G0dHimself Beta Tester 35 posts 1,913 battles Report post #1 Posted July 24, 2015 It seems 20 minutes are not enough for a battle is ships (which are slow beasts) on this map size. There are almost always 1-2 ships remained and the battle time runs out. Isn't it the same for you ? 2 Share this post Link to post Share on other sites
Shirio Alpha Tester, In AlfaTesters 1,031 posts 1,134 battles Report post #2 Posted July 24, 2015 nope.. because if you camp in a 20min game.. the people will camp in a 25 .. 30min games aswell! If you form Groups and push, you have all the time to win by zero enemy! 3 Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #3 Posted July 24, 2015 Maybe, you should have headed for the mission objective earlier? Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,271 battles Report post #4 Posted July 24, 2015 Anything more than 20mins would be too long imho. While slow battleships are fast enough unless you want to cruise around the borders... So what if all ships are not sunk? Main mission objectives are not to sink all ship. Share this post Link to post Share on other sites
rainmakerltu Players 158 posts 1,632 battles Report post #5 Posted July 24, 2015 This is world of warships, not the Sniper game, where you lie under bush and wait while enemy goes by so you can safely snipe him. Get into action instead of waiting for enemy to come into your yard. 20 minutes Is the perfect time. Share this post Link to post Share on other sites
G0dHimself Beta Tester 35 posts 1,913 battles Report post #6 Posted July 24, 2015 (edited) This is world of warships, not the Sniper game, where you lie under bush and wait while enemy goes by so you can safely snipe him. Get into action instead of waiting for enemy to come into your yard. 20 minutes Is the perfect time. I usually play carrier and although i was busy all match and i have 3-4 kills, this happens a lot. Plus the time when i'm the only one left in my team and i get a draw 'couse they don't have enough time to find me, which happens a lot again. Edited July 24, 2015 by G0dHimself Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #7 Posted July 24, 2015 20 mins is plenty long enough. Share this post Link to post Share on other sites
N00b32 Beta Tester 847 posts Report post #8 Posted July 24, 2015 I actually think 20 minuts is too long. 15 would be perfect. Share this post Link to post Share on other sites
Dai2 Beta Tester 347 posts 686 battles Report post #9 Posted July 24, 2015 I actually think 20 minuts is too long. 15 would be perfect. No, IMHO, 15 minutes wouldnt be eough, because of the slower state of the game. WoT behavior (no cap kill all ) will and should make you lose here, so 20 minutes is really enough. Share this post Link to post Share on other sites
bloomoon11 Beta Tester 300 posts Report post #10 Posted July 24, 2015 I think 20 mins is about right. Share this post Link to post Share on other sites
Wallas Beta Tester 1 post 1,497 battles Report post #11 Posted July 25, 2015 Standard battle mode is totally broken after tier 6. It has way too high probability to end in a draw. BBs go as far as possible doing minimal damage and taking minimal damage. Maps are large. Even if everything else fails that last DD will go hiding. It is quite normal to see half of both teams alive when the time is up. Increasing the battle time is not an option. Points game mode works fine if the amount of DDs is balanced on both sides. I would wish we had an option to unselect standard battle mode. Only map that works reasonably well on this mode is Ocean. Share this post Link to post Share on other sites
Izze Players 22 posts 2,854 battles Report post #12 Posted July 25, 2015 Most draws Ive seen had 1-3 enemies/allies surviving on the 18-19 minute mark.5-10 more minutes would be ample time for the advantageous team to finish them off. In my experience It does not happen because ppl wait to the end to attack. It happens because ppl often react to what is happening on the other flank. Even the slowest BB's will commonly turn around and go fight enemies on the flank that faltered... Which i think is great-means people are looking at the map!... but of course it does not leave them with enough of time to get to cap or find those few easily concealable ships that stayed back. Also dive bombers de-capping the victorious team when it does not have enough time to go and find the cv is another common reason for my draws... Share this post Link to post Share on other sites
Ghoststalker Players 20 posts 265 battles Report post #13 Posted July 25, 2015 Objectives are there for a reason. If you find yourself lacking time that's because you clearly haven't gone for the objectives, and instead wasted time by sitting back or unnecessarily cruising around the edge of the map because you're afraid to actually engage. Share this post Link to post Share on other sites
[EXNOM] indi1974 Beta Tester 23 posts 3,917 battles Report post #14 Posted July 25, 2015 (edited) Ok wait a minute, you are missing the real problem here because all the games i have played since closed beta had almost no campers and about 10-15% still end in draws. Heres how a draw usually goes when i play, first all the destroyers die in the first 5 minutes, then everyone starts shooting at each other and trying to push through for about 10min. After that the carriers get killed by cruisers there are only 2 min left and about 5 ships (usually i'm dead by this point,usually not always) no one has time to cap and everyone is on opposite ends of the map. Seriously about 5 extra minutes would do the trick Edited July 25, 2015 by indi1974 Share this post Link to post Share on other sites
Pivke Beta Tester 542 posts 3,394 battles Report post #15 Posted July 25, 2015 20 minutes is plenty of time! its an arcade game FFS. no one wants long matches, except sh!tty campers oh, i mean esteemed battleship "max range snipers" if you cant do your sh!it in 20min.... you (and your team) are hopeless and even 1 hour wont help you do anything... Share this post Link to post Share on other sites
