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fenrirspup

Any news on when the skillships will be nerfed? (CVs)

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Beta Tester
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Then why does Cvs have highest win rate/ survival rate of all classes (even in T10)?

 

I give up since I cannot give an official answer, I am not part of the design team, please email WG. A "nerf" is already planned on the lower-mid tiered CV's.

 

As soon as clanwars comes up I am officially off these pub games since it's filled with people that don't seem to know how counters and team-play works. Only thing I can say to you as that CV's kill solo's and people that don't know how to play easily, which would account for a certain amount of the player base. As in the same people getting killed again and again, which would make sense since it's the exact same people who seem to post the same topics, again and again... and again.

 

I am sorry to get personal specialkha, but looking at you're stats you should properly focus the conversation of tiers effecting you're level and not what's going on above you're head.

Edited by Iron_Gekko

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[RONIN]
Beta Tester
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Easy to explain, there are guys out there that rushed into tier X right from the start to exploit the advantage they would have versus zero opposition, they even teamed up with ships so they couldn't be touched by other Cv's and they just stomped the hell out of evryone because the MM couldn't balance them properly.

 

 

Thats some big [edited]. Not only dedicated CVs player power rushed to high tiers, but also dedicated BB, CA players.

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Beta Tester
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Easy to explain, there are guys out there that rushed into tier X right from the start to exploit the advantage they would have versus zero opposition, they even teamed up with ships so they couldn't be touched by other Cv's and they just stomped the hell out of everyone because the MM couldn't balance them properly.

Now you see a lot of people arriving at tier 8 with Cv's and the gameplay at that tier is starting to balance out, it would also balance out at the lower tiers if they removed the full strike option.

 

Ofc, but what about those who rushed T10 with BB/CA mainly, as there are really few T10 DDs. Why can't they reach the same win rate than CVs's?
Edited by specialkha

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[RONIN]
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Ofc, but what about those who rushed T10 with BB/CA mainly, as there are really few T10 DDs. Why can't they reach the same win rate than CVs's?

 

Dude, i told you, it is God's wish. :P    Trying to reason with the CV fan club boys is useless.
Edited by 22cm

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Beta Tester
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Dude, i told you, it is God's wish. :P    Trying to reason with the CV fan club boys is useless.

 

Thanks 22cm, everybody else who do not agree with you is a marginalized by you're kinder-garden approach again, go play Duplo or somthing, will be easier for you to understand.

 

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Beta Tester
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I give up since I cannot give an official answer, I am not part of the design team, please email WG. A "nerf" is already planned on the lower-mid tiered CV's.

 

As soon as clanwars comes up I am officially off these pub games since it's filled with people that don't seem to know how counters and team-play works. Only thing I can say to you as that CV's kill solo's and people that don't know how to play easily, which would account for a certain amount of the player base. As in the same people getting killed again and again, which would make sense since it's the exact same people who seem to post the same topics, again and again... and again.

 

I am sorry to get personal specialkha, but looking at you're stats you should properly focus the conversation of tiers effecting you're level and not what's going on above you're head.

 

So only T10 should be Balanced?

 

And I reached T8 Shokaku during CBT, when the game was filled with T8+, and I still roflstomped the games. So even with a game Tier Balanced wise, CVs still rule.

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[RONIN]
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Thanks 22cm, everybody else who do not agree with you is a marginalized by you're kinder-garden approach again, go play Duplo or somthing, will be easier for you to understand.

 

 

Wow, are you psychic or sumthing? When I play carriers, I also play Duplo with my free hand.
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[OCTO]
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Ofc, but what about those who rushed T10 with BB/CA mainly, as there are really few T10 DDs. Why can't they reach the same win rate than CVs's?

 

There are still issues with the balance at the high tiers, especially with the DD's that are under performing for most players, it's far too easy to take out a DD in a CV, I do that for fun in my tier 7 Hiryu and I think that needs to be changed.

I'm not the "defend all things pro CV" type of guy, far from it but it's not as black and white as you see it.

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Beta Tester
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True, the DD style of play really makes it vulnerable to a CV sometimes, don't think AA is the solution, I maybe smoke needs to be pushed back up a notch to allow it longer cover?

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Beta Tester
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True, the DD style of play really makes it vulnerable to a CV sometimes, don't think AA is the solution, I maybe smoke needs to be pushed back up a notch to allow it longer cover?

 

Won't change the fact that you can park a fighter squadron all day long above a DD.

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[OCTO]
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True, the DD style of play really makes it vulnerable to a CV sometimes, don't think AA is the solution, I maybe smoke needs to be pushed back up a notch to allow it longer cover?

