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maxusyd

My friends are leaving the game

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[ROUGH]
Beta Tester
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My friends are leaving the game as they have skill and do not like to be defeated by MM and RNG. Is it balanced if CV (with reasonable player) finish always in top 3? What is win rate of CV unbalanced MM? Feels like 80% if there are more CV on one side. Even just one side CV spotting advantage is unbearable. Is it normal if I can not catch and torp CV in American DD? They are more maneuverable than BB? Would it be that difficult to make evenly balanced CV MM? And do not give me bull.... about wait times. Even if they have to wait a minute or 2 would be no tragedy. Would it that difficult to make arming distance of torps from planes double or triple? They could nerf smoke on DD to make them very difficult to play on higher tiers why not these little changes? Number of players is not raising after first 2 weeks and as I can see around me a lot of friends leave game and go back to Tonks or AW after first hype and as the game settled with these broken balancing issues. I know it is Wargaming policy not to discuss balancing with players, but I am starting to appreciate AW approach more. Would be shame to loose this beautiful game. I thing I am not that bad player so I know what I am talking about. Wargaming can select players base on stats and listen to them. It would be interesting to respond to questionnaire again.

 

 

 

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[COSTS]
Alpha Tester
3,692 posts
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Well you seem to be doing alright with your 65% win rate ? So obviously the game is not a problem for you ?

 

We are in early open beta and the balance and MM will change over time, a bit of patience is required. How did your friends do after 300 games of WoT ?

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[PEV]
Beta Tester
47 posts
2,073 battles

My friends are leaving the game as they have skill and do not like to be defeated by MM and RNG. Is it balanced if CV (with reasonable player) finish always in top 3? What is win rate of CV unbalanced MM? Feels like 80% if there are more CV on one side. Even just one side CV spotting advantage is unbearable. Is it normal if I can not catch and torp CV in American DD? They are more maneuverable than BB? Would it be that difficult to make evenly balanced CV MM? And do not give me bull.... about wait times. Even if they have to wait a minute or 2 would be no tragedy. Would it that difficult to make arming distance of torps from planes double or triple? They could nerf smoke on DD to make them very difficult to play on higher tiers why not these little changes? Number of players is not raising after first 2 weeks and as I can see around me a lot of friends leave game and go back to Tonks or AW after first hype and as the game settled with these broken balancing issues. I know it is Wargaming policy not to discuss balancing with players, but I am starting to appreciate AW approach more. Would be shame to loose this beautiful game. I thing I am not that bad player so I know what I am talking about. Wargaming can select players base on stats and listen to them. It would be interesting to respond to questionnaire again.

 

 

 

 

What a tragic loss....

 

I hope and guess that Victor Kislyi takes the next available plane and pays your very skilled friends a visit. Hopefully he can convince ´em to come back otherwise im not sure what I´ll do...

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[BAZI]
Beta Tester
2,912 posts
15,294 battles

Come for the ships, leave for the carriers. 

 

I was on the brink of leaving aswell. But the good news: A lot of that hilariously overpowered IJN carriers will get a nerf.

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Beta Tester
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377 battles

My friends are leaving the game as they have skill and do not like to be defeated by MM and RNG. Is it balanced if CV (with reasonable player) finish always in top 3? What is win rate of CV unbalanced MM? Feels like 80% if there are more CV on one side. Even just one side CV spotting advantage is unbearable. Is it normal if I can not catch and torp CV in American DD? They are more maneuverable than BB? Would it be that difficult to make evenly balanced CV MM? And do not give me bull.... about wait times. Even if they have to wait a minute or 2 would be no tragedy. Would it that difficult to make arming distance of torps from planes double or triple? They could nerf smoke on DD to make them very difficult to play on higher tiers why not these little changes? Number of players is not raising after first 2 weeks and as I can see around me a lot of friends leave game and go back to Tonks or AW after first hype and as the game settled with these broken balancing issues. I know it is Wargaming policy not to discuss balancing with players, but I am starting to appreciate AW approach more. Would be shame to loose this beautiful game. I thing I am not that bad player so I know what I am talking about. Wargaming can select players base on stats and listen to them. It would be interesting to respond to questionnaire again.

