Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
fenrirspup

Any news on when the skillships will be nerfed? (CVs)

883 comments in this topic

Recommended Posts

Sailing Hamster
1,546 posts
3,274 battles

 

 

Is it supposed to be hard? I'm genuinely confused. Pretty much anyone playing RTS like starcraft needs to be able to micromanage a whole lot more even on basic level. Starcraft 2 even has training scenarios to specifically teach you how to do it. Squads are singular units in this game. The only difference here is that it's all skill shots if you drop manually like I do. But if you played LoL/Smite to any reasonable degree, that is unlikely to pose a problem for you.

 

And with all the downtime of slow travel across larger maps, you rarely need to manage more than one drop location at a time anyway.

 

-.-  Its hard when you want to click fast. I had to unlearn my habits from other RTS games and actually click "slowly" so squads wouldnt ignore orders.

 

@Bob

And what that movie should show us? That t6 carriers planes arent dropping like flies because t5 cruiser is shooting them? t5 planes would drop pretty fast. Also without barrage cruiser shouldnt kill many planes solo in matter of seconds. Also why didnt you close the gap to finish that carrier but instead you were doing 360?

Share this post


Link to post
Share on other sites
Players
310 posts
8,360 battles

 

-.-  Its hard when you want to click fast. I had to unlearn my habits from other RTS games and actually click "slowly" so squads wouldnt ignore orders.

 

I guess I'm in the sweet spot on APM. I'm far from being really fast, as I never had them ignore orders outside the pre-drop dead zone.

Share this post


Link to post
Share on other sites
Alpha Tester
2,543 posts
16,031 battles

 

And what that movie should show us? That t6 carriers planes arent dropping like flies because t5 cruiser is shooting them? t5 planes would drop pretty fast. Also without barrage cruiser shouldnt kill many planes solo in matter of seconds. Also why didnt you close the gap to finish that carrier but instead you were doing 360?

 

I think the point was that even while wildly manouvering a CV will kill you nonetheless.

Share this post


Link to post
Share on other sites
Players
310 posts
8,360 battles

 

I think the point was that even while wildly manouvering a CV will kill you nonetheless.

 

Wildly maneuvering only works if you're a DD (barring RNG problems with dive bombers or top level X drop) or CV is having a really bad day. Otherwise if he wants you dead and has enough planes left, you just die.

 

And that is what we call "balance" :child:

Share this post


Link to post
Share on other sites
Alpha Tester
2,303 posts
1,149 battles

 

I only rarely have this problem. I have a very expensive and accurate mouse at very high DPI (I play at 5500 DPI which most people find utterly unusable on a very small area). As a result, I have a lot of practice on tiny mouse movement/clicking. I guess that helps. If you're less practised, you could have this problem if you don't remember to lock your carrier selection default off. I would not recommend this as an advice unless you actually plan to relearn your mousing habits. I had to when I switched to this configuration, though it was ultimately helpful in many games as it enabled both very accurate and very fast movement without any major hand movement being necessary for it.

 

It also helps that I generally don't spend much looking at targeting cones. I'm used to playing smite with smart casting on, which means that my skill shot targeting time is minimal and very much reflexive.

 

As for "game ignoring your drop course correction" it doesn't actually do that without reason. There are two potential reasons: one is about directional angles of the aircraft becoming too steep to complete your adjustment. If you remember to track the direction of each squad shown by the arrow under it, you'll be able to predict turn trajectory and when you can/cannot make the course correction very quickly. Other being drop range, planes have a very specific "dead zone" before they execute the command which locks the current direction. It's not immediately visible and something that needs training. I tend to avoid giving last moment course corrections, so I rarely run into this issue.

 

I don't recall ever getting it in a situation where I wasn't clearly my fault for miscalculating either trajectory or dead zone for drop.

 

Planes do sometimes make steeper turns than usual and behave a bit oddly in the terminal phase before dead zone, which is why I came to prefer setting direction early and only correcting if I actually did fail to account for enemy direction badly. That's usually only against DDs. Anything bigger is usually utterly predictable. And I almost never attack DDs with TBs, so it's not much a problem for me.

