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ROBO196650

sea mines

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i think some of the maps should have sea mines on them!that would give the fast destroyers something to think about!maybe at a later date put mine layer/sweeper in the game:B

 

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No, if there were sea mines the forums would be crowded with people yelling "sea mines OP".

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Seamines would maybe be a bridge too far, but a "no-go" zone which allows shooting over it, but not sailing over it, wouldn't harm. All those islands are getting a bit boring in the end.

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i'm voting no.

Sounds like wot with world of corridors. just lay mines block all the paths through the islands and you basically only have one or two routes to get to the team. 

most games would end in a draw as you would just retreat out of firing range when you start losing. 

 

battleships already move at snails pace so hunting down with a force labyrinth would  make it quiet boring.

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We already had this topic several times. I vote for no. Reasons:

You will render several parts of the map unplayable. This will probably lead to more draws as many will "camp" in safe areas and only fire at max range. This is already annoying as it is now.

The teamkill potential is immense. And so is the troll potential. There are enough griefers sailing around already. Just imagine someone like this "Oh look, a DD is dropping its mines. I hate DDs, because reasons. Lets drive right into them and see if he will get baned or turn into a nice pink color."

 

Therefore, NO. This just wont work and would be bad for the game.

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heh... and I thought It would be a great idea... earlier... Dammit, why all things gotta be exploited wrong way... grrr... From other hand give one ship ability to lay mines - 3 mines per battle. Say a DD. How many DDs happen to be in a match? I most have seen five of them in enemy team and three on ours. But generally I`m seeing about 4-5 DDs in total. And give ability to DDs to neutralise those mines. Sounds interesting on paper, at least for me. But again, it won`t save us from exploiters. Sigh.

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i think some of the maps should have sea mines on them!that would give the fast destroyers something to think about!maybe at a later date put mine layer/sweeper in the game:B

 

I'd rather just remove destroyers from the game. They simply remove all fun from any other ship. Invisible ships going at warp speed, oneshotting every orther ship in the game. So much fun...

Guess it's gonna be like World of Warplanes -  The Warthunder team will just do it better.

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I'd rather just remove destroyers from the game. They simply remove all fun from any other ship. Invisible ships going at warp speed, oneshotting every orther ship in the game. So much fun...

Guess it's gonna be like World of Warplanes -  The Warthunder team will just do it better.

 

Ohhhh, buhuuu. You are getting rekt by DDs? How about you start playing them? I bet you will stop right after you started because you wont be able to contribute.

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Ohhhh, buhuuu. You are getting rekt by DDs? How about you start playing them? I bet you will stop right after you started because you wont be able to contribute.

 

no, i got two destroyers at the moment.i like them!but the point im trying to make is on some maps you have marker buoys which dont do anything.why not replace them  with mines.but dont make the minefield too tight so you could get through with care at a reduced speed!make the mines visible at close range so you would have to slow down to do this!

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heh... and I thought It would be a great idea... earlier... Dammit, why all things gotta be exploited wrong way... grrr... From other hand give one ship ability to lay mines - 3 mines per battle. Say a DD. How many DDs happen to be in a match? I most have seen five of them in enemy team and three on ours. But generally I`m seeing about 4-5 DDs in total. And give ability to DDs to neutralise those mines. Sounds interesting on paper, at least for me. But again, it won`t save us from exploiters. Sigh.

 

good ideas mate.you get exploiters in most games!better not go on about game mods!!i think some of these doubters about mines in the game will change their mind when they find out subs are coming to the game!check the forum!:teethhappy:

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Ohhhh, buhuuu. You are getting rekt by DDs? How about you start playing them? I bet you will stop right after you started because you wont be able to contribute.

 

I do play them. It's by far the easiest ships to do well in as you need no support from other players to play them well. They do however take the fun away from the game, as I said.

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I do play them. It's by far the easiest ships to do well in as you need no support from other players to play them well. They do however take the fun away from the game, as I said.

 

Great... you play 7 battles in T2+3... try again when you reach T6+... everyone is aware, that at least Minekaze (and to some extend Isokaze) overperform a bit. And, you know, statements without backup are quite lame.
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It would add something to the existing game but this is gonna get alot of negative responses in here and if it would be in the game, 

sailing away peacefully in your nice and shiny IJN BB with a turning rate of a brick house and there comes along a string of Sea Mines that u cant spot as early as torpedos ruining your game

 

tbh they should add submarines to it, that would make things very interesting for DD players

 

just no please, there is enough balancing issues in this game, dont need any other

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Great... you play 7 battles in T2+3... try again when you reach T6+... everyone is aware, that at least Minekaze (and to some extend Isokaze) overperform a bit. And, you know, statements without backup are quite lame.