 

 

 

 

MM is getting fixed for CVs soon, nerf smoke for DDs? You serious? They are already massively underpowered and smoke got nerfed into oblivion recently (prior to OBT, smoke was being applied for 60s, they nerfed it to 20s !).

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Beta Tester
10 posts
483 battles

:child:My friends are leaving this game because they have skill?......skill in what exactly throwing there dollies out the pram!...

 

 

This game is still in open beta, and requires a lot more strategy planning than WOT ever had... never mind, if I see any teddies floating in the sea..i will pm you so you can pick them up for your Uber mates!

 

 

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Beta Tester
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Number of players is not raising after first 2 weeks

Lol?!? 37.000+ average players online at peak times during summer holidays after 1 month of OBT, which is quite early in development terms... and you srsly critizise that player numbers are not rising?

 

I laughed....

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Beta Tester
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This game is still in open beta, and requires a lot more strategy planning than WOT ever had..

 

 

In this regards i don't agree.

 

if you want to be good in WoT, one of the most important and crucial skills is where do you go with your tank.

 

the same does apply here in WoWs your first choice of where do you go is important but in no means is way more important, it is equally important in both games.

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[TB-PF]
Beta Tester
77 posts
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I think its a great game. Yes a little balance is needed, but not much. If anything should change, then perhaps the grind is a bit overwhelming at times and it could be made a little easier, but better mission rewards could make up for this.

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Beta Tester
70 posts
1,726 battles

Ok, my friends have left the game to out of 6 of us playing there is 1.5 doing it now, balance and cv's are the reason and honestly looking at the server numbers they are not alone, we are down from primetime average 36+ to 32, now thats not a huge drop but its also how it started in world of warplanes.

 

I like the game and i have high hopes still but yeah.

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[THROW]
Supertester, Players, Sailing Hamster, Privateer
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So nobody considered the word beta in open beta a warning that things are not balanced yet?

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Beta Tester
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So nobody considered the word beta in open beta a warning that things are not balanced yet?

 

Many and more companies in the gaming industry used the term beta test to sell pre-access to "finished" (pun intended) games. Sure, WG allready earns money with the premium economy, but it is however still a beta... and a quite fresh one...

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Modder, Alpha Tester
1,879 posts
1,162 battles

Ok, my friends have left the game to out of 6 of us playing there is 1.5 doing it now, balance and cv's are the reason and honestly looking at the server numbers they are not alone, we are down from primetime average 36+ to 32, now thats not a huge drop but its also how it started in world of warplanes.

It's the summer, people are out of school, off work and spending more time out of their homes with friends and family on holiday etc. Is a drop in the number of people online really that surprising?

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Beta Tester
70 posts
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Open beta is a direct false statment, this "open beta" is a soft launch the industry has now made into standard.

 

I also got answered today after asking some of my friends (they where playing wot instead) like the lack of weekend events, lack of any fun style quests (especially if you dont play anything with torpedos) rather than the generic rolling ones, economy (as in it cost to much ingame silver to do stuff) lack of being able to do like a months cammo or permanent, lack variety in ships (i know only time can remedy this) is other issues that is not the normal mentioned one.

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[ROUGH]
Beta Tester
15 posts
14,367 battles

Response to several replies:

  • To my  winrate. Sure I enjoy certain cruisers, but I still think I can win due to incompetent enemies using HE instead of AP wrong target selection.
  • DtXpwnz  - I meant that they did massively nerf smoke and it has influenced DD in higher tiers beyond balance. DD being strong lasted while there was enough newbies, they can be avoided by perception. But there are other things you know are coming and you can just prey.
  • Just acknowledge of problems, hope your is relevant Hanszeehock , is the thing I am looking for.


 

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Beta Tester
231 posts
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This game sometimes throws you in unbalanced matches that´s true.

But the pendulum always swings to both sides...

 

CV MM is big issue, i have to agree. But i enjoy the game too much to think about leaving, it was a long time without any naval action on the game market, you know :)

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Beta Tester
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Open beta is a direct false statment, this "open beta" is a soft launch the industry has now made into standard.