 

wCXAStOm.jpg

So you have managed to completetly not understand what I have written.

 

Your high DPI mouse that no one cares about has nothing to do with what I wrote. You never had this problem because CVs at low level do not require APM what so ever. Did you read 2 APM Hosho topic I have created?

Thing is if you would try to play high APM in a way you play normal RTS, you would experience loss of control. How fast your mouse moves does not make any difference.

 

Also once again you did not get what I was writing about ignoring orders and proceeded to give me advices about how to play the game. Intresting. Whatever, you don't want to use my experience, then don't. Think on your own or ask someone on stream. How did you manage to start talking about steep turns and how to aim as a reply to my post is beyond me.

 

Oh and by the way since you started topic of turns, there is also reason why planes sometimes can make super steep turns like 90 degree.

You can see clear issue in this video. This is small detail, but it is very visible and obvious that it doesn't work as it should. Can you spot it? 

 

 

Edited by Ishiro32

Share this post


Link to post
Share on other sites
Players
310 posts
8,360 battles

 

wCXAStOm.jpg

So you have managed to completetly not understand what I have written.

 

Your high DPI mouse that no one cares about has nothing to do with what I wrote. You never had this problem because CVs at low level do not require APM what so ever. Did you read 2 APM Hosho topic I have created?

Thing is if you would try to play high APM in a way you play normal RTS, you would experience loss of control. How fast your mouse moves does not make any difference.

 

Also once again you did not get what I was writing about ignoring orders and proceeded to give me advices about how to play the game. Intresting. Whatever, you don't want to use my experience, then don't. Think on your own or ask someone on stream. How did you manage to start talking about steep turns and how to aim as a reply to my post is beyond me.

 

Oh and by the way since you started topic of turns, there is also reason why planes sometimes can make super steep turns like 90 degree.

You can see clear issue in this video. This is small detail, but it is very visible and obvious that it doesn't work as it should. Can you spot it? 

 

 

 

I'll start from the end. Pay attention to behaviour of the arrow in your video for about 10 seconds before you attempt that last turn. Arrow clearly does not match the heading. It appears that your first command bugs the aircraft, and at the point of issuing second command, game thinks that aircraft are facing in different direction. Hence the rapid turn.

 

Don't know about you, I spotted the issue on the first time I was watching it. It's very striking and it has never occurred in my games.

 

The point of the rest, and the reason why I mentioned my mouse is because the "unselect aircraft with bandboxing" issue occurs if you click for too long during mouse movement (game uses standard "selection begins on button down event and ends on button up event for all click events be they selection or band boxing"), and game starts to draw a band box. When you use a high-DPI setting like I do, you rarely get this problem because you're too used to clicking very quickly (time between "button down" and "button up" approaches zero). It's one of the things you need to relearn to be able to use such a setting. This also largely prevents me from having the issue you mention.

 

Not going to bother with the rest. You clearly think that you're vastly superior at RTS component because you spent time clubbing seals at higher tiers, even though you mostly admit that skill is largely not a factor. All the power to you. I'm not your psychiatrist, and I'm not interested in figuring out which specific mental health issue causes your vast superiority complex even though you admit that there is little room for superiority on this particular issue or why you seem to think that spamming off topic animu girls in every other post fits this discussion.

 

We all have our problems.

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,635 battles

When I torp Yamato I feel sad not rewarded for my effort. Because hitting enemy with 8-9 torps with perfect drop and you see like 35k dmg and he regen 10k from it is far from rewarding in my book.

 

You think a BB player will use his Repair only when a CV will do big drop damage to him? No. he will use it also when he gets citadel hits from a BB, or fire burned by a cruiser, or torped by a destroyer.

You ve just found another failed imaginary argument to justify the damage and XP of the CVs, forgetting it aplies to all classes.

Even worse, when another class does 35 k damage to Yamato, will also get 20-30k damage in return, while the CV gets zero.

