nausmeister_ Beta Tester 16 posts 14,861 battles Report post #1 Posted July 24, 2015 (edited) Hi all. This is from reddit, I take no credit. Just FYI and for you to discuss. Hope this isnt posted somewhere else, otherwise close this thread. https://www.reddit.com/r/WorldOfWarships/comments/3ecslg/latest_qa_stuff_from_the_devs_at_the_russian_forum/ Translated by yours truly. Kitakami is not going to be in the game (WTF?! - me) Ricochets from water are not planned. Secondaries only fire when the entire enemy ship is visible. If the target is partially obscured, e.g. by an island, they will not fire. Penetration of HE shells is always equal to 1/6 of their diameter. Limits for aircraft ceilings aren't planned, i.e. they will still be able to fly across any terrain. No plans to limit the number of shells and torpedoes each ships carries. No ability to individually control turrets (e.g. constantly aim one at one enemy, and another at another enemy) Weather effects (storms, rough sea) are being planned, however will not be implemented anytime soon. Dispersion accuracy buff at close distances for BBs. No dispersion changes are planned for medium and long distances, works as intended. If you don't like that -- play cruisers. Smoke ability will be buffed for USN DDs, along with artillery for some of them. Current mechanics off ramming doesn't account for the place of the collision. Only relative speed and mass matters. Cleveland AA will be nerfed again IJN CVs are currently a bit OP, especially at mid-tiers, and will be nerfed. Strike load-outs might be changed. Not acquiring the target with X while firing main guns increases dispersion, i.e. at max range without target acquisition the horizontal dispersion is is greater than the value displayed in port. All AP shells are capable of damaging the target after underwater travel. No special plans for IJN shells, i.e. a custom type 91. No plans to give AP shells than penetrate below waterline an ability to flood. The flag storage limit is currently set to one hundred thousand. No changes to fire are planned, works as intended. Answers were given in the period of July 15-23, starting from here: http://forum.worldofwarships.ru/index.php?/topic/18569-%D0%B2%D0%BE%D0%BF%D1%80%D0%BE%D1%81%D1%8B-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%87%D0%B8%D0%BA%D0%B0%D0%BC/page__st__240__pid__1026420#entry1026420 Edited July 24, 2015 by Hyyuga 10 Share this post Link to post Share on other sites
knaveofengland Beta Tester 190 posts 3,427 battles Report post #2 Posted July 24, 2015 thanks for the info Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #3 Posted July 24, 2015 Kitakami is not going to be in the game Didn't someone on this forum (mod or dev) JUST say that is would be reappearing very soon? I can swear I read that just a few days ago. Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,805 battles Report post #4 Posted July 24, 2015 Kitakami is a pain in the bum to balance ship. its either totaly op or totaly up. so i can guess why they wont have it in. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #5 Posted July 24, 2015 (edited) IJN CVs are currently a bit OP, especially at mid-tiers, and will be nerfed. Strike load-outs might be changed. While I welcome the change... if this doesn't come with fighters buff I'm afraid WG will butcher them because we all know how WG balances.. either OP or UP. Strike loadouts (edit: I mean balanced) would be way too balanced if fighters actually killed US bombers and TBs had their old spread. Speaking of WG's balancing.. what about the ships that are screaming at you for a buff.. why does it always have to be nerfs? Edited July 24, 2015 by Takeda92 1 Share this post Link to post Share on other sites
Richard_V Beta Tester 122 posts 1,179 battles Report post #6 Posted July 24, 2015 (edited) Can somebody please explain this, thanks in advance Not acquiring the target with X while firing main guns increases dispersion, i.e. at max range without target acquisition the horizontal dispersion is is greater than the value displayed in port. Edited July 24, 2015 by Richard_V Share this post Link to post Share on other sites
[A-MD] SkipperCH Moderator, Players, WoWs Wiki Team, Freibeuter 6,894 posts 18,437 battles Report post #7 Posted July 24, 2015 If your target is not marked, meaning no crosshair above it, then your guns spread will be bigger than The amount X that is written in the ships stats. 1 Share this post Link to post Share on other sites
[BRBSA] Dbars_eu Beta Tester 310 posts 4,027 battles Report post #8 Posted July 24, 2015 i am excited to see the usn dd buffs Share this post Link to post Share on other sites