 

Thats pure [edited]. Torps rule in every tier and you know it. You might no want it changed becasue you drive destroyers but that doesn't change the fact that they are OP as heck.

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In my cruisers, i eat DDs for breakfast. Actually, in any cruiser. DDs add the spice to the game, just like the planes do. Yes, i mostly hate these planes but i want them to stay! With DDs, torps and planes, this game needs some planning ahead and careful gameplay, not just sailing around and shooting at big targets from like 15km. You can get surprised from behind the next island, or on open seas. They make this game interesting and give each ship class their own roles. Remove them from game and it will become a boooooring shooting gallery.

 

It's just perfect as it is already. You can't simply remove or add sth to this system (just needs some finetuning here and there). Every class got their own roles, which adjust a bit with the tiers. Similar to this, you couldn't just add or remove new "classes" to a game like chess, it would just change the entire gameplay too drastically. And yes, just think about that this is an online game after all, so don't give trolls any food.

 

My 2 cents.

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Thats pure [edited]. Torps rule in every tier and you know it. You might no want it changed becasue you drive destroyers but that doesn't change the fact that they are OP as heck.

 

If you would openmindedly read all the DD discussion, you would know, that I allways also say, that Minekaze and to some extend Isokaze need a bit tweaking. After T5 so T6+ DDs become much much harder to play, and they are really fine the way they are.

Just because, you are not even out of T4, does not mean, that a whole class of ships and/or weapons need to be removed from the game.

 

I would advise you, not to search for the easy way out, but to understand the game mechanics and the design principles of this game, as well as see all problems you encounter from different points of view.

 

Furthermore, I also played over 500 battles in closed beta, and had US cruisers up to T5 and IJN cruisers up to T7... and no, I had no problems with torpedos on any tier, because I know, how destroyers work. If I get killed by torps, it was either my fault or good play by the destroyer driver.

 

Instead of screaming for removal of the class, you should really start to think more about the whole picture and understand what alpha/beta/supertesters with 1000+ battles in total are writing all over the forum.

 

Just because you cannot cope with one part of the game and think it robs the fun out of it, doesn't make it right.

Edited by Nethraniel

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View PostDemigur, on 22 July 2015 - 11:15 PM, said:

 

I do play them. It's by far the easiest ships to do well in as you need no support from other players to play them well. They do however take the fun away from the game, as I said.

 

 Your stats say that you are winning more than you are losing. But they also say that you not carrying. I cant see how this makes them easy in your hands. And btw, you only have 9 games in DDs and havent played a match above tier 3 yet. This means nothing. Play them in high tier matches and tell me they are easy. But this is the wrong Thread for this.
 

View PostROBO196650, on 22 July 2015 - 04:02 PM, said:

 

no, i got two destroyers at the moment.i like them!but the point im trying to make is on some maps you have marker buoys which dont do anything.why not replace them  with mines.but dont make the minefield too tight so you could get through with care at a reduced speed!make the mines visible at close range so you would have to slow down to do this!

 

Dude, my words were not thrown into your direction.

Why would you replayce the buoys with mines? They mark the cap circles. That makes no sense to me.

And I have already stated my opinion about mines. I am still absolutely against them. They would really be bad for the game.

 


 

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If you would openmindedly read all the DD discussion, you would know, that I allways also say, that Minekaze and to some extend Isokaze need a bit tweaking. After T5 so T6+ DDs become much much harder to play, and they are really fine the way they are.

Just because, you are not even out of T4, does not mean, that a whole class of ships and/or weapons need to be removed from the game.

 

I would advise you, not to search for the easy way out, but to understand the game mechanics and the design principles of this game, as well as see all problems you encounter from different points of view.

 

Furthermore, I also played over 500 battles in closed beta, and had US cruisers up to T5 and IJN cruisers up to T7... and no, I had no problems with torpedos on any tier, because I know, how destroyers work. If I get killed by torps, it was either my fault or good play by the destroyer driver.