Share this post


Link to post
Share on other sites
Sailing Hamster
1,546 posts
3,274 battles

Lol then double lol then triplelol. You missed the whole point of that sentence with Yamato. And still dont get why dmg and xp is so high on carriers. And btw same mechanic that allows CV to get so much xp is helping DD and to some point CA not to fall far behind BB in terms of XP

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,635 battles

View PostVulgarny, on 11 August 2015 - 12:09 PM, said:

Lol then double lol then triplelol. You missed the whole point of that sentence with Yamato. And still dont get why dmg and xp is so high on carriers. And btw same mechanic that allows CV to get so much xp is helping DD and to some point CA not to fall far behind BB in terms of XP

 

Like your lol arguments.
 

View PostVulgarny, on 11 August 2015 - 12:09 PM, said:

And still dont get why dmg and xp is so high on carriers.

 

I know, its God s will.
 

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,635 battles

For medieval ignorance you represent it must look like that

 

 

I showed you stats, you showed nothing in return.

 

You know what s funny? When WG will do to CVs what they did do arty in WOT, most super CV players will be out of the game, because they don t have the skill to get the same results in other ships.

Edited by 22cm

Share this post


Link to post
Share on other sites
[-5D-]
Beta Tester
950 posts

 

I showed you stats, you showed nothing in return.

 

You know what s funny? When WG will do to CVs what they did do arty in WOT, most super CV players will be out of the game, because they don t have the skill to get the same results in other ships.

 

Funny to see you speak of skill. 750 games and 10 games above tier 5. You like clubbing baby seals in lower tiers, that's for sure.

Man up and advance to higher tiers where you will meet more experienced players and stop farming new players, and we will see how skillful you are.

Share this post


Link to post
Share on other sites
Sailing Hamster
1,546 posts
3,274 battles

Ok 22  one direct question to you:

 

Do you know for how exp is rewarded in WoWS? how get most xp for dmg done?

 

EDIT

What WG did to arty in WOT is just sad. Just pray that you wont get same thing for your BB or CA in WoWS. And btw BB are next to arty in WoWs

Share this post


Link to post
Share on other sites
[GR0M]
Beta Tester
107 posts

 

I showed you stats, you showed nothing in return.

 

You know what s funny? When WG will do to CVs what they did do arty in WOT, most super CV players will be out of the game, because they don t have the skill to get the same results in other ships.

 

The problem is you dont have the skill against CV, all you got left is cry on public forums. Yesterday i found Wyoming which is pretty slow and lazy but this time, his owner was able to avoid most torps from CV VI. HE didnt cry, he just did the best he could and he won that battle.

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,635 battles

 

Funny to see you speak of skill. 750 games and 10 games above tier 5. You like clubbing baby seals in lower tiers, that's for sure.

Man up and advance to higher tiers where you will meet more experienced players and stop farming new players, and we will see how skillful you are.

 

I ll probably get only to tiers 6-7-8 max, I dont plan to use premium time on this game. If you dont like it, go cry me a river.

 

On CBT I had 3 tier 9s, and the rest were tier 8-7, so I played enough high tier games.

Edited by 22cm
  • Cool 1

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,635 battles

 

 And btw BB are next to arty in WoWs

 

This pretty musch shows your understanding of the game.

Share this post


Link to post
Share on other sites
[-5D-]
Beta Tester
950 posts

 

I ll probably get only to tiers 6-7-8 max, I dont plan to use premium time on this game. If you dont like it, go cry me a river.

 

I don't mind poor people, so i see no reason to cry any rivers.

Share this post


Link to post
Share on other sites
Players
1,221 posts
29,485 battles

 

I ll probably get only to tiers 6-7-8 max, I dont plan to use premium time on this game. If you dont like it, go cry me a river.

 

I don't use premium and play the t9 IJN CV, although I can honestly say it's very hectic. Enemy ships have great AA and players know how to deal with planes. About t7-t8 is where it is most enjoyable, you don't have to pay as much for ship upkeep.

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,635 battles

 

I don't mind poor people, so i see no reason to cry any rivers.