Ammboz Beta Tester 108 posts Report post #9 Posted July 24, 2015 fire working as intended. Yah. Nice -.- Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #10 Posted July 24, 2015 Didn't someone on this forum (mod or dev) JUST say that is would be reappearing very soon? I can swear I read that just a few days ago. Not that I am aware of. Never read such a statement. Share this post Link to post Share on other sites
[A-MD] SkipperCH Moderator, Players, WoWs Wiki Team, Freibeuter 6,894 posts 18,437 battles Report post #11 Posted July 24, 2015 Why are you guys complaining about fire damage? It's not that heavy. In about 600 matches I lost 5-10 ships due to fire. Share this post Link to post Share on other sites
[WJDE] Khul Beta Tester 520 posts 2,891 battles Report post #12 Posted July 24, 2015 Good stuff there, thank you OP, appreciated, out of plus-ones though, sorry. Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #13 Posted July 24, 2015 Good stuff there, thank you OP, appreciated, out of plus-ones though, sorry. I helped out. Share this post Link to post Share on other sites
PhroX Beta Tester 210 posts 1,190 battles Report post #14 Posted July 24, 2015 Possibly barring the Kitakami, who I would like to see return, these seem to be pretty sensible overall. Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #15 Posted July 24, 2015 Thankfully on reddit is a Link to the Original Q&A from the russians. Somebody said his airgroups are like soup bubbles against a Cleveland. And he loses almost 3-4 Groups against one ship. answer was:No, this is wrong. Therefore, this situation will be corrected thats all.. Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #16 Posted July 24, 2015 (edited) Here is a "News from the RU developer thread" at US forum from 10 July : Unlike this forum, where we are largely ignored, the RU and EU ones have developers constantly weighing in.. NA = Second Class Citizens for the most part - I found out about Warspite being removed on EU, not here.. Seems most of the news comes from there first, and here later (or never). I've been reading this, and so far picked up the following; http://forum.worldof...hp?/topic/18569 1) Cruisers won't be nerfed. 2) Carriers are being looked at for balance. 3) Nagato and Cleveland have tiniest citadel hit boxes. 4) Yubari is likely to be buffed, right now it's AA is sort of broken. 5) Fuso AA being examined for buffing. 6) Arkansas not being changed - learn to play it or sell it. It was a gift. 7) MM is considered working as intended. It just needs a lot of players, spread throughout the tiers to work. So it's staying for now. 8) New Game Modes coming. 9) Night Fights not coming, at least for awhile. 10) Fire is working as intended, and will not be looked at. 11) WG considers 50% accuracy to be 'exceptional'. 12) Border situation isn't ideal, and is being looked at. 13) Omaha is considered lousy, and may be buffed. 14) Battleships are being looked at, fires won't be touched. Play cruisers for now if you think they are better. 15) Furutaka is bad, nothing they've done to it seems to fix it yet... 16) Ramming mechanics are ok, but they are evaluating them constantly. 17) Des Moines may get a gun upgrade option. 18) No plans to make the game better looking - for now - more work on optimization for potatoes. 19) Kitakami is coming back - very soon. 20) No plan for 'rigged' MM to drop new vehicles at the top more often.. At least not in the short term. 21) "Rising Sun" flag won't be in game to not offend some SEA countries. 22) They are aware of hideous railing and wire jaggies. But haven't figured out how to fix it, or devote time to it. 23) HD Client a waste of time right now, as they are more interesting in potatoes having smooth ride. 24) Mikasa Premium coming with limited MM. 25) Pallada Class RU Cruiser will be premium. 26) They'd like to add the inability to sink due to shallows. (grounding) You can see there is a totally different statement about the Kitakami. Edited July 24, 2015 by Arakus Share this post Link to post Share on other sites
Outlawz0111 Alpha Tester 770 posts 743 battles Report post #17 Posted July 24, 2015 I kind of knew IJN carriers would be nerfed and to be fairly honest i was never that good at them anyway, not a big loss considering i switched over to the US carriers after i saw this thread . Share this post Link to post Share on other sites
