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LoneWolfAlmighty

Torpedoes take absolutely no skill what so ever

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Torpedoes take absolutely  no skill what so ever as you get told where the ship you are looking at is going to be, this should be fully removed so that torps actually take a slight bit of skill.

In terms of the power of torpedoes they are not OP but are instead BS when you get a thing telling you where to shoot them, YOU DON'T SEE BATTLESHIPS GETTING A TARGET INFRONT OF THE SHIP THEY ARE AIMING AT WITH PINPOINT ACCURACY FOR THE TIME AND DISTANCE ECT...

When aiming torps the hud should say where the torps are heading but nothing else like where to shoot them

Edited by LoneWolfAlmighty
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Players
36 posts
868 battles

And yet all the ship you are aiming at has to do is change course/speed slightly and you will miss...

So in reality if you have any "skill" you actually don't want to aim where the indicator is.

Edited by Coke
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[COSTS]
Alpha Tester
3,692 posts
5,959 battles

 

Dear OP

Your hit rate with guns is 34%, your hit rate with torpedoes 8% care to explain? 

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Alpha Tester
1,049 posts
2,356 battles

Yeah, you do get told where to aim.

 

To counter it? Use your rudder slightly.

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Beta Tester
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If you just shoot exactly where it tells you to, you'll probably only hit still standing AFKers or people that use the autopilot :P

And like Hanszeehock already said, if it's soooooo damn easy to hit with Torps, why don't you have a hit rate above 70% then?

 

I'm of the opinion that it's pretty hard to hit anyone with the Torps from a handful of kilometers away and even my hit rate with them

is almost twice as yours...maybe just a rage thread because you got torped the last game? :trollface:

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Weekend Tester
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Usually you launch your torpedoes at long distances. It would be almost impossible to do that without aimassist and soon most players would stopped playing ships that rely on torps.

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Players
8 posts

If you just shoot exactly where it tells you to, you'll probably only hit still standing AFKers or people that use the autopilot :P

And like Hanszeehock already said, if it's soooooo damn easy to hit with Torps, why don't you have a hit rate above 70% then?

 

I'm of the opinion that it's pretty hard to hit anyone with the Torps from a handful of kilometers away and even my hit rate with them

is almost twice as yours...maybe just a rage thread because you got torped the last game? :trollface:

I decided to avoid using torps as they are too easy and not challenging enough, I mean what's the point of playing if you always take the easy route to always guarantee hits

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Alpha Tester
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Yet your stats indicate that you do not "always guarantee hits". So the next time you were torpedoed, try not to immediately start a topic.

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[G0LD]
[G0LD]
Alpha Tester
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Not using your Torpedos  does not explain  a 8% Hit rate.

It only explain beside  you keep telling us they need no skill anyway  you even fail with this. IF you want us to believe you..just upload a replay where you Hit all your targets.. else  go and Troll somewhere else. .

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[-UKA-]
Beta Tester
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theyre only garanteed hits if the idiot you fire them at sails in a straight line without change speed or direction.  if your fighting some one that can actualy think about what their doing its difficult to hit them.

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[NOBZ]
Players
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Torpedoes take absolutely  no skill what so ever as you get told where the ship you are looking at is going to be, this should be fully removed so that torps actually take a slight bit of skill.

In terms of the power of torpedoes they are not OP but are instead BS when you get a thing telling you where to shoot them, YOU DON'T SEE BATTLESHIPS GETTING A TARGET INFRONT OF THE SHIP THEY ARE AIMING AT WITH PINPOINT ACCURACY FOR THE TIME AND DISTANCE ECT...

When aiming torps the hud should say where the torps are heading but nothing else like where to shoot them

 

Oh, Look, a US cruiser  player with 8% accuracy on torps got torpedoed, and came to forums to vent his anger, unaware, that EVERY player in the game has access to his game stats. Sucks to be you dude, cause you just made an idiot out of yourself. 

Pity i dont have recorded how i dodge DD+ TB torps in BBs... If you cant do it in the cruiser. Well, im sorry for you.

Edited by Gendomaoken

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[MIMI]
Beta Tester
1,338 posts
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Torpedoes take absolutely  no skill what so ever as you get told where the ship you are looking at is going to be, this should be fully removed so that torps actually take a slight bit of skill.

In terms of the power of torpedoes they are not OP but are instead BS when you get a thing telling you where to shoot them, YOU DON'T SEE BATTLESHIPS GETTING A TARGET INFRONT OF THE SHIP THEY ARE AIMING AT WITH PINPOINT ACCURACY FOR THE TIME AND DISTANCE ECT...