 

AA won't solve anything for those poor guys, at best they take out one or two TB planes over time and they don't have that time because I will already have killed them by that time, they need better smoke cover or less detectability by planes.

Little edit: Or better manouevrability like the Sims has, that is a tough nut to kill in a CV

Edited by Broevaharo

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Beta Tester
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Won't change the fact that you can park a fighter squadron all day long above a DD.

 

Which can be neutralized immediately if you play in Division with a CV or CA, or failing that, simply zigzaging back to you're lines as I see lots of DD's do. The point is, if you're spotted moving in for a torp strike, you should properly not go tunnel-vision and should turn back. But you're right, a good solution would be maybe having "fuel limits" on planes planes, though I am interested to see how that will work as especially on the higher tiers, lots of squadrons can cause a lot of traffic on you're CV and you're effectively "out" of the game for a few minutes.
Edited by Iron_Gekko

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Beta Tester
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I do not have problems when dealing with CVs. I just want to have the same chance to influence a game when I play a BB/CA/DD.

 

Dude, that is never going to happen. CVs can attack all over the map = lots of carry potential. Ability to apply pressure where needed is what you need to carry games. Why do you think that everyone and their mother plays medium tanks in WoT? To carry, because they are fast enough to change flanks and apply pressure where needed. Stuff like E100 can demolish opposition like nothing else, but cannot react to enemy MT rush caping their base (see the paralel with BBs?).

DDs are almost useless against good players due to the fact that they can hit only morons, no morons = no results. CAs are great, but BBs can counter them so quickly that they can never carry the team against BBs. And BBs are too slow and maps too big, BBs have amazing carry pontetial, but they cannot react to situation on the other side of the map. There is absolutely no way to balance the game in such a way that each class will have same potential to influance/win/carry the game. Each class has its role, the game works well when everyone knows their role and plays accordingly, then even CVs power is mitigated.

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Beta Tester
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Dude, that is never going to happen. CVs can attack all over the map = lots of carry potential. Ability to apply pressure where needed is what you need to carry games. Why do you think that everyone and their mother plays medium tanks in WoT? To carry, because they are fast enough to change flanks and apply pressure where needed. Stuff like E100 can demolish opposition like nothing else, but cannot react to enemy MT rush caping their base (see the paralel with BBs?).

DDs are almost useless against good players due to the fact that they can hit only morons, no morons = no results. CAs are great, but BBs can counter them so quickly that they can never carry the team against BBs. And BBs are too slow and maps too big, BBs have amazing carry pontetial, but they cannot react to situation on the other side of the map. There is absolutely no way to balance the game in such a way that each class will have same potential to influance/win/carry the game. Each class has its role, the game works well when everyone knows their role and plays accordingly, then even CVs power is mitigated.

 

Thank you for pointing out what I have been struggling to put in writing +1

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Beta Tester
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Dude, that is never going to happen. CVs can attack all over the map = lots of carry potential. Ability to apply pressure where needed is what you need to carry games. Why do you think that everyone and their mother plays medium tanks in WoT? To carry, because they are fast enough to change flanks and apply pressure where needed. Stuff like E100 can demolish opposition like nothing else, but cannot react to enemy MT rush caping their base (see the paralel with BBs?).

DDs are almost useless against good players due to the fact that they can hit only morons, no morons = no results. CAs are great, but BBs can counter them so quickly that they can never carry the team against BBs. And BBs are too slow and maps too big, BBs have amazing carry pontetial, but they cannot react to situation on the other side of the map. There is absolutely no way to balance the game in such a way that each class will have same potential to influance/win/carry the game. Each class has its role, the game works well when everyone knows their role and plays accordingly, then even CVs power is mitigated.

 

Yep, but in Wot, medium tank is what requires the most skill to be played effectively, this is not the case with CVs. Thus failed game design.

 

Forcing ppl to teamplay because one class force them to do so is wrong and will ultimately lead the game to fail (if they want wows to be the Heir of wot, that means reaching 100k+ ppl)

Edited by specialkha

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[BRETH]
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Dude, that is never going to happen. CVs can attack all over the map = lots of carry potential. Ability to apply pressure where needed is what you need to carry games. Why do you think that everyone and their mother plays medium tanks in WoT? To carry, because they are fast enough to change flanks and apply pressure where needed. Stuff like E100 can demolish opposition like nothing else, but cannot react to enemy MT rush caping their base (see the paralel with BBs?).

