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fenrirspup

Any news on when the skillships will be nerfed? (CVs)

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[-5D-]
Beta Tester
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Because you always get the worse CV and never the better one, it doesnt even out over time. Could you stop shitposting please, it just distracts.

 

I am not the one that keeps posting meanless posts and [edited] facts, that's you sir.

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[-5D-]
Beta Tester
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He was able to drop a jeep from the beginning so I highly doubt you played BF 2. And yes, it was artillery, and you could destroy it to hampen Enemy commander. Again, alone, a commander was nothing.

 

No, jeep was introduced the same patch where they removed that you could jump and throw C4 at the same time.

This feature was introduced in patch 1.3

 

 

Again you provide [edited]-selfmade "facts".

Edited by Hannibalurg

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[GRNPA]
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I am not the one that keeps posting meanless posts and [edited] facts, that's you sir.

 

Lol. You suffer from distorted perception. Wasn´ t it you, who told me he "rules the sea" with his 30k avg dmg per match Minekaze?!

 

Here, have another try: http://maplesyrup.sweet.coocan.jp/wows/ranking/20150805a/average_ship.html

These are the ship stats from the SEA server, you clearly see that CVs have way higher XP, winrate and dmg than any other class. Since this is a arcade game, every ship class should be balanced and competitive.

 

How do you justify the absurd results CVs achieve?

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Beta Tester
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No, jeep was introduced the same patch where they removed that you could jump and throw C4 at the same time.

This feature was introduced in patch 1.3

Source: http://battlefield.wikia.com/wiki/Vehicle_Drop

 

Again you provide [edited]-selfmade "facts".

 

Does that invalidate that the commander was a support unit? Nop. So you are still wrong, mate.

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Beta Tester
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Well then he can check mine Wyoming... too bad I did not have time to play some tier 4 cruisers, although with St. Louis on tier III.... but St. Louis is St. Louis :trollface:

 

I have 78k dmg in Kuma, 64k in Yubari (and just started playing Phoenix, but enemis are dying too fast :trollface:), that is more than what most of average players have in Hosho. And I don't think I would have much more in Hosho now, I played it right after OBT with no real opposition.

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Beta Tester
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Lol....1300 games and primary play tier 4, King of sealclubbing right here.

 

I didn't even meant YOU when mentioning trolls... but if that shoe fits you, feel free to wear it.

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[-5D-]
Beta Tester
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Does that invalidate that the commander was a support unit? Nop. So you are still wrong, mate.

 

You constantly claim facts that is over and over again proven wrong, each time they are proven wrong you change the focus onto something else, until somone proves that wrong aswell.

Commander is a support role, but a vital role aswell, just as vital as CV. Both positions can singel handenly make or break a game up to a certain point.

 

Again proven wrong.

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[-5D-]
Beta Tester
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I didn't even meant YOU when mentioning trolls... but if that shoe fits you, feel free to wear it.

 

It fits, i don't like sealclubbers. Just checked you out and saw that the king of sealclubbers just stroled into the thread, can't let that just go. OCD making sure of that.

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You constantly claim facts that is over and over again proven wrong, each time they are proven wrong you change the focus onto something else, until somone proves that wrong aswell.

 

Answer this please, Hannibalurg. http://forum.worldofwarships.eu/index.php?/topic/24816-any-news-on-when-the-skillships-will-be-nerfed-cvs/page__st__620__pid__459385#entry459385

Here, have another try: http://maplesyrup.sweet.coocan.jp/wows/ranking/20150805a/average_ship.html

These are the ship stats from the SEA server, you clearly see that CVs have way higher XP, winrate and dmg than any other class. Since this is a arcade game, every ship class should be balanced and competitive.

 

How do you justify the absurd results CVs achieve?

 

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Players
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Ohh so with this logic, it's RNG on that some BB/CA/DD's have higher winrate then others, they simply get the best CV, is that what you are saying?

Well thanks, that would explain my BB winrate, i allways seem to get the worse CV, having nothing with me beeing bad at BB, just unlucky. It makes so sense now!

 

Btw last BF game i played was BF2, and there the Commander had the total overwatch and could make or break a game. As others here indicate.

