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Psusennes

Torpedo Bomber too effective

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I am seeing that the torpedo bombers are just too effective. In reality that wasn't the case. Their precision should be downrated in game on the lower two tiers.

 

WW1 Bombers weren't this accurate against the BB, like they are in game.

pre-WW1 the US Torpedo Bombers were very basic.

WW2, IJN attacked Repulse and Prince of Wales, 4 of 49 Torpedoes scored a hit.

WW2, 21 Beaufort were unable to score a single hit on Prinz Eugen

WW2, 41 Devastors were unable to score a single hit on a IJN carrier in the Battle of Midway. In game, the one Biplane group of Langley, score 90% on the BB and CV. Sort of unrealistic and unbalanced.

 

 

Edited by Psusennes
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[BLOBS]
Beta Tester
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It's a aracade game not a Simulation. They are balacen for efect. Also the TB suffers horible loses at Midway that and the high number of faulty torps were the reason they were so inefectiv.

 

Cya

 

Spellfire40 

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It's a aracade game not a Simulation. They are balacen for efect. Also the TB suffers horible loses at Midway that and the high number of faulty torps were the reason they were so inefectiv.

 

Cya

 

Spellfire40 

 

Yes, faulty torpedoes. We should have those ... at least in the lower tier. That would be historically match better and make the gameplay more balanced.

 

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[DAMNO]
Beta Tester
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And the Yamato only managed to shoot down 10 out of over 300 aircraft, your point is?

Tropedoes already have low hit rate and you want more RGN when high tier DDs have 2 minute reload on torpedoes..... Nope.

 

Edited by Seinta

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[ASEET]
[ASEET]
Alpha Tester
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Game is compressed. Ships move too fast (with 30 knots you should be able to travel 18.5km in 20 minutes, as in whole battle), shoot at too short ranges (around 1/2 to 3/4 of historical ranges, secondaries even less) and hit too much (historical hit rate for BB's was something like 3-5%).

 

Torpedo and aircraft performance is compressed same way.

 

What ever grievances and wishes for changes should be based on game balance not on "historicity" as then we would need to change most of the game. 

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Game is compressed. Ships move too fast (with 30 knots you should be able to travel 18.5km in 20 minutes, as in whole battle), shoot at too short ranges (around 1/2 to 3/4 of historical ranges, secondaries even less) and hit too much (historical hit rate for BB's was something like 3-5%).

 

Torpedo and aircraft performance is compressed same way.

 

What ever grievances and wishes for changes should be based on game balance not on "historicity" as then we would need to change most of the game. 

 

Agreed but the distance at which torpedo bombers can drop with manual control means not even a cruiser has any chance of avoiding 
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[_DME_]
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Agreed but the distance at which torpedo bombers can drop with manual control means not even a cruiser has any chance of avoiding 

 

The question is though how the hell did those bombers get there....

1.) alive

2.) without the panic button of the cruiser active

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The question is though how the hell did those bombers get there....

1.) alive

2.) without the panic button of the cruiser active

 

Isn't that a Tier VI+ ability?

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The question is though how the hell did those bombers get there....

1.) alive

2.) without the panic button of the cruiser active

 

Higher tier CV, multiple attacks Panic button on cool down from previous attacks etc.

I am not saying I should be able to kill every plane that comes my way but when torps are dropped you should have a chance to avoid when they are dropped on your doorstep you have 0 chance.

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You dodge torps from TBs before they drop them. It's simple if you don't tunnel vision your prey like every other dead captain...

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You dodge torps from TBs before they drop them. It's simple if you don't tunnel vision your prey like every other dead captain...

 

Yeah I know have made dodges enough times to know what I am doing but as I said when they drop them so close there is nothing you can do a plane can change course and come at you from a different angle before you can correct course again.

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So CV players should have to face 40sec of absolute cockblock from cruisers, multiplied by the number of cruisers, 100 AA rating on high tier BBs (without the added AA of cruisers) and THEN WHEN THEY MANAGE TO GET A SINGLE PLANE THROUGH then you should be able to dodge that? Pls.