DDs are almost useless against good players due to the fact that they can hit only morons, no morons = no results. CAs are great, but BBs can counter them so quickly that they can never carry the team against BBs. And BBs are too slow and maps too big, BBs have amazing carry pontetial, but they cannot react to situation on the other side of the map. There is absolutely no way to balance the game in such a way that each class will have same potential to influance/win/carry the game. Each class has its role, the game works well when everyone knows their role and plays accordingly, then even CVs power is mitigated.

 

And this amazing reach and amazing carry power should be balanced out by a severe reduction in damage potential. Carriers completely break the game and break all other 'roles'. What you get at high tiers is simply two blobs hugging eachother, with no one able to push or do anything even remotely interesting, because if they do they are instantly, unavoidably nuked by a CV. No skill involved on the CV side, and it completely breaks the game and turns it into the most boring team-slugfest imaginable. 

 

It's not forcing 'teamwork' in any meaningful sense of the word, it is simply forcing everyone into one big giant boring blob. That's not teamwork - that's just huddling together and hoping for the best. 

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Sailing Hamster
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Thats why Iowa is only BB that can carry games better even then carrier. Its got all pros of CA but no cons and also is awesome AA platform

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Alpha Tester
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Can someone tell me what is the rearm time for the carrier's planes these days.

 

In Alpha it was 40-50 seconds bit it feels much faster now.

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Sailing Hamster
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Hak 20-22 sec Midway i would guess around 35-40 sec. Thats why you can power cap vs USA carrier but not vs IJN

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Can someone tell me what is the rearm time for the carrier's planes these days.

 

In Alpha it was 40-50 seconds bit it feels much faster now.

 

Depending on the CV and the planes, between 20-30 seconds rearm + 10 seconds take off

 

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[OCTO]
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Can someone tell me what is the rearm time for the carrier's planes these days.

 

In Alpha it was 40-50 seconds bit it feels much faster now.

 

It's around 25 secs I think for the IJn and around 30 to 40 for US, have to check later when I take one of my Cv's out for a spin

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Beta Tester
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And this amazing reach and amazing carry power should be balanced out by a severe reduction in damage potential. Carriers completely break the game and break all other 'roles'. What you get at high tiers is simply two blobs hugging eachother, with no one able to push or do anything even remotely interesting, because if they do they are instantly, unavoidably nuked by a CV. No skill involved on the CV side, and it completely breaks the game and turns it into the most boring team-slugfest imaginable. 

 

It's not forcing 'teamwork' in any meaningful sense of the word, it is simply forcing everyone into one big giant boring blob. That's not teamwork - that's just huddling together and hoping for the best. 

 

So you think the game should not have anything to do with teamwork, but rather just be soloships sailing around with out consequence? You don't have to "blub" the whole team, you just have to work with tradeoffs, BB's got a lot of firepower and a long-range hit, yet it's vulnerable to planes, solution? CA, that can also protect properly against BB's.

 

You know this rock paper scissors conversion it started out as? Yes Carrier has more of a punch (and a very long reload time, along with limited "ammunition") which is accurate in so many ways as it would be in an ocean battle, unless you want to go full arcade. Yes it's limited pr team pr battle, is it a deciding factor? only against people, or the so called experts on this forum who want to remove anything from the game that kills them, same story different game.

 

If you want more kills then death? there will always be a hoard of pubs who will provide you with those kills, if it's easier with a carrier? Well then it's a great way to identify all the "skilled" players that don't teamwork and sail full steam into torp spreads.

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So you think the game should not have anything to do with teamwork, but rather just be soloships sailing around with out consequence? You don't have to "blub" the whole team, you just have to work with tradeoffs, BB's got a lot of firepower and a long-range hit, yet it's vulnerable to planes, solution? CA, that can also protect properly against BB's.

 

You know this rock paper scissors conversion it started out as? Yes Carrier has more of a punch (and a very long reload time, along with limited "ammunition") which is accurate in so many ways as it would be in an ocean battle, unless you want to go full arcade. Yes it's limited pr team pr battle, is it a deciding factor? only against people, or the so called experts on this forum who want to remove anything from the game that kills them, same story different game.

 

If you want more kills then death? there will always be a hoard of pubs who will provide you with those kills, if it's easier with a carrier? Well then it's a great way to identify all the "skilled" players that don't teamwork and sail full steam into torp spreads.

 

As someone said if it requires a whole team to work together to counter 1 player, something is fundamentally wrong with that class. Reduce CV damage but lets planes rearm in like 5 secs.

Edited by ironhammer500

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Beta Tester
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Reduce CV damage but lets planes rearm in like 5 secs.

ROFL.. these ideas of players who don't understand CVs. Please do that, yes please... all BBs will be constantly on fire, while I will torp all CAs and DDs and it will even mostly eliminate threat of CA panic button.

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