean, a BB still are used to be an funeral fire when meet a Clevi ?...

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Beta Tester
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no one knows the real patch notes. They changed a lot of stuff without mentioning it. Some of them arent changed even though they mentioned it

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Beta Tester
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This is WG patch notes NOT included.

 

You have to play and work out what changed since WG patch notes just say some ships changed but nothing more.

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Fires seem more common now, Joy...nerf BBs more.

 

No one will take your word here you complained about them fires before so you arent neutral
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No one will take your word here you complained about them fires before so you arent neutral

 

Ok, no one will ever listen to you because your just a forum warrior who doesn't actually play this game that much. I have noticed Tier 2 and Tier 3 fires are more common so now the Cleveland is even more OP then ever.

 

it now goes 

 

CA > DD > CV > BB < CA

Edited by ironhammer500
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Ok, no one will ever listen to you because your just a forum warrior who doesn't actually play this game that much. I have noticed Tier 2 and Tier 3 fires are more common so now the Cleveland is even more OP then ever.

 

How did you notice that? Is it just because you are being more reckless or is it just because you received some imaginary stats form devs?

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They consider the HE and amount of fires fine based on their stats.

 

They don't take into account rate of fire on Cruisers so they have a smaller caliber but the rate of fire makes it much much higher chance of fire per salvo due to the more shells being fired...Cruisers dealing 1-2k with HE shells really needs to stop when they have a 5 second reload timer. Add to the fact Tier 2 or Tier 3 fires burn around 50k-100k in damage...

 

How did you notice that? Is it just because you are being more reckless or is it just because you received some imaginary stats form devs?

 

All you play is DDs how would you know how strong Cruisers are?
Edited by ironhammer500
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They consider the HE and amount of fires fine based on their stats.

 

In general they are fine, CA with 8in seems alight. But certain ships are making it difficult to call it balance. Ships like Kuma, Phoenix, Omaha, Cleveland, Mogami and Atlanta are what I don't consider fine.

 

Aka, get smaller guns and do better against battleship is a silly idea.

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All you play is DDs how would you know how strong Cruisers are?

 

tumblr_ll0ibt1AVy1qcwr9w-1.gif

 

They are my encounter? If they would be too powerfull i would know

 

No i dont burn as mch as battleships burn in my destroyer. But i take more damage from their HE shells compared to battleships. 

 

Edit: photo is broken

 

shot-15.08.04_16.11.42-0792.jpg

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Aka, get smaller guns and do better against battleship is a silly idea.

 

It's not silly at all, it makes perfect sense with their armor layout in mind.

 

Battleships often were armored with an all or nothing approach. This means either very heavy armor or no armor at all.

 

Where there is no armor at all, you want as small guns as possible to quickly wreck it ( since smaller guns with higher RoF can throw more weight of shells on the target ). In World of Warships this is represented by HE spam.

 

Where there is heavy armor you want the big guns and good angles to penetrate and an 8" or 10" gun is just as useless as a 6" gun because all these medium caliber shells will bounce of the armor ( unless you have 12"+ AP or Battleship firepower as you call it in WoWs ).

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Alpha Tester
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dpm was always melting BBs. Before they made the armor those cruisers were spamming the BBs with AP and ignored the armor. Now they can't and they buffed the HEs to maintain this. I have no idea why, but the HE spam + fire is the old AP spam and they consider it normal.

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dpm was always melting BBs. Before they made the armor those cruisers were spamming the BBs with AP and ignored the armor. Now they can't and they buffed the HEs to maintain this. I have no idea why, but the HE spam + fire is the old AP spam and they consider it normal.

 

I rather have the old AP spam. At least they need to hit to do damage. Now is just depends on how merciful RNG is on your side.

 

Old AP spam, you don't lose 1/3 of your HP if someone got lucky when you are disengaging.

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Players
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They don't take into account rate of fire on Cruisers so they have a smaller caliber but the rate of fire makes it much much higher chance of fire per salvo due to the more shells being fired...Cruisers dealing 1-2k with HE shells really needs to stop when they have a 5 second reload timer. Add to the fact Tier 2 or Tier 3 fires burn around 50k-100k in damage...

 

All you play is DDs how would you know how strong Cruisers are?

 

yeah totally. 

.... totally brothers grim story.:coin:

 

a 6" HE shell does 300-350 on avg, asuming all sorts of targets (dd to bb), a 8" HE shell will do 400-450 on avg.

As for the Fires .... the usual dmg i get per fire is 2k - mighty damn impressive ... not.

 

Also when i play my BB, the problem IS NOT the HE spam, nor the fires ..... the problem are cowardly team members who are still at the edge of their range and not using the oportunity when I am tanking fire.

 

 

1bdqz4.png

 

I have additional screenshots of what else I did hit in that match, if you need proof ....