 

I never said I m poor, just that I dont plan to use premium time. If you are poor, do not go on thinking everyone is. My reasons are different. I have almost 30k gold in WoT and the fact WG so far only allows the premium time to be shared is a plain dirty moneygrabbing.
Edited by 22cm

Share this post


Link to post
Share on other sites
[RONIN]
Beta Tester
6,377 posts
36,635 battles

 About t7-t8 is where it is most enjoyable, you don't have to pay as much for ship upkeep.

Thats why I said I dont intend to go higher than 7-8.

Share this post


Link to post
Share on other sites
Players
144 posts
5,213 battles

Actually...

f094ce21-s.jpg

I do want to use this thread to congratulate one New York Captain. I am sailing Bongue right now. It was so refreshing seeing some who actually was dodging me properly.

My first attempt at him, edned up with me picking different target.

Second, the same.

Third I was forced to attack him and he had no Omaha's near so I decided to go around and force a good angle. When I did he killed his engines taking only 2 out of 6 torps.

Fourth attempt was after we knew our game was won. I knew he will be doing engine trick again and predicted it, but I overestimated and picked wrong angle, 3 out of 5 torps (I lost too many planes during game).

He survived whole game and was rather high on the scoreboard of his team.

 

I do need to start recording again. Love players like that and that you can meet them even on low tier.

 

Well, he 'only' caught 5 torps!

 

But what are you going to do in a battleship like the NY :P

 

Share this post


Link to post
Share on other sites
[-5D-]
Beta Tester
950 posts

 

I never said I m poor, just that I dont plan to use premium time. If you are poor, do not go on thinking everyone is. My reasons are different. I have almost 30k gold in WoT and the fact WG so far only allows the premium time to be shared is a plain dirty moneygrabbing.

 

Highly doubt that, judging by the amount of games you have i would estimate you have about 150-200 hours sunk into this game so far, if you can't pay 10 euro's pr month in order to get 30 days of premium the only logical explonation would be that you cannot afford it. But it's ok, i don't judge.

Share this post


Link to post
Share on other sites
Sailing Hamster
1,546 posts
3,274 battles

 

This pretty musch shows your understanding of the game.

 

So you didnt answer the question kiddo. Another clueless boy in long line of ignorant people.

 

Difference between us is simple

When you look at A you see only number 5, when you look at B you see only number 3. Your simple mind knows 5>3 so you scream OP. Sadly you dont know and dont have even slight urge to know why there is number 5 near letter A and not number 2 or 4 or 3.

Me? I see same letter and numbers as you. But I understand reasons why those numbers are there and simple OP is not the explanation for me.

Share this post


Link to post
Share on other sites
Beta Tester
1,166 posts
2,327 battles

 

So you didnt answer the question kiddo. Another clueless boy in long line of ignorant people.

 

Difference between us is simple

When you look at A you see only number 5, when you look at B you see only number 3. Your simple mind knows 5>3 so you scream OP. Sadly you dont know and dont have even slight urge to know why there is number 5 near letter A and not number 2 or 4 or 3.

Me? I see same letter and numbers as you. But I understand reasons why those numbers are there and simple OP is not the explanation for me.

 

Why can't you reach the same effectiveness whith your CA than you CV?

Share this post


Link to post
Share on other sites
[-5D-]
Beta Tester
950 posts

Both Specialkha and 22cm in same thread, imagine my surprise. Both prefer playing vs babyseals. ( New players )

 

Effectiveness in CV's can be explained due to 95% of the time you will spend more time in the game, than you will in a CA, henceforth stats will be higher pr game, as the game last an higher amount of minutes.

 

1. You will more or less never be first blood (something that pulls down avrage score heavly die when you die and all stats are given 0-0-0-0-0

2. You will on average allways spend higher amount of minutes pr game than any other ship class.

3. Your entire arguement falls apart due to asking this question to any other player who specialize in any other class why they can't achive the same in X other class, the answer is simple, some specialize in their class, getting as good in other classes takes time, just as it takes time to become a good CV player.

  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×