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Orangeminus

But we don't even get XP for that [edited]

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Players
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That's the response I got today when I asked for some AA cover for my zuiho facing off against Ryujo

 

It just sums up everything that is wrong with this games reward mechanics against its intended battle mechanics, it's the reason why so many players seem to play so dumb because the reward mechanics reward those who rush in and do as much damage as possible before death to then rinse and repeat, it's why you'll rarely ever get cruisers playing as escorts, doing the role they're designed for because there is simply no incentive for them to do this when they get more rewards for being a derp

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Players
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I have to totally agree with you,most players have little or no concept of the meaning of the phrase "Fleet Action", each element of the fleet supporting another. Many times in my carriers I have been attacked by surface vessels and there have been BB's and CA's within strike range  but they just blatantly ignore the threat to the carrier

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Beta Tester
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Tell them they get exp boost if they ensure you and your allies stay alive and help them win the game...

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[OLEUM]
Beta Tester
195 posts
14,972 battles

i completely agree that as a cruiser driver we get nothing "relatively speaking"  for covering a CV. that being said i make it a matter of pride that i personally cover a CV if im in a cruiser in every game that i play. 

 

ive said it on many posts beforew that if you want to encourage a CA/CL pilot to cover other ships ..planes need to give exp to the ship shooting it down ..and not just a badge which gives you nothing in game.

 

ive seen on the forum that there are more american ships due out...which is nice...i just wish JUST FOR ONCE wargamming focused on fixing the issues in game other than adding new bits to a broken game!!! 

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Players
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You get sh*t doing that lol

 

If you lose the fight because you have allowed the enemy to gain air superiority then you get even less XP..........

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Players
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You get sh*t doing that lol 

 

Not as much as derping your ship into the enemy to get as much damage as possible

 

In the end I drove my cv to the frontlines so I actually had some cover, I was most likely dead either way so figured at least with AA from other ships I stood a chance. It paid off, I got hit to about 10% health but it was enough for me to have the time to kill the Ryujo, sailed back into safety and helped the team dominate the rest of the game

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[SVX]
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Ive started threads about lack of Xp for downing planes. Its especially hurful if u play us carrier, as its role is to dominate the air - which it isnt rewarded for.

 

Xp for shooting planes should be 2-3 times what it is now and actuall mechanics to reward teamplay should be crafted, its complex but makes a great game. Now its just everybody for himself, DOOM-mode!

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[WCBG]
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Don't forget that DDs get no XP or credits for 'spotting damage' either.

 

When I play a IJN DD I try to keep out of range, fire my torpedoes but also keep enemy ships 'light up' for as long as possible so my team mates can damage them.  While this may help the team it does not help me with the XP grind.

 

I know the game is in beta but players are not encouraged to play the role that their ship type is supposed to carry out.

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Alpha Tester
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I fail to understand what's taking them so long to adjust this crap, it's one of the most important changes they could make and it's not as if it would take an unreasonable man hours.

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Beta Tester
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You get the same xp as for sinking a ship from 100% as you get for downing 40 planes. If WG gives too much for planes then cruisers would get the glorious big munch of plane xp plus the xp for the damage they can do.

 

WG should lower the xp for damage done by cruisers and up it for planes downed... (to keep the xp gain balanced)

 

 

Or in general give the classes more xp for killing stuff they are meant to do and less for other stuff.

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Players
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You get the same xp as for sinking a ship from 100% as you get for downing 40 planes. If WG gives too much for planes then cruisers would get the glorious big munch of plane xp plus the xp for the damage they can do.

 

WG should lower the xp for damage done by cruisers and up it for planes downed... (to keep the xp gain balanced)

 

 

Or in general give the classes more xp for killing stuff they are meant to do and less for other stuff.

 

Or how about give bonus credits for planes shot down, spotting damage etc ? Everyone wants credits more than XP anyway

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Beta Tester
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Sure bonus creds would be fine too, especially in the WoWs economy, where creds are more a problem than xp.

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Supertest Coordinator
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I want more XP ;) credits not so much I seem to have many - probably because I love Murmansk so much. 


Actually the community seems 50/50. I've seen good team play and I will always look to escort as a cruiser. Best way not to die! Besides I like being the helper - and you can bet a DD will come along CV hunting. Plus when escorting when there are two on one CVs I can knock down 10-20 planes in a game which isn't terrible. And there's usually still time to kill a ship or two.

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Players
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I have to totally agree with you,most players have little or no concept of the meaning of the phrase "Fleet Action", each element of the fleet supporting another. Many times in my carriers I have been attacked by surface vessels and there have been BB's and CA's within strike range  but they just blatantly ignore the threat to the carrier

 

Many times I've been under heavy attack while in my BB while the carrier in my team sends his planes towards the biggest juiciest target in sight instead of helping me out.

 

Works both ways you know...

 

As a matter of fact, I enjoy helping my team out and escorting and going DD hunting in my cruisers, but then again, I don't give a crap about my win rating or getting as much XP as fast as possible. Can't blame other players for doing so, but don't go running to mommy when you end up on the wrong end of the stick.

 

Also, there's not a lot of fun to be had escorting a carrier when all they do is park themselves behind the biggest island near a map corner and chill until the enemy starts to shoot at them.

