[RB4B] Skye_Tank_Dog Beta Tester 27 posts 14,950 battles Report post #76 Posted June 7, 2016 I play it for the laughs and sometimes get great results in it.Its a great support ship in a good captain hands which i am not.I do love the way it "dances" around making the enemy incoming fire do nothing but make me laugh.Id say thats prob about normal.I can only remember one game when i got no engine damage.Last stand is a must on this. If they could just increase the engine hit points or whatever they need to do to make the engine stop going up in flames everytime a ship fires at me. Share this post Link to post Share on other sites
BdW_Marecc Beta Tester 168 posts Report post #77 Posted June 14, 2016 It's just so inferior to Kuma in every aspect there is no point playing it. At tier 4 you won't make that much money or Captain XP with it either, so this thing is now mostly a port slot you can't use for anything else. Share this post Link to post Share on other sites
[HUN-T] Martaloc801124 Players 110 posts 11,798 battles Report post #78 Posted June 14, 2016 (edited) I have the Yubari and I actually like it a lot. It's fast, agile, the guns feel very accurate (all 4 hitting a target at max range is not uncommon) with a nice, long range and I think that the defensive AA fire ability is adequate for its tier - certainly as a tier 4 cruiser with limited MM where you see a lot of new CV players who don't even know what defensive AA fire is, let alone that the Yubari (which is very rare) has it, it can chew entire squadrons to pieces whilst also panicking them. Yeah, nice ship, I like it a lot. But...the engine damage. Oh my. I noticed it was happening more than I thought it should so I bought and fitted one of these: And this is what followed: That's 32 engine incapacitations in just 16 battles even with the -20% chance to incapacitation! On average, my engine will be knocked out twice per battle. In five battles it was knocked out 3 or more times. I know I play it too aggressively, getting in too close, then turning to run with my back end exposed (so to speak!) but this many engine incapacitations? It just feels overly excessive. Even in my DDs I don't experience this rate of engine incapacitations. Wargaming, can you take a look at this please? Maybe without the propulsion modification upgrade that would be ok, but with it? Just a small buff to the robustness of the engine...please. I find interesting that some peoples find my old topic . I see Yubari still has her horrible engine problems. My opinion sell this ship, no worth for keeping, buy guys Isizuchi ,hundred times better and fun ship and ideal for cruiser and battleship captains training. Yes when you train destroyer captain in theory Yubari is better but with her engine faulire her is beyond salvation,for DD training try buying Fujin or Kamaikaze-R when possible. I sold my Yubary ages ago and i no regret ever since. Edited June 14, 2016 by Martaloc801124 Share this post Link to post Share on other sites
[GOUF] RambaRal Beta Tester 337 posts 7,140 battles Report post #79 Posted June 14, 2016 (edited) Rejoice: Patch 0.5.7 First Upgrade Slot Added Upgrades: · Gun Fire Control System Modification 0 (+20% to traverse speed of main turrets and torpedo tubes; +20% to secondary battery maximum firing range; -64% to maximum dispersion of main and secondary battery shells). This upgrade will be available only for Premium Japanese ships with 140-mm main guns (currently: Iwaki, Yubari and Katori) This new module will allow our Captains to switch away from Expert Marksman to Last Stand to compensate for the crystal-fragile modules. It will also assure the best dispersion at tier IV. Edited June 14, 2016 by RambaRal Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #80 Posted June 14, 2016 Yubari will become from UP to OP in a heartbeat. Looking forward to buying it once it becomes available again. Share this post Link to post Share on other sites
