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kbb07142

Please get rid of the RNG in the game

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Beta Tester
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This is more for BB's but they are horrible to play just because of the RNG.

 

If I am in a jap cruiser (or anything with torps) I will just sail straight towards a BB and know that it will be pure luck if he hits me or not.

 

Then there are the stupid over pen mechanics.

In my Fuso, 12 shots fired, 10 shots hit, 9 shots bounced, 1 shot over penned. Erm how do 9 shots bounce but 1 shot over-pens?

 

Then there are the citadel hits.

I know where to aim, but its pure RNG if you hit the citadel or not, especially with the accuracy of ships like the Nagato.

I can 1 shot a BB from 20km away, but my guns refuse to hit a BB 4km away.

Why? Because WG logic aka RNG.

 

Its just not fun to wait 34 seconds to reload a gun only to fire and do a whole 1k damage.

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Players
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I feel you bro. Whenever i fire a salvo i have absolutely no idea how much damage will i cause. Very annoying.

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In real life the shells travel differently. The waves move the ship. Naval firing is not accurate. Also the shells are sometimes misshapen, or the gunners aim is off. This is what you experience. The game would be too easy if you knew exactly where the shot would go. It would be ridiculous like dropping torps from a plane 100 meters away ridiculous.  Realism makes games more fun.

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Beta Tester
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oh my newbies there are a lot to learn for you

A battleship in real life had less than %5 hit ratio

you flip out and say this game isnt meant to be realistic but what if i would ahve said it real life has %90 hit ratio would you flip out then too?

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Alpha Tester
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Despite all, good gunnery will make you do consistent damage. A BB is not a weapon of click and boom, they miss until you find that perfect angle and opportunity and get massive damage. Most of the skill required as a BB is staying out of harm you can't handle with your repair and health potion and identifying that golden oportunity to connect 2 or 3 shells for massive damage.

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Alpha Tester
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 Realism makes games more fun.

 

Agreed! However, it´s not balanced if "a bit of realism" provides drawbacks to a single class. If you want it realistic instead of arcade style, you have to implement malfunctioning torpedoes, increased spotting ranges on torps and DDs, massively increased reloading/preperation times on any planes and torpedoes, a limitation to ammunition (which would barely hit any gun based ship, since CAs and BBs had hundreds of shells loaded, but would limit torpedoes drastically to a small ammount, especially on DDs and CLs), oh, and of course we would have secondary batteries on battleships with up to 20km range...

The game is full arcade in many terms, in an attempt to make the different classes compeditive to each other.

Although BBs are the one class which at least attracts new players, it´s the most boring, less rewarding and by far most luck based class in the came.

They are the HP pools of a team, with the ridiculous small potential to dish out huge damage, but the inability to defend themselves when alone, compared to CAs and DDs. They are depending on their team, on huge rng, long reload times and the worst agility of all classes.

A BB cant react quickly on game developement, it can´t rely on it´s guns or it´s catains skill.

To have fun in WoWs, means to play CAs or DDs, or CVs, if you have a certain taste of fun.

BBs are basically a constant level between boring, frustrating and the permanent hope for taht one, lucky rng roll that leads to a citadell hit...

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Beta Tester
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Agreed! However, it´s not balanced if "a bit of realism" provides drawbacks to a single class. If you want it realistic instead of arcade style, you have to implement malfunctioning torpedoes, increased spotting ranges on torps and DDs, massively increased reloading/preperation times on any planes and torpedoes, a limitation to ammunition (which would barely hit any gun based ship, since CAs and BBs had hundreds of shells loaded, but would limit torpedoes drastically to a small ammount, especially on DDs and CLs), oh, and of course we would have secondary batteries on battleships with up to 20km range...

The game is full arcade in many terms, in an attempt to make the different classes compeditive to each other.

Although BBs are the one class which at least attracts new players, it´s the most boring, less rewarding and by far most luck based class in the came.

They are the HP pools of a team, with the ridiculous small potential to dish out huge damage, but the inability to defend themselves when alone, compared to CAs and DDs. They are depending on their team, on huge rng, long reload times and the worst agility of all classes.

A BB cant react quickly on game developement, it can´t rely on it´s guns or it´s catains skill.

To have fun in WoWs, means to play CAs or DDs, or CVs, if you have a certain taste of fun.

