[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #26 Posted August 14, 2015 I simply stopped playing it. It was funny in CBT, it's a pain now. And the planned buff to AA is not making it any funnier to play. It's the first and last stuff I bought from WG. Share this post Link to post Share on other sites
mirage77 Beta Tester 182 posts 9,185 battles Report post #27 Posted August 15, 2015 My problem is the AA. In one batlle is fine and i can get some AA kills. Next batlle its useless. I just had a batlle were for 2 times was under enemy squadrons for a while and i get 0 kills.One of the times a friendly fighter squadron start´s fighting an enemy squadron, get's wrecked and for the whole time i was directly under the fight and did no damage. This is becoming so commom, that it cant be just RNG. IM starting to think that instead of buff, the AA in Yubari was nerfd. For ship vs ship, i have no problem. I just try to keep my distance and make rain HE. Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #28 Posted August 20, 2015 The Yubari is not a classical IJN Cruizer. She is the most fun driving against CVs. All the AA power wrecks faces. Its not rare to see 20+ planes shot down. Now after the AA buff maybe someone gets the hint and actually tries to play her in the correct role. Escort BBs which have nearly no AA at all. Let the game develop. And as said above. Fight a long ranges. You can try laying ambushes with her torps. But dont expect to get away without harm. She is a very fragile ship. Set ablaze easily. And she looses her rudder and engines like crazy. The 140mms btw are enough to Cit the Omaha and Phenix. Furutaka and st. luis are hard nuts. She is a DD killer. 1 Share this post Link to post Share on other sites
mirage77 Beta Tester 182 posts 9,185 battles Report post #29 Posted August 25, 2015 The problem is that now the AA in Yubari is almost useless!!!! No better that the one in the Kuma and worse that of the Phoenix. Again and again i see batlles were i have enemy squadrons over me with 0 hits. 20+ planes shot down? Maybe in close beta, but now its miracle if you get 5 kills. There was no AA buff, just a huge AA nerf. Im starting to think there is 2 diferent Yubari in the game. As for ship vs ships, just use the range of the guns and keep manoeuvring. And she is a great DD killer. But i bought this ship because of the AA capability and it seems that capability is gone. Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #30 Posted August 26, 2015 Do you know how to angle your Yubari towards your enemy to get the most AA out of it? Clearly not by pointing your nose at him. Sideways you get the max firing effect. Sure its a dance with the devil when you do that against torp bombers. But 99% of all times it works out simply because this ship turns so quickly. For me the Yubari AA works just fine. Only difference may be that CVs sometimes kinda know what they do. Noobs aircraft fall faster than someone professional's. Share this post Link to post Share on other sites
mirage77 Beta Tester 182 posts 9,185 battles Report post #31 Posted August 26, 2015 That was true in CBT. Now that's just not true. From the side, nose or the front the AA just doesnt work anymore. Today i was attack by planes in 2 batlles. In the first, there was 1 attack and shot down 2 planes. In the second, in 4 attacks i shot down 2 planes. And in both batlles i was firing at the planes sideways! This is normal in batlles. Yes, sometimes is better but sometimes is even worse. This results are no better then any other tier 4 crusier. The best so far today,was in my Kongo, 4 planes down. LOL Stil great at ship vs ship, perfect DD killer but i just miss the plane killer that i had in CBT. Share this post Link to post Share on other sites
Louis2brosGummer Beta Tester 135 posts 8,695 battles Report post #32 Posted August 26, 2015 LOL, AA works independent of angle or side. It works just like a radius bubble in which the AA is active. the tracers are just for show. What matters is the amount of time the aircraft spent in your AA radius and the amount of hitpoints your AA does per second against the amount of hitpoints the aircraft have. higher tier aircraft have much more hitpoints so they can last much longer inside your AA radius without taking casualties. mostly if the carrier is a higher tier then your tier IV yubari you wil have a hard time shooting down planes. With the new 4.1 patch coming soon the yubari will get the AA defence ability added for 20% extra AA efficiency. looking forward to that. cheers Share this post Link to post Share on other sites