BdW_Marecc Beta Tester 168 posts Report post #81 Posted June 16, 2016 (edited) I fail to see how this module will change Yubari to the better. "+20% traverse speed for turrets and torpedo tubes" - I never found neither lacking especially since you don't have destroyer concealment so you will shoot (or be shot at) at distances that pose no problem for either to keep up the rotation. "+20% to secondary battery maximum firing range" - Ah yes, but Yubari isn't exactly bristling with secondary batteries. Does she have any secondaries at all ? Right. So nothing to see here. "-64% to maximum dispersion of main and secondary battery shells" - that is somewhat useful for the 4 (Kuma has 7) main guns on the ship. Not enough to actually help you to reliably kill something at the same tier as Yubari tho. And it has the same issue as the 20% firing range: The description says "secondary", it doesn't mention AA. So absolutely no help in that department, in case someone was looking forward to see Yubari back in her AA role. It might help Iwari or Katori, but for Yubari imho this module will do next to nothing. The one thing that could possibly resurrect Yubari (unless they give her a few more guns) would be to change her concealment to that of e.g. US or Russian destroyers. Let her play the role of flotilla leader for destroyers, that is what she was historically intended for. Edited June 16, 2016 by BdW_Marecc 1 Share this post Link to post Share on other sites
[FATAL] krazypenguin Beta Tester 573 posts 2,930 battles Report post #82 Posted June 17, 2016 Rejoice: Patch 0.5.7 First Upgrade Slot Added Upgrades: · Gun Fire Control System Modification 0 (+20% to traverse speed of main turrets and torpedo tubes; +20% to secondary battery maximum firing range; -64% to maximum dispersion of main and secondary battery shells). This upgrade will be available only for Premium Japanese ships with 140-mm main guns (currently: Iwaki, Yubari and Katori) This new module will allow our Captains to switch away from Expert Marksman to Last Stand to compensate for the crystal-fragile modules. It will also assure the best dispersion at tier IV. The funny thing is, I think the dispersion isn't an issue at the moment anyway - as I stated in my post in this thread a few weeks ago, I regularly score 4 out of 4 hits on a target, even at near maximum range. Yubari will become from UP to OP in a heartbeat. Looking forward to buying it once it becomes available again. I'm not sure this will make the Yubari OP, but definitely be advised that she suffers from extremely fragile modules, especially the engine. I fail to see how this module will change Yubari to the better. "+20% traverse speed for turrets and torpedo tubes" - I never found neither lacking especially since you don't have destroyer concealment so you will shoot (or be shot at) at distances that pose no problem for either to keep up the rotation. "+20% to secondary battery maximum firing range" - Ah yes, but Yubari isn't exactly bristling with secondary batteries. Does she have any secondaries at all ? Right. So nothing to see here. "-64% to maximum dispersion of main and secondary battery shells" - that is somewhat useful for the 4 (Kuma has 7) main guns on the ship. Not enough to actually help you to reliably kill something at the same tier as Yubari tho. And it has the same issue as the 20% firing range: The description says "secondary", it doesn't mention AA. So absolutely no help in that department, in case someone was looking forward to see Yubari back in her AA role. It might help Iwari or Katori, but for Yubari imho this module will do next to nothing. The one thing that could possibly resurrect Yubari (unless they give her a few more guns) would be to change her concealment to that of e.g. US or Russian destroyers. Let her play the role of flotilla leader for destroyers, that is what she was historically intended for. As someone who tends to play the Yubari incorrectly (i.e. I often get in too close), the 20% traverse speed will be welcome. Otherwise, I agree - played correctly (i.e. at long range), the turret rotation shouldn't really be an issue. Agree re secondary range - lol at that. Dispersion reduction, again always welcome, but I just don't find it bad as it is. As for the suggestion of changing her concealment, I think that could just result in her being able to fire without being spotted, which is a mechanic that I really don't like, especially not at tier 4. All in all, disappointed. I would rather have the engine module hit points doubled than this :/ Share this post Link to post Share on other sites
