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Let's be constructive and find the solution to ACTUAL problems in the game and how to fix them such as game balance

Is the game balanced  

141 members have voted

  1. 1. Is the game balanced

    • Yes
      27
    • No
      77
    • Kinda but...(explain in the comments)
      37

47 comments in this topic

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Beta Tester
4 posts
1,089 battles

 

 

 

Guys I have been looking at the forums the entire time for the summer as my entertainment because my internet sucks.

 

During the first WEEK of OBT there were the TORPS OP PLZZZ NERF 

 

Then NERF CARRIERS PLOX IMOPPOSIBLE TO DOGE TORPS

 

 

Now it has cooled down a lot but there still remains problems with the game balance.

 

Also I aknowledge that mm is messed up not because of war gaming but because of lack of cvs or what ever

it seems to me that the game was balanced mostly just before they made armour work really well.

 

 

So let the ideas flow through

 

EDIT: just adding your ideas up here guys keep them coming and if you disagree explain and if it is a good argument I will remove the suggestion

1.Also give us decent rewards for shooting down planes...going fighter decks are kinda pointless for rewards.

 
2.they need to sort out "something" with carriers.
 
3.higher tier DDs need fixing.

 

4.buff a few underperforming ships a little (notably Furutaka/Colorado/Myogi ).

 

5.nerf a few ships a little (Omaha/?minekaze?/?other?).

 

6.do something about the Cleveland (not necessarily a buff or a nerf).

 

7.sorting out" carriers/Omaha/Cleveland should help higher tier DDs, but probably not enough

 
8.Map edge exploit. Needs to be fixed. At the moment it's a stupid gamey tactic that some players abuse.
 
9.They give 2 smokes that lasts 20 secs and loads up in 4 mins for DDs. I clearly dont find that funny at my minekaze... 20sec long smoke means you will have smoke for at most 2.4km in a DD that means you are dead if you have more than one enemy spotting you.

 

10.They made 40 sec long repair cooldown 60sec and they also increased HE damage caused by higher calibres and they increased accuracy for BBs under 5km and they increased critical damage chance on DDs. So your engine and rudder gets knocked out every 2 sec.

 

11.Something has to be done about the CV MM, too often you get massively unbalanced CV lineups in games, where one side has two carriers with a tier advantage over a single lone carrier on the other team.



12.Don't allow the MM to put a tier III BB against a tier VI BB, as sometimes happens now. What hope in hell does a Kawachi have of playing a good game in such a situation? 
 
13.Decrease Kawachi's spread or something, it needs a buff.  
 
14.They need to reward players for playing as a team, instead of solo rewards as it is now

 

15.Module damage needs sorting, currently too high with the spam from cruisers

 

 

No, there is little balance.

 

Low tier(1 trough 5).

CV's and DD's rule the sea at low tier.

Lack of AA and game experience of new players.

Especially BB's struggle at this level.

 

Mid tier(6 trough 8).

Cruisers are king.

CV's start to struggle with the massive AA jump on ships.

Where all ships get better, DD's don't progress and even get worse in some cases.

 

High tier(8 trough 10).

Finally BB's get fun to play.

I didn't reach the high tier yet and wonder if I ever will.

 

 

Now lets take a look at ships by class and nation.

 

Cruisers.

I think the best balanced class and most fun to play on all tiers.

USN with better rate of fire the easy to play CA's.

IJN harder to master but in no way worse or better then their USN counterparts.

 

BB's.

I think they are pretty well balanced overall, they are just boring and frustrating to play.

From tier 8 and up they start to become fun to play, but in my opinion not worth the insane grind.

 

USN are just to slow.

 

DD's.

Up to tier 5 they are good.

Not that the ships are so good, it is the enemy not yet knowing how to effectively counter them.

Only thing I can say is a a small reload nerf on their torps.

 

After tier 5 they start to get in trouble.

First of all people know how to avoid torpedo's by now.

Reload on torps almost doubles.

Except for the torpedo damage they don't improve.

 

IJN DD's.

Because they can fire their torpedo's unseen, they are playable, but it is more spray and pray than actual tactical gameplay. Yes there are games where you have beautiful attacks, but that's rare.

 

USN DD's.

Just absolutely bad in every way.

You read a lot that USN DD's are about the guns.

Well, the guns SUCK!!!!!!! to low shell velocity and insane high arc.

Torps could just as wall be removed.

And ambush my arse, to many planes in the air to remain unseen. To ambush you need stealth and that's what they don't have.

 

CV.

Well, just read the forum a bit and you know in what state they are.

 

 

One other big problem is the economy and grind.

 

 

Because of all these issues you see this happen.

People in BB's see the grind and frustrating boring gameplay, they quit the line around tier 5 or 6.

DD Players give up once they reach tier 6.

CA players face mostly other CA's after tier 6.

CV's run into to much AA after tier 6.

 

This means the game ends at tier 6 for most players.

 

 

 

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Alpha Tester
2,543 posts
16,031 battles

As long as the whole game is being balanced and made purely on the feedback of the RU comunity I see little point of just talking to ourselfs. 

