[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #1 Posted August 2, 2015 (edited) Any ETA or something official from WG about this crap ? Its getting extreme. Edited August 2, 2015 by McCracken666 4 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #2 Posted August 2, 2015 You forgot to blur out the name of the player but you blurred out the chat because you got toxic towards him? 1 Share this post Link to post Share on other sites
Torpedo42 Beta Tester 259 posts 3,348 battles Report post #3 Posted August 2, 2015 Dont worry, half of your team is hugging the border, meanwhile the enemy is about to cap the flag. GG, well played I like when enemy team is border exploiting. I go to cap instead of focus on them. Its a easy win 2 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #4 Posted August 2, 2015 Epic fail OP. 5 out of your 8 players hugging a border. I will assume you lost otherwise you would not have posted this 3 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #5 Posted August 2, 2015 until when they fix it, but now, deal with it Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #6 Posted August 2, 2015 (edited) mtm78, on 02 August 2015 - 10:57 AM, said: You forgot to blur out the name of the player but you blurred out the chat because you got toxic towards him? Uhh is this the police ? I would not call it toxic, more "black humor", the general puplic and the police in here could be offended by. Side question, is there need to blur player names in the game ? Ducat1st0, on 02 August 2015 - 11:16 AM, said: Epic fail OP. 5 out of your 8 players hugging a border. I will assume you lost otherwise you would not have posted this Epic, thats a big word ! i dont really see anything EPIC about this, but each to his own ! Im happy i could post somehting you find EPIC !! yes 5 out 8 players of "my" players map hugging. It was a win, but definitely the map border exploiting was playing a part in the win, thats the whole point "your players" they are mine ? Edited August 7, 2015 by BigBadVuk Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #7 Posted August 2, 2015 Uhh is this the police ? I would not call it toxic, more "black humor", the general puplic and the police in here could be offended by. Ow general public and myself love black humor! please post the unedited screenshot so we can all have a laugh ps. The police btw, is said to be your best friend.. though I agree I don't buy that either Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #8 Posted August 2, 2015 (edited) mtm78, on 02 August 2015 - 11:41 AM, said: Ow general public and myself love black humor! please post the unedited screenshot so we can all have a laugh ps. The police btw, is said to be your best friend.. though I agree I don't buy that either That kind of black humor will have to be send in a PM for you, to much fun ! Ok one respons to the actual subject. Deal with it - im dealing with it since it came, not a huge issue, but still would have been nice to know if WG actually are paying attention to this by now. We will see then Edited August 7, 2015 by BigBadVuk Share this post Link to post Share on other sites
[RACC] b101uk Players 181 posts Report post #9 Posted August 2, 2015 I don't really see any exploit, all I see is easy targets presenting themselves for destruction and thus easy XP and credits Share this post Link to post Share on other sites
Varyagi Beta Tester 51 posts 545 battles Report post #10 Posted August 2, 2015 (edited) I really hope they are looking into this. Just yesterday I was closing in on a CV player who was border hugging. He was launching his torps from his torp bombers manually. And when I was nearing the border I also noticed his torpedo bombers were popping into and out of existence and were then gone again by letting the aircrafts cross the borders as well (this is possible unfortunately). Because of this it was impossible for me to predict the incoming torpedo launch and when the torpedo bombers popped into existence again the torpedoes were already launched and one was enough to kill me (after dodging other TB attacks that didnt take place near the border) . It is also much more difficult for DDs to actually get some torpedo hits on CVs (or any other ship for that matter) who are border hugging. Luckily I've not seen it that much but I would rather not partake in battles similar to the OP's battle.. Edited August 2, 2015 by Varyagi Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #11 Posted August 2, 2015 (edited) I don't really see any exploit, all I see is easy targets presenting themselves for destruction and thus easy XP and credits Go in game, play more and you will see for yourself. Im amazed someone has to explain how it is an issue. You cannot hit 50% of the boat outside the map, predicting speed and possition of edge exploiters is very difficult. It is the exact oppesite of easy target presenting themselves for destruction and easy XP and credits. Edited August 2, 2015 by McCracken666 2 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #12 Posted August 2, 2015 (edited) 2 tips to counter this exploit : - try to close range as much as possible (less shell travel time = more hits) - shoot along the border lines (don't aim at the ship) This exploit is good to use if you are outnumbered and need to buy time like escape the encirclement in Hotspot map... Edited August 2, 2015 by Darth_Glorious Share this post Link to post Share on other sites
[RACC] b101uk Players 181 posts Report post #13 Posted August 2, 2015 Go in game, play more and you will see for yourself. Im amazed someone has to explain how it is an issue. You cannot hit 50% of the boat outside the map, predicting speed and possition of edge exploiters is very difficult. It is the exact oppesite of easy target presenting themselves for destruction and easy XP and credits. its NOT an issue for me, in the main I find them easer to hit, in fact when someone collides with the map edge then steers away from it, it disappoints me. I could perhaps understand some complaining from CV players, given it can screw up torpedo and dive bombers, but shooting with guns, NO. when just complaining without offering any constructive solution it all just comes across as whining BTW. however they could improve the situation for the inept by adding a collision point to the front of the ships, so between the front and middle collision points hitting the map edge it will force the ship to run parallel to the edge, while not having a rear collision point would allow the ship to steer away from the edge given how the action of the rudder works and I am sure the collision avoidance system could be rigged so when boarder contact is made with the ship collision point it forces 1/4 rudder to steer away making it imposable for the player to forcibly hold the ship on the barrier, if they then added a second barrier ~300m out from the currant boundary that was specifically for aircraft it would alleviate some of the problems CV aircraft have attacking boarder huggers, then finally if they made sure that the edge cut-off for the mini-map UI was set 200m passed the aircraft boundary there would be NO occluding of icons under the mini-map UI edge. 1 Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #14 Posted August 2, 2015 Yes, I also dot get the problem, they are now going in a dead straight line and much easier to hit than if they were in open sea and weaving (like any decent captain should do under attack). They are also sitting ducks for anyone with a decent range on torps as they cant turn away so I think overall, the cons equal the pros at least. I've seen alot of threads on this now, maybe it would be more usefull to come up with a solution? The map has to have a boundry, what do you suggest should change or happen once a ship reaches it? Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #15 Posted August 2, 2015 Yes, I also dot get the problem, they are now going in a dead straight line and much easier to hit than if they were in open sea and weaving (like any decent captain should do under attack). They are also sitting ducks for anyone with a decent range on torps as they cant turn away so I think overall, the cons equal the pros at least. I've seen alot of threads on this now, maybe it would be more usefull to come up with a solution? The map has to have a boundry, what do you suggest should change or happen once a ship reaches it? They are not easier to hit, stop this. There are tons of ways to solve it. To name a few. 1. When ship hits border, its like hitting land.(ther could be land ther aswell) 2.You take damage when hitting land/border 3. Make it hit border without going byond the border and make the ship slow down alot so its easy to hit. 4 Share this post Link to post Share on other sites
CactuarLOL Players 115 posts 411 battles Report post #16 Posted August 2, 2015 3 Share this post Link to post Share on other sites
Finnka Players 337 posts 872 battles Report post #17 Posted August 2, 2015 I think they have fixed it already. Borders does not prevent anymore shots or torps hitting. Borders are now disadvantage. Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #18 Posted August 2, 2015 I really hope they are looking into this. Just yesterday I was closing in on a CV player who was border hugging. He was launching his torps from his torp bombers manually. And when I was nearing the border I also noticed his torpedo bombers were popping into and out of existence and were then gone again by letting the aircrafts cross the borders as well (this is possible unfortunately). Because of this it was impossible for me to predict the incoming torpedo launch and when the torpedo bombers popped into existence again the torpedoes were already launched and one was enough to kill me (after dodging other TB attacks that didnt take place near the border) . It is also much more difficult for DDs to actually get some torpedo hits on CVs (or any other ship for that matter) who are border hugging. Luckily I've not seen it that much but I would rather not partake in battles similar to the OP's battle.. nice fairytale, please tell me now the one about pink elephant. Share this post Link to post Share on other sites
ApexTitan Beta Tester 38 posts 3,044 battles Report post #19 Posted August 2, 2015 It will be fixed when they get bored of putting tones of ships into the game that no one can play and focus on fixing the game mechanics instead ;) Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #20 Posted August 2, 2015 Nice idea but there are still plenty reason to get "stuck" there by accident, especially with all those happy little steering gear incidents lately. Just make the border an island-like thingy, people get stuck there without damage, no advantage and represent happy Pinatas for the others. Share this post Link to post Share on other sites
aboch Beta Tester 452 posts 8,129 battles Report post #21 Posted August 3, 2015 I do not like that edge border sliding and people exploiting it. Of course everybody goes in it by accident, but that is a different story. I think there could be an easy solution for it. While outside the border the following effects apply: - you can not shoot - consumables use and recharge are frozen - planes can not be launched neither prepared, as well frozen - torpedos and ammunition will loading paused while outside the map - AA fire either not working at all or at lower level. Eventually all this could apply after 5 seconds outside the border ..... As soon as you get back on map everything is normal again. I think that would immediatly solve the edge sliding exploiter problem and should not be a big deal in coding .... Just my 2 cents 2 Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,433 battles Report post #22 Posted August 3, 2015 (edited) It will be fixed, sooner or later they will just make it a hard border that bounces you back or a fix like suggested by other people that will give you damage to the ship. In the meantime you just have to live with it (and yes I will use it as a very, very last resort until they fix it) Little edit: If people are having trouble with hitting ships with torpedoes that are glitching, just fly your planes to the map edge, on the map edge you can do a proper manual drop again. Edited August 3, 2015 by Broevaharo Share this post Link to post Share on other sites
Shenbatu Players 1 post 1,470 battles Report post #23 Posted August 3, 2015 So mad Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #24 Posted August 3, 2015 They are not easier to hit, stop this. So youre saying that a target that is at a fixed range going in a dead straight line is NOT easier to hit than on in the open sea? Ok then........ Share this post Link to post Share on other sites
[BNBS] Sybeck Players 466 posts 11,502 battles Report post #25 Posted August 3, 2015 So youre saying that a target that is at a fixed range going in a dead straight line is NOT easier to hit than on in the open sea? Ok then........ I have raised this before elsewhere, but nobody could answer. However, it "appears" to me that the part of the ship outside of the map receives no damage when shells impact. The only damage I see registering is for shells that impact on the part of the ship that is still on the proper side of the map. I may be completely wrong on that, but that's my impression from what I've observed. In which case, yeah, it would be harder, as 1 or 2 front turret citadels are not available to hit and 50% of your salvo spread is ineffective. Like I said though, I'm using a MK 1 eyeball and my observation may well be wrong. Share this post Link to post Share on other sites