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Plushun

Suggestion: Torpedo nets

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[DR3]
Beta Tester
116 posts
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Hi!

 

I have a suggestion, and i am curious on your opinion. Many many players are complaining that torpedos are too OP and the game is ruined etc etc (we all know this). So i tought what if the devs would put in the torpedo net as a module just like the healing or the sonar module. You could use it 3 times in a battle for a short period of time and until the torpedo net is down the incomming torpedos can't hit you or they can just do a minimal damage to you. Of course while the nets are down your ship could not move or just verry slowly perhaps with 2 or 4 knots, and only BB's could use it (or perhaps CA's too). What do you think about it?

 

PS: Here is the historical info about torpedo nets. https://en.wikipedia.org/wiki/Torpedo_net

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Beta Tester
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Hi!

 

I have a suggestion, and i am curious on your opinion. Many many players are complaining that torpedos are too OP and the game is ruined etc etc (we all know this).

 

Stopped reading right there, thanks for your suggestion. It's crap.

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[IDDQD]
Alpha Tester
3,465 posts
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well, those were used when anchored ....

may looks nice in dock :trollface:

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Beta Tester
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What do i think about it? Nothing. 

 

A high tier DD has up to 2:30 minute reload, TBs are even worse depending on where they came from. 

 

And of course only BBs could use it, who would've thought. How about another skill. Called "situational awareness". Every time you press it, somebody from behind you slaps your face really, really hard and points his fingers at the incoming torpedo planes. That works better.

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[DR3]
Beta Tester
116 posts
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What do i think about it? Nothing. 

 

A high tier DD has up to 2:30 minute reload, TBs are even worse depending on where they came from. 

 

And of course only BBs could use it, who would've thought. How about another skill. Called "situational awareness". Every time you press it, somebody from behind you slaps your face really, really hard and points his fingers at the incoming torpedo planes. That works better.

 

It was a suggestion and just a idea. I didn't speak with you bad or wrong. Why must you be so agressive?
Edited by Plushun
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Beta Tester
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It was a suggestion and just a idea. I didn't speak with you bad or wrong. Why must you be so agressive?

 

I'm not aggressive. I'm annoyed with people like you, who think that 30000 other "tropedoes op nref!" threads are not enough. Even that specific suggestion was made plenty of times. It gets tiring, especially since apparently you see nothing wrong with ruining other peoples fun (whats a DD gonna do, wait 10 minutes until all your charges are done?), because of your own inability to deal with those eels.

 

I'm sorry that you're the one getting that flak.

 

edit: and don't worry, i got exactly the same flak when i made exactly this suggestion back in closed beta - and i understand now why :)

Edited by m4inbrain
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[DR3]
Beta Tester
116 posts
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I'm not aggressive. I'm annoyed with people like you, who think that 30000 other "tropedoes op nref!" threads are not enough. Even that specific suggestion was made plenty of times. It gets tiring, especially since apparently you see nothing wrong with ruining other peoples fun (whats a DD gonna do, wait 10 minutes until all your charges are done?), because of your own inability to deal with those eels.

 

I'm sorry that you're the one getting that flak.

 

​I didn't say anything abot that torpedos are OP. I said other players are saying. At least you could read it correctly. Seriously the whole community here is exactly so agressive as in the game....

 

 

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Beta Tester
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So you are using others for disguise?

 

On topic, bad idea, go play a dd (best t6+) and then come back and make the same suggestion.

Otherwise #4 is pretty accurate (without the last prargraph :teethhappy:)

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[SCRUB]
Beta Tester
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​I didn't say anything abot that torpedos are OP. I said other players are saying. At least you could read it correctly. Seriously the whole community here is exactly so agressive as in the game....

 

 

 

Yes.. "some people say" isn't a terrible fallacy at all...

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Beta Tester
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​I didn't say anything abot that torpedos are OP. I said other players are saying. At least you could read it correctly. Seriously the whole community here is exactly so agressive as in the game....

 

 

 

Other people suggest to have a person behind you slapping your face. If that makes you feel better.
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[POP]
Beta Tester
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Well .. the way I could see them implemented woud be that yes, they provide some protection from torps (some % wont get through) but in exchange for that they would lower your speed and manouverability (is that a word?) a lot.

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[2DSF]
Beta Tester
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Did you even read the wiki page you posted?

 

 ....Torpedo nets could be hung out from the defending ship, when moored or otherwise stationary in the water.....

 

Ok, if you want to be stationary for the battle i agee you can have these nets! :trollface:

But don't blame the opponent who kill you because you are a sitting duck.

 

 

Maybe the players who complain about torpedoes should stop moving in a straigt line and also stop focus on firing at the biggest, slowest target in rage as this is so easy to hit?

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[DR3]
Beta Tester
116 posts
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Did you even read the wiki page you posted?

 

 

Ok, if you want to be stationary for the battle i agee you can have these nets! :trollface:

But don't blame the opponent who kill you because you are a sitting duck.

 

 

Maybe the players who complain about torpedoes should stop moving in a straigt line and also stop focus on firing at the biggest, slowest target in rage as this is so easy to hit?

 

Yes i read it, and i know this thing not from the wikipedia. But the whole game is full with such things which were not in the real battles. This is just a idea which could be good or stupid. I didn't say this should be right in the game. 
Edited by Plushun

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Alpha Tester, In AlfaTesters
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While I am all for adding more abilities/consumebles or something like that, which can expand on the game play and strategies you can use, I do not see this as something that can be done. First of all, if we say that is is a consumeble that can be actived 2 or 3 times a game for a few seconds, then it would make a certain ships completely invulnerable to DD and TB. Now lets say you see the torpedp warning pop up, you press the button, and suddenly no damage. 

