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Mister_Greek

What class do you think is the most skill-demanding in general?

What class do you consider to be the most skill-demanding?  

240 members have voted

  1. 1. Most skill-demanding class in game according to you is:


40 comments in this topic

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Supertester
1,046 posts
4,551 battles

Just a quick poll to have a clearer idea about the general community.

 

My vote goes to BB's. (with the DD's coming second)

 

(The poll wont be more specific regarding the nations classes,its more orientated to the general aspect of skill-demanding) 

 

Edit: If we can keep this poll up long enough for all the people to vote, it would be nice

 

Kind regards

Edited by Mister_Greek

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[D-U-D]
[D-U-D]
Players
14 posts
3,466 battles

Most definetly the US DDs in my opinion.

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Beta Tester
847 posts

I think they all need a lot of skill and experience. In the long run probably carriers, because they have the most impact. Second are cruisers, their positioning directly influences the outcome. 

 

Concerning DDs, I think they don`t need much skill, all you do is basically skirmish and hoping to hit something. ;)

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Beta Tester
742 posts
1,694 battles

I have to say Destroyers with Cruisers or Carriers coming a close second

 

Destroyers are very demanding  on the player requring more observation, planning and execution than any other class.

Cruisers are the jackof all trades they are good at their assigned roles but tend to be very unforgiving if the player doesnt watch him/herself.

Carriers are hard to get used to (unless you are a master of micro management) but once you get the hang of them they are pretty easy to master.

Battleships are easy to use and just as easy to master.  extremely forgiving but utterly reliant on keeping the shine to the RNG Gods well supplied with offerings to ensure constitant results.

Edited by AegeanGhost
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[WG]
WG Staff
2,824 posts
14,000 battles

I'd say cruisers first, because any error would be punished with them. 

Then Destroyers, followed by US carriers (japanese one doesn't need skill anymore with those spreads) and last,  Battleships. 

 

Basically, BB are just point and click ans hope RNG sama is with you. Not a lot of skills needed except leading the target. 

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[D-U-D]
[D-U-D]
Players
14 posts
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I think they all need a lot of skill and experience. In the long run probably carriers, because they have the most impact. Second are cruisers, their positioning directly influences the outcome. 

 

Concerning DDs, I think they don`t need much skill, all you do is basically skirmish and hoping to hit something. ;)

 

I think that carries some merit concerning the jap DDs, but finishing the grind on the Clemson was horrible. Guns are peashooters except maybe against other destroyers, while the range of the torpedoes require you to go well within visual range of any target, so you will be engaged while doing it, in the class that's the most fragile. So to be able to use your true firepower, wich is the torpedoes, you have to play offensively, you can't just lay back and spray torpedoes from range like with the nippon DDs.

 

edit: not to mention the eariler US DDs, wich have even shorter torpedo range.

Edited by Ampen

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[BW-UK]
Beta Tester
814 posts
27,538 battles

Destroyers first. They are very unforgiving if you get spotted at close range, yet they need to get close to hit reliably with torpedos.

Battleships second. You need to know when (that cruiser not showing broadside yet but might turn soon? Hold your shots) and where and who to shoot and you need to angle yourself to enemy battleships and heavy cruisers. People who say they do not require skill are obviously broadside presenting long range "snipers". Also, slow battleships are actually very unforgiving. If you find yourself in a bad spot you simply can't get away.

Finally, cruisers and carriers. Cruisers just need to stay at their max range and spam HE at DDs and BBs and AP at enemy cruisers, while presenting a hard target and not showing off their broadside to the enemy. If they get focused while at max range, they can get away relatively easy.

Carriers don't require much skill as far as gameplay goes - just don't get into too much AA. They, however, require more thinking and can't just pick targets at random if they really want to help their team. They have to know where and when to strike.

  • Cool 5

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Alpha Tester
5,609 posts
5,569 battles

Basically, BB are just point and click ans hope RNG sama is with you. Not a lot of skills needed except leading the target. 

 

If you are bad player, that's it.

 

If you plan to achieve any success, there's positioning, need for precise movement, predicting everything at least 3+ minutes ahead, steel nerves under fire, repair management, not demolishing your own computer watching glacial turret movement.

Shooting... Indeed, once you get how to lead shots it's little beyond that. Spray and pray. Certainly not the players fault though. Not exciting, being all about the defence.

 

So my ranking is:

1. Battleships

2. Destroyers

3. Cruisers

4. Carriers

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[D-U-D]
[D-U-D]
Players
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It just struck me though that I see some players in-game that haven't played all classes, so the poll as such might be skewed due to lack of experience in all classes.

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Players
164 posts
3,500 battles

Ive played BB/CL/CA/CV and BB definitely requires more skill.

 

That said I know nothing about DD's, I imagine they also take a lot of skill.