BBs are basically a constant level between boring, frustrating and the permanent hope for taht one, lucky rng roll that leads to a citadell hit...

 

you got it all wrong but i am tired of proving them wrong then they get all so angry at me and such. Can we get an experienced BB captain here please? Thank you

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Beta Tester
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[edited]

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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Beta Tester
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people compalain about RNG all the time yet they dont see the "rng" around them... If you play lottery dont get mad at the creators of it ok?

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[edited]

 

Any replays?

 

While I have found the inaccuracy of BB guns infuriating at times, I would be surprised if the level of inaccuracy was actually as high (compared to that experienced by cruisers) as it seemed. Instead, it would be more likely that the issue is simply that when a BB shell misses you lose a lot more of a time investment than a cruiser does because of how slowly BBs reload.

Edited by BigBadVuk

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Alpha Tester
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Battleship accuracy at "close" range is getting buffed, sometime in the future.

 

How close is actually close range? nobody knows but I presume at least up to 5km.

 

It should fix those monkey gunners which love to shoot anywhere around the aim point.

 

people compalain about RNG all the time yet they dont see the "rng" around them... If you play lottery dont get mad at the creators of it ok?

 

The only RNGed class are battleships. Battleship vs Battleship combat can be very interesting if you know how to maneuver properly.

 

I dare say it negates RNG to such an extent that the better captain wins. Therefore there's no excuse for getting citadeled by another battleship, you either failed to keep proper situational awareness or got outmaneuvered by a better captain.

 

Battleship vs other classes, well lolfires are supposedly here to stay. That's broken by default, vs carriers depends on tier, vs destroyers again mostly depends on tier but generally the most balanced fight.

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Yes, it is an arcade game just like Wot. If an E75 shows me its side in world of tanks and i shoot it with a Conqueror i know that i will damage it with an average of 400 (between 300-500). If a ship shows me her side in Wows and i fire at her i have no clue if i'm gonna make any damage to her or not.

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Supertester
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If 9-10 shots bounced on a Cruiser, 90% of all times it is your fault for not checking the hit angle of your shells to the enemy ship.The shots will be " eaten" by the superstructure or just grazing him without causing dmg.

 

The "Golden Rule" in BB's is patience,know "When" to fire and try to avoid acting recklessly.You cannot afford to do such mistakes with 30 sec reload.

 

If you think that BB's are only shoot and "boom"dmg then i strongly suggest you reconsider your class choice.

 

EDIT: Currently there is the problem of BB accuracy at close range which will be fixed with 4.1

Edited by Mister_Greek

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Beta Tester
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Yes, it is an arcade game just like Wot. If an E75 shows me its side in world of tanks and i shoot it with a Conqueror i know that i will damage it with an average of 400 (between 300-500). If a ship shows me her side in Wows and i fire at her i have no clue if i'm gonna make any damage to her or not.

 

there is a diffrence between shoting at a target 300meters away with 128mm gun and shoting a target 12,000meters away with 410mm gun

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Beta Tester
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At least in world of tanks if you know u pen you will do damage every time..in this its random pot luck if you even deal any damage...

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Alpha Tester
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@ Userext: i wonder why we always meet at threads like this. As you already figured out: many people complain about BB rng. Not because of its existence, but because it is just too much, in combination with all the other adaptions that had been made to BBs to make them "balanced" towards other classes.

Also interesting: you demand the commentary of an "experienced BB captain", while you lack any qualification to comment on any class in this game, regarding the "huge" ammount of games you played during open beta, especially in BBs. On the other hand, you want to tell other players, players who actually play the game and the classes they are talking about, that their perception is wrong.

 

Basically, you try to be something like a specialised DD player. There is nothing wrong with that. However, your overall performance with this class, combined with your "strong opinion" against anything, that might probably cause a thread to DDs, leaves the impression that your comments and "strong opinion" got nothing to do with anything like game balance, players experience or whatsoever, but just the pure fear that any changes to a class, which doesn´t bring an advantage or improvement to DDs, will just have further negative impact on your personal gaming experience.

 

So, as a conclusion, i recommend kindly to get some up to date game experience, grind (!) your way up to at least some tier 5 or 6 BBs, where it starts to get a little smoother, and then start talking again. Of course, if you can come up with a sign or proof that i am completly mistaken with the actual account information of the player "Userext", and can deliver evidence for complete and overwhelming BB gaming experience since OBT start, then i will gladly apologize for my recommendation.