In higher tier games where DD have to wait minutes for their torpedoes to reload, this would be to big a hit. And torpedo bombers are no better as they usually have to fly all way back and rearm, so even at low tier the reload time is long there.

And if this was an ability for BB, a class that is hard countered by DD and CV, it would make those rather useless.

 

It could be balanced by maybe saying the net can only be used once, as it would then be destroyed. It would be bad to have multiple uses as some TB and DD got long reloads, if the ability would then just cool down before the next torpedoes, that ship might as well be invulnerable. Maybe do so it only covers the center section of each side but leaves the tips free, lets say maybe 1/4 the leangth of the ship in each end. This would still allow DD and TB to harm the BB, but make it more difficult. Or do so that the net doesn't block damage, but just reduces it by a certain %.

 

Still, I believe it has the potential to be too good and just neutralize the other classes.

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Players
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Torpedo net suggestion notwithstanding, it's really sad to see how a lot of people are rushing in whenever they see an opportunity to flame someone. It drags the quality of the community down and creates a toxic environment.

 

It's not your duty to rabidly shoot down whatever opinions people present on the forums. If you're so aggravated by simple suggestions you might not agree with, maybe it's time to take a break from the forums? Are you afraid that the game suddenly will take a turn for the worse if you aren't here to sling crap at whoever says something "wrong"? Do you really think that posts on the EU forums have that much impact?

 

How about calmly explaining why you disagree instead. Just a suggestion, so I guess you can meaninglessly flame me now, as seems to be the tradition...

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[DR3]
Beta Tester
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While I am all for adding more abilities/consumebles or something like that, which can expand on the game play and strategies you can use, I do not see this as something that can be done. First of all, if we say that is is a consumeble that can be actived 2 or 3 times a game for a few seconds, then it would make a certain ships completely invulnerable to DD and TB. Now lets say you see the torpedp warning pop up, you press the button, and suddenly no damage. 

In higher tier games where DD have to wait minutes for their torpedoes to reload, this would be to big a hit. And torpedo bombers are no better as they usually have to fly all way back and rearm, so even at low tier the reload time is long there.

And if this was an ability for BB, a class that is hard countered by DD and CV, it would make those rather useless.

 

It could be balanced by maybe saying the net can only be used once, as it would then be destroyed. It would be bad to have multiple uses as some TB and DD got long reloads, if the ability would then just cool down before the next torpedoes, that ship might as well be invulnerable. Maybe do so it only covers the center section of each side but leaves the tips free, lets say maybe 1/4 the leangth of the ship in each end. This would still allow DD and TB to harm the BB, but make it more difficult. Or do so that the net doesn't block damage, but just reduces it by a certain %.

 

Still, I believe it has the potential to be too good and just neutralize the other classes.

Thank you your constructive and inteligent answer!:honoring:

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Alpha Tester
665 posts
10,194 battles

May I?

6C92tbc.gif

 

I literally pissed myself laughing after seeing this...

 

Now I need to change my underwear at work...so thanks a bunch.

 

Edited by AnuSuaraj
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[WJDE]
Beta Tester
520 posts
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Right on, OP, but how about a giant cordon of torpedo nets, forming a corridor two miles wide along the map edge furthest from the enemy, so that happy BB players could sail in their straight lines in confidence & serenity, free from all those nasty li-

 

Oh, wait. I've just realised that'd mean that half of them would have to leave the comforting environs of their natural environment, reversing playfully into the shallows between islands.


Carry on.

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[NIKE]
Beta Tester
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Gave a +1 to OP for suggesting content instead of screaming for nerf.

 

I don't think the idea is a great one, as others have said they only worked while stationary in RL, so in game terms if they only worked while stationary it would promote sitting still which is a bad idea IMO.

Similarly I dislike an immunity option - you could just chug along in a straight line and then press the button when you saw torps. This would render DD mildly pointless.

 

I'd disagree with most views of torps being OP, in almost all cases it's a l2p issue or a situational awareness issue.

 

I'd like to see more abilities for ships, but with a limited number (so you can't have all of them). 

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Beta Tester
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It would be another and quite unnecessary nerf to DDs, especially US ones (where you much more often see the DD while he drops his torps than with Japanese DDs), and the mobility nerf as downside of using this would just encourage more camping in the back. Aside from that, I don't see why BBs would need a buff like this

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Beta Tester
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Before we discuss torpedoe nets, we have to discuss i torp are really that op. As i understand, the only reason because you want to discuss torpedoe nets is because some players think, torps are op. I suppose mostly BB drivers have the impression, that they get torped to often. Maybe it is more a thing of understanding the game mechanics and a thing of digging deeper in Game mechanics to avoid getting torped. By the way... it is quite easy to one-shot a DD with a he salvo, even 1 hit is enough to sink one...i did this a couple of times in CB, as well as in OB (but not quite as often as i do not favor BBs for their poor maneuvarability)

 

I really like driving a DD and taking out the yoloing soloing NOOB-BB-Driver as they ignore to beaccompanied by cruiser or US DDs to avoid torpedoe attacks. If those Yolo-Dudes are getting torped, they simply dont understand the class mechanics in WOWS... and this is why the game is quite unique. Considering history, i want to point out, that in the battle of tsushima lots of the big russain battleships were sunk by torpedoe boat and torpepdoe dstroers, but not the japaneese battleship and heavy cruisers. Also in history destroyers were OP as the encountered yoloing soloing Noob-Captains ;-)

 

 

 

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Players
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How about you just dodge them? Its not that hard. Either dodge them completely or minimize the damage as much as possible then use the repair crews ability

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