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perrinluns

does the economy need adjusting?

  

239 members have voted

  1. 1. do you think the economy needs adjusting

    • yes
      169
    • no
      70
  2. 2. do you think the ship upgrades cost to much

    • yes
      147
    • no
      92
  3. 3. do you think ships cost to much

    • yes
      104
    • no
      135
  4. 4. do you think you get the right amount of credits per game

    • yes
      131
    • no
      108
  5. 5. do you think you should be able to store ship upgrades ie the main battery upgrade which help turrets turn faster, reduces the chance of magazine detenation

    • yes
      179
    • no
      60
  6. 6. do you think you should be able to demount some of the ship upgrades for free ie tier 1 and teir 2 upgrades

    • yes
      138
    • no
      101

52 comments in this topic

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[ADRIA]
Beta Tester
152 posts
8,491 battles

I see no problems with the current economy, but I would like to see some demountable equipment as you have now in WoT.

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Weekend Tester
2,385 posts
10,008 battles

At the moment the most precious module would be -50% chance of fire(I guess more than 50 is not and option)  because every dd or anything with small but rapid fire guns will set you on fire 5 times per minute if you play BB for an example.

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Alpha Tester, In AlfaTesters
2,556 posts
1,924 battles

Not sure if you know, but you allready can store ship modules/upgrades/equipment. It is automaticly stored if you choose to remove them, as long as you do not choose to destroy them. We just don't yet have a depot where we can see it all yet.

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[OLEUM]
Beta Tester
195 posts
14,972 battles

yes if you spend gold on doing so but in WOT you can do that with camo and binos so im asking if you should be able to do it here

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Beta Tester
90 posts
783 battles

You forgot a question: "Do you think repairs cost too much at higher tiers compared to income?"

 

Up to tier 7 the economy is great. It's actually really, really, really great. Almost impossible to make a loss. You can buy what you want, when you want. It's harder to farm experience than it is to farm money.

 

Starting from tier 8, the amound of credits you get for performing well does not rise. But the repair costs skyrocket! That means that if you dont have premium, you earn almost nothing if you are among the best players on the team and died. (30-40k is nothing in this game). Unless you did really, really, double amount of exp as 2nd best player, well.

 

But yeah, guess WG needs a reason to sell premium time and premium ships :p.

 

Also, it does force the free to play players to play some more lower tier games (best tier = tier 6) to earn money. So it forces them to vary their playing.

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Weekend Tester
79 posts
4,876 battles

I think the economy is out of balance from Tier VIII upwards. It's quite hard to make a solid profit even with a premium account and when you consider how much a tier 8/9/10 ship costs it's highly prohibitive. I can only compare this to WoT and tier 8 seemed far more profitable in that game.

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[OLEUM]
Beta Tester
195 posts
14,972 battles

ty for your comments guys and for those how took the poll

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Beta Tester
5,342 posts
2,957 battles

What is this sorcery?!?! 1 month ago there were trolls crying over wot low tiers and wows low tiers not being same. Of course you will lose money above tier 7. Thats how it worked at wot too. Where are those guys to tell you this? Oh wait they are still complaining about low tier economy... Geez people. You dont need premium to earn money from high tiers. But you have to play low tiers to make money if that makes any kind of sense

 

BTW i recommend you to play destroyers. At low tiers they make you a lot of money. In 60 battles i made over 6.5 milion credits. And no the 6.5 milion credit isnt total. Remember how you sell a module and get only half of the money back? If you add that lost money it would be well over 8 milion.

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Weekend Tester
261 posts
5,810 battles

I think the economy should get adjusted, to match that of WoT a bit more closely. That way the implementation of a completely unified account wouldn't lead to people easily grinding credits with low tier ships to fund their sucky high-tier tank games. Right now the economies regarding credit-earnings are so out-of-balance unifying accounts would render premium tanks as credit-earning machines completely useless since you can easily do twice the amount of credits in a tier 3 cruiser as you can do in a tier 8 premium tank.