When aiming torps the hud should say where the torps are heading but nothing else like where to shoot them

 

Well OP, if it takes no skill it should be perfect for you then.

 

Sink you soon.

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[2DSF]
Beta Tester
1,541 posts
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Torpedoes take absolutely  no skill what so ever as you get told where the ship you are looking at is going to be, this should be fully removed so that torps actually take a slight bit of skill.

In terms of the power of torpedoes they are not OP but are instead BS when you get a thing telling you where to shoot them, YOU DON'T SEE BATTLESHIPS GETTING A TARGET INFRONT OF THE SHIP THEY ARE AIMING AT WITH PINPOINT ACCURACY FOR THE TIME AND DISTANCE ECT...

When aiming torps the hud should say where the torps are heading but nothing else like where to shoot them

 

Sayed the one who never played a single DD match, and have no clue!

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Beta Tester
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The only problem I have so far with torpedoes is the ridiculous arming time. I would say that torpedoes need to at least travel 1km before arming for example I had a destroyer cross the prow of my Albany within 500m and he still managed to launch torpedoes at that range which armed and sank me with no chance to avoid. At that range those torps would have clunked off my armour and sank to the bottom.

 

Wargaming you need to increase the arming time of these torpedoes that is all to make it fairer. 

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[G0LD]
[G0LD]
Alpha Tester
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Fairer for you? Not Fairer for the DD who was about 500m away from you.. still alive (how he managed this with this piece of crap called Destroyer) and also managed to torp you with a full broadside..

Congrats zu him.. for you my question.. had you been sleeping?

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Beta Tester
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should the crosshair from the guns/canons be removed aswell then??

Yep, with his argumenting whole autoranging and auto elevation of guns should be removed.

Because gun battle in this game is exactly opposite to reality:

You don't want to completely expose your side because enemy has easy time hitting it.

 

In reality "crossing the T" with side toward incoming enemy was the most effective tactic, because estimating the distance and necessary gun elevation was very hard and atmospheric conditions and other factors added their own inaccuracy.

So ship which showed its side was hard to hit because in projectile's flight path direction its size was only some dozen meters while the ship showing its bow had whole length of the ship to hit.

(with the azimuth/bearing direction being easy to get correct very accurately)

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Beta Tester
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Fairer for you? Not Fairer for the DD who was about 500m away from you.. still alive (how he managed this with this piece of crap called Destroyer) and also managed to torp you with a full broadside..

Congrats zu him.. for you my question.. had you been sleeping?

 

We were right against an island which I had been using to shield my Albany from the enemy ships that had a much longer range on their guns. The destroyer came around at the same time I did and I thought being that close would have protected me as torps shouldn't have armed by that point but it seems that wargaming screwed that part up. The Albany only has a 6km range and 20 knots speed so you do have to close on the enemy. The DD player was playing well and I applaud him on his efforts but at that close range torp attacks shouldn't be possible. 

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Players
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The only problem I have so far with torpedoes is the ridiculous arming time. I would say that torpedoes need to at least travel 1km before arming for example I had a destroyer cross the prow of my Albany within 500m and he still managed to launch torpedoes at that range which armed and sank me with no chance to avoid. At that range those torps would have clunked off my armour and sank to the bottom.

 

Wargaming you need to increase the arming time of these torpedoes that is all to make it fairer. 

As far as I know, ship-launched torpedos have no arming time. And honestly, if a destroyer, or god beware, a torpedo-armed cruiser gets that close to your ship, they deserve it. The only time I got anywhere under a kilometre to an enemy ship with a destroyer was when I duelled another destroyer in my Wakatake to guarantee a torpedo hit, given the guns aren't exactly great on low-tier IJN destroyers.

 

We were right against an island which I had been using to shield my Albany from the enemy ships that had a much longer range on their guns. The destroyer came around at the same time I did and I thought being that close would have protected me as torps shouldn't have armed by that point but it seems that wargaming screwed that part up. The Albany only has a 6km range and 20 knots speed so you do have to close on the enemy. The DD player was playing well and I applaud him on his efforts but at that close range torp attacks shouldn't be possible. 

Well, getting surprise attacked around islands is a risk one takes by sailing close to an island. Fair enough, it is one of the few ways to make the Albany work, but the Albany is a terrible ship, if it was to be fair, you'd give the Albany 9-10 km range, not change the whole rest of the game.

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[ENEMY]
Beta Tester
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to avoid torpedoes  u have a skill what give u an extra 20% of view range when someone launch torps , i have that skill and its great  u can see torpedoes  faster and u can avoid them  easier . good luck

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