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CV Torpedobombers manuel drop range

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[BOSS]
Weekend Tester
61 posts
8,309 battles

Hi guys,

 

its awesome sh*t! You can destroy easily everything with them, i read somestimes ago that the min. range is 300m.... but in-game you just need the half of the lenght from the yamato, she is 263m long....

 

please, adjust the min. range....

 

discuss pls

 

greetings scyfer

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Beta Tester
5,342 posts
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Most people dont understand that unarmed torpedoes will not hurt. So turning into them is a better choice if torps dropped too close. Start turning and when it reaches 1/2 sign slow down to 1/2 of your speed

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Alpha Tester
2,271 posts
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Hi guys,

 

its awesome sh*t! You can destroy easily everything with them, i read somestimes ago that the min. range is 300m.... but in-game you just need the half of the lenght from the yamato, she is 263m long....

 

please, adjust the min. range....

 

discuss pls

 

greetings scyfer

 

Yamato is not 263m long because of the game scaling. Ships should be ~2.5 times longer, so Yamato ingame would be ~660m and the reason for that is to make the 20min games possible and to get higher hit chance against ships, because no one would like the historical ones if we had real scaled ships.

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Beta Tester
9 posts
278 battles

I'm sorry for Torping your Gremyashchy from close range OP.  :(

 

And i understand your anger about the CV class, but calling me a [edited] for it was not nice. :(

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[BOSS]
Weekend Tester
61 posts
8,309 battles

i dont want a cv nerf, just a little adjustment. In some ships you cant do anything, when tbs are incoming....

 

and from sharana as only cv player i dont except anything usefull...

 

 

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Beta Tester
1,023 posts

funny to read CV biatches defending op torpedo bombers BS, so funny,  looks same players that love arty in wot and call it a skill, spit

 

Try CV at T6 and above and then complain again please.
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[LO1]
Alpha Tester
1,552 posts
8,268 battles

tis funny when i try to stomp on a BB or any other class that has some skills... is not easy and 1 mistake you can totaly miss..... BUT for every 1 player like that.... there are tons that dont look at mini map ignore the little buzzing things in the sky and dont want to turn there ship as its almost loaded..... well imho CV not OP its just there are to many players with tunnel vision and get stung a lot for it.

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[IDEAL]
Alpha Tester
41 posts
2,427 battles

If i wouldnt have met you in a game, where you sailed a straight line in your bb and catched torps that were spotted about 8 km away from your ship before they reached you ( + the dd got spotted when he launched ), i would have considered taking your input serious.

But on given terms, no.

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Beta Tester
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Guys stop with this bs now come on you dont see people complaining about high tier DDs do you? So they did learn how to win against torpedoes. CVs dont have range or anything that can stop them they dont have a hard encounter. It used to work at CBT. But thats because there was no tier X. Whats that supposed to mean? Arty in wot wasnt much problem until they added tier X arty. Which means change at MM. Carriers can be balanced with fuel system + MM changes.

Fuel system was used before at early stages of alpha. It was deleted due to it requiring too much skill(weird choice of words CVs dont even require much situational awarness). Basically what it is giving fuel limit to planes. So a CV captain for example cant keep a fighter squadron above you whole freaking game.

MM changes: Remove tier 10 aircraft carriers, change MM back to what it was(forcing CVs to be the 2nd highest tier in battle)

 

The same MM change happend at wot. It was ok before people werent complaining much about arties. But sunny days ended when they brought tier 10s. Because that required a change at MM system. Resulting a big fail.

 

Do you CV players agree to MM change and fuel system? Fuel system is needed and MM change can bring peace back to these angry waters

Seriously every CV owner above tier 6 has over %55 win rate. Dont tell me you are skilled we both know thats a lie.

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[CR33D]
Players
16 posts
3,576 battles

*snip*

 

I agree with this quite a bit. However, even if this is not possible, I would like to see an adjustement to the minimum manual drop range on torps to be just a tiny bit closer than auto drop. Right now, at every tier, I see all types of ships get massacred by torp bombers without a hope of dodging. I myself stopped playing CVs as soon as I realised I could destroy about 50% of GOOD DD players, even when they maneuever hard to avoid, and I'm not that good with a carrier at all. If I have 2 flights of torp bombers, that DD is dead no matter what.

For me, the range needs to be extended by a significant margin, to balance it out.

 

Anecdote: I've been hit by torp bombers when I passed through tiny passages between islands, my sailors being within spitting distance of the shore, torp bombers were still able to get in the valley (first lol), aim and launch their torps (second lol) and have them arm and detonate on my hull even if I pointed the nose at the shore in advance (third and biggest lol). This has happened a few times already to me.

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[BLOBS]
Beta Tester
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I agree with this quite a bit. However, even if this is not possible, I would like to see an adjustement to the minimum manual drop range on torps to be just a tiny bit closer than auto drop. Right now, at every tier, I see all types of ships get massacred by torp bombers without a hope of dodging. I myself stopped playing CVs as soon as I realised I could destroy about 50% of GOOD DD players, even when they maneuever hard to avoid, and I'm not that good with a carrier at all. If I have 2 flights of torp bombers, that DD is dead no matter what.