 

To clarify my point, this comment is not aimed at carriers specifically, it's pointed toward a general tendency that a lot of players seem to have the idea that they are paramount to the success of the team and should be protected by the rest of the team at all cost, regardless of their own actions.

Edited by Mimos_A
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[UFR]
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1. "We don't get xp for that crap" -> Wrong.

Xp, and credits... could we get more? maybe... but we already do, and honestly it's a fair amount.

I expect an extra 200-400 base-xp when i'm fighting off a CV's attacks, depending on how it went.

And I find planes to be very profitable in terms of credits. A very good game will give me 400-500k credits total (with premium). But a very good game with planes shot down can go up to 600-700k. My most profitable games always involved downing a lot of planes.

 

I'm not saying doing "only" that is going to be worth it. But always getting the planes near you, escorting at least for a while (etc) will really make a difference, and adding the xp from actually securing a win, it's more than definitely worth it.

 

2. People complain that CVs make too much xp/credits. (although, I feel like it's possible to do roughly as much with other classes, if playing them well enough)

And people complain that taking out planes doesn't give enough xp/credits?

Well we got a problem, because one of the classes that take out a lot of planes are... CVs. Either with their AA (strong AA at higher tiers, and a primary target for enemy CVs), or with their fighters (especially US CVs at higher tier... A Lexington will take down 40-50 planes in a CV 1v1, and often down more than 100 in a 2v2).

 

If you up the reward for shooting planes, CVs will earn more xp and credits. Not only them, but still they will. A player who is good at taking out planes will earn more, on CVs, CAs, or BBs. But not-as-good players will only notice that they don't earn that much more, and that good CVs do earn even more. Therefore, they will whine even more.

It's tricky balancing these things out...

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Alpha Tester
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 I expect an extra 200-400 base-xp when i'm fighting off a CV's attacks, depending on how it went.

 

Yeah but that's nothing is it? 

 

The problem is, right now, if you're attacking a BB in your CA and you see a bomber wave coming in, you're expected to choose between disengaging to protect nearby ships, possibly shooting down ten or so if you're lucky or continuing your assault on the opposing BB which is going to net you four times more experience, maybe more. No-one wants 200-400 exp when they could have 1000. 

 

Combined with the sheer power of HE, expecting your average player to make a role-based decision when you both incentivise and empower the ship to take a different role is not going to engender the teamwork the game needs. 

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Beta Tester
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<snip>

 

WG should lower the xp for damage done by cruisers and up it for planes downed... (to keep the xp gain balanced)

 

 

Or in general give the classes more xp for killing stuff they are meant to do and less for other stuff.

 

Well, given that not all CAs  even have any appreciable AA, the first suggestion would work and I have a feeling that the 2nd idea would way over-complicate things.

 

I much drive cruisers a vast majority of the time and am happy to help out with AAA when I have it and it makes sense, but whenever you go that route, you spend a very large chunk of the time not doing anything and you travel a lot slower than planes do, so while you can protect one ship, there's no telling if that's gonna be the ship that enemy CVs go for since they can switch targets on a whim.  Additionally, I think that in most cases, people overestimate the effectiveness of AAA on ships, especially since their bubble of effectiveness is pretty small.  Carrier fighters seem far more effective,

 

About the only time you can feel relatively sure of your role is on Hotspot map if you spawn with a carrier in your group.  Any other time, it's often an exercise in futility (hence a major reason almost no one does it).

 

 

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Alpha Tester
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Yeah but that's nothing is it? 

 

The problem is, right now, if you're attacking a BB in your CA and you see a bomber wave coming in, you're expected to choose between disengaging to protect nearby ships, possibly shooting down ten or so if you're lucky or continuing your assault on the opposing BB which is going to net you four times more experience, maybe more. No-one wants 200-400 exp when they could have 1000. 

 

Combined with the sheer power of HE, expecting your average player to make a role-based decision when you both incentivise and empower the ship to take a different role is not going to engender the teamwork the game needs. 

 

^ this

 

Even when loosing if I attack in CA I get more xp then if I go full escort mode for most of the game. The only thing you boost with escort is your win rate, and for a lot of people that's not going to cut it. 

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[TSUN]
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I think that when you're escorting someone then you should get a percentage of the exp the person gets.

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Yeah but that's nothing is it? 

 

The problem is, right now, if you're attacking a BB in your CA and you see a bomber wave coming in, you're expected to choose between disengaging to protect nearby ships, possibly shooting down ten or so if you're lucky or continuing your assault on the opposing BB which is going to net you four times more experience, maybe more. No-one wants 200-400 exp when they could have 1000. 

 

Combined with the sheer power of HE, expecting your average player to make a role-based decision when you both incentivise and empower the ship to take a different role is not going to engender the teamwork the game needs. 

 

True, but if the current situation is anything like CBT at higher tiers (talking about CA 6+), you can actually do both at the same time by screening a few miles away in the path of the bombers, rather than babysitting the ship once you have the appropriate modules and captain skills, while engaging the enemy BBs at range.

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[UNICS]
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You get about as much reward from shooting down lots of IJN planes (25+) and winning as you get from doing lots of ship damage and losing. Go figure.

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