 

Instead of screaming for removal of the class, you should really start to think more about the whole picture and understand what alpha/beta/supertesters with 1000+ battles in total are writing all over the forum.

 

Just because you cannot cope with one part of the game and think it robs the fun out of it, doesn't make it right.

 

So you're saying that a weapon that can oneshot any ship with no counter at all is balanced? This is not about the tier of whatever ship or plane it's about one weapon being way stronger that any other ingame and you not wanting it to change because you pretty much only use these weapons.

I get that it would suck for you if Wargaming took away your toys but balance is really more important than your win rate.

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So you're saying that a weapon that can oneshot any ship with no counter at all is balanced? This is not about the tier of whatever ship or plane it's about one weapon being way stronger that any other ingame and you not wanting it to change because you pretty much only use these weapons.

I get that it would suck for you if Wargaming took away your toys but balance is really more important than your win rate.

 

Still only reading what you want to read, right?

 

As I (again) said: T4 + T5 need a nerf, yes!

Torpedos in itself? No! Of course not, because you can do a lot against being hit by torpedos. At higher tiers, torpedo spreads are typically 30+ seconds in the water before they reach the target, so slight changes in course every now and then is enough to evade most torpedos, plus, if you are aware of your surroundings, you can even dodge spotted torp spreads, also in a big battleship.

 

Second, I love to also play cruisers, which are my secondary line, and I have started to play battleships, so I do not really care which ships I play... however atm I just like the playstyle of fragile glas cannons, yes.

 

Third, one-shotting someone with torps, you cry... one shotting someone with battleship guns, scoring a couple of citadel hits (which good players can do quite frequently) is OK? Bias!

 

Fourth, what is balancing in your opinion (btw. you still failed to give backed up reasons, except whining)? Battleships that can go wherever they want and kill whatever they want? Cool story, bro!

 

So, what do you think happens, when you remove torps from the game? Right, you can, at the same time, also remove the ship class destroyer and carrier, and you can remove the IJN cruisers. So we have battleships and US cruisers left... however, because there is no carrier anymore, the US cruisers have completely redundant AA armament... meaning, the only thing they can kill reliably, is other cruisers... thus, we can also remove them, too... leaving us with what?

 

Ah, right, that thing you are proclaiming the whole time... World of Battleships... how boring would that be...

 

Grow up...

Edited by Nethraniel

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Still only reading what you want to read, right?

 

As I (again) said: T4 + T5 need a nerf, yes!

Torpedos in itself? No! Of course not, because you can do a lot against being hit by torpedos. At higher tiers, torpedo spreads are typically 30+ seconds in the water before they reach the target, so slight changes in course every now and then is enough to evade most torpedos, plus, if you are aware of your surroundings, you can even dodge spotted torp spreads, also in a big battleship.

 

Second, I love to also play cruisers, which are my secondary line, and I have started to play battleships, so I do not really care which ships I play... however atm I just like the playstyle of fragile glas cannons, yes.

 

Third, one-shotting someone with torps, you cry... one shotting someone with battleship guns, scoring a couple of citadel hits (which good players can do quite frequently) is OK? Bias!

 

Fourth, what is balancing in your opinion (btw. you still failed to give backed up reasons, except whining)? Battleships that can go wherever they want and kill whatever they want? Cool story, bro!

 

So, what do you think happens, when you remove torps from the game? Right, you can, at the same time, also remove the ship class destroyer and carrier, and you can remove the IJN cruisers. So we have battleships and US cruisers left... however, because there is no carrier anymore, the US cruisers have completely redundant AA armament... meaning, the only thing they can kill reliably, is other cruisers... thus, we can also remove them, too... leaving us with what?

 

Ah, right, that thing you are proclaiming the whole time... World of Battleships... how boring would that be...

 

Grow up...

 

How are you trying to fool here? If a destroyer gets off torps at any battleship it's tier then the chance of it surviving is super low and it's just not possible to avoid them from a  good carrier player.

Both the destroyer and the carrier can do this with no danger of being hit themselves if they know what they are doing.

Removing them might be a bit to harsh but having max range at like 4-5 kilometers and reduce the damage they do by about 60-70% would be a good start.

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If a destroyer gets off torps at any battleship it's tier then the chance of it surviving is super low

Now, I laughed really hard...

 

You know nothing, John Snow!

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