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TheCheeseball

What is the best angle to take a torpedo?

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Players
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I was wondering for unavoidable situations , which is the angle that mitigates the most damage.

Would it be to take it completely side on, at a very small angle or something in the middle, or possibly head on?

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Beta Tester
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Angle has no effect on the damage.

Getting hit midships into the Torpedobuldge does.

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[SCRUB]
Beta Tester
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I don't think the angle at which torpedoes hit matter much. The damage is pretty much pure RNG. Though there are a few other things to consider: Getting hit around your turrets can knock them out. Getting hit near your rudder can knock that out as well.

 

I think maybe midship does less damage because of the torpedo bulges, but again, not quite sure. You could look at this thread: http://forum.worldofwarships.eu/index.php?/topic/18034-basics-damage-mechanics/

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Modder, Alpha Tester
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Well if you're in a battleship getting hit in the armour belt probably wouldn't be a terrible idea, I'd advise that you try at all costs to avoid hits near the turret as that could cause a magazine detonation which would be the end of you. If turning head on to the torps means that you're going to be hit by less of them then that's not such a bad idea either

Edited by zFireWyvern
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Players
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No idea. I usually blow thoes little buggers up befor the can get the torps away. Even the ones on my team. Hate destroyers with a passion. Takes all the fun out of the game.

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Beta Tester
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I'd advise that you try at all costs to take hits near the turret as that could cause a magazine detonation which would be the end of you

 

*Avoid :)

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Beta Tester
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from the damage mechanics thread:

http://forum.worldofwarships.eu/index.php?/topic/18034-basics-damage-mechanics/

The torpedo damage and chance of flooding depends on the torpedo itself and the anti torpedo protection of the ship. It progresses with the tiers where tier 1 ships don't have any (so 0% reduction) and tier 10  BBs (best anti torpedo protection) have 50% reduction of damage and chance of flooding, the rest is scaled inbetween. The flooding damage itself also depends on the tier and it's between 0.5% and 0.125% hp/sec. That mean that tier 1 ships will lose 0.5%hp/sec, while tier 10 only 0.125% hp/sec. There can be only 1 flooding. Destroyers take increased torpedo damage in the middle section of their ship, that's why sometimes 1 torpedo from TB can oneshot them even if the max damage is lower then their hp pool. 

 

 

there is no rng involved in the damage calculation. If your ship has torpedo protection, try to take the hit there.

Edited by MorgothBauglyr

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Modder, Alpha Tester
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*Avoid :)

 

Thanks, it was a late one last night :P No wonder I managed to mistype

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[1UP]
Alpha Tester, Players
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What is the best angle to take a torpedo?

 

I'd say 180 degrees in most situations.  Otherwise on your torpedo bulges if you have them. If not and you're a destroyer then don't let them hit you midship as that's usually very very bad.

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Beta Tester
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Realistically, torps often did not explode when hitting ships at very low angles.

Unfortunately, in WoWs even a 1% angle still means a 100% chance to hit. We could really do with a system that reduces the probability of a torp detonating with the angle beyond a certain threshold.

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[ZERG]
Beta Tester
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in the front or back

 

if you get hit in the side, odds are you will be taking another 2 or 3 from the same spread, so turn into or away from them :p

 

 

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[BOTZ]
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An air-drop torp hit my [edited]and my magazine exploded :hiding:

 

edit: in my Kongo

Edited by FlutterRage

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[G0LD]
[G0LD]
Alpha Tester
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Happens.. you will get a nice detonation Flag an can avoid this the next 10 games..

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Players
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I must have really bad luck because every time I get hit by a torpedo it's full damage and flooding on my BB.

 

I always get hit in the bow/stern or at a very shallow angle at my sides.

 

I don't try letting my torpedo bulge take hits as that usually means I take more hits in the 'unprotected' sections.

 

Do you guys think a mechanic similar to AP shells for torpedoes where you have to hit important sections of the ship to deal full damage is a good idea?

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Beta Tester
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I must have really bad luck because every time I get hit by a torpedo it's full damage and flooding on my BB.

 

I always get hit in the bow/stern or at a very shallow angle at my sides.

 

I don't try letting my torpedo bulge take hits as that usually means I take more hits in the 'unprotected' sections.

 

Do you guys think a mechanic similar to AP shells for torpedoes where you have to hit important sections of the ship to deal full damage is a good idea?

