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Cyb3rus

Torps are broken

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Yes they are atleast in this game. Did not seen any dud torpedo in all battles i have played. Orininaly ww2 torps were hard to score hit under the 90 degree angle but in this game even with 10 degree angle you have guaranty hit with. Why is this so? If Ap shells bounce because of angle in this game why the torps contact mechanism still work at any angle? And plz dont even try explain about magnetic mechanism.... those were broken as hell tell late war.....

 

WG have to balance those VS other ammo in game..... because atm if you get hit..... you score.....but its not apllyed to other ammo in game like AP since you have to counter armor angles.

Edited by Cyb3rus
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torpedo hit percentage is lower than any other weapon, so it is hard to score.

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If you consider the low hit rate of DD torpedoes in the game I think it would make some DDs (especially IJN DDs) even harder to play and more difficult to balance. In my opinion the current mechanic is fine, you just need to have some situational awareness and practice some dodging. 

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I also didn't see any dull grenades or bombs, so what?

There are no dull ammunition in WG games, thats it.

 

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I also didn't see any dull grenades or bombs, so what?

There are no dull ammunition in WG games, thats it.

 

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then by your logic AP ammo must always penetrate at any armour angle..... sound fair?

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Yes they are atleast in this game. Did not seen any dud torpedo in all battles i have played. Orininaly ww2 torps were hard to score hit under the 90 degree angle but in this game even with 10 degree angle you have guaranty hit with. Why is this so? If Ap shells bounce because of angle in this game why the torps contact mechanism still work at any angle? And plz dont even try explain about magnetic mechanism.... those were broken as hell tell late war.....

 

WG have to balance those VS other ammo in game..... because atm if you get hit..... you score.....but its not apllyed to other ammo in game like AP since you have to counter armor angles.

 

There is no need to have anything work 100% accurate compared to real life. It's a game, and ships with torpedos usually find themselves at a disadvantage either due to lack or armor, or lack of cannons.

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then by your logic AP ammo must always penetrate at any armour angle..... sound fair?

 

Please, just no more of tese threads. Learn to deal with torps, everybody does after playing through the lowert tiers. You've got plenty of guides around this forum and youtube to get some tricks.

 

Having said that, nobody will take you seriously since this topic has been discussed so many times since alpha that any point has been disproven.

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There is no need to have anything work 100% accurate compared to real life. It's a game, and ships with torpedos usually find themselves at a disadvantage either due to lack or armor, or lack of cannons.

 

As  said above..... fine with me.... the AP rounds then must penetrate at any angle ..... agree?

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then by your logic AP ammo must always penetrate at any armour angle..... sound fair?

 

then lets nerf BB's accuracy to less than %5 because thats what it was in real life. sounds fair? AP ammo is steel penetrating steel. Torpedo is half ton explosive penetrating steel. Lets compare it as a KV-2 152mm HE shell fired at car do you really think any car in world can handle that? Even a hummwe cant handle 152mm HE shell can it?

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Torps are fine, and this is from a primarily BB player. The only issue I have is with the way Torp bombers drop over an island and launch torps at an UN avoidable range.  The arming range is okay, but the fact that they can drop torps practically on the beach is frustrating.

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then by your logic AP ammo must always penetrate at any armour angle..... sound fair?

 

Not in any possible way. Two different weapons system, sharing the SAME error as far as realism goes, ie. no duds. Shells don't have duds and torpedoes don't have duds. That's.. the same. As for hitting and doing damage, they again work entirely differently, though in both cases the chances to hit are far higher than IRL, even if guns here are relatively compared to IRL far ahead of torpedoes.

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Please, just no more of tese threads. Learn to deal with torps, everybody does after playing through the lowert tiers. You've got plenty of guides around this forum and youtube to get some tricks.

 

Having said that, nobody will take you seriously since this topic has been discussed so many times since alpha that any point has been disproven.

 

You clearly dont get it my point. I fine with dodging them.... i'm fine with get hit by them..... but i'm not fine with that 1 type of an ammo in game defenetly has advantage over the other.  AP round has to deal with armor angles as it was in real. Torps in real were also unreliable by shooting at extreme angles.... so they suposed under some agnles bounce as well.

You simply cant one ammo type in game meet real parameters and the other not while both has exact same problems to deal with.

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Torps are fine, and this is from a primarily BB player. The only issue I have is with the way Torp bombers drop over an island and launch torps at an UN avoidable range.  The arming range is okay, but the fact that they can drop torps practically on the beach is frustrating.

 

read again..... I"M FINE with torps..... but not with how those interact on contact. This has nothing to do with BB. All other classes suffer it from this as well.