 

sunk 7 ships .... draw, ofc.

 

 

Edited by havaduck

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dpm was always melting BBs. Before they made the armor those cruisers were spamming the BBs with AP and ignored the armor. Now they can't and they buffed the HEs to maintain this. I have no idea why, but the HE spam + fire is the old AP spam and they consider it normal.

 

At least the old AP spam required some degree of aim, the HE spam doesn't just hit the Superstructure and instant fires..+ instant super damage, out DPM that battleship before he can do anything to you.

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Alpha Tester
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And now you don't have to hit or what? There was no armor, so the place and the angle didn't matter too. Citadels were rare, but the low-medium damage no matter where you hit was the same. For the gameplay nothing changed, it's just more "realistic" now, because AP ignoring BBs armor was ridiculous.

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And now you don't have to hit or what? There was no armor, so the place and the angle didn't matter too. Citadels were rare, but the low-medium damage no matter where you hit was the same. For the gameplay nothing changed, it's just more "realistic" now, because AP ignoring BBs armor was ridiculous.

 

HE now needs to take armour into account, a HE round wont be able to pen 100+ mm thick armour but in this game it goes...

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Alpha Tester
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HE now needs to take armour into account, a HE round wont be able to pen 100+ mm thick armour but in this game it goes...

 

But it doesn't penetrate the armor :ohmy:

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In general they are fine, CA with 8in seems alight. But certain ships are making it difficult to call it balance. Ships like Kuma, Phoenix, Omaha, Cleveland, Mogami and Atlanta are what I don't consider fine.

 

Aka, get smaller guns and do better against battleship is a silly idea.

 

Train the skill that reduces fire chance. Get the skill that gives you an additional repair charge. And most importantly kill those cruisers. Except for the Cleve they are super easy to sink. And even the Cleve runs away if you target him, because he knows you can repair his silly HE spam, but he can't repair your damage.
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But it still deals damage to the Armour belts granted its very little but a HE round would do nothing at all...Ive had HE rounds hit Torp belts and deal around 1k damage... or just above the Torp belt where the Armour belts are...

Edited by ironhammer500

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Players
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HE now needs to take armour into account, a HE round wont be able to pen 100+ mm thick armour but in this game it goes...

 

THERE IS NO GUN IN THE WHOLE GAME THAT IS CAPABLE OF PENETRATING 100 MM OF ARMOR WITH HE AMMUNITION.

 

Forgive my caps but this Brothers Grim guy is getting on my nerves with telling lies. Yamato with the biggest guns in the game can only pen 76,6 mm of armor with its HE Shells.

 

Easy experiment: Try hitting the main belt armor of typical BB from 1km flat on with HE - you will get NO dmg. only when a stray shell hits something vulnerable ... like all that stuff on the deck dmg will be inflicted.

 

I am still waiting Brothers Grim to dismantle my numbers from the post above with actuals facts like screenshots, or at least send a Ticket to support ...... I want my 50-100k fires and 2k DMG-on-BB-HE-Cruiser-Shells ......

Edited by havaduck
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But it still deals damage to the Armour belts granted its very little but a HE round would do nothing at all...Ive had HE rounds hit Torp belts and deal around 1k damage... or just above the Torp belt where the Armour belts are...

 

lies. HE shells hitting belt do no damage. 

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And now you don't have to hit or what? There was no armor, so the place and the angle didn't matter too. Citadels were rare, but the low-medium damage no matter where you hit was the same. For the gameplay nothing changed, it's just more "realistic" now, because AP ignoring BBs armor was ridiculous.

 

You don't even have to do damage with the HE shell to set fire. As long as you hit somewhere, you get a chance for the damage lottery. AP ignoring BB armour was ridiculous but smaller 6in guns being more effective than 8in isn't that much better either. At least with the lower overall fire chance and higher HE damage, maximizing direct HE damage is a thing.

 

Neither is good, but at least with the older broken system it actually was more predictable.

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THERE IS NO GUN IN THE WHOLE GAME THAT IS CAPABLE OF PENETRATING 100 MM OF ARMOR WITH HE AMMUNITION.

 

Forgive my caps but this Brothers Grim guy is getting on my nerves with telling lies. Yamato with the biggest guns in the game can only pen 76,6 mm of armor with its HE Shells.

 

Easy experiment: Try hitting the main belt armor of typical BB from 1km flat on with HE - you will get NO dmg. only when a stray shell hits something vulnerable ... like all that stuff on the deck dmg will be inflicted.

 

I am still waiting Brothers Grim to dismantle my numbers from the post above with actuals facts like screenshots, or at least send a Ticket to support ...... I want my 50-100k fires and 2k DMG-on-BB-HE-Shells ......

 

You clearly do not understand how High explosives react with a Thick metal surface, ever herd of Spalling?

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