 

No

Try taking the hit right in the middle of your ship as stern and bow takes more damage. Also its imossible for a BB to take full damage

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[BAD-A]
[BAD-A]
Beta Tester
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If you definitely HAVE to take one, take it on torpedo bulge.... try to avoid under turrets or far at rear of ship.... bulge hit rarely causes flooding, rear hit often causes flooding and nearly always takes your rudder...

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Beta Tester
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If you definitely HAVE to take one, take it on torpedo bulge.... try to avoid under turrets or far at rear of ship.... bulge hit rarely causes flooding, rear hit often causes flooding and nearly always takes your rudder...

 

adding to that sometimes torpedo bulges can nearly fully stop teh damage. I fired 6 torpedoes to a NM class battleship in my hatsuharu 1 hit the stern 4 hit the middle and last one hit the bow. He had 20k health. 4 torpedoes did 126 damage at total. Yes this is a feature. No not all ships have torpedo bulges for example above colorado is weak against torpedoes.

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[URGRN]
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No

Try taking the hit right in the middle of your ship as stern and bow takes more damage. Also its imossible for a BB to take full damage

 

Sooooooo, me getting a torp in the middle of my ship where the torpedo bulge is the strongest resulted in me getting a detonation...yeah, many low damage confirmed...

 

Try to evade them, wherever they hit, the damage is complete RNG, the bulges don't do jack sh*t, well, they do help a weeee bit, maybe 5% less damage than usual, that is if you don't get hit in your magazine...

Realistically, torps often did not explode when hitting ships at very low angles.

Unfortunately, in WoWs even a 1% angle still means a 100% chance to hit. We could really do with a system that reduces the probability of a torp detonating with the angle beyond a certain threshold.

 

Very much true, but since DDs will cry if that get's implemented let's not talk about that :hiding:

What i really like is that even if the torp literally scrapes you and goes off, it deals a lot of damage...which makes less sense than the first issue, the explosive inside was a shaped charge, meaning the most damage a torp would do is if it would hit at a 90° angle, since the shaped charge is made to push the most force trough the front of the torp, damage is ofc all around, but most of it is in the front, if the torp scrapes you and detonates, the damage would have been...well...maybe if someone was smoking in the ammo storage and the shockwave would throw the cigarette on something and then boom, byebye ship, otherwise, probably some bruises and a bit of blood, the whole ship would shake and that would mostly be it, the damage would be next to 0.

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[URGRN]
Beta Tester
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adding to that sometimes torpedo bulges can nearly fully stop teh damage. I fired 6 torpedoes to a NM class battleship in my hatsuharu 1 hit the stern 4 hit the middle and last one hit the bow. He had 20k health. 4 torpedoes did 126 damage at total. Yes this is a feature. No not all ships have torpedo bulges for example above colorado is weak against torpedoes.

 

that's weird, never happened to me, lowest damage i got was ~4k, never 0 or something like that, tho the system would work better if the damage was co-respondent to the angle it hit, if it hits at 90°, full damage (unless torpedo bulges, then reduce some of the damage), the higher the angle, the lower the damage, cause a torp hitting something dead on should deal more damage than a torp barely scraping a ship which tried to evade it but the rudder shift was too much.

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Beta Tester
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Sooooooo, me getting a torp in the middle of my ship where the torpedo bulge is the strongest resulted in me getting a detonation...yeah, many low damage confirmed...

 

Try to evade them, wherever they hit, the damage is complete RNG, the bulges don't do jack sh*t, well, they do help a weeee bit, maybe 5% less damage than usual, that is if you don't get hit in your magazine...

 

Not every ship has good torpedo bulge. Thats like whining about amagi having worse armour. 

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Beta Tester
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As others have said, torpedo damage is not randomized. It only depends on the local torpedo protection. I'm not sure what the precise numbers are, but good torpedo protection usually reduces the listed maximum damage by about half when it strikes amidships over the bulge.

 

This is the main reason why cruisers take a lot more damage from torpedoes than battleships. Their bulge, if there even is one, is poorer.

 

I don't think the location of the torpedo hit affects the magazine detonation (unrealistically). I've detonated people with stern hits. If it does affect it, then it never goes to 0.

 

Long story short; if you can't dodge the torpedo, take it amidships. But imo 90% of torpedoes are avoidable so this seems like putting the wagon before the horse to me.

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Beta Tester
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Regarding location of being hit: I think I've seen instakills with torpedoes mostly when they came head on. Anyone know if that's observation bias?

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Beta Tester
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Regarding location of being hit: I think I've seen instakills with torpedoes mostly when they came head on. Anyone know if that's observation bias?

 

bow and stern takes 0.9X damage. So it is more possible to be detonated from bow or stern. 

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