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pixelwarrior_1

Does RNG determine your Gun Dispersion

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I don't believe in conspiracy theory`s but i am left asking this question i watch several streamers from the NA server(Braincage & Ichase)which they also happen to be supertesters. Without fail and every shot they take no matter what ships they seem to get the perfect groupings every time the fire there guns. Yet when i try the same shot my shells scatter like a bomb burst, Which leaves me wondering how the hell do they always seem to get the perfect RNG or groupings. So the question remains what dictates how your are going shells group up.

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Beta Tester
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RNG is not an important value when you know how to aim. Just like in wot where people learn how to aim. If you can learn how to aim your shots will hit the target and damage him more often. Also if you want to keep a BB in harbour but main battery upgrade 1 on it. Accuracy increases like a mad dog.

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Beta Tester
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RNG is RNG. Your ship has a certain radius in which the shells can land (look at your gun stats under the artillery tab in port). This means that within that circle your shells can go just about anywhere. I particularly noticed this a lot with the Aoba, sometimes your shells become a very small cluster and you feel like dealing a giant hammerblow to a ship when they all land perfectly on him, and sometimes they just break away from eachother and land around him (though Aoba is accurate enough that this is rare and only happens when firing a single pair of guns).

 

You cannot influence RNG, but rather you can keep the circle wherein the RNG is calculated over the middle of the enemy ship and then just keep clicking away and landing hits....

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[88TH]
Players
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When I started to play WoT 5-6 years ago, I've noticed this thing:

 

My SU-14 arty had good and bad matches. When I was in a good match, all of my shells went straight at the aiming point. When I was in a bad one, they've all missed, even outside of the circle. It was not mixed during a single match - it was "now you will have a good match" or "here, it's your turn to have a bad match". All of my mates from my clans had the same experience.

 

WG has RNG of + or - up to 25 % (and other new tank game stated their will be +- 10%)

 

And one of the jobs of MM is to deal you variable of % for a certain match.

 

These are my experiences after 23k games in all WG games.

Edited by zen_monk_

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Beta Tester
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Thanks guys but  here`s the problem normally where i am aiming is not where my shells go. I also have the Main Battery 1 on my BB and Gun Fire Control System 1, I`ll just keep practicing eventually i`ll get there :)

 

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[SPUDS]
Beta Tester
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I don't believe in conspiracy theory`s but i am left asking this question i watch several streamers from the NA server(Braincage & Ichase)which they also happen to be supertesters. Without fail and every shot they take no matter what ships they seem to get the perfect groupings every time the fire there guns. Yet when i try the same shot my shells scatter like a bomb burst, Which leaves me wondering how the hell do they always seem to get the perfect RNG or groupings. So the question remains what dictates how your are going shells group up.

 

Oh don't worry, they have their fair share of "goodness that was an atrocious spread" situations.

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Beta Tester
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Thanks guys but  here`s the problem normally where i am aiming is not where my shells go. I also have the Main Battery 1 on my BB and Gun Fire Control System 1, I`ll just keep practicing eventually i`ll get there :)

 

Use your minimap to see where your enemy is heading

Do not fire fully

Do not fire until you know there is not much to make your target turn for a reason

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Alpha Tester
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Ofcourse RNG determines the spread...and also if you hit citadel or just close to the citadel for small damage. And if you oneshot a ship by "detonation" or do small dmg overpenetration. All RNG...

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Beta Tester
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When I started to play WoT 5-6 years ago, I've noticed this thing:

 

My SU-14 arty had good and bad matches. When I was in a good match, all of my shells went straight at the aiming point. When I was in a bad one, they've all missed, even outside of the circle. It was not mixed during a single match - it was "now you will have a good match" or "here, it's your turn to have a bad match". All of my mates from my clans had the same experience.

 

WG has RNG of + or - up to 25 % (and other new tank game stated their will be +- 10%)

 

And one of the jobs of MM is to deal you variable of % for a certain match.

 

These are my experiences after 23k games in all WG games.

 

No. Care for some tinfoil?

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Alpha Tester
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It is like playing completely different games when the RNG is against you compared to when it is neutral or with you... To far spread by far!

 

PS: my comments are based on the fact that the player can aim and play somewhat properly. If he does not click the mouse-button to fire his guns then no amount of RNG-favour can save him.

Edited by mmmbeer

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What I feel looks silly is when you fire a double-barreled gun and the shells go so far apart that one lands in front of and one behind the target.

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Beta Tester
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They're onto us!

 

Damn, where is Vuk to cover this up when you need him...

Only if your reading was as your good as your testing.....

Edited by pixelwarrior_1

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Alpha Tester
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Only if your reading was as your testing

 

Jokes ≠ trolls.