 

cheers, Vader

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Beta Tester
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@ Userext: i wonder why we always meet at threads like this. As you already figured out: many people complain about BB rng. Not because of its existence, but because it is just too much, in combination with all the other adaptions that had been made to BBs to make them "balanced" towards other classes.

Also interesting: you demand the commentary of an "experienced BB captain", while you lack any qualification to comment on any class in this game, regarding the "huge" ammount of games you played during open beta, especially in BBs. On the other hand, you want to tell other players, players who actually play the game and the classes they are talking about, that their perception is wrong.

 

Basically, you try to be something like a specialised DD player. There is nothing wrong with that. However, your overall performance with this class, combined with your "strong opinion" against anything, that might probably cause a thread to DDs, leaves the impression that your comments and "strong opinion" got nothing to do with anything like game balance, players experience or whatsoever, but just the pure fear that any changes to a class, which doesn´t bring an advantage or improvement to DDs, will just have further negative impact on your personal gaming experience.

 

So, as a conclusion, i recommend kindly to get some up to date game experience, grind (!) your way up to at least some tier 5 or 6 BBs, where it starts to get a little smoother, and then start talking again. Of course, if you can come up with a sign or proof that i am completly mistaken with the actual account information of the player "Userext", and can deliver evidence for complete and overwhelming BB gaming experience since OBT start, then i will gladly apologize for my recommendation.

 

cheers, Vader

 

 

http://forum.worldofwarships.eu/index.php?/topic/18034-basics-damage-mechanics/

 

Edit: if thats not enough

http://forum.worldofwarships.com/index.php?/topic/41728-dealing-damage-in-wows/

 

Being ignorant is easy. Not searching for the turth nor trying to learn... I do hope that people eventually will try to learn instead of complain about it directly.

Edited by Userext

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Then there are the stupid over pen mechanics.

In my Fuso, 12 shots fired, 10 shots hit, 9 shots bounced, 1 shot over penned. Erm how do 9 shots bounce but 1 shot over-pens?

What did you fire at? A cruiser or some other battleship? Cruisers usually do not bounce, unless you got the most unfortunate angle. I'm not sure what you can fire at and overpenetrate AND bounce off. Well, maybe if you hit some very light superstructure and heavily armoured hull section...

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Welcome to pre computerised naval warfare. No two shots will be the same, even at the same range and if both are stationary, if they were then I would be seriously worried about how good the game is. 

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Please stop that crap about "realism". This game is only an arcade shooter and nothing else.

 

RNG has always been a problem with the WG games, but it's intended (in WoT f.e. -> more shells -> less income -> more premium/credits purchases).

 

 

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Beta Tester
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Welcome to pre computerised naval warfare. No two shots will be the same, even at the same range and if both are stationary, if they were then I would be seriously worried about how good the game is. 

 

it would be opposite of good.

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Beta Tester
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There is one roll of rng for any shot, and that's the spread. Anything after that is entirely deterministic.

 

Removing the randomness of the spread basically means that every shot on a cruiser is a kill. which basically ]means that battleship damage has to be reduced drastically.

 

Close range spread is being worked at.

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Beta Tester
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Close range spread is being worked at.

 

They buffed that at 0.4.0 (5km and less) you can check it at 0.4.0 patch notes and they are thinking of buffing it again? My god give the players laser guided missiles against ducks. Seems like they miss a lot. I dont understand why they hate destroyer class 

http://forum.worldofwarships.eu/index.php?/topic/25154-ijn-dds/

get down below you will see what i m talking about

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Beta Tester
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I certainly don't have any problems with RNG on my battleships. Getting the odd stupid miss or mega-multi-citadel apocalypse is a fact of BB life, but mostly I'm just getting consistent multi-hit salvoes with a mix of pens, bounces and overpens and overall my damage averages are comparable to cruisers. OVanBruce already brought it to the point: A lot of BB gunnery is knowing *when* to fire the broadside to get the best potential results. People who are fresh off fast-firing cruisers often fail to appreciate that and it shows with them wasting precious salvoes instead of holding their shots for just those few crucial seconds to get a good shot n.

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