How about we add imaginary anti-shell planes that make your dispersion 5 times bigger for 40 seconds and also reduce your damage permanently by 5% for every salvo you fire while they are active? Sounds ridiculous? That's what cruiser defensive AA fire is. Though, there are still only max 2 CVs in the enemy team, but T7+ you will face easily 8 cruisers, because noone wants to play DD (overnerfed) and only a few actually get past the whining stage in BBs. CVs are limited. So cruisers everywhere.

 

Love how people don't even try to reflect on their opinion. See it from your enemies perspective as well. Yes in low tier CVs have little counterplay and that's really bad on WGs part, but in hightier there is so much counterplay that it's not even enjoyable anymore.

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[GRNPA]
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So CV players should have to face 40sec of absolute cockblock from cruisers, multiplied by the number of cruisers, 100 AA rating on high tier BBs (without the added AA of cruisers) and THEN WHEN THEY MANAGE TO GET A SINGLE PLANE THROUGH then you should be able to dodge that? Pls.

How about we add imaginary anti-shell planes that make your dispersion 5 times bigger for 40 seconds and also reduce your damage permanently by 5% for every salvo you fire while they are active? Sounds ridiculous? That's what cruiser defensive AA fire is. Though, there are still only max 2 CVs in the enemy team, but T7+ you will face easily 8 cruisers, because noone wants to play DD (overnerfed) and only a few actually get past the whining stage in BBs. CVs are limited. So cruisers everywhere.

 

Love how people don't even try to reflect on their opinion. See it from your enemies perspective as well. Yes in low tier CVs have little counterplay and that's really bad on WGs part, but in hightier there is so much counterplay that it's not even enjoyable anymore.

Syrchalis, stop making [edited] stories up. High tier CVs are OP as [edited], and you know it. You drive your Taiho at 134k avg dmg per match. Serisouly, is that not enough. No other ships class reaches those values.

 

Oh wait I forgot, CV players got so used to simply delete enemy ships out of the water, they became some kind of addicted and now there will never be enough .....

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Torps are OP

 

After tonight i'm done til it's fixed.  CV needs to be nerfed or something, as the game stands it's dull and boring because of aircraft.  3 of my friends walked on the game tonight, same reason.

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So CV players should have to face 40sec of absolute cockblock from cruisers, multiplied by the number of cruisers, 100 AA rating on high tier BBs (without the added AA of cruisers) and THEN WHEN THEY MANAGE TO GET A SINGLE PLANE THROUGH then you should be able to dodge that? Pls.

How about we add imaginary anti-shell planes that make your dispersion 5 times bigger for 40 seconds and also reduce your damage permanently by 5% for every salvo you fire while they are active? Sounds ridiculous? That's what cruiser defensive AA fire is. Though, there are still only max 2 CVs in the enemy team, but T7+ you will face easily 8 cruisers, because noone wants to play DD (overnerfed) and only a few actually get past the whining stage in BBs. CVs are limited. So cruisers everywhere.

 

Love how people don't even try to reflect on their opinion. See it from your enemies perspective as well. Yes in low tier CVs have little counterplay and that's really bad on WGs part, but in hightier there is so much counterplay that it's not even enjoyable anymore.

 

Your sig says otherwise pal.

And yes I do see it from both sides balance is what is needed and manual drop can be done too close its as simple as that.

You complain about AA then don't send your planes into a pack of cruisers you do that it is your own stupidity.

Pick off stragglers wait for opportune moments you seem to think that you should be able to waltz your planes in anytime you feel like.

And another thing you can swarm tactic targets its not like you don't get many planes at high tiers.

Choose your targets carefully do you think I go charging into the enemy line alone so i can get wrecked no I pick my engagements. 

Try thinking next time.

Edited by Eternus_Damnatio

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Dude, I have a T10 CV, stop giving me noob advice. If there were stragglers I would get them. Guess you get matched against bad players, but I don't. They stick together and there is no ship that isn't surrounded by at least 2 cruisers. Even the cruisers themselves. So maybe play a T10 CV yourself first before you try to give advice.

 

And swarming is worthless if cruisers force your accuracy to be crap. While you retreat immediately you still lose half your planes. The other half dies trying to attack. Then until you have your next wave up their 120sec CD is over already.