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[GOT]
[GOT]
Players
5 posts
19,073 battles

The cash reward what you get with a premium ship is bad, i got the atago but it makes around the same as my non premium ships, and the repair price 66k even if u have not taken any damage makes me sad :(

 

Why must a player always pay for repair?

 

Why dabloons, why not the same currency across the wg games?

 

Maybe the option to dismount your Tier 1 and 2 upgrades for ingame credits, the higher upgrade with gold/dumbloons and then 10 like in wot not 25, a slot cost the same why not a demount off equipment?

 

Hopefully the option if your ships reaches elite status than the earned xp or a portion of it goes in captain training like the crewtraining in wot.

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Players
12 posts

i don't mind it to much, the only ship i really had to grind cash for was my des moine. if they make it to easy a lot less people would play lower tiers, which would be a shame.

 

also i did get the murmansk yesterday, its a pure money maker.

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Beta Tester
5,342 posts
2,957 battles

I think the economy should get adjusted, to match that of WoT a bit more closely. That way the implementation of a completely unified account wouldn't lead to people easily grinding credits with low tier ships to fund their sucky high-tier tank games. Right now the economies regarding credit-earnings are so out-of-balance unifying accounts would render premium tanks as credit-earning machines completely useless since you can easily do twice the amount of credits in a tier 3 cruiser as you can do in a tier 8 premium tank.

 

accounts only share premium time. Due to some people having over 60k gold at wot from clan wars and such. Credit will never be shared

 

The cash reward what you get with a premium ship is bad, i got the atago but it makes around the same as my non premium ships, and the repair price 66k even if u have not taken any damage makes me sad :(

 

Thats weird. Not the repair thing or any other one. You have %38 win rate with 37k average damage. OF COURSE you will earn low with that. I saw some pretty average battles with atago. doing 80k damage and earning 300k-400k no premium no flag no anything. I even earn above 160k in my destroyer minekaze.

Another example? Sims i earned 60k credit in a game where i did only 30k something. So i doubt you were doing good in atago.

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Beta Tester
872 posts
4,381 battles

I made a post about high tier economy in the beta feedback section, feel free to join the discusion: http://forum.worldofwarships.eu/index.php?/topic/24792-high-tier-economy-is-ridiculus/

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[OLEUM]
Beta Tester
195 posts
14,972 battles

here is my latest thoughts...it costs 5 million credits for the teir 7 IJN cruiser to go from stock to fully kitted out.

if i earn on av, 100k a game thats 50 games just to make a teir 7 ship competitive..... that was not the case with my tiger 1 and i know what people will say stop comparing the WOT economy with WOWs  but actually why not.

 

both are strat games using vehicles, run by the same company, using the same game engine...you are only buying pixels in a game ... so the analogy stands...

 

most people understand that tier 6 tier 8 and tier 10 are the markers weve come to expect. so this kind of money for a ship is mental.... thats not including the money to actually buy the ship this just upgrade costs....

i think the ship herself costs 5 million ish....  so to go from a tier 6 ship to a fully competitive tier 7 ship is actually 10 million credits......... :amazed: mkay!!!

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[OLEUM]
Beta Tester
195 posts
14,972 battles

and just for the lols i did the maths and do you know how much it will cost to go from the t7 IJN to a fully kitted out t8 IJN cruiser....drum roll please

 

 

17 million credits ish    in high teir economy where alot of the time you make a loss.........

 

suck it up sports fans ......this needs a change ...like .....yesterday !!!!

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Beta Tester
5,342 posts
2,957 battles

here is my latest thoughts...it costs 5 million credits for the teir 7 IJN cruiser to go from stock to fully kitted out.

if i earn on av, 100k a game thats 50 games just to make a teir 7 ship competitive..... that was not the case with my tiger 1 and i know what people will say stop comparing the WOT economy with WOWs  but actually why not.

 

both are strat games using vehicles, run by the same company, using the same game engine...you are only buying pixels in a game ... so the analogy stands...