Ew_ Beta Tester 349 posts 7,834 battles Report post #16 Posted July 25, 2015 (edited) Why just not make it like domination, where the amount and class of ships you have left = a number, that number is your "tickets". When your tickets reach 0 (you all die) you lose, if the timer runs out before a team loses all tickets, the team with the most left wins. Draws only happens if both teams have equal amount of ships left. Or just plain the team with the most ships left wins, i dunno. Edited July 25, 2015 by Ew_ Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #17 Posted July 25, 2015 It is enough. What SHOULD be changed is the standard battle mode, just as domination was changed. NO MORE DRAWS. 2 Share this post Link to post Share on other sites
[EXNOM] indi1974 Beta Tester 23 posts 3,917 battles Report post #18 Posted July 25, 2015 There are no campers in World of Warships there are only people who don't want to die in the first 5 minutes by beign 6km in front of their team Share this post Link to post Share on other sites
Interdiction Beta Tester 274 posts 13,524 battles Report post #19 Posted July 25, 2015 Go for the cap / caps asap and force the enemy to decap thus coming to you ... Share this post Link to post Share on other sites
Xmen Players 92 posts 7,132 battles Report post #20 Posted July 25, 2015 It is enough. What SHOULD be changed is the standard battle mode, just as domination was changed. NO MORE DRAWS. this ^ Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #21 Posted July 25, 2015 It is enough. What SHOULD be changed is the standard battle mode, just as domination was changed. NO MORE DRAWS. So agreed. No one likes a draw. Absolutely no one. Make it so it's a win or a loss, depending on the ships alive in each team. Share this post Link to post Share on other sites
Tinbawx Beta Tester 101 posts 336 battles Report post #22 Posted July 26, 2015 Well it is certainly tight on some maps. The low tier maps like New Dawn feel ok, but Fault Line for instance feels kinda tight for BBs. I just watched a replay of mine in the New York on Fault Line. I spawned in the south on the I line, exactly in the middle bewteen I5 and I6. I decided to go to the western flank and made my way to G2, through the gap between the islands there. I did not delay at any point and it took me five and a half minutes to get there. More than a quarter of the game already over before I even got to start fighting (a pod shot taken across the middle not counted), that is a lot. Now imagine I would have been harassed by air on my way there. Dodging torps in a BB, depending on how you have to turn that´s onther 1-2 minutes delay. Then there´s also the start of the game to consider. Do you wait a bit to see where the team is going, or do you move out right away and risk that none of your team goes with you and then turn around and basically not get anywhere before half the game is over? I will make the evil comparison with world of tanks, since the standard game modes are the same. The vehicles move a lot slower, the distance you travel to get into combat is longer on many maps, the fighting also takes longer since there´s a lot of skirmishing and kiting involved, also there´s quite a bit of pussy footing around because of DDs. 5 additional minutes over WoT is not proportionate at all if you consider the dynamics of both games. So yeah, either add more minutes or eliminate draws by making the team with more ships at the end win. Share this post Link to post Share on other sites
Venatacia Beta Tester 872 posts 5,885 battles Report post #23 Posted July 26, 2015 Personally I don't think 20 minuets is long enough for the size of some maps. Also it depends on the team you get, some know what they are doing and push, some camp and don't have a clue what to do. Some times you don't need 20mins and other matches you need more time. I don't like the "more ships at the end wins" because it's nice to beat a team by cleaver means - out smart your opponent with less forces. Share this post Link to post Share on other sites
Adrian1914 Beta Tester 300 posts 5,993 battles Report post #24 Posted July 26, 2015 Those camping battles where both teams camp their CVs for 2/3 of the battle, or just exchange 20km missing shots are really annoying... And I do agree that battle time should be increased but only for standard battles as this is where I have my problem with draws. In domination there is always a clear winner and in encounters if you start running out of time, the cap is kind of close to get to and usually one of the teams has an advantage in number of ships left alive so capping is still an option. But in standard battles if they bump up the time i think this will have an encouraging effect - it's like you have a choice to either be aggressive and push, or to waste 30 or even 40 minutes of game time doing barely anything and in the end getting lower xp and credits. They could at least implement this in a minor patch just to test it out as we are still in a testing phase, and if it doesn't work out they can always reverse it. Share this post Link to post Share on other sites
ajb13 Beta Tester 663 posts 12,465 battles Report post #25 Posted July 26, 2015 So agreed. No one likes a draw. Absolutely no one. Make it so it's a win or a loss, depending on the ships alive in each team. yea that would work - '4 minutes left guys, we're 1 ship up, lets all run to the corner and win!' Some players have already said they'd rather fight for a draw than give up and accept a loss when all seems lost, so at least some of us are prepared to fight to the bitter end to try and prevent the enemy from having an easy win. Share this post Link to post Share on other sites