For me, the range needs to be extended by a significant margin, to balance it out.

 

Anecdote: I've been hit by torp bombers when I passed through tiny passages between islands, my sailors being within spitting distance of the shore, torp bombers were still able to get in the valley (first lol), aim and launch their torps (second lol) and have them arm and detonate on my hull even if I pointed the nose at the shore in advance (third and biggest lol). This has happened a few times already to me.

 

If you ajust it ships with AA would be untouchable. BBs whining about undogeable  manuel drops forget the tiny thing: Your not suposed to totaly negate an atack that takes 3 min to get to you totaly your suposed to minimize the damage taken.

 

 

Cya

 

Spellfire40

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Beta Tester
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Most people dont understand that unarmed torpedoes will not hurt. So turning into them is a better choice if torps dropped too close. Start turning and when it reaches 1/2 sign slow down to 1/2 of your speed

 

CV player aborts his attack, relocates on your flank and while you are commited in a turn (and going really slow as per your instructions) a full salvo of torps is on it´s way. 

 

Still have a solution?

How about three squadrons, all firing in a criss-cross pattern. 

Enter the fourth spacial dimension to dodge them? 

 

The only real way to dodge torps from the best players is simply AA, and bucket loads of it. 

Edited by GeneralRushHour
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Players
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Why don't people play some CV and see that it is not that easy.

 

HIgh-tier games are not dictated by who has more CVs. Get over it.

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Beta Tester
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CV player aborts his attack, relocates on your flank and while you are commited in a turn (and going really slow as per your instructions) a full salvo of torps is on it´s way. 

During this time your AA has time to work on his planes. And so do other ships nearby - it gives AA more time to shoot down planes.

Still have a solution?

How about three squadrons, all firing in a criss-cross pattern. 

Why would someone do that when 50% of BB players don't even try to dodge and remaining 30% of BB players might try to dodge, but they are alone so they have no chance anyway. The remaining 20% of BB players is not alone and has at least one cruiser around them and therefore CV players will ignore them and try to find easier target.

Enter the fourth spacial dimension to dodge them? 

You want to dodge complete attack from CV and therefore completely deny 1/4 of his damage potential? In that case I want be able to dodge all shells from cruisers.

 

The only real way to dodge torps from the best players is simply AA, and bucket loads of it. 

^

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Beta Tester
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Why don't people play some CV and see that it is not that easy.

 

HIgh-tier games are not dictated by who has more CVs. Get over it.

 

we dont need to play them average CV player has above %55 win rate does that not tell anything?

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[CR33D]
Players
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If you ajust it ships with AA would be untouchable. BBs whining about undogeable  manuel drops forget the tiny thing: Your not suposed to totaly negate an atack that takes 3 min to get to you totaly your suposed to minimize the damage taken.

 

 

Cya

 

Spellfire40

 

No, they would not be untouchable at all. First of all, most AA is rather close range. IF you play smart, your planes will drop torps at long range (not much you can do about dive bombers). Yes it gives your target(s) more time to dodge, but you can and will still hit. It also will save a lot more planes.

The game for CV captains then becomes strategic... Holy crap! An unknown concept for them! Quick, run!

Why strategic? Because CV captains then have a choice: do you take the chance that they don't have AA/won't AA your planes and so go for close range devastating strikes, risking your planes heavily; or do you go for safer, longer range attacks that they have more time to evade? See, the funny part is, the gameplay for torp bombers then seems to emulate destroyers... Weird, and unbalanced, isn't it? *sarcasm*

 

And if you can say that manual torp drops are balanced, with a straight face, you sir are either the best actor I've ever seen, or a complete idiot. I'll leave that up to you.

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Beta Tester
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we dont need to play them average CV player has above %55 win rate does that not tell anything?

 

I'm a worse than average BB player and still have a 60+% win rate in Kongo and New York. What does that tell us about win rate as a measuring factor of OP'ness? Nerf BBs???

I even got 65% in my St.Louis.. nerf Cruisers, too???

And 60% in my Nichols... Nerf DDs???

 

 

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[BLOBS]
Beta Tester
5,330 posts
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we dont need to play them average CV player has above %55 win rate does that not tell anything?

 

And you still dont understand that you dont get 55% by owning single ships but by utiiticing the ability of CVs to atack anywere they are needed on the map? what does that ability to do with the wish to totally negate CV atacks alone and unsuported that some BB captains seems to see after smoking their crackpipes? The Defence to CV is driving in Formation. Its arguable that at low tir the lack of AA is a problem but thats becasue AA at T4 and 5 needs to be used actively due to its short range something not any omaha murmask phoenix want to pull off while under fire.

 

 

cya

 

Spellfire40

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Players
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Cv's are the only ships in game unaffected by RNG when it comes to aiming, the torps will go where you aim every single time. As much as I hate RNG for accuracy (completely removes any form of skill) perhaps some RNG for torpedo accuracy is needed

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