 

most people understand that tier 6 tier 8 and tier 10 are the markers weve come to expect. so this kind of money for a ship is mental.... thats not including the money to actually buy the ship this just upgrade costs....

i think the ship herself costs 5 million ish....  so to go from a tier 6 ship to a fully competitive tier 7 ship is actually 10 million credits......... :amazed: mkay!!!

 

Really? you think you will have that low average credit income? I played 56 battles in my destroyers. I earned over 8 milion credit. I have 5k in the bank and a minekaze. that means 7M credit. with the money i wasted on ships and didnt get back it reaches up to 8.4 milion

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Beta Tester
57 posts
863 battles

 

voted.

 

i would like to know if people think your commanders should have to retrain everytime they go into a new SAME class ship? i think they should if you were to swap out your cmdr from a dd to a cv for eg. maybe even just lower the cost of training xp wise. its so annoying and not practical irl, stock ships are bad enough as it is, retraining them every damn time is frustrating. especially when they are high in the lvls.

yes retrain the commander if they are put into a new class but not or reduce the time if they are.

 

is it a frustrating thing for you guys?

Edited by C04L

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Beta Tester
5,342 posts
2,957 battles

 

voted.

 

i would like to know if people think your commanders should have to retrain everytime they go into a new SAME class ship? i think they should if you were to swap out your cmdr from a dd to a cv for eg. maybe even just lower the cost of training xp wise. its so annoying and not practical irl, stock ships are bad enough as it is, retraining them every damn time is frustrating. especially when they are high in the lvls.

yes retrain the commander if they are put into a new class but not or reduce the time if they are.

 

is it a frustrating thing for you guys?

 

i fix that problem in 6-8 battles. Doesnt take that long. It kinda is annoying but meh its better than5-6 people retraining

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[POP]
Beta Tester
1,500 posts
5,749 battles

i would like to know if people think your commanders should have to retrain everytime they go into a new SAME class ship? i think they should if you were to swap out your cmdr from a dd to a cv for eg. maybe even just lower the cost of training xp wise. its so annoying and not practical irl, stock ships are bad enough as it is, retraining them every damn time is frustrating. especially when they are high in the lvls.

yes retrain the commander if they are put into a new class but not or reduce the time if they are.

 

Well since you can use what ever premium ship (of same nation) to re-train, it is really not an issue.

Lower tier captains just need few battles and the higher tier one's I gladly pay that 200k cr for 50% and then stick them to ArkBeta or Yubari for the rest of the time. Makes me use those ships as well. And gives credits, lots of credits.

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[TSUN]
Community Contributor
2,268 posts
12,140 battles

I dislike that hull upgrades are so expensive. My North Carolina needs a hull upgrade that costs 4 million. The ship itself cost like 8-9 million. There's also the modules and all that which add up to a good 70-80% of the ship cost itself if I get the useful ones, if I get all of them then it's essentially another ship cost on top of that.

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Beta Tester
318 posts
5,132 battles

Fine the way it is now. The top tiers should not be profitable, it ensures enough players at mid-high tiers.

You can allready store things you demount, but unfortunately that costs gold.

But you can allways sell it for 50% and rebuy it, but no fun to do that with a 3 mil upgrade lol

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Players
95 posts

Honestly - poll is irrelevant.

 

In a game where you have to earn some currency to progress prices will always be too high while currency income will always be too low. Imho. Of course there's issue with game turning too easy and effortless when prices too low and currency income too high. But I'm not touching that. So, whatever you deem proper combination of price/income, there are always be people who will say it's bad because it's (prices are too high/low, credit income is too low/high).

 

Hardcore players don't mind high prices as progress proves their skills.

Elitist approve high prices as this separates them from "common rabble" so they can bath in their glory alone

Casuals will QQ as they don't have enough time to spare for grinding and each tier should be accessible after max 3 battles.

 

So, asking whether economy needs adjusting you will get whole bunch of contradicting answers.

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Beta Tester
57 posts
863 battles

i qq 'cause i didnt go down just one tree like alot of players, now im skint lvl'ing up all classes of ships :-( /stupid me

thing is, i couln't resist.. i love all the classes! WTB sugardaddy

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