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Beta Tester
158 posts
633 battles

As long as the whole game is being balanced and made purely on the feedback of the RU comunity I see little point of just talking to ourselfs. 

True.

 

Broadly:

- they need to sort out "something" with carriers.

- higher tier DDs need fixing.

- buff a few underperforming ships a little (notably Furutaka/Colorado/Myogi).

- nerf a few ships a little (Omaha/?minekaze?/?other?).

- do something about the Cleveland (not necessarily a buff or a nerf).

 

"sorting out" carriers/Omaha/Cleveland should help higher tier DDs, but probably not enough

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Players
115 posts
411 battles

Game currently doesnt have more than half of the ships.


Calling it unbalanced is like having 2kg of sugar, putting one kg on one side and calling the whole 2kg unbalanced because you are too dumb to realise you forgot to add the other 1kg to the scale.

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Players
206 posts
8,147 battles

As long as the whole game is being balanced and made purely on the feedback of the RU comunity I see little point of just talking to ourselfs. 

 

Sad but true,there have been many topics in which people have discussed what should be corrected,buffed,nerfed.Some points were great and others not so and there were a lot of things in which people have agreed about being really incorrect(matchmaking for example) and nothing came out of it and doubt it will.EU community,is by my opinion,in both WOT and WOWS is really let out of everything(special prizes,tanks and such) and even on the forums.
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Players
206 posts
8,147 battles

True.

 

Broadly:

- they need to sort out "something" with carriers.

- higher tier DDs need fixing.

- buff a few underperforming ships a little (notably Furutaka/Colorado/Myogi).

- nerf a few ships a little (Omaha/?minekaze?/?other?).

- do something about the Cleveland (not necessarily a buff or a nerf).

 

"sorting out" carriers/Omaha/Cleveland should help higher tier DDs, but probably not enough

 

Why do you say myogi.It's a really good ship and i enjoyed sailing her,meanwhile the cleveland clearly needs a nerf or a few tiers higher place.But she will be move to another US cruiser line when it comes....WHEN it comes

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Beta Tester
74 posts
2,944 battles

As long as the whole game is being balanced and made purely on the feedback of the RU comunity I see little point of just talking to ourselfs. 

 

This, but we EU folks like to talk to our selves anyway sooo.

 

Jeez they need to buff DD's like ASAP. Smoke, air detection, AA, anything in those lines. It's not funny when a CV player follows you for 10min at 1km range and your AA does not swat a single plane.

Also the planes spot you in smoke the same way ships spot you when too close, that should be changed.

 

CV's in low tiers are broken, no one can say otherwise. But my solution for the problem is simple. Arming distance of TB torps need to be larger to ensure any kid of counter play. No need to buff AA since those ships at 1st place dont have any to speak off.

Atm any BB other than Kongo and Myogi are free food for CV's in those tiers.

 

BB/CA/CL's actually feel ok atm for me. With better MM, one that ensures equal teams. Those ships wont have any problems.

 

And as long as we are on MM.

The thing needs to care about CV's and DD's.

CV's - no need to explain why even number and tier counts.

DD's - for domination mode, a team with more DD's has it easier, specially if other team has one or none.

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Players
67 posts
3,401 battles

I think its kinda balanced BUT maybe make DDs have there torps same sneaky on higher tier as on lower tier. Most of people already kinda know how to evade them and minimalizate damage, nearly everyone have floating planes etc. If you are in T6 and higher destroyer your torps get spoted earlyer and most ships get more agile - really problematic combo =D

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Beta Tester
1,111 posts
5,268 battles

Buff AA or near planes durability...also Make AA smarter by not bothering with Fighters and focusing on bombers more...the amount of times i made my AA focus fire only for them to pew pew fighters.. Buff AA damage or range...simple no need to need torps or carriers...only Buff AA on ALL ships and Buff carrier AA big time, cause it really really sucks.

 

Also give us decent rewards for shooting down planes...going fighter decks are kinda pointless for rewards.

 

Bold part i really want...and many will agree.

Edited by ironhammer500

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Alpha Tester
665 posts
10,194 battles

Game currently doesnt have more than half of the ships.

 

Calling it unbalanced is like having 2kg of sugar, putting one kg on one side and calling the whole 2kg unbalanced because you are too dumb to realise you forgot to add the other 1kg to the scale.

 

What...da...fak?
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[ROUGH]
Beta Tester
15 posts
14,367 battles

True.

 

Broadly:

- they need to sort out "something" with carriers.

- higher tier DDs need fixing.

- buff a few underperforming ships a little (notably Furutaka/Colorado/Myogi).

- nerf a few ships a little (Omaha/?minekaze?/?other?).

- do something about the Cleveland (not necessarily a buff or a nerf).

 

"sorting out" carriers/Omaha/Cleveland should help higher tier DDs, but probably not enough

 

Cleveland and Omaha are fine as soon as people start using AP against them, they are Glass ships. Let them understand that, it is already changing.