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You clearly dont get it my point. I fine with dodging them.... i'm fine with get hit by them..... but i'm not fine with that 1 type of an ammo in game defenetly has advantage over the other.  AP round has to deal with armor angles as it was in real. Torps in real were also unreliable by shooting at extreme angles.... so they suposed under some agnles bounce as well.

You simply cant one ammo type in game meet real parameters and the other not while both has exact same problems to deal with.

 

And i m saying this again lets give shells less than %5 hit ratio

and give IJN torpedoes their invisibility. Oh no you cant dodge torpedoes that you cant see dear they go under water not on surface.

If it brakes the balance then no reality fact can stand in front of it. Play some with DDs as right now you have 0 battles.

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And i m saying this again lets give shells less than %5 hit ratio

and give IJN torpedoes their invisibility. Oh no you cant dodge torpedoes that you cant see dear they go under water not on surface.

If it brakes the balance then no reality fact can stand in front of it. Play some with DDs as right now you have 0 battles.

 

JP cruisers can launch torps as well if you aware of it..... and i have atm more battles in cruisers then in BB so your point with playing dd?

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JP cruisers can launch torps as well if you aware of it..... and i have atm more battles in cruisers then in BB so your point with playing dd?

 

Oh my i should have know IJNCA and IJNDD are basically teh same thing! Oh how could i not see this oh my god i must rip of my moon collage degree. Its worthless now forgive me master race for i have sinned
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Oh my i should have know IJNCA and IJNDD are basically teh same thing! Oh how could i not see this oh my god i must rip of my moon collage degree. Its worthless now forgive me master race for i have sinned

 

Stop acting like an monkey..... i tryed to make an point that both ship classes use torpedos..... so there is no need to trying DD as you sugest if i can already try those in JP cruiser. Still that dont change the fact on the torps behaviour........ be it on DD or cruiser.
Edited by Cyb3rus

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If you consider all the factors that come into play with regards to torpedoes, such as cooldown, generally limited range when compared to HE & AP, speed and turning of enemies it's seems fair that WG made the choice not to go for torpedo duds. It would make successful gameplay with torpedoes too difficult in many situations and for a lot of players. World of Warships is also not a simulator.

 

JP cruisers can launch torps as well if you aware of it..... and i have atm more battles in cruisers then in BB so your point with playing dd?

Try playing IJN DD since they primarily rely on torpedoes, that will give you some insight into the delicacy of balancing torpedoes.

 

Edited by Varyagi

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Stop acting like an monkey..... i tryed to make an point that both ship classes use torpedos..... so there is no need to trying DD as you sugest if i can already try those in JP cruiser. Still that dont change the fact on the torps behaviour........ be it on DD or cruiser.

 

oh my god can you even say that with a straight face? I dont want to waste time explaining why IJNCA and IJNDD are diffrent at torpedo subject i want you to figure that out. Off you go. google search or youtube search can pretty much tell you anything

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Sorry to break it to you, but you can not try torps in IJN CA/CL and call it the same as when playing a DD.

The comparison is just utterly bad.

 

And I also hate to break it to you, but play more games, specially DD's from tier V+ and then come back to this very same topic and

insist on realism....

 

EDIT:

 

Just to add, today a tier VIII DD was chasing my tier VII Nagato. He literally hit only one torp in 10min. He fired from any angle possible, even made it appear that he quit firing on me.

Now imagine if it was a DUD.
Not really fun eh?
 

Edited by tfioi

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If you consider all the factors that come into play with regards to torpedoes, such as cooldown, generally limited range when compared to HE & AP, speed and turning of enemies it's seems fair that WG made the choice not to go for torpedo duds. It would make successful gameplay with torpedoes too difficult in many situations and for a lot of players. World of Warships is also not a simulator.

Try playing IJN DD since they primarily rely on torpedoes, that will give you some insight into the delicacy of balancing torpedoes.

 

 

It is not need to be completely realistic..... same as AP rounds those are also not completely realistic in game. But torpedos wich hitting at very extreme agles must bounce as well..... atm even if the angle is 5-10 degree it is do not matter...... each contact meens direct hit with..... and i personaly think its unbalanced towards oter ammo in game.

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It is not need to be completely realistic..... same as AP rounds those are also not completely realistic in game. But torpedos wich hitting at very extreme agles must bounce as well..... atm even if the angle is 5-10 degree it is do not matter...... each contact meens direct hit with..... and i personaly think its unbalanced towards oter ammo in game.

 

And again there is your problem. You have ZERO insight in this games balance.

Torpedo's and DD's and the most underpowered class/weapon in the game right now, unless it's fired from a CV and thats another story

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oh my god can you even say that with a straight face? I dont want to waste time explaining why IJNCA and IJNDD are diffrent at torpedo subject i want you to figure that out. Off you go. google search or youtube search can pretty much tell you anything

 

yup dont bother.... go back to your youtube school.........the biggest digital garabage place on the earth

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