 

Most of the people who have really high win ratio on high tier BB/CA/DD also usually have a CV in their division. You can find literally dozens of people with rather average or even subpar stats on tier 9-10 because they team up with a CV players who is doing good thus achieving 70-90% win ratio merely just being AA pets (especially on higher tiers, where the MM usually has hard time finding proper enemies yet). 

 

I have no clue what explains your BB winrate as I have never seen you actually play and just watching the player stats site thingy the best you can go do is to assume - my guess is that you never really play in divisions and that you're not really a good player despite the amount of battles and experience you have in this game (that's nothing personal there, I don't exactly consider myself a good player either).

 

I don't remember much about BF2, I believe commanders could be a significant amount of help, but mainly in terms of spotting and communication. Any form of direct damage such as laying artillery strike also sort of required your team as well, you would bombard an area which involved RNG and possible friendly fire too. Currently BF4 has commanders (or Hackers in Hardline) which require the team to cap certain points in order to achieve more tools to work with. 

But even assuming the Commanders would have fairly strong decisive power that could reliably kill enemies, Battlefields are a whole different genre - you're expected to die there and you can respawn with ease (with fairly fast cooldown, on multiple spawns including parachute drops) - whereas if you get nuked by anything in WoWS, you're out of the game.

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Alpha Tester
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WHy don't you prove us wrong by playing others ships than cvs and achieve the same effectiveness? Ah yes, you can't. Old habits from wot to abuse OP stuff :)

I did in CBT - had Yamato, Montana, Des Moines + the CVs with the results (not counting the 0/5/3 HIA during the "test drive") pretty near each other. But since then I realised my "fun" is CV>BB>CA>DD and my skill in those classes is scaled the same way. But since the pretty identical results in tier X I have 800+ battles in CV only with under 100 in all other classes combined. Sure I can pick any of them and score like CV ... with my pretty avarage skills atm in anything other then CV. But it's a long term game like WoT, there are years to play all classes and skill yourself.

You like my WoT tanks - well IS-7 is from a period when there were exactly 3 tier X tanks - IS-7, Mauns and T-30 with IS-7 pretty important in CWs, so most of my games are exactly there. Then I found my fun in TDs and as I play only tier Xs with the rest simply as grind I have lots of battles in the TDs I enjoyed the most and used in CWs (esp the FV 183 that was seen as useless in CWs, yet I scored almost 12K damage in one of the first battles I was allowed to use it against strong clan and they had 3 FVs next battle :trollface:).

 

Maybe I am spoiled by games like LoL and Dota, but skill celling is actually rather low. There are differences between great players and good ones and bad ones, but honestly I would never call it high skill celling. 

I sometimes think about skill floor and write celling and my main gripes are with skill floor, but celling is not high neither.  

Low compared to other games or low compared to other classes? Because we speak about WoWs and compared to BBs, CAs and DDs it's higher because of the tactical options it presents you. The difference is seen only when you have one of the top players in the enemy team, because it's not really hard to manually drop torps on bad players (you usually target them to farm damage/exp/credits), but that's pretty insignificant compared to target picking, multitasking, spotting, situational awareness (where are your bombers actually needed to make the difference) and tactical thinking to outplay the enemy CV. The skill floor is rather low till tier 8 (significantly lowered since alpha deliberately by WG), but not the skill celling.

 

Keep dreaming, CVs are easy if you have some RTS experience. It is 8 units at best. LOL IT IS SO HARD TO MICRO. Have you ever played to SC2 or Coh? Seriously...

I told you to check what skill floor and skill ceiling is. It's rather easy to play them in 0.4.0 especially < tier 8, but that's low skill floor. CVs present you with many more possibilities compared to other classes and lower amount of RNG making the skill ceiling pretty higher compared to the rest. DDs have high skill floor to be used effectively in high tiers, but rather low skill ceiling as most of the result is not up to you, but up to your target.

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Beta Tester
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You constantly claim facts that is over and over again proven wrong, each time they are proven wrong you change the focus onto something else, until somone proves that wrong aswell.

Commander is a support role, but a vital role aswell, just as vital as CV. Both positions can singel handenly make or break a game up to a certain point.

 

Again proven wrong.