BdW_Marecc Beta Tester 168 posts Report post #83 Posted June 17, 2016 (edited) I think they could change her concealment to 8.9 km without enabling her to fire undetected. Every little bit helps. One more thing: They could just strike the 120mm gun's "secondary" (2 km range) status. A single secondary gun with 2 km range, unaimed, really. I'd like to have a puff of whatever the dev who dreamed that up was smoking. Instead move the 120 mm gun to the main battery which then would consist of 4x 140 and 1x 120 mm. Leave the AA status of the 120mm untouched tho. There is already a ship in the game which has main guns that also count as AA, and that is Atlanta. Since range in WoWS depends on the gun fire control system and not the gun, it could have the same range as the 140 mm guns. Maybe a little less damage and faster reload. Having a single gun shooting a bit earlier than the rest might make it easier to properly aim at long distances. Edited June 17, 2016 by BdW_Marecc Share this post Link to post Share on other sites
[XPERT] petya75 Players 15 posts 6,689 battles Report post #84 Posted June 29, 2016 Hmm I was thinking about purchasing her but upon reading this topic, not too sure even if it`s not that expensive... Share this post Link to post Share on other sites
Grovflab Players 25 posts 8,377 battles Report post #85 Posted June 29, 2016 Lets not forget that the Yubari brings something most other ships at tier 4 doesn't. AA power. Granted, I have limited playtime in my Yubari, but removing 60% of a Langleys main strike power in a single go is quite powerfull in my opinion. At later tiers, AA-buff prevents you from dying, at tier 4 it can almost take out an entire carriers impact on the game, if he screws up and tries to attack you. Not saying this is a total game-changer, but it is something at tier 4 people first expect at tier 6. Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,810 battles Report post #86 Posted June 29, 2016 Best way to play this ship? Two things:- 1. Play support, don't push, let someone else be the focus of enemy fire. 2. Put your best IJN Captain in it. Last Stand, Demolition Expert and Concealment Expert. With the improve accuracy you can make enemy BBs life hell, whilst ensuring you keep your own BBs safer from air attack and DD attack. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #87 Posted June 29, 2016 Hmm I was thinking about purchasing her but upon reading this topic, not too sure even if it`s not that expensive... I think she's worth it. Played two games with her, so far excellent. 1 Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #88 Posted June 29, 2016 Lets not forget that the Yubari brings something most other ships at tier 4 doesn't. AA power. Granted, I have limited playtime in my Yubari, but removing 60% of a Langleys main strike power in a single go is quite powerfull in my opinion. At later tiers, AA-buff prevents you from dying, at tier 4 it can almost take out an entire carriers impact on the game, if he screws up and tries to attack you. Not saying this is a total game-changer, but it is something at tier 4 people first expect at tier 6. Many people I've talked to say that she needs AFT to work well in that regard, however I think she does well even with only BFT. Share this post Link to post Share on other sites
Grovflab Players 25 posts 8,377 battles Report post #89 Posted June 29, 2016 I had neither of those skills on my Yubari captain. Just saw a swarm of torp-bombers from a Langley, popped AA-buff and gone was 60% of his torp-planes. Good fun. Not a selling point, but still usefull for a tier with little to no AA. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #90 Posted June 30, 2016 Got Yubari (finally a premium IJN cruiser that isn't tier 8!) and have had a fine experience. I think a lot of people fail to temper their expectations with the fact she gets +1 MM, unlike standard T4 cruisers. With the upgrade added in 5.7 the shells will go exactly where you aim, so it's up to you to aim well, and I feel this makes up for her relatively few guns. Torpedoes are okay, 1km lost vs Kuma isn't really a big deal, I've found. The launch arc is very unforgiving but at least personally I can deal with it. With BFT+AFT I've been taking down entire strike groups of multiple squadrons with the consumable active. AA like this is pretty monstrous to have at lower tiers considering how few planes the CVs have, and it's a lot more relevant than on higher tier cruisers because carriers are everywhere at tier 4-5. Escorting battleships actually feels worthwhile for once (particularly toward the north of Solomon Islands, one CV almost always sends their planes around near the edge of the map to hit what is consequently the worst BB spawn). Ideal skillbuild imo would be: BFT + SA, Last Stand, Superintendent, AFT + Demo Expert. Concealment Expert is overrated at lower tiers. 