[RACHE] St4n Players 137 posts 955 battles Report post #18 Posted July 24, 2015 (edited) 24) Mikasa Premium coming with limited MM. WoT: All those limited-MM-premiums have broken the MM, we have to remove them! WoWS: Lets introduce limited-MM-premiums! Edited July 24, 2015 by St4n Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #19 Posted July 24, 2015 WoT: All those limited-MM-premiums have broken the MM, we have to remove them! WoWS: Lets introduce limited-MM-premiums! This might be the case of reinventing wheel again... As well two different dev teams that seems to be not eager to share experiences. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #20 Posted July 24, 2015 WoT: All those limited-MM-premiums have broken the MM, we have to remove them! WoWS: Lets introduce limited-MM-premiums! Wait till it will be released, it might be seriously UP if had no limited MM. It's not like they are giving my Atago limited MM, making it top tier in all battles ( that would be.... bad... for the enemy team ). Share this post Link to post Share on other sites
nausmeister_ Beta Tester 16 posts 14,861 battles Report post #21 Posted July 24, 2015 (edited) Thankfully on reddit is a Link to the Original Q&A from the russians. Somebody said his airgroups are like soup bubbles against a Cleveland. And he loses almost 3-4 Groups against one ship. answer was:No, this is wrong. Therefore, this situation will be corrected thats all.. huh? My quote also contains the link... Edited July 24, 2015 by Hyyuga Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #22 Posted July 24, 2015 (edited) WoT: All those limited-MM-premiums have broken the MM, we have to remove them! WoWS: Lets introduce limited-MM-premiums! We already have limited MM for a couple prem ships. Iwaki Alpha(IV): 4-5 Yubari (IV): 4-5 Atlanta (VII): 7-9 Arkansas Beta (IV): 4-6 Ishizuchi (IV) - 4-5 Regarding "OP" IJN CV: Yeah, I already see them not being able to stand up to any USN CV regardless of Layout when they force more fighters on them, due to IJN Fighters just being completly USELESS. They need to buff those a LOT to make them useable. Edited July 24, 2015 by Kirasa Share this post Link to post Share on other sites
Thlurp Beta Tester 463 posts 1,731 battles Report post #23 Posted July 24, 2015 (edited) how about ijn smoke? Smoke ability will be buffed for USN DDs, along with artillery for some of them. Edited July 24, 2015 by Thlurp Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #24 Posted July 24, 2015 how about ijn smoke? Smoke ability will be buffed for USN DDs, along with artillery for some of them. Uh, when do you use smoke with IJN DDs? Oo When you have to use that it's already to late anyway. Share this post Link to post Share on other sites
[RACHE] St4n Players 137 posts 955 battles Report post #25 Posted July 24, 2015 (edited) Wait till it will be released, it might be seriously UP if had no limited MM. It's not like they are giving my Atago limited MM, making it top tier in all battles ( that would be.... bad... for the enemy team ). It's not the problem of it's balance. They could just make it a tier lower and nerf it a bit or remove limited MM and buff it. The problem is that it impacts the experience of other players. In WoT: They constantly released limited-MM-premiums especially at tier 8 which were well received by the customers and over time a lot of people obtained one or another of these tanks. (bought, as a present, event, etc.) And now the problems start... as a tier 8 you can be matched against tier 6 and 7 (toptier), between 7 and 9 (midtier) and against 9 and 10 (lowtier). Limited-MM-premiums can only be matched as top- or midtier which leaves the lowtier slot open for anyone without a premium tank. As the number of limited-MM-premiums raise compared to the overal playerbase, the amount of toptier and midtier matchings occupied by them raises, too. That leads to a spiral of problems for players that play anything other: As tier 8 you are matched more often as lowtier against tier 9 and 10. -> People who played tier 8 for fun are frustrated and either leave the game or move their attention to other tiers, some may even have bought themselfs a limited-MM-premium to not get constantly matched as lowtiers. -> People still in tier 8 will have to endure even more lowtier matches. Some will now stop tier 8... and so on. This leaves one group of players... the ones who have to grind trough tier 8 and 9 to obtain a tier 10. Now imagine the fun of beeing constantly lowtier in your tier 8 and how you will only see few tier 8 in your tier 9 grind. -> Now imagine the casual player who grinds his first tier 10. He will eventually be so frustrated that he thinks that he will never reach a tier 10 and stops playing completly. He might have spend money on the way there, but important for WG is, he will not spend anymore as he will never start to grind his second or third tier 10. Edited July 24, 2015 by St4n Share this post Link to post Share on other sites