 

Except that CV are no support, they are the top damage dealer, and they should not be. Never said that CV should not have a vital role, but a vital role like BB/CA/DD do. You know, balance?

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Beta Tester
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I did in CBT - had Yamato, Montana, Des Moines + the CVs with the results (not counting the 0/5/3 HIA during the "test drive") pretty near each other. But since then I realised my "fun" is CV>BB>CA>DD and my skill in those classes is scaled the same way. But since the pretty identical results in tier X I have 800+ battles in CV only with under 100 in all other classes combined. Sure I can pick any of them and score like CV ... with my pretty avarage skills atm in anything other then CV. But it's a long term game like WoT, there are years to play all classes and skill yourself.

You like my WoT tanks - well IS-7 is from a period when there were exactly 3 tier X tanks - IS-7, Mauns and T-30 with IS-7 pretty important in CWs, so most of my games are exactly there. Then I found my fun in TDs and as I play only tier Xs with the rest simply as grind I have lots of battles in the TDs I enjoyed the most and used in CWs (esp the FV 183 that was seen as useless in CWs, yet I scored almost 12K damage in one of the first battles I was allowed to use it against strong clan and they had 3 FVs next battle :trollface:).

 

Low compared to other games or low compared to other classes? Because we speak about WoWs and compared to BBs, CAs and DDs it's heigher because of the tactical options it presents you. The difference is seen only when you have one of the top players in the enemy team, because it's not really hard to manually drop torps on bad players (you usually target them to farm damage/exp/credits), but that's pretty insignificant compared to target picking, multitasking, spotting, situational awareness (where are your bombers actually needed to make the difference) and tactical thinking to outplay the enemy CV. The skill floor is rather low till tier 8 (significantly lowered since alpha deliberately by WG), but not the skill celling.

 

I told you to check what skill floor and skill ceiling is. It's rather easy to play them in 0.4.0 especially < tier 8, but that's low skill floor. CVs present you with many more possibilities compared to other classes and lower amount of RNG making the skill ceiling pretty higher compared to the rest. DDs have high skill floor to be used effectively in high tiers, but rather low skill ceiling as most of the result is not up to you, but up to your target.

 

Yet, only 53% win rate in your North carolina, with only 53k averge damage, when you have the double in the Shokaku. Very balanced.

 

And again, totally wrong, the skill floor of CVs is Higher than CA but lower than BB/DD, and the skill ceiling is lower than CA/BB/DD.

 

And since you got a big mouth, tell me why the longest range/no rng/safest class should be the top damage dealer?

 

And lol, no range = more skill ceiling? How failed logic is that? That is totally the opposite. You need a lot of skill to compensate the RNG you can have.

Edited by specialkha

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Beta Tester
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And again, totally wrong, the skill floor of CVs is Higher than CA but lower than BB/DD, and the skill ceiling is lower than CA/BB/DD.

 

I'm under the impression that both skill floor and celling are higher for CV than for anything else.

I wish we had bottom 10% or bottom 20% stats.

 

lol at top 10% CA and DD performing worse than the average CV driver.

 

 

Edited by Krogort

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[GRNPA]
Beta Tester
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I love how everyone that defends the CVs simply ignores the SEA server stats, but accuses everyone else for making facts up.

 

Even worse, some of them are super testers.

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[-5D-]
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I will refrain from commenting on unofficial released numbers. For all i know that site can be fabricated, or unaccurate. It would not be able to give an educated response to those numbers. (That's why i use WG's stats page instead)

 

But il indulge for a quick comparrision.

 

Hakuryu Tier 10 IJN Air Craft Carrier with a 47.62% winrate.

Midway Tier 10 USN Aircraft Carrier with a 41.11% winrate

 

                                 

 

 

Most of the people who have really high win ratio on high tier BB/CA/DD also usually have a CV in their division. You can find literally dozens of people with rather average or even subpar stats on tier 9-10 because they team up with a CV players who is doing good thus achieving 70-90% win ratio merely just being AA pets (especially on higher tiers, where the MM usually has hard time finding proper enemies yet).

 

That is nothing more then an assumption. And uneducated at that. After i achived Hakuryu i am about 40% winrate vs Pape's premade divison, there is no such thing as 3 man carry at higher tiers.