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[SUOLA]
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Remove Manual Torp drop from planes problem solved or Add 5-10second arming time to torps like it should be

Edited by Silvar
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Beta Tester, Players
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Syrchalis is right .... at higher tir(9-10) the fun stops for the carriers..... they might even be the only tirs they are balanced or even underpowered (curs of massive AA and people who knows what they are doing)

 

so cut the crap with all the CVs are OP.

 

Mang

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I have uninstalled the game tonight, no point in getting angry over fantasy arcade simulation of warped history.

CV are op against un protected BB sailing in a straight line, up to tier about 8.

Cruisers are absurd in terms of AA, get rid of fantasy "scare" .

Planes are made of paper, but not cruiser planes, those are made of soviet iron.

Indeed, it is too easy to make good torp runs against noobs, but the current balance implies a ceiling in terms of CV results. I can accept to have 4 of 50 torpedos hit, IF I DO NOT LOSE 658 planes to achieve it.

Fix maps, make them bigger,

Fix the timer, it is too small,

Fix paper planes loaded with coal

Fix fantasy balancing.

AND FOR THE LOVE OF MINSK, fix tier balance...

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Dude, I have a T10 CV, stop giving me noob advice. If there were stragglers I would get them. Guess you get matched against bad players, but I don't. They stick together and there is no ship that isn't surrounded by at least 2 cruisers. Even the cruisers themselves. So maybe play a T10 CV yourself first before you try to give advice.

 

And swarming is worthless if cruisers force your accuracy to be crap. While you retreat immediately you still lose half your planes. The other half dies trying to attack. Then until you have your next wave up their 120sec CD is over already.

 

Again your stats say otherwise 130k+ average damage while sitting at the back not putting your ship on the line and still crying like a little girl that you lose some planes oh boo hoo.

Your argument is completely invalid proven by yourself. Manual drop leaves no room to even attempt to avoid as someone stated above start avoiding before the torps are even in the water yeah that can help but planes can change attack angle quicker than any ship other than a dd can. 

I don't ask for drastic changes that would unbalance the game I ask for changes that would bring balance.

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[DAMNO]
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I have uninstalled the game tonight, no point in getting angry over fantasy arcade simulation of warped history.

CV are op against un protected BB sailing in a straight line, up to tier about 8.

Cruisers are absurd in terms of AA, get rid of fantasy "scare" .

Planes are made of paper, but not cruiser planes, those are made of soviet iron.

Indeed, it is too easy to make good torp runs against noobs, but the current balance implies a ceiling in terms of CV results. I can accept to have 4 of 50 torpedos hit, IF I DO NOT LOSE 658 planes to achieve it.

Fix maps, make them bigger,

Fix the timer, it is too small,

Fix paper planes loaded with coal

Fix fantasy balancing.

AND FOR THE LOVE OF MINSK, fix tier balance...

 

Read the 4.1 patch notes and PLAY SMART!!!!

Every f***ing whine thread has number of players giving advice on what to do, there are number of guides, BUT NO ONE READS THOSE!!!!

 

Edited by Seinta

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There is a distinct difference between torpedoes launched by american squads and japanese squads. The american squads have more planes AND fire in a very tight "arc" ... that is clearly too effective, because you can not "steer inbetween them". That is one thing that needs to be fixed. Maybe add a totally random directional factor into it ... just like dive bomber bombs are random too.

 

Also the squad size seems a bit too much in favor of the americans ... when you are faced with one american CV as a single japanese CV you basically have lost air superiority already.

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Alpha Tester, Beta Tester
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Dude, I have a T10 CV, stop giving me noob advice. If there were stragglers I would get them. Guess you get matched against bad players, but I don't. They stick together and there is no ship that isn't surrounded by at least 2 cruisers. Even the cruisers themselves. So maybe play a T10 CV yourself first before you try to give advice.

 

And swarming is worthless if cruisers force your accuracy to be crap. While you retreat immediately you still lose half your planes. The other half dies trying to attack. Then until you have your next wave up their 120sec CD is over already.

 

Hm. Another obvious liar detected. 

By the way, how is that "do not attack each other and sink all lowtiers first" treaty between T10 CV players working for ya, liar?

mWtskCq.png

 

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[LEWD]
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That feel when you're in your T3-T4 ship against 2 jap carriers, you CANNOT dodge that many torps :-(

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