[UBOTS] Avallarion Beta Tester 58 posts 2,094 battles Report post #33 Posted August 26, 2015 LOL, AA works independent of angle or side. It works just like a radius bubble in which the AA is active. the tracers are just for show. What matters is the amount of time the aircraft spent in your AA radius and the amount of hitpoints your AA does per second against the amount of hitpoints the aircraft have. higher tier aircraft have much more hitpoints so they can last much longer inside your AA radius without taking casualties. mostly if the carrier is a higher tier then your tier IV yubari you wil have a hard time shooting down planes. With the new 4.1 patch coming soon the yubari will get the AA defence ability added for 20% extra AA efficiency. looking forward to that. cheers I am very sure that AA is only effective in certain arcs for at least some armaments. It's certainly not a whole circle. Share this post Link to post Share on other sites
Staarfury Beta Tester 90 posts 997 battles Report post #34 Posted August 27, 2015 I am very sure that AA is only effective in certain arcs for at least some armaments. It's certainly not a whole circle. You might be very sure, but you're also very wrong. http://forum.worldofwarships.eu/index.php?/topic/13878-basics-aa-mechanics/ Share this post Link to post Share on other sites
mirage77 Beta Tester 182 posts 9,185 battles Report post #35 Posted August 27, 2015 You might be very sure, but you're also very wrong. http://forum.worldofwarships.eu/index.php?/topic/13878-basics-aa-mechanics/ Yeap that was what i was afraid, RNG. In this case RNG just makes the AA in Yubari useless, most of the time. Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #36 Posted August 28, 2015 40k avg dmg, 106k is my record for now... Yuubari is not broken - Yuubari is op like cleveland Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #37 Posted August 28, 2015 Can you tell me what you're doing to get such results? Most of my shells deal 0 or minimum damage regardless of what and where I hit. Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #38 Posted August 28, 2015 63k avg dmg, EZ Stay at range and shoot, manenouver to avoid enemy fire... Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #39 Posted August 28, 2015 For me to get 63k average damage I'd need to land 200 hits per game... AT LEAST. Share this post Link to post Share on other sites
mirage77 Beta Tester 182 posts 9,185 battles Report post #40 Posted August 29, 2015 While the Yubari is still great vs ship, his AA is broken. In the last days i have done some games just to see if the AA is working. My conclusion is that right now the Yubari is useless as an AA ship.Since it was sold has an AA ship i feel i whant my money back. Share this post Link to post Share on other sites
[BWOD] GeneralHorstPital Beta Tester 188 posts 7,722 battles Report post #41 Posted September 1, 2015 My only conclusion would be that you might have installed a mod that turns your AA guns off at the start of a match... In my last match, I happened to find myself just between two friendly BBs and 4 attacking enemy squadrons (two torpedo bombers, two fighters) and shot down 9 planes just in the first attack wave. Yes, Yubari struggles against higher tier aircraft, but that is the case for every other ship in the game... What really confuses me is that according to your stats, your record in the Yubari is 17 shot down planes, while in the Kuma and Phoenix, your record with each is 1 plane ! (the average numbers are similar: Yubari: 2,68, Phoenix 0,1, Kuma 0,19 planes/battle. How can you say that the Yubari´s AA is no better than theirs ?Up to tier 4, there simply is no other ship that comes close to the Yubari in regards to AA. Share this post Link to post Share on other sites
[BBMMX] 1000guns Beta Tester 166 posts Report post #42 Posted September 1, 2015 Up to tier 4, there simply is no other ship that comes close to the Yubari in regards to AA. not even in t5, only the murmansk/omaha in it's last hull and we don't see a lot of those people prefer the extra guns! when the ship gets buffed i'll be sure to take her out for some battles just to spoil the CVs' fun on the lower tiers Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #43 Posted September 1, 2015 I noticed something interesting in the patch noted: the Defensive Fire skill will not only boost the 120 mm DP gun, but also ALL the 25 mm heavy machine guns. I don't know if it's by the same number, but we might be looking at up to 700 DpS for the AA guns when the skill is active. Share this post Link to post Share on other sites