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Beta Tester
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pretty charts

Nice charts, however completely irrelevant since everyone knows that CVs are outperforming in terms of EXP-income due to how the exp-reward system works and favors burst damage classes.

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Beta Tester
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Yet, only 53% win rate in your North carolina, with only 53k averge damage, when you have the double in the Shokaku. Very balanced.

 

And again, totally wrong, the skill floor of CVs is Higher than CA but lower than BB/DD, and the skill ceiling is lower than CA/BB/DD.

 

And since you got a big mouth, tell me why the longest range/no rng/safest class should be the top damage dealer?

 

And lol, no range = more skill ceiling? How failed logic is that? That is totally the opposite. You need a lot of skill to compensate the RNG you can have.

 

Don't bother reading this rubbish Sharana, specialka ignores anything he cannot address, it's like a one way reasoning, also he has no experience in higher level CV so he has no idea what he is talking about, if you look through the pages you'll see the rantings of a moron who refuses to address his mistakes even though he is continuously confronted with them.

 

Just downvote and move on.

Edited by Iron_Gekko

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[GRNPA]
Beta Tester
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I will refrain from commenting on unofficial released numbers. For all i know that site can be fabricated, or unaccurate. It would not be able to give an educated response to those numbers. (That's why i use WG's stats page instead)

 

But il indulge for a quick comparrision.

 

Hakuryu Tier 10 IJN Air Craft Carrier with a 47.62% winrate.

Midway Tier 10 USN Aircraft Carrier with a 41.11% winrate

 

                                 

 

 

That is nothing more then an assumption. And uneducated at that. After i achived Hakuryu i am about 40% winrate vs Pape's premade divison, there is no such thing as 3 man carry at higher tiers.

Damage is nearly not affected from the small sample sizes, but you only take the winrate into account at this small sample size, while ignoring the horrific dmg.  Congrats, just ignore everything that doesn fit your opinion. Damage is nearly not affected from the small sample sizes.

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Beta Tester
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I will refrain from commenting on unofficial released numbers. For all i know that site can be fabricated, or unaccurate. It would not be able to give an educated response to those numbers. (That's why i use WG's stats page instead)

 

But il indulge for a quick comparrision.

 

Hakuryu Tier 10 IJN Air Craft Carrier with a 47.62% winrate.

Midway Tier 10 USN Aircraft Carrier with a 41.11% winrate

 

                                 

 

 

That is nothing more then an assumption. And uneducated at that. After i achived Hakuryu i am about 40% winrate vs Pape's premade divison, there is no such thing as 3 man carry at higher tiers.

 

And once we look at the Top 10% players, CVs skyrocket in all stats. Cvs are balanced after all, they dominate everything on the battlefield, hence they are balanced. What logic...

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[-5D-]
Beta Tester
950 posts

Good players, nothing more to say, your arguement on the ship itself beeing OP just invalidated it's self we must look towards the majority.

 

Overall stats speaks for themselvs. Several ships have higher avrage winrate then Carriers.

 

I rest my case, i sunk all your arguements with your own numbers.

 

mXHWRUc.jpg

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[-5D-]
Beta Tester
950 posts

Damage is nearly not affected from the small sample sizes, but you only take the winrate into account at this small sample size, while ignoring the horrific dmg.  Congrats, just ignore everything that doesn fit your opinion. Damage is nearly not affected from the small sample sizes.

 

We allready discusses why CV's have higher substats as damage, etc etc

 

Because they live longer pr match, then any other ship, hence giving them better damage etc pr game, but spend alot more time pr game, then any other class.

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Beta Tester
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And once we look at the Top 10% players, CVs skyrocket in all stats. Cvs are balanced after all, they dominate everything on the battlefield, hence they are balanced. What logic...

 

oh really? should I remind you these tables from SEA server that show dmg done by each class as percentage from team total?

 

 

 

everyone

b6t2sm.jpg

top 10%

8wgyhi.jpg

 

 

Edited by DtXpwnz

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Beta Tester
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On the same chart, the yamato have 40% win rate, Zao 41%, but ok...

 

And if you scroll down, you will find the Top 10% players.

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