 

I also got answered today after asking some of my friends (they where playing wot instead) like the lack of weekend events, lack of any fun style quests (especially if you dont play anything with torpedos) rather than the generic rolling ones, economy (as in it cost to much ingame silver to do stuff) lack of being able to do like a months cammo or permanent, lack variety in ships (i know only time can remedy this) is other issues that is not the normal mentioned one.

 

In this case it is part soft launch, part beta... so I think, it is Ok...

 

1) Weekend events will come

2) Missions are a bit boring, granted, but they also give really low rewards, so nothing important here

3) Although everything costs much more, the gross income is much higher than in WOT and the overall tier progression is (from my observation) much faster than in WOT.

4) lack of permanent camo... is that really such an issue?

5) at least Sovjets, Kriegsmarine and Royal Navy are coming for sure.

 

So overall, I think, people tend to judge much to fast and do not allow themselves to really try it out.

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Players
4 posts
893 battles

I've thought about leaving after only playing a month but my issue is the loading screens very simple to sort out so as a last resort i am re-installing the game as i have tried everything else so WG i hopse you get it sorted i love playing the game but when its so slow you cant and dead b4 you even see a battle screen.

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Supertester
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 we are down from primetime average 36+ to 32, now thats not a huge drop but its also how it started in world of warplanes.

 

First of all, WOWP never had 32 k players...Its peak numbers were close to 10k.It had already failed by that time.

 

Second of all,go check Wot server number: It goes from 40-55 k at this point and time.....ON both Eu servers....Last July i remember,Wot Servers reached 110-125 k daily average.

 

Thats a loss of  50% more or less of the playerbase. (me included)

 

Game is still in Beta (call it full release),with the Wot kids leaving after a few battles disqusted,in the midst of holidays.....and there are still 32 k people......

 

That means two things:  

 

1)The number of players leaving is largerly compensated by new players trying the game.If all the players leaving,why there are still 32 k?

2)This game is aimed at a slightly different audience.The "Wot kids" get enraged when they see their nice ship get torped thus leaving space for people who are more ship-lovers and have more patience to learn the game.Top Wot players get enraged because the seasoned players already kick their narcisisitic butts.These Unicums cant sell their "toughness" here because most of them are average in the game.

 

When the wot kids are leaving this game,i am quite happy,to tell you the truth.They destroyed Wot,i dont want em to destroy WOWS.

 

EDIT: I acknowledge though that WOWS is sitting in a double-edged knife as a fellow forumite stated.It all depends on WG  what will happen in the future.I assure you though that i will try to stay till the end.

              Like a real captain,i will be the last to abandon the ship:honoring:

Edited by Mister_Greek
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Beta Tester
231 posts
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I've thought about leaving after only playing a month but my issue is the loading screens very simple to sort out so as a last resort i am re-installing the game as i have tried everything else so WG i hopse you get it sorted i love playing the game but when its so slow you cant and dead b4 you even see a battle screen.

 

Try defragmenting your HDD or put the game on a small SSD for 40 bucks. Voila, your problem solved.

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Beta Tester
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Between 17.00 and 18.00 hours today, the peak was closer to 37-38k... that is ~3k more than a week ago.

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Weekend Tester
1,469 posts
37,910 battles

Come for the ships, leave for the carriers. 

 

I was on the brink of leaving aswell. But the good news: A lot of that hilariously overpowered IJN carriers will get a nerf.

 

 

Source ?

 

 

Many and more companies in the gaming industry used the term beta test to sell pre-access to "finished" (pun intended) games. Sure, WG allready earns money with the premium economy, but it is however still a beta... and a quite fresh one...

 

 

And that is the point: if you take money, you have a legal transaction. Doesn't matter what your marketing department wants to call it. And how are we supposed to test if we don't have access to all the ships (and btw, we never had even in cbt) ?

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Supertester
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 And everyone can do very good, even without a good team. 

 

I second that mate. I kicked asses when my team sucked and the sense of vindication was awesome,regardless of the outcome:honoring:

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