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_x_Acheron_x_

So many games ruined by capping.

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I've lost count of the times when everyone on both sides is having a fun game, lots of good battles and then you always get one scrub who starts capping and destroys the rhythm of play.Capping is also so quick, that it takes most of the ships out of the game straight away.

 

This game needs a mode where capping isn't an option, and only the team with a ship standing will win.

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[V888]
Beta Tester
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you clearly don't understand the point of the game and if you look up the definition of scrub in the sense of gaming, you are therefore the very definition of it...

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Beta Tester
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I've lost count of the times when everyone on both sides is having a fun game, lots of good battles and then you always get one scrub who starts capping and destroys the rhythm of play.Capping is also so quick, that it takes most of the ships out of the game straight away.

 

This game needs a mode where capping isn't an option, and only the team with a ship standing will win.

 

 

And you would be happy with even more draws as the lone enemy DD stays out of sight of your 4 lumbering BB's and just lets the clock run out? That's what the capture zone is there for, to stop scenario's like that happening

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Ah, a wot player, well s win is a win and capping can be necessary to secure that win. So yeah there is that.

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Alpha Tester
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So many draws due to "no cap, kill all" mentality...

I had a game in my Minekaze with 100k torp damage. We would have won, if not for a single CA that decided that capping were for wussies. He/she drove out of the cap circle and gave the victory away to the enemy. 

Edited by Vogel
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Alpha Tester
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So first people are complaining about so many draws, and now they're complaining about capping ? what ?

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[K2NGS]
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IMO Capping aint quick either, hate trying to cap when my teams losing in my DD and seeing all those ships coming home, i think it gives you or them loads of time to get home and stop that cap.

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Players
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I'd quickly start ignoring this guy. Looking at his posting history on the WoT forums, all he does is whine.

 

On: the point of the game is winning. One method to do that is capping.

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[33AD]
[33AD]
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You have to love the "Kill ALL Blood lust freaks" who care more about kill stats than win stats or should we pity them for their selfish narrow minded "don't play for the team" way of playing the game.

Their tunnel vision approach might have been something new had I not already seen it a million times in WOT already. Take the hint Acheron stay playing in WOT, post your selfish drivel on that website and  leave World of Warships to the ADULTS with brains to play. OR if you really want show some maturity try reading up on "HOW TO WIN THE GAME" on ALL the WG online games, I am sure you will eventually find KILL ALL is not the only solution.

Edited by 33rdAngel

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[33AD]
[33AD]
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You have to love the "Kill ALL Blood lust freaks" who care more about kill stats than win stats or should we pity them for their selfish narrow minded "don't play for the team" way of playing the game.

Their tunnel vision approach might have been something new had I not already seen it a million times in WOT already. Take the hint Acheron stay playing in WOT, post your selfish drivel on that website and  leave World of Warships to the ADULTS with brains to play. OR if you really want show some maturity try reading up on "HOW TO WIN THE GAME" on ALL the WG online games, I am sure you will eventually find KILL ALL is not the only solution.

 

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Players
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Capping is fine if your running out of options. I'm guessing what the OP is talking about is someone capping less than 5 minutes in to the game. I've had this happen so many times where I was lucky if I managed to rack up any XP points before the battle ended.

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Players
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Capping is fine if your running out of options. I'm guessing what the OP is talking about is someone capping less than 5 minutes in to the game. I've had this happen so many times where I was lucky if I managed to rack up any XP points before the battle ended.

 

Yeah, this is what I meant.

 

The derps didn't realise it.

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Players
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Capping is fine if your running out of options. I'm guessing what the OP is talking about is someone capping less than 5 minutes in to the game. I've had this happen so many times where I was lucky if I managed to rack up any XP points before the battle ended.

 

 

 

 

 

 

 I understand the point you're making (have played a few similar games) but it's not the capping that cause the game to end early in those cases. There just isn't enough time to get to cap point, cap it and earn enough points (talking domination here) to finish the game. The reason they end is because one team ate the other in the lemming train, it is the only way one team can rack up enough points to win it that fast.

 

 

Essentially one team was much stronger in the early engagement and killed enough ships to rack up points while losing few or no ships of their own.

 

 

In the other game modes, if one team manages to cap that early it is because no one on your team decided that it was worth it to actually defend the cap point and in that case the loss is deserved.

Edited by puLzen755

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[MIMI]
Beta Tester
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Hey OP, I counter your topic with: So many games ruined by losing.

You know, not everybody is able to get the last kill and the last bit of damage out of the game. Reasons for that are obvious, I guess. Why would you deny them the cap xp? You call them selfish? I call you selfish if you expect them to enable you to get more xp while they sit still and watch.

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[POP]
Beta Tester
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"Far too many draws"

"So many games ruined by capping"

 

Funny that these two threads are back to back at the moment. :D

Cap ahoy I say. But if you don't, then do not come back here crying that you have too many draws when you fail to get that last enemy.

 

This is not WoT, capping and challenging caps is far more important.

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[ICI]
Beta Tester
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Yeah, this is what I meant.

 

The derps didn't realise it.

 

I'm sure "the derps" realized this but the way you posted your statement:

..This game needs a mode where capping isn't an option, and only the team with a ship standing will win.

 

We'll call this mode "The Draw Only" battles...

I'll just say the following:

 

If capping is sure to result in victory, even if your team says not to cap, you should still cap. 

If capping is not certain to result in victory you shouldn't cap, even if your team tells you to. 

 

A win's a win...how you get the win is really up to you and your team. There are now too many random battles and as previously stated by WG staff here on the forums they are working on implementing a different game mode (sort of like in WoT) where you can play 5v5 or 7v7. I'm sure in these game modes games will be way more dominated because you're working together in a team :izmena:

 

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[PKTZS]
Weekend Tester
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This game needs a mode where capping isn't an option, and only the team with a ship standing will win.

 

I agree with that.

 

Ships are not meant to conquer areas, ships are built to sink enemy's ships. In World of Tanks it makes sense, in the sea not at all.

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Beta Tester
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I agree with that.

 

Ships are not meant to conquer areas, ships are built to sink enemy's ships. In World of Tanks it makes sense, in the sea not at all.

 

I can understand the desire for such a mode but how it would work in reality, well its anyones guess. My guess would be that you would end up with several BBs on both teams sitting at opposite borders throwing hopeful salvos at each other, a game could take days or if time limited result in continuous draws.
Edited by Slo_Mo_Shun

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[POP]
Beta Tester
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I agree with that.

Ships are not meant to conquer areas, ships are built to sink enemy's ships. In World of Tanks it makes sense, in the sea not at all.

 

Ships are made to obtain a controll over an area. Tanks are made to obtain controll over an area.

I can imagine you at the WoT forums screaming how capping has nothing to do with tank warfare.

Capping has been, is and will be a valid option to secure a win.

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Beta Tester
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Ah, a wot player, well s win is a win and capping can be necessary to secure that win. So yeah there is that.

 

You sir have won the internets!

 

The OP however appears to have brought WoT mechanics into WoWs and therefore fails the semester and must repeat the year F-

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[NIKE]
Beta Tester
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If your team gets capped in the first 5 mins your team (and you) have failed hard. For this to happen you need to sail away from base as fast as possible, leave a huge gap/flank undefended, and ignore the large red bar on screen. On encounter mode they can get to the cap faster, but it takes longer to capture.

If your own team does it its a bit annoying but a win is a win, the enemy team obviously are oblivious.

 

A "kill all" game simply wouldn't work - you can find the last ship if there are lots of you left. Good luck if there's only 2 of you trying to find a DD/CA that doesn't want to be found, especially on larger maps

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