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Beta Tester
74 posts
2,944 battles

I played all classes in CBT now slowly grinding IJN's BB/DD/CL's.
And honestly BB strikes me as hardest atm to play. It needs skill, planning, map awareness at a level that other ships don't need to pay attention to.
What goes trough my head while playing is something in the lines:

 

  • selecting speed of engagement (full speed ahead is not the best choice for maximizing dps in most cases)
  • preangling my ship for incoming salvos
  • keep track of other BB's and CL's shooting intervals
  • making sure that I can evade TB in time (cause once in 10 games I get any kind of escort and ppl why I snipe from max range then)
  • preselect my escape rout, turning my turrets timely
  • looking for openings for a push
  • ect

 

It would much easier to play a BB if any kind of escorting existed in this game atm. But since it's not the case and CL's and DD's just YOLO leaving you behind. You really need to plan many steps ahead and predict what will happen in time.

 

Right after that comes DD class. Specially USN ones.
They need to plan their approach really carefully, set ambushes and watch out for CL's.
Also since capping depends largely on DD's, not getting killed is really important, so knowing how to escape and use smokescreen to out play your enemies really requires skill..

Edited by tfioi
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Beta Tester
349 posts
7,834 battles

It depends on what you define as skill. I define skill as finesse/quick reactions and thinking, BBs require planning and intelligence, cruisers require skill. imo.

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[VLAAI]
Beta Tester
77 posts
5,964 battles

CVs and DDs requiring skill and depending on situation , coming close behind BBs and last CA/CLs.

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Beta Tester
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imo IJN CAs, they have to utilize their guns with AP ammo and try to find positions to use their torpedoes in order to reach maximum effectiveness. USN CAs are mostly HE spammers that sometimes push panic button.

 

I don't see any skill in IJN DDs.. you just stay out of your spotting range and hope that enemy players are morons that don't turn / change speed. USN DDs are now weak... lets talk about them after buff.

 

BB's skill ceiling ... in general the most important skill is to "push and tank", but not overdo it, angling and aiming doesn't take much.

 

CVs take completely different kind of skill, it is RTS, lots of players will not find their gameplay interesting. I've been playing RTS since Dune, so... I like them. I see a huge gap between regular CV players and really good CV players, in positioning, target priority and so on. There is a lot you don't see, for example I've finally learned to automatically stop in advance of my planes landing and start moving immediately after and I don't have to think about it anymore.

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Beta Tester
473 posts
3,725 battles

I guess it all comes down to what kind of player you are. For me, BB type of play comes more "naturally" to me than the other classes, so I seem to do better there. In closed beta I tried all classes, and found CV to be very stressful and demanding to play. I guess it has to do with me always being a horrible RTS player.

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Beta Tester
1,739 posts
1,782 battles

1) BB ... you need tons of awareness, what is going on around you, because you are priority target for DD & TB, while being set on fire, and if you are at the wrong place, you need ages to get somewhere else,

2) DD ... no HP pool, prone to critical damage, only defence is stealth. If you want meaningful (not spray & pray) results, you need good planning and targeting choice. Additionally, planes can ruin your day big time.

3) CA ... good guns, reasonable maneuvrable, good enough HP pool... and AA panic button (on later tiers)... I think, they are the most flexible, and thus, a bit easier as DD, however, only barely.

 

CV, I don't know, never played one.

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Beta Tester
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DD - if you find yourself in a bad spot youre pretty much completely gone. You dont have the guns to defend yourself and maybe, just maybe you have a few torps laying around as a last resort before your certain death.

BB  - Insane amount of thinking and staying cool when shells are landing, fires everywhere, torp planes incoming, DD scouting your [edited]etc.

CC - Be aware of showing your broadside to the BBs, other then that, have fun and enjoy the more action packed style gameplay.

CV - God mode initiated.

 

 

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Players
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I voted battleships, play them well it requires much forethought.

But the most difficult are the American destroyers for his short-range torpedoes. With the Japanese you should just stay out of the detection and launch torpedoes at the appointed brand, a monkey could do it.

 

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Players
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Suggestion: Play one yourself first. 

 

I could use the same argument with you in relation to the American DD.

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[MIMI]
Beta Tester
1,338 posts
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Hmm, I dont think that there is such an easy answer. if I have a look at low tier BBs I would say its not easy for them. No or basically no AAA and usually pretty cumbersome. Then again if you look at the higher tier BBs, they are pretty stronk.

DDs are devided in 2 groups, the US line and the IJN line. Both need more knowledge about the game mechanics than BBs. Atm the IJN line is easier because (as we all know) you can fire your torps within your concealment. The US DDs are pretty much screwed until tier 8.

So if we look at your questions I would say the DDs need more skill/experience to play atm.

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Beta Tester
847 posts

 

I could use the same argument with you in relation to the American DD.

 

CBT ? Anyway, this was a nice smoke screen, I argued against your comparison of IJN DDs with mokey difficulty. This has nothing to do with my opinion about the difficulty of US DDs.
Edited by N00b32

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