 

There is another issue raising with far too many draws in Standard battles

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Beta Tester
370 posts
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We the players are there to play the game.

On the forums our job is to give our feedback and be critical about the game.

 

The job WG has is to make money, simple as that.

For WG to make money they have to deliver a good product. With a bad product players won't play and they won't make money.

This is no rocket science.

So for all you doom seekers, yes it is about the money, but it is us giving it to them out of our own free will. We do have the power, without us they are nothing.

 

Thing is that we expect miracles.

We have no clue how much work and time it takes to change things in games.

We don't realize how balancing works. At least most of us don't.

 

WG is absolutely aware there are major issues with the game. (and I really think they worry a lot at the moment)

 

But we demand the impossible, we expect a overnight fix.

 

Just look at the amount of CV threads with possible solutions.

Can you pick one that not only brings balance but also keep CV's fun to play?

 

But it is not only CV's, there is a long list they have to work on.

 

 

Where I lay blame with WG is this.

1. Game was not ready for OBT. And like I have said before, going from CBT to OBT simultaneous with massive game changing untested patch is just plain stupid.

 

2. Their communication about game progress and acknowledgement of problems could be a lot better.

Now that most of us come from WoT, so know WG, we should not be surprised that this isn't their strongest suit.

 

 

 

 

 

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Beta Tester
369 posts
1,516 battles

CV is the only thing that needs to be balanced in my opinion. How to go about doing that i dont know but it is a superior ship class at the moment. 

 

There´s no other class of ships where people make threads saying MM sucks because the enemy team had a New Mexico and the other did not. 

 

 

Edited by GeneralRushHour

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Beta Tester
370 posts
999 battles

CV is the only thing that needs to be balanced in my opinion. How to go about doing that i dont know but it is a superior ship class at the moment. 

 

There´s no other class of ships where people make threads saying MM sucks because the enemy team had a New Mexico and the other did not. 

 

 

 

You haven't played mid and high tier DD's it seems.

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Beta Tester
158 posts
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Why do you say myogi.It's a really good ship and i enjoyed sailing her,meanwhile the cleveland clearly needs a nerf or a few tiers higher place.But she will be move to another US cruiser line when it comes....WHEN it comes

In the Asian server stats, the Myogi, Nagato and Izumo are all barely outperforming the previous ships in the IJN BB line.

 

In the specific case of the Myogi, it averages 18k damage/round whereas the Wyoming averages 28k damage/round - that's a rather big gap.

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Beta Tester
369 posts
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You haven't played mid and high tier DD's it seems.

 

Had a Tier IX Kagero in CBT. Anything they changed that i should know about? 

 

For me the sweet period was Tier 5, Minekaze. Possibly the nicest ship i ever played.

Then the only real difference moving up in tiers was that there was a higher concentration of intelligent people as opposed to the lower classes. 

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Players
115 posts
411 battles

How can you tell if the game is balanced when only half of the ships (US & IJN) have been released... We still have Germany, Uk, Russia tech trees to come.

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Beta Tester
19 posts
580 battles

 

There is another issue raising with far too many draws in Standard battles

That has nothing to do with the ships and everything with the players. Everyone is so scared to get their paint scratched, it is hilarious. I often see multiple ships making a 180 when they see just ONE other ship. Players need to grow a pair and everything will be fine.

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[VLAAI]
Beta Tester
77 posts
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ZgUdSPS.jpg     In my opinion its still too soon for balancing. Too few players got high tier ships. Too many people don't know how to properly play the game.

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Players
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Voted yes... There's some balancing to be done, but hey, it's a beta. It's hardly as unbalanced as the whining suggests though.

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[POMF]
Beta Tester
1,989 posts
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How can you tell if the game is balanced when only half of the ships (US & IJN) have been released... We still have Germany, Uk, Russia tech trees to come.

 

Why does that matter for the current balance? If the current ships are not balanced against one another what do other ships do to change that?

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[RONIN]
Beta Tester
6,377 posts
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As long as the whole game is being balanced and made purely on the feedback of the RU comunity I see little point of just talking to ourselfs. 

 

This. WG does not want to spend money on translating from English to Russian. Better buy rockets for SerB.

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Beta Tester
4 posts
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As long as the whole game is being balanced and made purely on the feedback of the RU comunity I see little point of just talking to ourselfs. 

 

guys so all us EU forum guys should just take Google translate and just go to the ru forums :) 

 

That should get our problems sorted

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Players
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They need to sort out the matchmaker

They need to reward players for playing as a team, instead of solo rewards as it is now

Module damage needs sorting, currently too high with the spam from cruisers

Fire damage needs looking at, I worked out that in a BB on average it's around 30% to 40% of total HP lost due to fire, this is unacceptable considering no modern era ship ever sank from fire damage, currently it feels like we have damage model for galleons from the 1600's when it comes to fires

They need to give us more specials and events like the other regions get

 

The game right now for me is ok to play for free, but I'll never spend a dime while most of these issues persist

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