1 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #91 Posted June 30, 2016 Got Yubari (finally a premium IJN cruiser that isn't tier 8!) and have had a fine experience. I think a lot of people fail to temper their expectations with the fact she gets +1 MM, unlike standard T4 cruisers. With the upgrade added in 5.7 the shells will go exactly where you aim, so it's up to you to aim well, and I feel this makes up for her relatively few guns. Torpedoes are okay, 1km lost vs Kuma isn't really a big deal, I've found. The launch arc is very unforgiving but at least personally I can deal with it. With BFT+AFT I've been taking down entire strike groups of multiple squadrons with the consumable active. AA like this is pretty monstrous to have at lower tiers considering how few planes the CVs have, and it's a lot more relevant than on higher tier cruisers because carriers are everywhere at tier 4-5. Escorting battleships actually feels worthwhile for once (particularly toward the north of Solomon Islands, one CV almost always sends their planes around near the edge of the map to hit what is consequently the worst BB spawn). Ideal skillbuild imo would be: BFT + SA, Last Stand, Superintendent, AFT + Demo Exp. Concealment Expert is overrated at lower tiers. Ehmm......You normally dont Train a specific captain for Prem ships but go with what you have. Yubari works both as a DD and CA Crew Trainer with the CA one having a biger Advantage since she really Profits from Demo expert. Either way you probably will have Conceilment expert even if it dont benefits you that much. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #92 Posted June 30, 2016 Ehmm......You normally dont Train a specific captain for Prem ships but go with what you have. Yubari works both as a DD and CA Crew Trainer with the CA one having a biger Advantage since she really Profits from Demo expert. Either way you probably will have Conceilment expert even if it dont benefits you that much. I know, and I don't use a captain specific to her, but she is unique for an IJN cruiser to the extent that the optimal skillset is different, so I remarked on it. I actually use my Nagato captain on her for BFT+AFT, but it does mean I don't have Last Stand or Demo. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #93 Posted June 30, 2016 (edited) I know, and I don't use a captain specific to her, but she is unique for an IJN cruiser to the extent that the optimal skillset is different, so I remarked on it. I actually use my Nagato captain on her for BFT+AFT, but it does mean I don't have Last Stand or Demo. Wich would be a big deal if she would perform as she did at release. but 25mm were nerfed into the ground so no Need to skill her AA anymore sice it wont do anything but scatter on def fire use As a very precise firestarter with a range Advantage to Offset her low firepower she does work i usally get 6 to 14 Fires a game with either Yubari or Kotori (They share their Guns) Sadly i didnt boght her for that back in cbt and not geting Close to the 30 kills i toped out with her leaves a sore taste especally when WG does give a BB one tir Higher the AA to be near untochable by planes (Texas). I use my Ibuki Captain on her so CE is wasted but so it is. I could use my Kagaro captain for AFT but i feel i miss out if i leave out the DE one of Ibuki. CAnt use my BB Captain since no Situational awareness and Manual 2edarys would be even more of a waste ,-)) Edited June 30, 2016 by Spellfire40 Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #94 Posted June 30, 2016 Wich would be a big deal if she would perform as she did at release. but 25mm were nerfed into the ground so no Need to skill her AA anymore sice it wont do anything but scatter on def fire use As a very precise firestarter with a range Advantage to Offset her low firepower she does work i usally get 6 to 14 Fires a game with either Yubari or Kotori (They share their Guns) Sadly i didnt boght her for that back in cbt and not geting Close to the 30 kills i toped out with her leaves a sore taste especally when WG does give a BB one tir Higher the AA to be near untochable by planes (Texas). I use my Ibuki Captain on her so CE is wanted but so it is. I could use my Kagaro captain for AFT but i feel i miss out if i leave out the DE one of Ibuki. As I said earlier I've been downing entire groups of squadrons. Incidentally, I made a video which shows a fair bit of that, so you can see for yourself: 1 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #95 Posted June 30, 2016 As I said earlier I've been downing entire groups of squadrons. Incidentally, I made a video which shows a fair bit of that, so you can see for yourself: Well I tryed a full AA build and it did nothing unless they park above you and most CVs arent that stuipid. Self defence is ok but before you were able to activly get into the way of airstikes. That isnt the case anymore when they evened out the planes Speeds between Levels. Planes simply dont stay in your AA Aura long enogh anymore. Gona sheck teh vid tomorrow thogh bit late tonight. Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #96 Posted July 2, 2016 you know yubari arent that bad , with my cpt 18 point its rly good , +1 mm does hes work, at t4 must say would be best ca , only that of lack hp Share this post Link to post Share on other sites
[DUDES] Z_OnkelE WoWs Wiki Team, Privateer 1,795 posts 19,859 battles Report post #97 Posted July 2, 2016 As I said earlier I've been downing entire groups of squadrons. Incidentally, I made a video which shows a fair bit of that, so you can see for yourself: In those situations the AA looks pretty solid. I have not yet experienced it as reliable as I hoped but I also need one more point to unlock AFT (and BFT afterwards). For the rest of the commander skills: I grew very fond of Last Stand. There is no need for Expert Marksman because of the new and awesome module (about 20 s turning time is really good and with EM it would be only 18 s). Compared to other cruisers she can be matched against I think she isn't more fragile than they are. A Svietlana looses her engine/steering all the time, you cannot show your broadside with a Kuma to anybody at any time, the Karlsruhe simply sucks. But compared to them the Yubari has the advantage in manoeuvrability. Her guns just make me grin all day long . Unfortunately I could not recreate this outstanding match (someone even used it to make video of it) I had the other day because all matches ended too early for me to make anything similar happen. But I feel really confident in her, to me she is an absolutely reliable ship and I can't wait to finally get AFT for her. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #98 Posted July 2, 2016 you know yubari arent that bad , with my cpt 18 point its rly good , +1 mm does hes work, at t4 must say would be best ca , only that of lack hp I think she has tier 3 health (same amount as Kolberg) as a balancing factor for her +1 MM. 20k would be nice though. If she had +2 she'd probably have.... only about 22k still, because Lesta likes to give small vulnerable ships small health pools for some reason (just compare Smith & Tachibana (7k) to the larger Umikaze (10k)). Perhaps they mean to extrapolate displacement or dimensions as hitpoints, but they only seem to do this for certain ships. Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,220 battles Report post #99 Posted July 3, 2016 I think she has tier 3 health (same amount as Kolberg) as a balancing factor for her +1 MM. 20k would be nice though. If she had +2 she'd probably have.... only about 22k still, because Lesta likes to give small vulnerable ships small health pools for some reason (just compare Smith & Tachibana (7k) to the larger Umikaze (10k)). Perhaps they mean to extrapolate displacement or dimensions as hitpoints, but they only seem to do this for certain ships. With survivability expert its 19.900 I tried a top DD captain with 16 points and CE. Detectability with camo is 8,5km - basically no invisifire in practice. SE is a very nice boost for aggressive play imho. I know fire chance is sacrificed, but I find extra 1.600 HP more useful overall. It was a great ship in beta. And it got worse from patch to patch.... That's why I played about 20ish rather poor games with it. But now, with accuracy buff its a completely new story. Now, I could not care less about AFT nerf, since this is a much better deal. Share this post Link to post Share on other sites
[CR33D] orlathebeast Beta Tester 630 posts 9,067 battles Report post #100 Posted July 4, 2016 afther the modules upgrade, she is broken, but cause she is near to OP . really, you have to play using brain, but she is extremly effective if used like a dd hounter and the torpedoes wrek bb easly. of curse, she's fragile, but a skilled player can carry as hell. 1 Share this post Link to post Share on other sites