 

A trolling attempt would be if this was something remotely possible, it isn't and such I just posted a joke.

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Beta Tester
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What I feel looks silly is when you fire a double-barreled gun and the shells go so far apart that one lands in front of and one behind the target.

 

it isnt a double barreled gun though why is it too hard to understand?

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it isnt a double barreled gun though why is it too hard to understand?

 

Yes, I am aware that they are two separate guns sharing the same turret. Still, they are more or less fixed. They are traversed by turret rotation, not by individual laying. Uncertain though how they elevate, but I suppose they can be and often are elevated separately. 

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Beta Tester
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Yes, I am aware that they are two separate guns sharing the same turret. Still, they are more or less fixed. They are traversed by turret rotation, not by individual laying. Uncertain though how they elevate, but I suppose they can be and often are elevated separately. 

 

They are diffrent guns in the same turret their elevation normally gets calculated but each gun's elevation calculation is seperated so unlike a double barreled gun they arent sticked to each other. 

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They are diffrent guns in the same turret their elevation normally gets calculated but each gun's elevation calculation is seperated so unlike a double barreled gun they arent sticked to each other. 

 

That still does not explain how they can have a horizontal dispersion of several degrees

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Beta Tester
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That still does not explain how they can have a horizontal dispersion of several degrees

 

They arent fixed guns so they can move maybe 1 degree to the sides. And longer the range bigger the deflection. But of course this is wargaming game from 1 km that deflection can be light year big. Techincally its because guns are not fixed. They have enough space to move on their own. Long ranges makes it more obvious that guns arent on same degree horizantioally. These arent tank guns. Again that means they are not fixed. It is indeed realistic.

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Alpha Tester
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Userxt; you can not explain this using realistic examples. This is pure RNG designed to make the game more of a lottery. In reality the gun commander would decide exactly how the different guns within the same turret should be adjusted in relation to each other. Here we will get them flying to our point of aim or somewhere else entirely all depending on RNG. And NO controls to adjust anything else than which target is locked and a generic point of aim.

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Userxt; you can not explain this using realistic examples. This is pure RNG designed to make the game more of a lottery. In reality the gun commander would decide exactly how the different guns within the same turret should be adjusted in relation to each other. Here we will get them flying to our point of aim or somewhere else entirely all depending on RNG. And NO controls to adjust anything else than which target is locked and a generic point of aim.

 

go ahead show me your "facts" because such thing wouldnt happen. The so called rng exists in life too buddy. We just call it luck. Bismarck captain didnt know how to hit HMS Hood's magazine. They used to just fire at enemy ship because real life ww2 battleships had less than %5 hit ratio. They didnt care where to hit or how the spread was looking like. It was mostly a spary and pray fest. But you know ignorance is a bless for you.

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They arent fixed guns so they can move maybe 1 degree to the sides. And longer the range bigger the deflection. But of course this is wargaming game from 1 km that deflection can be light year big. Techincally its because guns are not fixed. They have enough space to move on their own. Long ranges makes it more obvious that guns arent on same degree horizantioally. These arent tank guns. Again that means they are not fixed. It is indeed realistic.

 

That still doesn't explain how they can have such huge variations between shots. One shot the shells are so tight they are almost hugging their way to the target and the next shot they fly all over the place. Unless someone loosened the bolts that fasten the gun to the turret I cannot see such a thing happen.

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Beta Tester
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That still doesn't explain how they can have such huge variations between shots. One shot the shells are so tight they are almost hugging their way to the target and the next shot they fly all over the place. Unless someone loosened the bolts that fasten the gun to the turret I cannot see such a thing happen.

 

When it comes to artillery, each gun has its own dispersion. I think it helps to understand when you describe what actually is happening when a shell is fired.

 

You have ...

 

1) A long metal barrel

2) 200kg (~450lb) explosives as propelling charge

3) 800kg (~1775lb) bullet

4) With a huge controlled explosion, the propelling charge forces the bullet to fly out of the barrel.

 

The flight path of the bullet is now affected by at least 2 important effects:

 

a) Gun vibration: The controlled explosion causes each metal barrel to vibrate. Each controlled explosion causes a unique vibration. Keep in mind that this is an extreme physical situation. The lifespan of BB Bismarcks barrels was  around 250 shots only. When the bullets pass the muzzle, the different vibrations of the gun barrels influence the flight path of the bullet.

b) Propelling charge: In case of the Bismarck, 200kg (~450lb) of explosives were used as propelling charge. The slightest variation in quality of the propelling charge could alter a bullets flight path. (production quality / storage -> wet)

 

You always have to keep in mind that naval guns of WW2 were new weapon systems. They did not make use of advanced technology and materials such as todays artillery systems. 

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