Gekko2 Beta Tester 32 posts 644 battles Report post #44 Posted September 2, 2015 I noticed something interesting in the patch noted: the Defensive Fire skill will not only boost the 120 mm DP gun, but also ALL the 25 mm heavy machine guns. I don't know if it's by the same number, but we might be looking at up to 700 DpS for the AA guns when the skill is active. Sadly she is only getting 1 Defensive Fire (unlike the other Cruiser that get 3 charges) so you will have less than a minute of glory - Share this post Link to post Share on other sites
Vulpes79 Beta Tester 142 posts 995 battles Report post #45 Posted September 2, 2015 I thought Defensive fire didn't get charges, just a cooldown period, but I'm speaking from memory, so might be mistaken. Share this post Link to post Share on other sites
PapVogele Beta Tester 290 posts 3,590 battles Report post #46 Posted September 2, 2015 I thought Defensive fire didn't get charges, just a cooldown period, but I'm speaking from memory, so might be mistaken. This is true Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #47 Posted September 2, 2015 I noticed something interesting in the patch noted: the Defensive Fire skill will not only boost the 120 mm DP gun, but also ALL the 25 mm heavy machine guns. I don't know if it's by the same number, but we might be looking at up to 700 DpS for the AA guns when the skill is active. Well, the only DP weapon in the ship is the 120mm fwd gun. If that was the only gun that could take profit of the Defensive Fire, the buff would have been close to zero. Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #48 Posted September 2, 2015 Well, the only DP weapon in the ship is the 120mm fwd gun. If that was the only gun that could take profit of the Defensive Fire, the buff would have been close to zero. This was what I was thinking about before. Share this post Link to post Share on other sites
mirage77 Beta Tester 182 posts 9,185 battles Report post #49 Posted September 2, 2015 My only conclusion would be that you might have installed a mod that turns your AA guns off at the start of a match... In my last match, I happened to find myself just between two friendly BBs and 4 attacking enemy squadrons (two torpedo bombers, two fighters) and shot down 9 planes just in the first attack wave. Yes, Yubari struggles against higher tier aircraft, but that is the case for every other ship in the game... What really confuses me is that according to your stats, your record in the Yubari is 17 shot down planes, while in the Kuma and Phoenix, your record with each is 1 plane ! (the average numbers are similar: Yubari: 2,68, Phoenix 0,1, Kuma 0,19 planes/battle. How can you say that the Yubari´s AA is no better than theirs ? Up to tier 4, there simply is no other ship that comes close to the Yubari in regards to AA. The game with 17 kills was a diferent game. 1-I was playing in a division with my brother and that can make a diference. 2 players that knows each other well can make a big diference. 2- Both of us were defending our only Cv from attacks of 2 CV. Both enemy CV focus on our CV making their squadrons easy targets for us. 3- And this is the most important, it was the only time this happened! I kow i overacted when i said that the Yubari is weaker the Phoenix and the same as Kuma. But in the last batlle before i post that, i had a batlle where i was protecting our BB and after 5 squadrons attacked them with no kills for me i give up, and attacked some DD that were starting to a approach. During the batlle even more enemy squadrons pass over me, i was busy with the naval targets and dint notice whow many they were. Final result?... 1 DD killed 1 crusier killed 1 BB almost killed and... 2 planes down!!!! This is a normal result. Maybe there are 2 diferent Yubari in game, because mine is much weaker AA crusier then one in CBT. And i dont use mods. Still one of my favorite ships, just not for AA protection. Share this post Link to post Share on other sites
Szatanshow Beta Tester 150 posts 2,626 battles Report post #50 Posted September 3, 2015 The only broken thing in Yubari for me is the damm engine and steering demage everytime a shell happens to impact somewere in you general direction - and no skill or upgrade fix that. 2 Share this post Link to post Share on other sites